Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 mech_infantry moved from Russia to Urals Russians take Urals from Germans 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Siberia from Japanese to Russians EDIT: Turning off Edit Mode 11 infantry moved from Amur to Siberia 1 aaGun moved from Amur to Siberia 6 infantry moved from Russia to Samara Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 2 bombers moved from Japan to Hopei 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from Java to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 5 artilleries and 14 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 2 bombers moved from Philippines to Celebes Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Korea Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Korea from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/6 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter and 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 bombers and 1 tactical_bomber moved from Hopei to Kiangsu 1 armour and 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Jehol to Manchuria 5 artilleries and 1 infantry moved from Anhwe to Kweichow 1 aaGun moved from Yunnan to Kweichow 1 artillery moved from Hunan to Kweichow 1 armour moved from French Indo China to Kweichow 2 mech_infantrys moved from Hunan to Kweichow 2 armour and 5 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Kiangsu to Soviet Far East 2 fighters moved from Japan to Soviet Far East 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 fighters moved from Philippines to Manchuria 1 fighter moved from 44 Sea Zone to Java 2 bombers moved from Celebes to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from Philippines to Java 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 destroyer, 1 fighter and 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in India 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.33 Japanese : -4.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Norway to Germany Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Algeria to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 transports moved from 119 Sea Zone to 117 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 armour and 1 fighter placed in Norway 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese 1 fighter and 21 infantry moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Purchase Units - British British buy 1 artillery, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 marine British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 armour, 4 infantry and 3 mech_infantrys moved from Alexandria to Tobruk 2 fighters moved from Persia to 98 Sea Zone 1 bomber moved from Crete to Egypt 1 cruiser, 3 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Persia to Russia 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.67 Italians : -0.33 AA fire in Germany : : 0.83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Norway to Germany Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Non Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 carriers, 1 cruiser, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 108 Sea Zone 1 infantry moved from Algeria to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 2 transports moved from 119 Sea Zone to 117 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 armour and 1 fighter placed in Norway 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat - Chinese 1 fighter and 21 infantry moved from Shensi to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Combat Move - British 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Germans 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Crete 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Purchase Units - British British buy 1 artillery, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Crete British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 marine British roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 marine in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Non Combat Move - British 1 armour, 4 infantry and 3 mech_infantrys moved from Alexandria to Tobruk 2 fighters moved from Persia to 98 Sea Zone 1 bomber moved from Crete to Egypt 1 cruiser, 3 destroyers and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Persia to Russia 2 transports moved from 112 Sea Zone to 110 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship, 2 cruisers and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 1 artillery and 3 infantry placed in United Kingdom 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Norway: 2 fighters EDIT: Removing units owned by British from Norway: 1 tactical_bomber EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.67 Italians : -0.33 AA fire in Germany : : 0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 fighter moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 mech_infantrys moved from Bessarabia to Ukraine 1 fighter moved from Caucasus to Volgograd 1 fighter moved from 99 Sea Zone to Southern Italy 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to France 1 aaGun and 6 infantry moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Western Germany Place Units - Italians 1 fighter placed in Southern Italy 3 infantry placed in Northern Italy Italians undo move 2. 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -1.00 Russians : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 2 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 54 Sea Zone 1 transport placed in 62 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 94 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.00 Japanese : 0.67 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 bomber, 2 fighters and 1 tactical_bomber moved from Novgorod to Finland 1 fighter and 1 tactical_bomber moved from Archangel to Finland Purchase Units - Germans Germans buy 9 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Finland Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Finland to Archangel 1 bomber and 3 fighters moved from Finland to Novgorod 1 artillery and 2 infantry moved from Novgorod to Archangel 8 mech_infantrys moved from Poland to Bessarabia 4 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 1 infantry moved from Germany to Western Germany 1 artillery moved from Western Germany to France 5 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 4 mech_infantrys moved from Novgorod to Eastern Poland 5 infantry moved from Germany to Western Germany Place Units - Germans 1 infantry and 5 mech_infantrys placed in Germany 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 1 mech_infantry placed in Western Germany Germans undo move 1. 1 infantry and 4 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -0.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 aaGun and 5 infantry moved from Amur to Buryatia 1 aaGun and 11 infantry moved from Siberia to Sakha 1 mech_infantry moved from Urals to Russia 6 infantry moved from Russia to Samara Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 1 armour moved from Yunnan to Sikang Japanese take Szechwan from Chinese Japanese take Sikang from Chinese 1 mech_infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Kiangsu to Hopei Japanese take Hopei from Chinese 11 artilleries and 15 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 armour moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 armour moved from Siberia to Soviet Far East 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 bomber moved from French Indo China to Philippines 1 bomber moved from Kiangsu to 43 Sea Zone 1 bomber moved from French Indo China to West India 1 infantry moved from India to West India 1 artillery, 1 infantry and 1 marine moved from Japan to 6 Sea Zone 1 armour moved from Amur to Korea 1 artillery, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Purchase Units - Japanese Japanese buy 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 22 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 2 cruisers, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Philippines, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber and 1 marine in Philippines, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in West India Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in West India, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from West India to India 1 aaGun, 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 armour moved from French Indo China to Kweichow 1 armour and 4 mech_infantrys moved from Yunnan to Kweichow 2 artilleries and 2 infantry moved from French Indo China to Yunnan 2 fighters moved from Manchuria to 35 Sea Zone 2 battleships, 6 carriers, 2 destroyers, 5 fighters, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 1 bomber moved from Philippines to French Indo China 1 bomber moved from 43 Sea Zone to French Indo China 3 fighters moved from Soviet Far East to Japan 1 infantry and 1 mech_infantry moved from Manchuria to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 2 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Shensi 1 armour moved from Kweichow to Shensi Place Units - Japanese 1 artillery and 2 infantry placed in India 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Japanese collect 61 PUs (2 lost to blockades); end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Americans : 0.00 UK_Pacific : 0.67 Japanese : 1.17 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 bomber, 1 destroyer, 1 fighter, 6 infantry and 4 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Norway to Normandy Bordeaux 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from Morocco to Algeria 1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 2 transports moved from 117 Sea Zone to 101 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 airfield and 3 armour placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Norway 4 infantry placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat - Chinese Non Combat Move - Chinese 1 fighter and 24 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Combat Move - British 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Libya British take Libya from Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia 1 bomber moved from Egypt to Tunisia 2 fighters moved from 98 Sea Zone to Tunisia 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 fighter and 3 infantry moved from Norway to Finland 1 mech_infantry moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 1 fighter moved from Persia to Caucasus Purchase Units - British British buy 1 armour, 10 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - British Battle in Finland British attack with 1 fighter and 3 infantry Germans defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 3 infantry in Finland, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter and 3 infantry in Finland, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Tunisia British attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 6/11 hits, 5.17 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/8 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 4 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 5/9 hits, 4.50 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Battle in Caucasus British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/4 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 3 infantry moved from Persia to Northwest Persia 1 carrier, 1 cruiser and 3 destroyers moved from 98 Sea Zone to 94 Sea Zone 2 fighters moved from Tunisia to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from Tunisia to Algeria 1 bomber moved from Tunisia to Algeria 2 mech_infantrys moved from Tobruk to Egypt 4 infantry moved from Egypt to Trans-Jordan 5 infantry moved from Tobruk to Alexandria 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Finland to Norway 2 fighters and 1 tactical_bomber moved from Caucasus to Persia Place Units - British 1 submarine placed in 81 Sea Zone 3 infantry placed in Persia 3 infantry placed in Iraq 1 armour placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 British : -2.33 Italians : -1.33 Americans : -0.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Italians 1 fighter and 1 mech_infantry moved from Volgograd to Caucasus 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 fighters moved from Southern Italy to Southern France Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Southern France to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Holland Belgium to Western Germany 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -0.00 British : -0.33 Americans : -0.33 Russians : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat - ANZAC Battle in Celebes ANZAC attack with 1 infantry and 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 infantry and 1 marine in Celebes, round 2 : 0/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry and 1 marine in Celebes, round 3 : 1/2 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Non Combat Move - French 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 2 fighters and 1 infantry moved from Volgograd to Kazakhstan 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 1 bomber and 3 fighters moved from Novgorod to Finland 2 tactical_bombers moved from Archangel to Finland Purchase Units - Germans Germans buy 1 armour, 8 artilleries, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Finland Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 4/8 hits, 3.83 expected hits British roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kazakhstan Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakhstan to Volgograd 8 mech_infantrys moved from Bessarabia to Ukraine 8 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries moved from Poland to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Finland to Archangel 3 fighters moved from Finland to Novgorod 1 bomber moved from Finland to Western Germany 2 infantry moved from Western Germany to Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 artilleries placed in Ukraine 1 armour and 2 artilleries placed in Novgorod 3 artilleries placed in France 2 infantry and 3 mech_infantrys placed in Western Germany Germans undo move 5. 2 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -0.67 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Russia Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Amur from Japanese to Russians EDIT: Turning off Edit Mode 1 aaGun and 11 infantry moved from Sakha to Amur 1 aaGun and 5 infantry moved from Buryatia to Amur Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 bomber moved from French Indo China to 44 Sea Zone 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 armour moved from Sikang to Tsinghai 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 armour, 11 artilleries, 15 infantry and 3 mech_infantrys moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 armour moved from Kweichow to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Kweichow to Kansu 3 mech_infantrys moved from Kweichow to Tsinghai 1 bomber moved from India to Tsinghai 2 bombers moved from Kiangsu to Tsinghai Purchase Units - Japanese Japanese buy 3 carriers, 9 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Tsinghai Japanese attack with 3 armour, 11 artilleries, 3 bombers, 15 infantry and 7 mech_infantrys Chinese defend with 1 fighter and 26 infantry Japanese roll dice for 3 armour, 11 artilleries, 3 bombers, 15 infantry and 7 mech_infantrys in Tsinghai, round 2 : 19/39 hits, 12.67 expected hits Chinese roll dice for 1 fighter and 26 infantry in Tsinghai, round 2 : 14/27 hits, 9.33 expected hits 14 infantry owned by the Japanese and 19 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 3 armour, 11 artilleries, 3 bombers, 1 infantry and 7 mech_infantrys in Tsinghai, round 3 : 10/25 hits, 9.83 expected hits Chinese roll dice for 1 fighter and 7 infantry in Tsinghai, round 3 : 4/8 hits, 3.00 expected hits 1 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 armour, 8 artilleries, 3 bombers and 7 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Japanese: 3 artilleries and 15 infantry Casualties for Chinese: 1 fighter and 26 infantry Non Combat Move - Japanese 3 bombers moved from Tsinghai to Kweichow 1 aaGun moved from Shensi to Kansu 1 mech_infantry moved from Szechwan to Sikang 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 artillery moved from Anhwe to Kweichow 1 artillery moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 1 bomber moved from 44 Sea Zone to French Indo China 2 fighters moved from Japan to Korea 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Java 3 tactical_bombers moved from Kiangsu to 6 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 8 fighters, 1 marine, 6 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 35 Sea Zone to French Indo China 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 carriers and 1 transport placed in 6 Sea Zone 1 marine placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 Japanese collect 55 PUs (9 lost to blockades); end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese : 5.67 Japanese : 6.50 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 fighter and 2 infantry moved from Norway to Finland 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Normandy Bordeaux to Southern France 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Norway to Finland 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat - Americans Battle in Philippines Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 1 fighter and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Finland Americans attack with 1 armour, 1 fighter and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 fighter and 2 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Finland Americans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Americans roll dice for 1 armour, 1 fighter and 1 infantry in Finland, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Finland to Norway 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Southern France to Normandy Bordeaux 1 artillery, 5 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from Algeria to Morocco 1 transport moved from 102 Sea Zone to 91 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 102 Sea Zone to 101 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Western United States to Caroline Islands Place Units - Americans 2 armour and 1 fighter placed in Normandy Bordeaux 1 fighter and 2 infantry placed in Norway 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to 97 Sea Zone 1 bomber moved from Algeria to 97 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 1 artillery moved from Rhodesia to Belgian Congo Purchase Units - British British buy 1 armour, 1 artillery, 9 infantry and 2 submarines; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 3 infantry moved from Iraq to Persia 4 infantry moved from Trans-Jordan to Iraq 1 armour and 2 mech_infantrys moved from Egypt to Iraq 5 infantry moved from Alexandria to Egypt 1 destroyer moved from 94 Sea Zone to 91 Sea Zone 2 fighters moved from 97 Sea Zone to Cyprus 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from 97 Sea Zone to Iraq 1 fighter moved from Algeria to Gibraltar 1 artillery moved from Tunisia to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour moved from Tunisia to Tobruk 1 carrier, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Northwest Persia Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 1 armour placed in Egypt 4 infantry placed in United Kingdom 2 submarines placed in 98 Sea Zone Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.67 Italians : -0.17 British : -0.50 Americans : -3.00 -
I assumed no scram off 97
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV:
I assumed no scram off 97
Actually, I am going to scram. I’ll assume you kill the last plane second round, so 4x4s.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 armour moved from Ukraine to Volgograd 1 fighter moved from Caucasus to Ukraine 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 6 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.17 Americans : -0.33 Russians : -0.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 infantry moved from France to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Combat - Italians Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Caucasus Italians attack with 1 fighter and 2 mech_infantrys British defend with 2 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 armour moved from Ukraine to Volgograd 1 fighter moved from Caucasus to Ukraine 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy 6 infantry moved from Northern Italy to France Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 aaGun and 6 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 5 infantry EDIT: Adding units owned by Italians to Western Germany: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0.17 Americans : -0.33 Russians : -0.67





