@zlefin yeah that was the right choice. And I see Germany has about 85% chance right now. I’ll be heading out although at least checking my phone if you are doing the combat now.
Weddingsinger (allies) v 666, game 2
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Caucasus to Russia 1 bomber moved from United Kingdom to France 1 bomber moved from Caucasus to Volgograd Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Russia causes 5 damage total. Battle in 26 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Volgograd Americans attack with 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Persia 1 bomber moved from Russia to Caucasus 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Americans undo move 2. 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.67 AA fire in France : : -0.17 Americans : 0.00 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 3 bombers, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 31 Sea Zone 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Caucasus to Russia 1 bomber moved from United Kingdom to France 1 bomber moved from Caucasus to Volgograd Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Russia causes 5 damage total. Battle in 26 Sea Zone Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Volgograd Americans attack with 1 bomber Germans defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Persia 1 bomber moved from Russia to Caucasus 1 bomber moved from France to United Kingdom 2 artilleries and 2 infantry moved from Algeria to 94 Sea Zone 1 armour, 3 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 4 tactical_bombers and 4 transports moved from 94 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Libya to Algeria Place Units - Americans 2 transports placed in 10 Sea Zone 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 bomber placed in Eastern United States Americans undo move 2. 2 artilleries, 3 bombers, 2 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Combat - Chinese Chinese creates battle in territory Szechwan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 3 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 119 Sea Zone British take 106 Sea Zone from Germans 2 fighters moved from United Kingdom to 119 Sea Zone 2 destroyers moved from 71 Sea Zone to 80 Sea Zone British take 72 Sea Zone from Japanese 1 mech_infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 artillery and 2 mech_infantrys moved from Caucasus to Rostov 1 mech_infantry moved from Caucasus to Kazakhstan 1 fighter and 1 tactical_bomber moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 fighter moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 2 infantry moved from Yunnan to Hunan 1 fighter moved from India to Hunan 1 fighter moved from India to Kweichow 1 tactical_bomber moved from India to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 fighter moved from United Kingdom to 119 Sea Zone Combat - British Battle in French Indo China British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 119 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 119 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in 80 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Kweichow British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow British roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Rostov British attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 mech_infantry Casualties for Italians: 3 infantry Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Hunan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Hunan to Yunnan 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Kweichow to Yunnan 1 fighter moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Rostov to Caucasus 3 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 artillery moved from Iraq to Northwest Persia 2 submarines moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 2 fighters moved from 119 Sea Zone to United Kingdom 1 fighter moved from 119 Sea Zone to Scotland 1 armour moved from India to Yunnan Place Units - British 1 factory_minor placed in Iraq 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 1 fighter placed in Union of South Africa Turn Complete - British British collect 44 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,3,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1 UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 armourCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.83 British : -3.67 Italians : 0.00 AA fire in France : : -0.17 Americans : 0.00 Japanese : 0.17 -
TripleA Move Summary: Italians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Kazakhstan 1 armour moved from Urals to Kazakhstan -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Kazakhstan 1 armour moved from Urals to Kazakhstan Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry British defend with 1 artillery and 1 mech_infantry Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov Italians win, taking Rostov from British with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Battle in Kazakhstan Italians attack with 1 armour and 1 fighter British defend with 1 artillery Italians roll dice for 1 armour and 1 fighter in Kazakhstan, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Kazakhstan to Samara Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,6,4,6,1,4 Italians collect 16 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 1.00 British : -1.00Territory Summary for Italians :
Kazakhstan : 1 flag, 1 armour Northern Italy : 1 factory_minor Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag, 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Urals : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry Western Ukraine : 1 flag Samara : 1 fighter Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 79 Russians : 6 / 0 Japanese : 60 / 102 Americans : 53 / 77 Chinese : 6 / 8 British : 41 / 52 UK_Pacific : 13 / 14 Italians : 19 / 21 ANZAC : 8 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Combat Move - ANZAC 1 armour and 1 mech_infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 2 artilleries and 2 infantry moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 harbour and 1 marine ANZAC roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in New South Wales, round 2 : 3/7 hits, 2.17 expected hits Japanese roll dice for 1 marine in New South Wales, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6 ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : 0.67 -
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Combat Move - French -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs; Germans buy 3 armour, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 mech_infantry moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 fighter moved from Tambov to Volgograd -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs; Germans buy 3 armour, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 mech_infantry moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 fighter moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/15 hits, 5.17 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Volgograd 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 1 fighter moved from Tambov to Rostov 7 mech_infantrys moved from Western Ukraine to Rostov 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to France 3 mech_infantrys moved from Greater Southern Germany to Romania 1 aaGun, 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 124 Sea Zone to 122 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4,5,1,3,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -0.33Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 11 infantry Western Germany : 1 airfield, 1 armour, 3 bombers, 1 factory_major, 2 fighters, 1 harbour and 8 infantry Romania : 3 mech_infantrys Germany : 1 factory_major Northern Italy : 1 aaGun, 2 artilleries and 4 infantry Southern Italy : 2 fighters Belarus : 1 flag Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 armour, 2 fighters and 1 mech_infantry Rostov : 2 fighters, 7 mech_infantrys and 2 tactical_bombers Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor Tambov : 1 flag Ukraine : 1 armour and 1 mech_infantry Vologda : 1 flag Volgograd : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 2 infantry and 6 mech_infantrys Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys Smolensk : 1 flag Samara : 1 flag 125 Sea Zone : 1 flag 122 Sea Zone : 1 submarine Bulgaria : 1 flag 115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport Yugoslavia : 1 flag Finland : 1 flag 110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 60 / 78 Russians : 6 / 0 Japanese : 58 / 102 Americans : 53 / 77 Chinese : 6 / 8 British : 39 / 52 UK_Pacific : 13 / 14 Italians : 19 / 21 ANZAC : 10 / 10 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 74 PUs; Germans buy 3 armour, 1 destroyer, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 mech_infantry moved from Tambov to Volgograd 3 armour moved from Russia to Volgograd 1 armour and 5 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 fighter moved from Tambov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/15 hits, 5.17 expected hits British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Volgograd Germans win, taking Volgograd from British with 4 armour, 1 fighter, 2 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Volgograd 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 1 fighter moved from Tambov to Rostov 7 mech_infantrys moved from Western Ukraine to Rostov 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Novgorod 1 artillery moved from Western Germany to France 3 mech_infantrys moved from Greater Southern Germany to Romania 1 aaGun, 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 124 Sea Zone to 122 Sea Zone Place Units - Germans 1 destroyer placed in 110 Sea Zone 3 armour placed in Russia 3 mech_infantrys placed in Novgorod 3 infantry placed in Southern France 2 infantry placed in Normandy Bordeaux 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,4,5,1,3,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.83 British : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Soviet Far East to Siberia 2 infantry moved from Kansu to Shensi 2 infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Shensi Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Russians roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Russians roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Siberia Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siberia Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -2.00 Japanese : -1.00 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi 1 bomber moved from Kwangtung to Siberia 1 tactical_bomber moved from Amur to Siberia 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Anhwe to Szechwan 2 bombers moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to Szechwan 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 36 Sea Zone -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 9 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 2 mech_infantrys moved from Kiangsu to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi 1 bomber moved from Kwangtung to Siberia 1 tactical_bomber moved from Amur to Siberia 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Anhwe to Szechwan 2 bombers moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to Szechwan 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Malaya Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 battleship in French Indo China, round 2 : 1/1 hits, 0.67 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking Malaya from UK_Pacific, taking French Indo China from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 bombers and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Hunan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Siberia Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Siberia Japanese win, taking Siberia from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 artillery moved from Manchuria to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 artilleries and 2 transports moved from 33 Sea Zone to 20 Sea Zone 2 artilleries moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 56 Sea Zone 1 bomber moved from Szechwan to Kwangtung 2 bombers moved from Hunan to Kwangtung 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 2 aaGuns moved from Korea to Manchuria 1 tactical_bomber moved from Siberia to Jehol 1 bomber moved from Siberia to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer, 2 fighters and 2 transports placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1,1,5,5,1,2,1,1,2,5,3,4 Japanese collect 67 PUs (1 lost to blockades); end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.33 Russians : -0.33 Japanese : 2.00Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Shantung : 1 flag Kwangsi : 1 flag, 2 infantry Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys Kiangsi : 1 flag Japan : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry Jehol : 1 flag, 1 artillery and 1 tactical_bomber Manchuria : 1 flag, 2 aaGuns Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag Tsinghai : 1 flag, 1 infantry Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber Malaya : 1 flag, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 2 artilleries, 3 bombers, 1 factory_minor, 1 harbour and 9 infantry Solomon Islands : 1 flag Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield Wake Island : 1 flag, 1 airfield and 1 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry Midway : 1 flag, 1 airfield and 1 infantry Sakha : 1 flag Amur : 1 flag, 1 bomber Yakut S.S.R. : 1 flag, 1 infantry Timguska : 1 flag Siberia : 1 flag, 1 infantry Buryatia : 1 flag French Indo China : 1 flag, 2 infantry Celebes : 1 flag Java : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 43 Sea Zone : 1 flag 37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports 39 Sea Zone : 1 flag 20 Sea Zone : 2 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports Buyant-Uhaa : 1 flag, 1 infantry 56 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 60 / 78 Russians : 5 / 0 Japanese : 68 / 94 Americans : 53 / 77 Chinese : 2 / 8 British : 39 / 52 UK_Pacific : 8 / 14 Italians : 19 / 21 ANZAC : 10 / 10 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Persia to Kweichow 1 bomber moved from Caucasus to Hunan 2 bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Persia to Kweichow 1 bomber moved from Caucasus to Hunan 2 bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Hawaiian Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 armour, 3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from 110 Sea Zone to United Kingdom 4 carriers, 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from Western United States to United Kingdom 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -1.50 Japanese : 2.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 1.17 Japanese : -0.50 -
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Combat Move - British 1 destroyer moved from 119 Sea Zone to 122 Sea Zone 1 infantry moved from Caucasus to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to French Indo China 3 mech_infantrys moved from Yunnan to Malaya -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Persia to Kweichow 1 bomber moved from Caucasus to Hunan 2 bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from Western United States to Hawaiian Islands Combat - Americans Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Hunan, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in Hawaiian Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Wake Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 submarine moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 1 armour, 3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 bombers moved from 110 Sea Zone to United Kingdom 4 carriers, 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 3 bombers moved from Western United States to United Kingdom 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 carrier and 3 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Hopei Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Hopei from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 2 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 119 Sea Zone to 122 Sea Zone 1 infantry moved from Caucasus to Kazakhstan 3 fighters and 1 tactical_bomber moved from Caucasus to Kazakhstan 2 infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to Anhwe 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 2 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to French Indo China 3 mech_infantrys moved from Yunnan to Malaya Combat - British British creates battle in territory 97 Sea Zone Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 122 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 122 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 122 Sea Zone Germans win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 97 Sea Zone British attack with 4 submarines Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter British roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone 2 submarines owned by the British Submerged Italians win with 3 fighters remaining. Battle score for attacker is -4 Casualties for British: 2 submarines Casualties for Italians: 1 destroyer Battle in Malaya British attack with 3 mech_infantrys Japanese defend with 1 harbour and 1 infantry British roll dice for 3 mech_infantrys in Malaya, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 mech_infantrys in Malaya, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber AA fire in Anhwe : 0/3 hits, 0.50 expected hits British roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 aaGun, 1 fighter and 1 tactical_bomber Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in French Indo China British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi British roll dice for 1 artillery and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Kazakhstan British attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win, taking Kazakhstan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 armour, 2 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to Egypt 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone Place Units - British 3 infantry placed in Persia 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Egypt 2 fighters placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,5,2,5,1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,2,4,3 UK_Pacific collect 6 PUs (7 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : -0.50 Italians : -0.83 Americans : -1.50 Chinese : 1.17 AA fire in Anhwe : : -0.50 Japanese : 0.00 -
I just assumed a scramble out of S. Italy against the subs since there was no reason not to…
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
I just assumed a scramble out of S. Italy against the subs since there was no reason not to…
that’s correct





