@ManuC23 What should I do to show this History reference ?
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Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Combat Move - British 1 infantry moved from Norway to 3 Sea Zone 1 armour moved from Norway to 3 Sea Zone 2 fighters moved from 3 Sea Zone to United Kingdom 1 armour moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Australia 1 artillery moved from 40 Sea Zone to Australia Combat - British Battle in United Kingdom British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from United Kingdom to 3 Sea Zone Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in United Kingdom : : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 2 infantry moved from Ukraine to Caucasus 1 artillery moved from Persia to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 artilleries and 2 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 16 Sea Zone to 14 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 3 armour, 3 artilleries and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 : 2/10 hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Norway to 3 Sea Zone 2 infantry moved from 3 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 destroyer moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 2 carriers moved from 52 Sea Zone to 48 Sea Zone 1 submarine moved from 52 Sea Zone to 48 Sea Zone 4 fighters moved from 52 Sea Zone to New Guinea 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone Combat - Americans Battle in New Guinea Americans attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from New Guinea to 48 Sea Zone 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83 Japanese : -0.33
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I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.
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That’s fine. Thanks for note.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I relocate a battleship to midway.
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 57 Sea Zone to Midway 4 fighters moved from 62 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet Combat - Japanese Battle in 56 Sea Zone Japanese attack with 4 fighters Americans defend with 1 cruiser Japanese roll dice for 4 fighters in 56 Sea Zone, round 2 : 3/4 hits Americans roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 56 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Midway, round 2 : 2/4 hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from 56 Sea Zone to 57 Sea Zone 2 carriers moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone 1 aaGun and 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 aaGun moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Hupeh to Yunnan 1 artillery moved from Hupeh to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 2 armour moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 1 aaGun moved from Persia to Caucasus 1 submarine moved from 62 Sea Zone to 36 Sea Zone 3 fighters moved from Persia to Caucasus 1 infantry moved from Chinghai to Novosibirsk 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 2 submarines moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 2 transports placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 armour owned by the Russians retreated to Russia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 12 Sea Zone Russians attack with 1 submarine Italians defend with 1 carrier, 1 cruiser and 1 fighter Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 carrier and 1 cruiser in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 12 Sea Zone Italians win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.17 Russians : -1.83 Japanese : 0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G6.tsvg
Game HistoryRound: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2,2,5 and gets 0 hits Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Germans 1 artillery moved from Finland to Norway Germans take Norway from British 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 destroyers moved from 7 Sea Zone to 3 Sea Zone 2 fighters moved from 7 Sea Zone to 3 Sea Zone 1 bomber moved from Germany to 3 Sea Zone 1 fighter moved from France to 8 Sea Zone 1 armour moved from France to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Germans take Brazil from Americans Combat - Germans Battle in 8 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 3 Sea Zone Germans attack with 1 bomber, 3 destroyers and 2 fighters British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Americans defend with 1 transport Germans roll dice for 1 bomber, 3 destroyers and 2 fighters in 3 Sea Zone, round 2 : 3/6 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 2 : 1/4 hits 1 carrier owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone Germans roll dice for 1 bomber, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 3/5 hits British roll dice for 1 battleship, 1 fighter and 3 transports in 3 Sea Zone, round 3 : 0/2 hits 1 battleship owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 3 Sea Zone Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67 Casualties for Germans: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports Casualties for Americans: 1 transport Non Combat Move - Germans 2 fighters moved from 3 Sea Zone to 7 Sea Zone 1 fighter moved from 8 Sea Zone to 12 Sea Zone 1 bomber moved from 3 Sea Zone to Germany 1 armour moved from East Poland to Caucasus 1 armour moved from Ukraine to Caucasus 1 artillery and 3 infantry moved from Persia to Caucasus 1 artillery moved from Archangel to Karelia S.S.R. 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from French Equatorial Africa to French West Africa Place Units - Germans 1 carrier, 2 fighters and 3 transports placed in 7 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 2 artilleries, 1 bomber and 2 infantry placed in Germany Germans undo move 3. Germans undo move 1. 3 transports placed in 7 Sea Zone 1 artillery and 2 infantry placed in France Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 transports placed in 7 Sea Zone 2 artilleries and 2 infantry placed in France 1 carrier and 1 transport placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 40 Sea Zone to 47 Sea Zone Non Combat Move - British Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Sorry for late response. Will speed up and finish the move shortly…
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 3 artilleries and 4 infantry moved from Caucasus to Russia Combat - Italians Battle in Russia Italians attack with 3 armour, 3 artilleries and 4 infantry Russians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory and 12 infantry Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Russia, round 2 : 3/10 hits Russians roll dice for 3 armour, 1 bomber and 12 infantry in Russia, round 2 : 8/16 hits 1 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the Russians lost in Russia 2 armour owned by the Italians retreated to Caucasus Russians win with 3 armour, 1 bomber and 9 infantry remaining. Battle score for attacker is -20 Casualties for Italians: 1 armour, 3 artilleries and 4 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 armour moved from Bulgaria Romania to Caucasus 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 2 armour and 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship moved from 16 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 7 Sea Zone 1 transport moved from 14 Sea Zone to 13 Sea Zone Place Units - Italians 2 artilleries and 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Activate Technology - Americans Americans activating Increased Factory Production Purchase Units - Americans Americans buy 3 armour, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 13 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from United Kingdom to Russia 1 fighter moved from Eastern United States to United Kingdom 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone 2 submarines moved from 53 Sea Zone to 48 Sea Zone 1 destroyer moved from 53 Sea Zone to 48 Sea Zone 1 armour moved from Eastern United States to Panama 1 armour moved from Western United States to Western Canada Non Combat Move - Americans Place Units - Americans 3 infantry placed in Western United States 1 armour placed in Western United States 1 armour and 2 infantry placed in Eastern United States 1 armour and 1 bomber placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 48 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 2 bombers, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Midway to 57 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 57 Sea Zone to 53 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 53 Sea Zone to Hawaiian Islands 1 battleship moved from 57 Sea Zone to 53 Sea Zone 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Urals to Evenki National Okrug 1 fighter moved from 62 Sea Zone to Yakut S.S.R. 1 infantry moved from Novosibirsk to Evenki National Okrug 1 fighter moved from Caucasus to Evenki National Okrug 2 fighters moved from 57 Sea Zone to Hawaiian Islands 1 fighter moved from 57 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Evenki National Okrug Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Hawaiian Islands Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 2 : 1/7 hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits 2 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Buryatia S.S.R. to 62 Sea Zone 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 aaGun, 1 artillery, 3 infantry and 3 transports moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 aaGun, 1 artillery and 4 infantry moved from 59 Sea Zone to Iwo Jima 1 fighter moved from Hawaiian Islands to 53 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 2 carriers moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 57 Sea Zone to 53 Sea Zone 2 submarines moved from 57 Sea Zone to 59 Sea Zone 1 battleship moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 carrier moved from 62 Sea Zone to 59 Sea Zone 1 fighter moved from Yunnan to 59 Sea Zone 1 fighter moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Caucasus to Kazakh S.S.R. 1 artillery and 1 infantry moved from French Madagascar to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Persia 1 fighter moved from Evenki National Okrug to Novosibirsk 1 fighter moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 2 bombers and 2 infantry placed in Japan 2 infantry placed in French Indo-China Thailand 1 destroyer, 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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[0_1563465164055_J6.tsvg](Uploading 100%)
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@innohub said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
[0_1563465164055_J6.tsvg](Uploading 100%)
Looks like the savegame file never uploaded correctly.
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See if this works…
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 9 infantry moved from Russia to Caucasus 3 armour moved from Russia to Caucasus 1 bomber moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 3 armour, 1 bomber and 9 infantry Germans defend with 2 armour, 1 artillery and 3 infantry; Italians defend with 1 aaGun, 3 armour, 2 artilleries, 1 factory and 2 infantry; Japanese defend with 1 aaGun, 2 armour and 2 fighters AA fire in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 1 bomber and 9 infantry in Caucasus, round 2 : 4/13 hits, 3.67 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 5 infantry in Caucasus, round 2 : 9/17 hits, 7.50 expected hits 9 infantry owned by the Russians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 3 armour and 1 bomber in Caucasus, round 3 : 3/4 hits, 2.17 expected hits Italians roll dice for 7 armour, 3 artilleries, 2 fighters and 1 infantry in Caucasus, round 3 : 6/13 hits, 6.17 expected hits 3 armour owned by the Russians, 1 bomber owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians win with 7 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -31 Casualties for Russians: 3 armour, 1 bomber and 9 infantry Casualties for Germans: 1 artillery and 3 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : 1.33 Russians : 1.17 AA fire in Caucasus : : -0.17
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A little lucky on dices…Germany becomes a big beast:helmet_with_white_cross: at the end
Are you interested to play another game? If yes, please let me know your preference.@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4,6,5,4 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Shipyards Activate Technology - Germans Germans activating Shipyards Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Brazil to 18 Sea Zone 1 armour and 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 armour moved from 7 Sea Zone to United Kingdom 2 artilleries and 2 infantry moved from France to 7 Sea Zone 2 artilleries and 2 infantry moved from 7 Sea Zone to United Kingdom 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 1 fighter moved from 12 Sea Zone to United Kingdom 1 infantry moved from Archangel to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Eastern Ukraine to Russia 2 armour moved from Caucasus to Russia Combat - Germans Battle in United Kingdom Germans attack with 2 armour, 2 artilleries, 2 bombers, 5 fighters and 3 infantry British defend with 1 aaGun, 1 armour, 1 factory and 6 infantry; Americans defend with 1 fighter and 4 infantry AA fire in United Kingdom : 1/7 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 infantry in United Kingdom, round 2 : 6/13 hits British roll dice for 1 armour, 1 fighter and 10 infantry in United Kingdom, round 2 : 4/12 hits 4 infantry owned by the Americans, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 2 armour, 1 artillery, 2 bombers and 4 fighters in United Kingdom, round 3 : 7/9 hits British roll dice for 1 armour, 1 fighter and 4 infantry in United Kingdom, round 3 : 3/6 hits 1 fighter owned by the Germans, 1 armour owned by the British, 1 armour owned by the Germans, 1 artillery owned by the Germans, 1 fighter owned by the Americans and 4 infantry owned by the British lost in United Kingdom Germans captures 17PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour, 2 artilleries, 2 fighters and 3 infantry Casualties for British: 1 armour and 6 infantry Casualties for Americans: 1 fighter and 4 infantry Battle in Russia Germans attack with 2 armour and 3 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry; Americans defend with 2 fighters Germans roll dice for 2 armour and 3 infantry in Russia, round 2 : 1/5 hits Russians roll dice for 2 fighters and 3 infantry in Russia, round 2 : 0/5 hits 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 3 infantry in Russia, round 3 : 1/5 hits Russians roll dice for 2 fighters and 2 infantry in Russia, round 3 : 2/4 hits 2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 2 armour and 1 infantry in Russia, round 4 : 2/3 hits Russians roll dice for 2 fighters and 1 infantry in Russia, round 4 : 2/3 hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Russians lost in Russia Germans roll dice for 1 armour in Russia, round 5 : 1/1 hits Russians roll dice for 1 fighter in Russia, round 5 : 0/1 hits 1 fighter owned by the Americans lost in Russia Germans captures 9PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 infantry Casualties for Russians: 3 infantry Casualties for Americans: 2 fighters Non Combat Move - Germans 2 destroyers moved from 3 Sea Zone to 7 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 fighter moved from United Kingdom to 7 Sea Zone 2 bombers moved from United Kingdom to France 1 artillery and 7 infantry moved from Germany to France 1 armour moved from Anglo-Egypt Sudan to Libya 1 armour moved from Belgian Congo to Egypt Place Units - Germans 1 fighter placed in 7 Sea Zone 2 armour and 2 artilleries placed in France 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 66 PUs; end with 92 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 102 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 107 PUs
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How about: new game same settings, same side? I gotta get better, this is embarrassing.
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@gribble Certainly! Don’t worry, you will become better and better:relaxed: