My buddy @Theodorius and I are looking for a Play Boardgames OOB Global 1940 2nd Edition game for fun. 2v2. Please let me know if you are interested.
trulpen (Axis) vs Tirano (Allies), G40, no VC, no bid, no tech, no LL, YGs bonus NOs
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My client crashed on the Brits turn. I hadn’t saved between turns as I usually do, so all was lost. Luckily, the only battle done so far was in sz 16, where I attacked your des with 4 fig, 1 tac and didn’t lose a plane. Confirm the result via dice mail. I’ll just redo the turns and make an edit there.
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Ok that sounds fine, just make sure you are landing the planes as if they had spent movement doing that combat :)
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to Hawaiian Islands 1 tactical_bomber moved from Midway to 26 Sea Zone 1 bomber moved from Midway to Eastern United States 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 2 carriers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour and 3 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 86 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 4 artilleries, 1 fighter and 1 infantry moved from Sikang to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Scotland to France 1 artillery and 1 infantry moved from Kenya to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 2 infantry moved from Iraq to Trans-Jordan 1 cruiser moved from 80 Sea Zone to 81 Sea Zone 1 cruiser moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from India to 37 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Trans-Jordan British attack with 2 artilleries and 3 infantry Italians defend with 2 armour and 1 artillery British roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1,50 expected hits Italians roll dice for 2 armour and 1 artillery in Trans-Jordan, round 2 : 2/3 hits, 1,33 expected hits 1 artillery owned by the Italians, 2 infantry owned by the British and 2 armour owned by the Italians lost in Trans-Jordan British win, taking 106 Sea Zone from Germans, taking Trans-Jordan from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 2 infantry Casualties for Italians: 2 armour and 1 artillery Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 battleship, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged British roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the British lost in 37 Sea Zone Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Non Combat Move - British 1 carrier and 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Union of South Africa to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Union of South Africa to Belgian Congo 3 aaGuns and 5 infantry moved from India to West India 4 mech_infantrys moved from India to Eastern Persia 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from United Kingdom to 91 Sea Zone 3 aaGuns, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from France to United Kingdom Place Units - British 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Changing PUs for British from 0 to 4 EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 armour EDIT: Changing PUs for British from 4 to 1 EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 32 to 36 EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : 1,00 Italians : 0,67 AA fire in France : : -0,17 Japanese : 0,33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians 1 infantry moved from Southern France to France 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Tunisia to Libya 2 fighters moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Greece: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Removing units owned by Italians from Greece: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Combat - Germans Non Combat Move - Germans 2 artilleries and 11 infantry moved from Romania to Eastern Poland 3 aaGuns, 11 artilleries and 18 infantry moved from Poland to Eastern Poland 9 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Germany to Romania 1 fighter moved from Western Germany to Eastern Poland 2 bombers moved from Western Germany to Eastern Poland 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to France Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 6 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 2 aaGuns, 8 artilleries and 15 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Caucasus Place Units - Russians 3 infantry placed in Ukraine 2 armour, 1 artillery and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
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2 edits: a) +5 IPC, b) 2 fig, 1 tac in Moscow instead of Leningrad.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 6 artilleries and 17 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 2 aaGuns, 8 artilleries and 15 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Bryansk to Caucasus Place Units - Russians 3 infantry placed in Ukraine 2 armour, 1 artillery and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 41 to 46 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Egypt: 2 fighters EDIT: Adding units owned by Germans to Southern Italy: 2 fighters EDIT: Turning off Edit Mode Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 artilleries moved from Shan State to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 38 Sea Zone to 79 Sea Zone 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers moved from 79 Sea Zone to West India 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 79 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 2 bombers moved from French Indo China to West India 1 submarine moved from 37 Sea Zone to 79 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers British defend with 3 aaGuns and 5 infantry AA fire in West India : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in West India Japanese roll dice for 1 battleship in West India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in West India, round 2 : 4/11 hits, 5.17 expected hits UK_Pacific roll dice for 3 aaGuns and 5 infantry in West India, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the British and 2 infantry owned by the British lost in West India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in West India, round 3 : 6/10 hits, 5.00 expected hits UK_Pacific roll dice for 3 infantry in West India, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 3 aaGuns and 5 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from West India to 79 Sea Zone 2 bombers moved from West India to Burma 1 fighter moved from French Indo China to 79 Sea Zone 1 artillery and 2 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Yunnan to Burma 1 infantry moved from Kansu to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from 20 Sea Zone to Kiangsi 1 armour moved from French Indo China to Burma 1 infantry moved from Malaya to Shan State 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 2 infantry moved from French Indo China to Shan State Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
AA fire in West India : : 0.00 UK_Pacific : -1.67 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 83 Sea Zone 1 bomber moved from Eastern United States to 83 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 83 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 83 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 83 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by British from 122 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 119 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 83 Sea Zone to French West Africa 2 submarines moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 1 submarine placed in 10 Sea Zone 2 fighters and 2 tactical_bombers placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to Egypt British take Egypt from Italians 1 artillery and 2 infantry moved from India to West India 4 mech_infantrys moved from Eastern Persia to West India 1 armour, 1 mech_infantry and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries and 2 infantry British roll dice for 1 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in West India, round 2 : 3/10 hits, 2,83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in West India, round 2 : 2/5 hits, 1,83 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in West India British roll dice for 1 armour, 1 artillery, 5 mech_infantrys and 1 tactical_bomber in West India, round 3 : 3/8 hits, 2,50 expected hits Japanese roll dice for 1 armour and 1 artillery in West India, round 3 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery moved from Trans-Jordan to 81 Sea Zone 2 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from 80 Sea Zone to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 tactical_bomber moved from West India to 80 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 infantry EDIT: Changing ownership of Holland Belgium from Germans to British EDIT: Adding units owned by British to Holland Belgium: 2 infantry EDIT: Turning off Edit Mode 1 carrier and 2 fighters placed in 80 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 36 to 40 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -0,17 British : 0,67 Americans : -1,17 Japanese : 0,00 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 bomber, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians EDIT: Resetting and Giving Bonus Movement to Units EDIT: 1 artillery and 4 infantry moved from Southern Italy to 97 Sea Zone EDIT: 1 armour moved from Northern Italy to 97 Sea Zone EDIT: 1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 97 Sea Zone to 98 Sea Zone EDIT: 1 armour, 1 artillery and 4 infantry moved from 98 Sea Zone to Egypt EDIT: 1 artillery and 3 infantry moved from Alexandria to Egypt EDIT: 1 artillery and 3 infantry moved from France to Holland Belgium EDIT: 2 fighters moved from Western Germany to Holland Belgium EDIT: 1 bomber moved from Southern Italy to Holland Belgium EDIT: 1 fighter moved from Southern Italy to Holland Belgium EDIT: 1 armour moved from Eastern Poland to Belarus EDIT: Italians undo move 8. EDIT: 1 bomber moved from Southern Italy to Belarus Combat - Italians EDIT: Battle in Egypt EDIT: Italians attack with 1 armour, 2 artilleries and 7 infantry EDIT: British defend with 1 harbour and 1 infantry EDIT: 2/3 hits, 1.67 expected hits EDIT: 0/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the British lost in Egypt EDIT: Italians takes Egypt from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Battle in Holland Belgium EDIT: Italians attack with 1 artillery, 3 fighters and 3 infantry EDIT: British defend with 2 infantry EDIT: 4/7 hits, 2.50 expected hits EDIT: 0/2 hits, 0.67 expected hits EDIT: 2 infantry owned by the British lost in Holland Belgium EDIT: Germans takes Holland Belgium from British EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6 EDIT: Battle in Belarus EDIT: Italians attack with 1 armour and 1 bomber EDIT: Russians defend with 1 infantry EDIT: 1/2 hits, 1.17 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 infantry owned by the Russians lost in Belarus EDIT: Italians takes Belarus from Russians EDIT: Italians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3 EDIT: Recording Battle Statistics Non Combat Move - Italians EDIT: Cleaning up during movement phase EDIT: 1 bomber moved from Belarus to Slovakia Hungary EDIT: 2 infantry moved from Northern Italy to France EDIT: 1 mech_infantry moved from Northern Italy to France EDIT: 1 infantry moved from Southern Italy to Northern Italy EDIT: 2 aaGuns moved from Southern Italy to Northern Italy EDIT: 1 artillery and 1 infantry moved from Libya to Tunisia EDIT: 3 fighters moved from Holland Belgium to Western Germany Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Italians undo move 3. 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
EDIT: : 1.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Java Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of 44 Sea Zone from Neutral to ANZAC EDIT: Changing ownership of Celebes from Japanese to ANZAC EDIT: Adding units owned by ANZAC to Celebes: 2 infantry EDIT: Removing units owned by ANZAC from 44 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 submarines moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from Dutch New Guinea to Queensland 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Kenya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 5 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers moved from Eastern Poland to Normandy Bordeaux 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 artillery and 4 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 2 : 0/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Baltic States, round 3 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 bombers, 3 fighters and 5 infantry British defend with 1 armour and 1 artillery; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 5 infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/10 hits, 3.67 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 3/8 hits, 3.67 expected hits Americans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 2 bombers and 3 fighters in Normandy Bordeaux, round 4 : 6/6 hits, 3.17 expected hits Americans roll dice for 2 armour and 2 artilleries in Normandy Bordeaux, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the British and 1 armour owned by the British lost in Normandy Bordeaux Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Casualties for British: 1 armour and 1 artillery Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 6 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Eastern Poland to Novgorod 2 armour moved from Eastern Poland to Novgorod 5 mech_infantrys moved from Romania to Eastern Poland 1 fighter moved from Archangel to Eastern Poland Place Units - Germans 1 infantry and 9 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : -1.33 Americans : -2.00 Russians : -0.17 -
TripleA Manual Gamesave Post: Russians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Russians buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 14 artilleries and 42 infantry moved from Bryansk to Belarus 1 artillery moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 15 artilleries and 42 infantry Italians defend with 1 armour Russians roll dice for 15 artilleries and 42 infantry in Belarus, round 2 : 16/57 hits, 14,50 expected hits Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 15 artilleries and 41 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians Turning on Edit Mode EDIT: Editing Political Relationship for Japanese and Russians from Neutrality to War EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,50 Russians : 1,50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Italians from Belarus: 1 armour EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Turning off Edit Mode 14 artilleries and 41 infantry moved from Bryansk to Belarus Russians take Belarus from Italians 1 artillery moved from Archangel to Belarus 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans Combat - Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Russia to Tsinghai 1 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Russia to Belarus 1 artillery moved from Russia to Bryansk 4 aaGuns moved from Bryansk to Belarus 1 mech_infantry moved from Caucasus to Persia 2 armour and 4 mech_infantrys moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Volgograd 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 32 to 37 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 tactical_bombers moved from 79 Sea Zone to 80 Sea Zone 2 fighters moved from 79 Sea Zone to 80 Sea Zone 2 carriers moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 battleship moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 2 bombers moved from Burma to 80 Sea Zone 1 tactical_bomber moved from Burma to 80 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers in 80 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 5/10 hits, 4.83 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 destroyers owned by the British, 1 cruiser owned by the British, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 2 carriers owned by the British lost in 80 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 2 fighters and 3 tactical_bombers in 80 Sea Zone, round 3 : 6/8 hits, 4.83 expected hits British roll dice for 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 3/5 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British and 3 fighters owned by the British lost in 80 Sea Zone 1 transport owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 78 Casualties for Japanese: 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber Casualties for British: 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 2 tactical_bombers moved from 80 Sea Zone to Egypt 2 fighters moved from 80 Sea Zone to Egypt 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kiangsi to Hunan 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries moved from 6 Sea Zone to Korea 3 infantry moved from Shan State to Burma 1 armour moved from French Indo China to Burma 3 transports moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 1 carrier and 2 fighters placed in 6 Sea Zone 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4 Japanese collect 53 PUs (2 lost to blockades); end with 54 PUsCombat Hit Differential Summary :
British : 0.17 Japanese : 2.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 3/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Western United States to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Eastern United States to United Kingdom 2 aaGuns, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 cruiser, 1 destroyer, 2 submarines and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 bomber moved from French West Africa to United Kingdom Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 76 to 81 EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Purchase Units - British British buy 1 fighter and 5 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 125 Sea Zone 1 destroyer moved from 110 Sea Zone to 125 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 125 Sea Zone to United Kingdom 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from Anglo Egyptian Sudan to Belgian Congo 1 artillery moved from India to West India 1 armour and 4 mech_infantrys moved from West India to Persia 1 artillery moved from West India to Eastern Persia Place Units - British 1 fighter placed in Persia 2 submarines placed in 80 Sea Zone British undo move 1. 1 fighter placed in Persia 3 submarines placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,6,4,2,2 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Changing PUs for British from 30 to 34 EDIT: Turning off Edit Mode 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0,33 British : 0,00 Americans : 1,50 Japanese : 1,00 -
Seems to have forgotten the +5 IPC for US for two rounds. Correct me if I’m wrong. Added a fig in W US counting it as saved PUs.
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Egypt to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 bomber moved from Southern Italy to 81 Sea Zone 1 bomber moved from Slovakia Hungary to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 2 bombers French defend with 1 destroyer Italians roll dice for 2 bombers in 81 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 bombers in 81 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits French roll dice for 1 destroyer in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 81 Sea Zone Italians win with 2 bombers remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 bombers moved from 81 Sea Zone to Egypt 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 3 fighters moved from Western Germany to Southern Italy 3 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from France to Germany 2 infantry moved from France to Northern Italy 1 artillery and 3 infantry moved from Holland Belgium to France 2 aaGuns moved from Northern Italy to Southern Italy 2 aaGuns moved from France to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 armour and 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.67 French : -0.67





