My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
trulpen (Axis) vs Tirano (Allies), G40, no VC, no bid, no tech, no LL, YGs bonus NOs
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone EDIT: 1 armour moved from Northern Italy to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone EDIT: 1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt EDIT: 1 artillery and 3 infantry moved from Alexandria to Egypt EDIT: 1 artillery and 3 infantry moved from France to Holland Belgium EDIT: 2 fighters moved from Western Germany to Holland Belgium EDIT: 1 bomber moved from Southern Italy to Holland Belgium EDIT: 1 fighter moved from Southern Italy to Holland Belgium EDIT: 1 armour moved from Eastern Poland to Belarus EDIT: Italians undo move 8. EDIT: 1 bomber moved from Southern Italy to Belarus Combat - Italians EDIT: Battle in Egypt EDIT: Italians attack with 1 armour, 2 artilleries and 7 infantry EDIT: British defend with 1 harbour and 1 infantry EDIT: 2/3 hits, 1.67 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the British lost in Egypt EDIT: Italians takes Egypt from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Battle in Holland Belgium EDIT: Italians attack with 1 artillery, 3 fighters and 3 infantry EDIT: British defend with 2 infantry EDIT: 4/7 hits, 2.50 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the British lost in Holland Belgium EDIT: Germans takes Holland Belgium from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Battle in Belarus EDIT: Italians attack with 1 armour and 1 bomber EDIT: Russians defend with 1 infantry EDIT: 1/2 hits, 1.17 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Belarus EDIT: Italians takes Belarus from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Cleaning up during movement phase EDIT: 1 bomber moved from Belarus to Slovakia Hungary EDIT: 2 infantry moved from Northern Italy to France EDIT: 1 mech_infantry moved from Northern Italy to France EDIT: 1 infantry moved from Southern Italy to Northern Italy EDIT: 2 aaGuns moved from Southern Italy to Northern Italy EDIT: 1 artillery and 1 infantry moved from Libya to Tunisia EDIT: 3 fighters moved from Holland Belgium to Western Germany Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Italians undo move 3. 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
EDIT: : 1.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of 44 Sea Zone from Neutral to ANZAC EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Adding units owned by ANZAC to Celebes: 2 infantry EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 submarines moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Queensland 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Kenya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Eastern Poland to Normandy Bordeaux 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 artillery and 4 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 3 fighters and 5 infantry British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 3.67 expected hits Americans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 3 fighters in Normandy Bordeaux, round 4 : 6/6 hits, 3.17 expected hits Americans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 6 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Novgorod 5 mech_infantrys moved from Romania to Eastern Poland 1 fighter moved from Archangel to Eastern Poland Place Units - Germans 1 infantry and 9 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : -2.00 Russians : -0.17 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 14 artilleries and 42 infantry moved from Bryansk to Belarus 1 artillery moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 15 artilleries and 42 infantry Italians defend with 1 armour Russians roll dice for 15 artilleries and 42 infantry in Belarus, round 2 : 16/57 hits, 14,50 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 15 artilleries and 41 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 Russians : 1,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Italians from Belarus: 1 armour EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 14 artilleries and 41 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 artillery moved from Archangel to Belarus 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 4 aaGuns moved from Bryansk to Belarus 1 mech_infantry moved from Caucasus to Persia 2 armour and 4 mech_infantrys moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 32 to 37 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from 79 Sea Zone to 80 Sea Zone 2 carriers moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 battleship moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 bombers moved from Burma to 80 Sea Zone 1 tactical_bomber moved from Burma to 80 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 destroyers owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 3 tactical_bombers in 80 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits British roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 3 fighters owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Japanese: 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for British: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 2 tactical_bombers moved from 80 Sea Zone to Egypt 2 fighters moved from 80 Sea Zone to Egypt 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kiangsi to Hunan 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from Shan State to Burma 1 armour moved from French Indo China to Burma 3 transports moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier and 2 fighters placed in 6 Sea Zone 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 53 PUs (2 lost to blockades); end with 54 PUsCombat Hit Differential Summary :
British : 0.17 Japanese : 2.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 2 aaGuns, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from French West Africa to United Kingdom Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 81 EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter and 5 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 125 Sea Zone to United Kingdom 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from India to West India 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery moved from West India to Eastern Persia Place Units - British 1 fighter placed in Persia 2 submarines placed in 80 Sea Zone British undo move 1. 1 fighter placed in Persia 3 submarines placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,4,2,2 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 30 to 34 EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : 1,50 Japanese : 1,00 -
Seems to have forgotten the +5 IPC for US for two rounds. Correct me if I’m wrong. Added a fig in W US counting it as saved PUs.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 bomber moved from Southern Italy to 81 Sea Zone 1 bomber moved from Slovakia Hungary to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 2 bombers French defend with 1 destroyer Italians roll dice for 2 bombers in 81 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers in 81 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 bombers moved from 81 Sea Zone to Egypt 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Western Germany to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from France to Germany 2 infantry moved from France to Northern Italy 1 artillery and 3 infantry moved from Holland Belgium to France 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.67 French : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Sumatra Battle in Malaya Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Malaya: 1 infantry EDIT: Adding units owned by ANZAC to Sumatra: 1 infantry EDIT: Turning off Edit Mode 3 submarines moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 cruiser and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 fighter moved from Queensland to Java Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 1 infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from 83 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 infantry moved from Morocco to Algeria Turn Complete - FrenchCombat Hit Differential Summary :





