@Avner Still need your email to put into the game to get dice rolls
Weddingsinger (Axis) vs Odonis (Allies) BM3, no bid
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 4 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry moved from Sicily to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia 1 bomber moved from Midway to Japan Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Yugoslavia Battle in Philippines Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Americans win, taking Yugoslavia from Germans, taking Philippines from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from Hawaiian Islands to 54 Sea Zone 4 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from Midway to 54 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Japan to Soviet Far East 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries and 2 infantry moved from Sicily to 95 Sea Zone 1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone 3 artilleries, 2 carriers, 2 destroyers, 4 fighters, 3 infantry and 3 transports moved from 95 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to Greece 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 artillery and 1 infantry moved from West India to India Place Units - Americans 3 destroyers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone Americans undo move 2. 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States Americans undo move 5. 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 1 fighter moved from India to 41 Sea Zone Combat - British Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Albania Non Combat Move - British 1 fighter moved from 41 Sea Zone to India 1 artillery moved from Burma to India 1 mech_infantry moved from Persia to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from 97 Sea Zone to Albania 2 infantry moved from 97 Sea Zone to Albania 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Sicily to Greece 1 fighter and 1 tactical_bomber moved from Egypt to Greece 1 fighter moved from Egypt to Persia 1 infantry moved from Iraq to Trans-Jordan Place Units - British 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 artillery and 1 mech_infantry placed in Egypt 1 factory_minor placed in Greece Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Japan : : -0.17 Americans : -1.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 bomber Americans defend with 1 infantry and 1 mech_infantry Italians roll dice for 1 bomber in Yugoslavia, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Italians lost in Yugoslavia Americans win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6,3,4,4,5,2,5,5,4,2,6,1,6,3,4,4 Italians collect 1 PU (7 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : 0.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery and 1 fighter Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 fighter in New Guinea, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New Guinea Japanese win with 1 artillery remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery 1 fighter owned by the ANZAC retreated Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from New Guinea to 54 Sea Zone 1 infantry moved from Persia to Eastern Persia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Libya to Tobruk 2 infantry moved from Northwest Persia to Caucasus Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : 0.67
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Belarus 3 bombers moved from Novgorod to Bessarabia 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 fighters moved from Western Germany to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 armour and 3 mech_infantrys moved from Germany to Romania 1 bomber moved from Southern Italy to Romania 1 fighter moved from Novgorod to Belarus 1 mech_infantry moved from Germany to Yugoslavia
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Belarus 3 bombers moved from Novgorod to Bessarabia 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 fighters moved from Western Germany to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Slovakia Hungary to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Slovakia Hungary to Bessarabia 1 armour and 3 mech_infantrys moved from Germany to Romania 1 bomber moved from Southern Italy to Romania 1 fighter moved from Novgorod to Belarus 1 mech_infantry moved from Germany to Yugoslavia Combat - Germans Battle in Bessarabia Germans attack with 3 bombers and 4 mech_infantrys Russians defend with 2 fighters and 1 tactical_bomber Germans roll dice for 3 bombers and 4 mech_infantrys in Bessarabia, round 2 : 2/7 hits, 2.67 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Bessarabia Germans roll dice for 3 bombers and 4 mech_infantrys in Bessarabia, round 3 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 fighter in Bessarabia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Russians: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 mech_infantry Battle in Yugoslavia Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Romania Germans attack with 1 armour, 1 bomber and 3 mech_infantrys Russians defend with 2 armour and 1 artillery Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Romania Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Romania, round 3 : 3/3 hits, 1.33 expected hits Russians roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Germans win, taking Romania from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Germans: 3 mech_infantrys Casualties for Russians: 2 armour and 1 artillery Battle in Belarus Germans attack with 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 armour and 3 mech_infantrys Germans roll dice for 3 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Belarus Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Belarus, round 3 : 4/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 artilleries Casualties for Russians: 1 armour and 3 mech_infantrys Non Combat Move - Germans 1 bomber moved from Romania to Western Germany 3 bombers moved from Bessarabia to Western Germany 2 infantry moved from Western Germany to Northern Italy 4 infantry moved from Northern Italy to Southern Italy 8 infantry moved from France to Northern Italy 1 bomber moved from Belarus to Western Germany 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Western Germany to Northern Italy 1 fighter moved from Belarus to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 fighter moved from Yugoslavia to Southern Italy 2 mech_infantrys moved from Northern Italy to Southern Italy Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,5,2,4,5,6,6,5,5,3,6,3,5,1,1,5 Germans collect 46 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.67 Russians : -1.50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 3 mech_infantrys moved from Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 2 armour and 4 mech_infantrys Germans defend with 3 mech_infantrys Russians roll dice for 2 armour and 4 mech_infantrys in Bessarabia, round 2 : 3/6 hits, 1.67 expected hits Germans roll dice for 3 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians and 3 mech_infantrys owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Battle in Western Ukraine Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Samara to Archangel 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Kazakhstan to Volgograd 1 armour and 1 mech_infantry moved from Volgograd to Ukraine 1 aaGun and 11 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Buryatia 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 3 armour placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 2 artilleries and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 2.00
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Sakha 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 bombers moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Philippines 1 fighter moved from 42 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 armour and 1 mech_infantry moved from Amur to Siberia 1 artillery and 1 infantry moved from Amur to Sakha 1 mech_infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Soviet Far East Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 bomber Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 bomber in Soviet Far East, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Soviet Far East Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Americans: 1 artillery and 1 bomber Battle in Philippines Japanese attack with 1 armour, 3 bombers and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 3.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Philippines, round 3 : 3/5 hits, 3.17 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Siberia Japanese attack with 1 armour and 1 mech_infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Siberia, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Siberia, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea 2 battleships, 6 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone 3 bombers moved from Philippines to French Indo China 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone 3 armour moved from Shantung to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kwangtung 1 armour placed in Shantung 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Japan 1 artillery and 2 infantry placed in French Indo China Japanese undo move 1. 1 artillery and 2 mech_infantrys placed in Kwangtung 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -1.50 ANZAC : -0.33 UK_Pacific : 0.67 Russians : -0.17 Japanese : -3.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 3 artilleries and 3 infantry moved from Greece to Turkey 1 armour moved from Greece to Turkey 1 fighter moved from Greece to Turkey 4 fighters moved from 97 Sea Zone to Turkey 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Burma Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Central America 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Turkey to 98 Sea Zone 2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to Greece Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -2.33 Neutral_True : -2.33 Japanese : 1.83
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 3 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Spain 3 artilleries and 3 infantry moved from Greece to Turkey 1 armour moved from Greece to Turkey 1 fighter moved from Greece to Turkey 4 fighters moved from 97 Sea Zone to Turkey 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 1 artillery and 1 infantry moved from India to Burma Combat - Americans Battle in Spain Americans attack with 1 armour, 2 artilleries and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Spain, round 3 : 3/4 hits, 1.50 expected hits Neutral_True roll dice for 3 infantry in Spain, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Battle in Turkey Americans attack with 1 armour, 3 artilleries, 5 fighters and 3 infantry Neutral_True defend with 8 infantry Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 3 infantry in Turkey, round 2 : 3/12 hits, 5.00 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 3 : 2/11 hits, 4.67 expected hits Neutral_True roll dice for 5 infantry in Turkey, round 3 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Neutral_True lost in Turkey Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 2 infantry in Turkey, round 4 : 4/11 hits, 4.67 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Neutral_True lost in Turkey Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Burma Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Burma Americans win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 submarine Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 battleship, 4 carriers, 2 cruisers and 8 fighters moved from 54 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Central America 2 fighters moved from Eastern United States to Gibraltar 4 fighters moved from Turkey to 98 Sea Zone 2 carriers, 2 destroyers and 5 transports moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Turkey to Greece Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer and 2 transports placed in 101 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from Egypt to Saudi Arabia 3 mech_infantrys moved from Iraq to Saudi Arabia 1 armour and 2 mech_infantrys moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Persia to Afghanistan 2 mech_infantrys moved from Persia to Afghanistan 1 fighter moved from Persia to Saudi Arabia 2 fighters moved from India to Afghanistan 1 mech_infantry moved from India to Afghanistan 2 fighters moved from 97 Sea Zone to Yugoslavia 1 armour and 1 mech_infantry moved from Albania to Bulgaria British take Bulgaria from Italians 1 armour and 1 mech_infantry moved from Bulgaria to Romania 1 tactical_bomber moved from Greece to Romania 2 fighters moved from Greece to Yugoslavia 2 infantry moved from Albania to Yugoslavia 2 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Gibraltar to Yugoslavia Combat - British Battle in Southern France Battle in Saudi Arabia British attack with 1 fighter, 1 infantry and 4 mech_infantrys Neutral_True defend with 2 infantry British roll dice for 1 fighter, 1 infantry and 4 mech_infantrys in Saudi Arabia, round 2 : 1/6 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 3 : 0/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 4 mech_infantrys in Saudi Arabia, round 4 : 1/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Southern France from Germans, taking Saudi Arabia from Neutral_True with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 armour, 2 fighters and 6 mech_infantrys Neutral_True defend with 4 infantry British roll dice for 1 armour, 2 fighters and 6 mech_infantrys in Afghanistan, round 2 : 3/9 hits, 2.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits, 1.33 expected hits 3 mech_infantrys owned by the British and 3 infantry owned by the Neutral_True lost in Afghanistan British roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Afghanistan, round 3 : 4/6 hits, 2.00 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -4 Casualties for British: 4 mech_infantrys Casualties for Neutral_True: 4 infantry Battle in Yugoslavia British attack with 5 fighters and 2 infantry Germans defend with 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 2 : 2/7 hits, 2.83 expected hits Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans lost in Yugoslavia British roll dice for 5 fighters and 2 infantry in Yugoslavia, round 3 : 4/7 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 1 infantry owned by the British lost in Yugoslavia British win, taking Yugoslavia from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for British: 1 fighter and 1 infantry Battle in Romania British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Romania British win, taking Romania from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 1 tactical_bomber moved from Romania to Greece 4 fighters moved from Yugoslavia to Greece 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Rostov 2 fighters moved from Afghanistan to India 1 fighter moved from Saudi Arabia to Turkey Place Units - British 1 armour, 1 artillery and 1 infantry placed in Greece 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 fighter placed in Persia Turn Complete - British British collect 47 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : 0.83 Americans : -2.33 Neutral_True : -0.33 Japanese : 1.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery British defend with 1 infantry Italians roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 artillery remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3 Italians collect 6 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.67
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To save us some time on Germany’s turn… 4 German bombers will be hitting sz 92 and its 1 destroyer and 2 transports off Gibraltor. Want to scramble the 2 fighters? Nothing on the other side, sz 91
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@weddingsinger
yeah I’ll scramble to try and whittle away your Bomber force a little -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 2 fighters moved from India to Western Australia 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 mech_infantry moved from Queensland to South Australia 2 aaGuns moved from Queensland to South Australia 2 fighters moved from India to Western Australia 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Eastern Persia to West India Place Units - ANZAC 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Caucasus to Volgograd Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Western Germany to Southern France 4 bombers moved from Western Germany to 92 Sea Zone 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Novgorod to Finland 1 artillery moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 9 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Northern Italy to Bulgaria Germans take Bulgaria from British 1 fighter moved from Southern Italy to Southern France 1 mech_infantry moved from Germany to Romania Combat - Germans Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 93 Sea Zone Germans attack with 1 fighter British defend with 1 transport; Americans defend with 1 submarine 1 submarine owned by the Americans Submerged 1 transport owned by the British lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 92 Sea Zone Germans attack with 4 bombers Americans defend with 1 destroyer, 2 fighters and 2 transports Germans roll dice for 4 bombers in 92 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 destroyer owned by the Americans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 92 Sea Zone Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 92 Sea Zone 1 transport owned by the Americans lost in 92 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 bombers Casualties for Americans: 1 destroyer, 2 fighters and 2 transports Battle in Romania Germans attack with 1 armour and 10 mech_infantrys British defend with 1 armour Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 2 : 0/11 hits, 2.17 expected hits British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 armour and 10 mech_infantrys in Romania, round 3 : 2/11 hits, 2.17 expected hits British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Germans win, taking Romania from British with 1 armour and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Southern France Germans attack with 1 artillery, 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from Southern France to Western Germany 1 fighter moved from Southern France to Southern Italy 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Poland 6 infantry moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Northern Italy to Yugoslavia Place Units - Germans 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -4.33 British : -0.67 Americans : 0.67 Russians : 0.50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 artilleries moved from Russia to Bryansk 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 mech_infantrys moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Bessarabia to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 armour and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bryansk Russians attack with 2 artilleries and 2 mech_infantrys Germans defend with 1 artillery Russians roll dice for 2 artilleries and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Samara to Vologda 1 artillery moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Bryansk 3 armour moved from Ukraine to Belarus 2 armour moved from Bessarabia to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine 2 armour, 1 infantry and 1 mech_infantry placed in Russia 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 artilleries, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 infantry moved from Shan State to Burma 3 bombers moved from French Indo China to Burma 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 3 armour moved from Manchuria to Buryatia 1 artillery moved from Sakha to Buryatia 1 armour moved from Siberia to Buryatia 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 3 artilleries, 6 infantry and 6 mech_infantrys moved from Amur to Buryatia Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 2/6 hits, 3.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Buryatia Japanese attack with 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 4 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Buryatia, round 2 : 6/20 hits, 6.00 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 4 armour, 4 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 3 bombers and 1 infantry Americans defend with 1 artillery Japanese roll dice for 3 bombers and 1 infantry in Burma, round 2 : 2/4 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Burma Japanese win, taking Burma from UK_Pacific with 3 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 3 bombers moved from Burma to French Indo China 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 armour moved from Shantung to Hunan 1 mech_infantry moved from Hunan to Yunnan 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 1 fighter placed in Japan 1 factory_minor placed in Malaya 3 artilleries placed in French Indo China 3 artilleries placed in Kwangtung 3 artilleries placed in Shantung Turn Complete - Japanese Japanese collect 72 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : -0.33 UK_Pacific : -0.33 Russians : 0.67 Japanese : -2.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to Colombia Americans take Colombia from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Turkey to Bulgaria 1 fighter moved from Greece to Bulgaria Combat - Americans Battle in Soviet Far East Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Bulgaria to Greece 3 artilleries moved from Turkey to Greece 2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Spain 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from Central America to Colombia Place Units - Americans 1 factory_minor placed in Turkey 1 factory_minor placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 destroyer, 2 factory_minors, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Central America to Colombia Americans take Colombia from Neutral_True 1 armour moved from Colombia to Peru Americans take Peru from Neutral_True 1 destroyer and 4 fighters moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from Turkey to Bulgaria 1 fighter moved from Greece to Bulgaria Combat - Americans Battle in Soviet Far East Battle in 46 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Bulgaria Americans attack with 1 armour and 1 fighter Germans defend with 1 mech_infantry Americans roll dice for 1 armour and 1 fighter in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bulgaria Americans win, taking Bulgaria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Bulgaria to Greece 3 artilleries moved from Turkey to Greece 2 carriers, 2 destroyers, 4 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone 4 fighters moved from 92 Sea Zone to Spain 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to Spain 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 30 Sea Zone 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 infantry moved from Central America to Colombia Place Units - Americans 1 factory_minor placed in Turkey 1 factory_minor placed in Spain 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 armour, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 3 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 armour moved from Greece to Yugoslavia 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Yugoslavia 3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia 1 fighter moved from Turkey to 97 Sea Zone 1 fighter moved from Greece to Yugoslavia 1 cruiser moved from 98 Sea Zone to 97 Sea Zone Combat - British Battle in Yugoslavia British attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry and 2 mech_infantrys; Italians defend with 1 artillery British roll dice for 2 cruisers in Yugoslavia, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 armour, 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/10 hits, 4.50 expected hits Italians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 6/9 hits, 4.17 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Yugoslavia, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the Italians lost in Yugoslavia British win, taking Yugoslavia from Italians with 1 armour, 2 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery Battle in Burma British attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 mech_infantry moved from Afghanistan to India 1 fighter moved from Persia to India 3 mech_infantrys moved from Iraq to Greece 4 mech_infantrys moved from Saudi Arabia to Turkey 1 artillery and 1 infantry moved from Greece to Albania 1 fighter moved from Yugoslavia to 97 Sea Zone 3 fighters and 1 tactical_bomber moved from Yugoslavia to Greece 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour and 1 mech_infantry moved from Rostov to Belarus Place Units - British 3 armour placed in Greece 3 mech_infantrys placed in Persia 1 fighter placed in Egypt 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.33 Italians : -1.33 Americans : -0.33 Japanese : 0.33