2 weeks waiting for scramble decision…
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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@Odonis 1 hit on each capital ship please…I do still own Gibraltar don’t I? Am answering on phone and not near computer
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to South West Africa 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in South West Africa Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Italians : 0.00 Americans : -1.00
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@Odonis @wizmark
Yes - you still own GB. I took a DD and tipped the CV since the BB was already tipped from a previous battle.You only hit twice in your first round so I tipped my CV and BB. Still have DD, CV 2 FTRs and the BB.
2 hits 2nd round for me - you have Cruiser, tipped CV and BB, 1 FTR,1 TAC.
OOL?
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@Odonis tragic rolling by Us. Lose the cruiser and the carrier please
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to South West Africa 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in South West Africa Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 92 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits 1 battleship owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship in 92 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone Americans win, taking South West Africa from British with 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries and 3 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Syria Italians attack with 1 artillery and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Syria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Syria Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 cruiser moved from 72 Sea Zone to 70 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.17 Americans : -2.50 Russians : 0.67
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 99 Sea Zone to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -1.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 99 Sea Zone to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -1.67
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@Odonis I am on holiday from tomorrow for a week so will be out of action for a bit
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 62 PUs; Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Archangel 2 artilleries and 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Western Germany to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Ukraine to Russia 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 2 tactical_bombers moved from Egypt to Tanganyika Territory Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans lost in Russia Air Battle is over, the attackers have all died Battle in Archangel Germans attack with 4 artilleries and 2 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 artilleries and 2 infantry in Archangel, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in 104 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Tanganyika Territory Germans attack with 2 tactical_bombers British defend with 2 mech_infantrys Germans roll dice for 2 tactical_bombers in Tanganyika Territory, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in Tanganyika Territory Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 2 mech_infantrys in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tanganyika Territory Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tanganyika Territory Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Tanganyika Territory to Kenya 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 artillery moved from Southern France to France 1 mech_infantry moved from Western Germany to Southern Italy 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.67 Defenders Fire, : : 1.33 British : -0.67 Americans : -1.00 Attackers Fire, : : -0.33 Russians : -0.67
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 35 PUs; Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 infantry moved from Russia to Smolensk 3 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Olgiy to Kansu 1 infantry moved from Timguska to Kansu
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 35 PUs; Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 infantry moved from Russia to Smolensk 3 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Olgiy to Kansu 1 infantry moved from Timguska to Kansu Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu 1 infantry owned by the Russians retreated to Timguska Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Bryansk 1 fighter moved from Rostov to Bryansk 1 fighter moved from Smolensk to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Samara to Russia 2 infantry moved from Timguska to Novosibirsk 1 tactical_bomber moved from Rostov to Bryansk Place Units - Russians 1 mech_infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -0.50 Japanese : 0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Amur to Yakut S.S.R. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 32 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 marine moved from Java to 42 Sea Zone 1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 marine moved from 44 Sea Zone to Celebes 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yakut S.S.R. Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber Russians defend with 3 infantry Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 2 artilleries and 1 tactical_bomber in Yakut S.S.R., round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 artillery and 1 tactical_bomber in Yakut S.S.R., round 5 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R. Japanese roll dice for 1 tactical_bomber in Yakut S.S.R., round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Yakut S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -16 Casualties for Russians: 2 infantry Casualties for Japanese: 2 artilleries, 1 infantry and 1 tactical_bomber Battle in Celebes Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Celebes, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Celebes Japanese roll dice for 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes ANZAC win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 artillery, 1 marine and 1 tactical_bomber Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Kweichow to French Indo China 1 armour and 1 mech_infantry moved from Yunnan to French Indo China 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Yunnan to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 armour, 2 artilleries, 1 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 44 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Sakha to Buryatia 1 aaGun moved from Amur to Buryatia Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 1.67 Russians : 1.00 Japanese : -3.00
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 armour moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 armour moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Germans: 1 armour Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 bombers and 2 fighters Germans defend with 1 destroyer Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Midway Place Units - Americans 1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.50 Americans : 2.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.17
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 2 tactical_bombers moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa 1 fighter moved from Union of South Africa to South West Africa 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Iraq to Trans-Jordan
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Tunisia Americans take Tunisia from Germans 1 armour moved from Gibraltar to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Egypt 2 infantry moved from 98 Sea Zone to Egypt 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 32 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 4 bombers moved from United Kingdom to 104 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Soviet Far East Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Egypt Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Casualties for Germans: 1 armour Battle in 16 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 4 bombers and 2 fighters Germans defend with 1 destroyer Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 bombers moved from 104 Sea Zone to Gibraltar 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 32 Sea Zone to 25 Sea Zone 2 fighters moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 16 Sea Zone to 25 Sea Zone 1 fighter moved from 32 Sea Zone to Marshall Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 bombers moved from Western United States to Midway Place Units - Americans 1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Battle in Sikang Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUs Purchase Units - British British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 2 tactical_bombers moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa 1 fighter moved from Union of South Africa to South West Africa 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French West Africa 1 fighter moved from Iraq to Trans-Jordan Combat - British Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers Italians defend with 2 artilleries and 3 infantry British roll dice for 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/9 hits, 4.50 expected hits Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan British roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 3/8 hits, 4.33 expected hits Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 2 armour owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for British: 2 armour and 1 mech_infantry Casualties for Italians: 2 artilleries and 3 infantry Battle in South West Africa British attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 marine British roll dice for 1 armour, 1 fighter and 1 mech_infantry in South West Africa, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 marine in South West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in South West Africa British win, taking South West Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 fighter moved from South West Africa to Union of South Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Quebec to Eastern United States 1 fighter moved from Gibraltar to French West Africa 1 tactical_bomber moved from Trans-Jordan to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Iraq 1 fighter moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Yunnan to India 3 infantry moved from India to Burma 1 artillery and 1 mech_infantry moved from India to Burma Place Units - British 1 airfield placed in Gibraltar 1 armour and 1 infantry placed in Union of South Africa 2 infantry placed in Egypt 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4 British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.17 British : -3.83 Americans : 2.50 Chinese : -0.17 Japanese : 0.17