got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 22 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 2 fighters, 15 infantry and 3 tactical_bombers moved from France to Southern France
5 armour moved from Western Germany to Southern France
1 infantry moved from Slovakia Hungary to Yugoslavia
Germans take Yugoslavia from Americans
1 infantry moved from Slovakia Hungary to Greater Southern Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Northern Italy
3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 2 infantry moved from Eastern Poland to Romania
2 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Western Germany to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Southern France
Combat - Germans
Battle in Northern Italy
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 5 armour, 3 artilleries, 2 fighters, 15 infantry and 4 tactical_bombers
British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 8 infantry, 2 marines and 3 mech_infantrys
AA fire in Southern France : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 armour, 3 artilleries, 2 fighters, 15 infantry and 4 tactical_bombers in Southern France, round 2 : 12/29 hits, 10.17 expected hits
Americans roll dice for 1 aaGun, 1 armour, 2 artilleries, 9 infantry, 2 marines and 3 mech_infantrys in Southern France, round 2 : 7/17 hits, 5.83 expected hits
1 aaGun owned by the British, 7 infantry owned by the Germans, 8 infantry owned by the Americans, 1 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Southern France
Germans roll dice for 5 armour, 3 artilleries, 2 fighters, 8 infantry and 4 tactical_bombers in Southern France, round 3 : 11/22 hits, 9.00 expected hits
Americans roll dice for 1 armour, 2 artilleries, 2 marines and 1 mech_infantry in Southern France, round 3 : 3/6 hits, 2.17 expected hits
3 infantry owned by the Germans, 1 armour owned by the Americans, 2 marines owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 5 armour, 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 10 infantry
Casualties for Americans: 1 armour, 2 artilleries, 8 infantry, 2 marines and 3 mech_infantrys
Casualties for British: 1 aaGun and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Romania, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Greater Southern Germany
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans roll dice for 4 infantry in Greater Southern Germany, round 2 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to United Kingdom
1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Vyborg to Novgorod
9 transports moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
3 infantry placed in France
3 infantry placed in Novgorod
1 armour and 9 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,6,3,2,1,5,5
Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : 2.67
AA fire in Southern France : : -0.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Novosibirsk to Kansu
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kansu, round 2 : 1/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter moved from Belarus to Ukraine
1 mech_infantry moved from Archangel to Novosibirsk
1 mech_infantry moved from Vologda to Timguska
1 mech_infantry moved from Bryansk to Samara
1 aaGun, 1 artillery and 6 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 mech_infantry placed in Volgograd
2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
Russians undo move 2.
1 artillery and 1 infantry placed in Volgograd
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys in Burma, round 2 : 5/25 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 marine in Borneo, round 2 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from French Indo China to 38 Sea Zone
1 tactical_bomber moved from French Indo China to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
7 infantry and 1 marine moved from French Indo China to 36 Sea Zone
7 infantry, 1 marine and 4 transports moved from 36 Sea Zone to 38 Sea Zone
7 infantry and 1 marine moved from 38 Sea Zone to Burma
1 aaGun moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Kweichow to Burma
3 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 bombers moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 bomber moved from Borneo to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Buryatia
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 bomber and 2 fighters placed in French Indo China
3 infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
1 bomber placed in Kwangtung
1 mech_infantry placed in Kwangtung
2 fighters and 1 infantry placed in French Indo China
1 infantry placed in Shantung
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : -1.00
UK_Pacific : -1.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour, 4 artilleries, 9 infantry and 6 mech_infantrys moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 bomber moved from French Indo China to Borneo
2 fighters moved from 36 Sea Zone to Borneo
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys in Burma, round 2 : 5/25 hits, 7.50 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 6 armour, 4 artilleries, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 bomber, 3 fighters, 2 infantry and 1 marine
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 1 marine in Borneo, round 2 : 2/7 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 3 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 38 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
3 fighters moved from French Indo China to 38 Sea Zone
1 tactical_bomber moved from French Indo China to 38 Sea Zone
2 carriers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 43 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
7 infantry and 1 marine moved from French Indo China to 36 Sea Zone
7 infantry, 1 marine and 4 transports moved from 36 Sea Zone to 38 Sea Zone
7 infantry and 1 marine moved from 38 Sea Zone to Burma
1 aaGun moved from Yunnan to Burma
3 armour and 1 mech_infantry moved from Kweichow to Burma
3 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Anhwe
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 bombers moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 43 Sea Zone
1 bomber moved from Borneo to French Indo China
2 fighters moved from Borneo to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Buryatia
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 bomber and 2 fighters placed in French Indo China
3 infantry placed in Shantung
Japanese undo move 3.
Japanese undo move 2.
1 bomber placed in Kwangtung
1 mech_infantry placed in Kwangtung
2 fighters and 1 infantry placed in French Indo China
1 infantry placed in Shantung
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 1 fighter
EDIT: Adding units owned by Italians to United Kingdom: 1 fighter
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
ANZAC : -1.00
UK_Pacific : -1.00
Japanese : -2.17
Hey, I move the Italian Ftr and made a NCM edit to Germany, i.e. forgot to move dd forward 1 space. If had effect on Russia let me know.
No problem; Russia’s not building a navy any time soon anyway, and Ukraine should hold against 7 tanks 0 mechs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 8 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
4 submarines and 2 transports placed in 101 Sea Zone
8 infantry and 2 marines placed in Eastern United States
1 armour and 3 artilleries placed in Central United States
Americans undo move 1.
Americans undo move 1.
Americans undo move 1.
2 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 6 infantry and 2 marines placed in Eastern United States
3 armour and 1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -3.83
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
Wut?
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarin
Skip Italy as usual
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 8 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 1 bomber and 2 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Philippines
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Northern Italy
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Northern Italy, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
4 submarines and 2 transports placed in 101 Sea Zone
8 infantry and 2 marines placed in Eastern United States
1 armour and 3 artilleries placed in Central United States
Americans undo move 1.
Americans undo move 1.
Americans undo move 1.
2 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 6 infantry and 2 marines placed in Eastern United States
3 armour and 1 artillery placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Libya to Tunisia
2 fighters moved from Southern Italy to Tunisia
1 battleship, 1 cruiser and 1 transport moved from 93 Sea Zone to 91 Sea Zone
Combat - British
Battle in Tunisia
British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 3 infantry
British roll dice for 2 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 3/11 hits, 3.50 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Tunisia, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia
British roll dice for 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Tunisia, round 3 : 4/10 hits, 3.33 expected hits
Italians roll dice for 2 artilleries in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 2 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Non Combat Move - British
2 fighters moved from Tunisia to Morocco
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.17
Italians : -1.33
Americans : -3.83
Japanese : 1.67
Yeah I don’t even want to think about how low those odds were. Just ignoring it and pretending it didn’t happen.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Libya to Tobruk
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Albania
Germans take Albania from Americans
1 artillery and 1 infantry moved from Romania to Bulgaria
5 armour, 3 artilleries and 5 infantry moved from Southern France to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Germany to Bulgaria
1 infantry moved from Eastern Poland to Bessarabia
13 infantry moved from Western Germany to Northern Italy
3 infantry moved from France to Northern Italy
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bulgaria, round 3 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Northern Italy
Germans attack with 6 armour, 3 artilleries and 21 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 3 artilleries and 21 infantry in Northern Italy, round 2 : 9/30 hits, 8.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 6 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
2 infantry moved from Greater Southern Germany to Slovakia Hungary
7 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bulgaria to Yugoslavia
2 infantry moved from Greater Southern Germany to Yugoslavia
1 battleship, 1 carrier, 1 cruiser and 10 transports moved from 110 Sea Zone to 113 Sea Zone
2 tactical_bombers moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Western Germany
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 infantry placed in United Kingdom
3 infantry placed in France
3 infantry placed in Novgorod
6 infantry placed in Germany
1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Kazakhstan to Sikang
1 mech_infantry moved from Samara to Sikang
1 mech_infantry moved from Novosibirsk to Sikang
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Kansu to Shensi
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Tsinghai
1 mech_infantry moved from Timguska to Tsinghai
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Suiyuyan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 mech_infantrys in Tsinghai, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 1 infantry and 2 mech_infantrys in Sikang, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
1 mech_infantry moved from Evenkiyskiy to Timguska
1 mech_infantry moved from Russia to Novosibirsk
1 fighter moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 aaGun, 1 armour, 2 artilleries and 4 mech_infantrys moved from Ukraine to Western Ukraine
1 aaGun, 1 armour, 2 artilleries, 14 infantry and 6 mech_infantrys moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 5.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
9 armour, 4 artilleries, 16 infantry, 1 marine and 7 mech_infantrys moved from Burma to India
3 armour and 2 mech_infantrys moved from Yunnan to India
3 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to India
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from 38 Sea Zone to India
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Celebes
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
3 fighters moved from 36 Sea Zone to Philippines
1 bomber moved from Kwangtung to India
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yenisey
Japanese attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Yenisey, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 3 fighters and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters and 1 marine in Philippines, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 3 fighters and 1 marine in Philippines, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 marine remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier in 26 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -1
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 12 armour, 4 artilleries, 4 bombers, 4 fighters, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 16 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 2 : 21/50 hits, 17.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber in India, round 2 : 14/36 hits, 12.67 expected hits
14 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British and 17 infantry owned by the British lost in India
Japanese roll dice for 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 infantry, 1 marine, 9 mech_infantrys and 3 tactical_bombers in India, round 3 : 19/36 hits, 15.17 expected hits
UK_Pacific roll dice for 9 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in India, round 3 : 5/18 hits, 6.83 expected hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 9 artilleries owned by the British, 6 infantry owned by the British and 2 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 1 marine, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 3 fighters, 16 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 9 artilleries, 1 bomber, 2 fighters, 23 infantry and 1 tactical_bomber
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans forced to land in Hawaiian Islands
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 carriers, 1 destroyer and 4 transports moved from 38 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 aaGun moved from Burma to India
3 bombers moved from India to French Indo China
1 bomber moved from India to Yunnan
1 infantry moved from Hunan to Yunnan
3 tactical_bombers moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Buryatia to Yakut S.S.R.
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Japan
1 artillery and 2 infantry placed in Shantung
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 67 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.33
ANZAC : 1.83
UK_Pacific : -0.50
Russians : -0.33
AA fire in India : : 1.50
Japanese : 5.33
Your AA was sharp!
That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.
This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.
The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.
What are your go-to purchases for America when defending against Sea Lion?
@Argothair said in G40BML Argothair Allies vs Karl7:
That crap again? Yes, the AA hit well, but Japanese were +5 hits and UK as a whole was +1 hit, even including the AA fire. So below-average for the Allies on balance.
This game is very nearly over; it was a blunder on my part to build US bombers and send the US fleet to Iceland. If I had the opening to do over, I would have built carriers + fighters + destroyers, and sent the US Atlantic fleet to Gibraltar right away. Having the US fleet in the wrong sea zone set me back about two full turns, and you’ve played well enough all game that I haven’t been able to recover. I figured I’d leave the air force in India to see if I got very lucky (I did not) and then try a massive US attack on London to see if that gets lucky (I probably will not, if I even manage to get the attack off at all.) If the US attack doesn’t work then I’ll resign.
The attack on Italy was fun and entertaining, but ultimately no substitute for liberating London.
What are your go-to purchases for America when defending against Sea Lion?
Hmm, hard to say. Depends on a lot – what Japan and italy are doing etc.
One strategy is to just let London go, hope Russia holds on, and crush Japan.
But not sure that works anymore.
Anyhow, usually just buy carriers, at least 1 dd, transports and bombers. Bombers are important if you think you can sink the German Fleet in 110 and land in Scotland.