@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
@Mursilis I have no choice, I need boots on the ground in Europe to make Germany spend in Europe… Turkey scares me a bit, but I have to take the risk.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Americans
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Burma to Java
1 fighter moved from Queensland to Java
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Burma to Java
1 fighter moved from Queensland to Java
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 factory_minors, 2 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Russia to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Tambov to Volgograd
1 armour moved from Samara to Volgograd
7 armour moved from Russia to Volgograd
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 bomber moved from Western Ukraine to Southern France
1 bomber moved from Western Ukraine to Caucasus
2 bombers moved from Western Ukraine to Greece
2 mech_infantrys moved from Yugoslavia to Greece
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Holland Belgium to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 armour moved from Sakha to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Greece
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 2 bombers and 1 mech_infantry in Greece, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 2 armour
Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Caucasus, round 2 : 2/7 hits, 2.67 expected hits
British roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Non Combat Move - Germans
1 bomber moved from Caucasus to Ukraine
1 fighter moved from Western Ukraine to Ukraine
3 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Slovakia Hungary to Yugoslavia
3 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter and 3 tactical_bombers moved from Western Ukraine to Western Germany
1 aaGun, 4 armour and 3 mech_infantrys moved from Western Germany to France
2 fighters moved from 104 Sea Zone to 112 Sea Zone
6 infantry moved from Baltic States to Eastern Poland
1 armour moved from Novgorod to Finland
1 armour and 2 infantry moved from Novgorod to 127 Sea Zone
1 armour, 2 infantry and 2 transports moved from 127 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from Greece to Southern Italy
1 bomber moved from Southern France to France
Place Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 112 Sea Zone
1 factory_minor placed in Yugoslavia
1 factory_minor placed in Romania
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Volgograd
3 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Germans collect 76 PUs; end with 76 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 1.33
Americans : -1.83
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Sikang to Szechwan
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 bombers moved from French Indo China to India
1 marine moved from Philippines to 35 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 marine moved from 25 Sea Zone to Midway
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Aleutian Islands
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Solomon Islands
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Amur to Jehol
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kiangsi
1 armour moved from French Indo China to Hunan
Place Units - Japanese
1 airfield placed in French Indo China
1 carrier and 1 transport placed in 20 Sea Zone
1 armour placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
AA fire in India : : -0.33
Japanese : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 bombers moved from French Indo China to India
1 marine moved from Philippines to 35 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 2 destroyers and 1 marine moved from 6 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 marine moved from 25 Sea Zone to Midway
2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 marine and 3 tactical_bombers moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 7,5 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Aleutian Islands
Battle in Midway
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Aleutian Islands from Americans, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in Solomon Islands
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 2 : 2/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Amur to Jehol
1 fighter moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kiangsi
1 armour moved from French Indo China to Hunan
Place Units - Japanese
1 airfield placed in French Indo China
1 carrier and 1 transport placed in 20 Sea Zone
1 armour placed in Kwangtung
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0.67
AA fire in India : : -0.33
Japanese : 1.50
Had to move my arty up. Just use the second post.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Turkey to Greece
1 bomber moved from Syria to Yugoslavia
1 bomber moved from Syria to Romania
1 bomber moved from Syria to Volgograd
1 bomber moved from Syria to Northern Italy
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Syria to France
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 104 Sea Zone
1 artillery moved from Turkey to Greece
1 fighter moved from Spain to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Turkey to Greece
1 bomber moved from Syria to Yugoslavia
1 bomber moved from Syria to Romania
1 bomber moved from Syria to Volgograd
1 bomber moved from Syria to Northern Italy
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Syria to France
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 104 Sea Zone
1 artillery moved from Turkey to Greece
1 fighter moved from Spain to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Air Battle in France
Combat Hit Differential Summary :
@Mursilis do you intercept bombing raid in France?
Yeah, let’s see what happens.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Turkey to Greece
1 bomber moved from Syria to Yugoslavia
1 bomber moved from Syria to Romania
1 bomber moved from Syria to Volgograd
1 bomber moved from Syria to Northern Italy
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Syria to France
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 104 Sea Zone
1 artillery moved from Turkey to Greece
1 fighter moved from Spain to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Air Battle in France
Americans attacks with 2 units heading to France
Germans launches 1 interceptors out of France
Attackers Fire, : 1/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 5 damage total.
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0,17 expected hits
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Romania causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 9 damage total. Damaged units is as follows: airfield = 6, factory_minor = 3
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 2 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 cruiser
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 1 carrier
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
2 bombers moved from France to Spain
1 bomber moved from Northern Italy to Gibraltar
1 bomber moved from Yugoslavia to Turkey
1 bomber moved from Romania to Turkey
1 bomber moved from Volgograd to Turkey
4 fighters and 1 tactical_bomber moved from Java to Burma
3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
4 fighters placed in Eastern United States
2 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0,33
Defenders Fire, : : -0,33
AA fire in France : : -0,33
AA fire in Romania : : -0,17
AA fire in Volgograd : : -0,17
Americans : 1,67
AA fire in Northern Italy : : -0,17
Attackers Fire, : : 0,67
Japanese : 0,50
AA fire in Yugoslavia : : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 16 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Suiyuyan to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 16 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 4 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -2,17
Japanese : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Turkey to Bulgaria
British take Bulgaria from Germans
1 fighter moved from Turkey to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
1 mech_infantry moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 factory_minors, 4 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Turkey to Greece
1 bomber moved from Syria to Yugoslavia
1 bomber moved from Syria to Romania
1 bomber moved from Syria to Volgograd
1 bomber moved from Syria to Northern Italy
1 artillery and 2 infantry moved from Spain to Southern France
1 artillery, 1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
2 bombers moved from Syria to France
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 bomber moved from Gibraltar to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from Gibraltar to 104 Sea Zone
1 artillery moved from Turkey to Greece
1 fighter moved from Spain to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 26 Sea Zone to 31 Sea Zone
Combat - Americans
Air Battle in France
Americans attacks with 2 units heading to France
Germans launches 1 interceptors out of France
Attackers Fire, : 1/2 hits, 0,33 expected hits
Defenders Fire, : 0/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Strategic bombing raid in Yugoslavia
AA fire in Yugoslavia : 0/1 hits, 0,17 expected hits
Bombing raid in Yugoslavia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Yugoslavia causes 5 damage total.
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0,17 expected hits
Bombing raid in Romania rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Romania causes 5 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0,17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0,17 expected hits
AA fire in France : 0/1 hits, 0,17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 9 damage total. Damaged units is as follows: airfield = 6, factory_minor = 3
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Greece
Americans attack with 2 artilleries and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 2/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Greece
Americans win, taking Greece from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 battleship, 1 carrier and 1 cruiser
Japanese defend with 1 cruiser and 2 destroyers
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser and 2 destroyers in 31 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 1 cruiser in 31 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser and 1 destroyer in 31 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 31 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 31 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 cruiser in 31 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Japanese lost in 31 Sea Zone
Americans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for Americans: 1 carrier
Battle in Southern France
Americans attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 2/4 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 bomber moved from Southern France to Gibraltar
2 bombers moved from France to Spain
1 bomber moved from Northern Italy to Gibraltar
1 bomber moved from Yugoslavia to Turkey
1 bomber moved from Romania to Turkey
1 bomber moved from Volgograd to Turkey
4 fighters and 1 tactical_bomber moved from Java to Burma
3 armour, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
3 armour, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
3 armour, 6 infantry, 1 mech_infantry and 5 transports moved from 88 Sea Zone to 91 Sea Zone
3 armour, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to Gibraltar
Place Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
4 fighters placed in Eastern United States
2 artilleries and 4 infantry placed in Central United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 artilleries and 16 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
1 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 4 artilleries, 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 16 infantry in Chahar, round 2 : 3/21 hits, 5,17 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 36 PUs;
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;
Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Turkey to Bulgaria
British take Bulgaria from Germans
1 fighter moved from Turkey to Kazakhstan
1 bomber moved from Turkey to Kazakhstan
3 fighters and 1 tactical_bomber moved from Turkey to Caucasus
1 mech_infantry moved from Iraq to Caucasus
Combat - British
Battle in Kazakhstan
British attack with 1 bomber and 1 fighter
Italians defend with 1 armour
British roll dice for 1 bomber and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Battle in Caucasus
British attack with 3 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 mech_infantry
British roll dice for 3 fighters, 6 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/10 hits, 3,17 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 1/4 hits, 1,83 expected hits
1 mech_infantry owned by the British, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 armour and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Caucasus to Turkey
1 fighter moved from Kazakhstan to Turkey
1 artillery and 1 mech_infantry moved from Syria to Turkey
1 infantry moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Egypt to Syria
2 infantry moved from Iraq to Turkey
3 mech_infantrys moved from Iraq to Turkey
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
1 aaGun, 3 artilleries and 15 infantry moved from India to Burma
1 aaGun moved from Suiyuyan to Chahar
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 factory_minor placed in Saudi Arabia
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,5
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0,50
Defenders Fire, : : -0,33
British : 2,67
Italians : 0,50
AA fire in Romania : : -0,17
Americans : 1,67
Attackers Fire, : : 0,67
Japanese : 0,17
AA fire in France : : -0,33
AA fire in Volgograd : : -0,17
AA fire in Northern Italy : : -0,17
Chinese : -2,17
AA fire in Yugoslavia : : -0,17
I wasn’t thinking about the bombers nuking me. I think I messed up my advantage quite badly.