@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Gibraltar: 1 infantry
EDIT: Removing units owned by French from 91 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 2
EDIT: Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Combat Move - Germans
1 bomber moved from Western Germany to Vyborg
1 artillery moved from Novgorod to Vyborg
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry and 4 mech_infantrys moved from Poland to Baltic States
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 6 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 bomber; Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/1 hits, 0.83 expected hits
1 bomber owned by the British lost in Ukraine
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 bomber
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 bomber in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Vyborg
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Bessarabia to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Vyborg to Germany
2 mech_infantrys moved from Poland to Baltic States
2 aaGuns, 3 armour, 25 infantry and 14 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from France to Western Germany
1 fighter moved from Eastern Poland to Germany
4 artilleries and 6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in France
1 fighter and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
Yeah but I had to concede Leningrad. Also, Japan is making only 99IPCs. I think I saved some last turn to buy fleet.
USSR is quite strong and USA is about to build an IC on Finland but the Axis are heavily out earning the Allies so it shouldn’t matter.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Bryansk to Novosibirsk
1 fighter and 1 tactical_bomber moved from Belarus to Novosibirsk
1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Belarus to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Belarus to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
7 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 mech_infantry moved from Bryansk to Eastern Poland
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Bryansk to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
9 armour, 10 artilleries, 20 infantry and 9 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Bryansk to Eastern Poland
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Eastern Poland
Russians attack with 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 9 armour, 10 artilleries, 20 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/1 hits, 14.50 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 9 armour, 10 artilleries, 19 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 mech_infantry moved from Urals to Russia
Place Units - Russians
10 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Russians to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 0.50
I’m seeing what happens if Russia is aggressive. I’ll be honest. I didn’t think it through more than one turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Japanese
1 fighter moved from Amur to Yenisey
1 armour moved from Novosibirsk to Yenisey
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
Japanese take Rostov from Russians
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
7 artilleries moved from Turkmenistan to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 carriers, 1 destroyer, 6 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ukraine
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ukraine
Japanese win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Yenisey, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Japanese attack with 7 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 7 artilleries and 1 infantry in Kazakhstan, round 2 : 3/1 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 7 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Timguska
6 artilleries moved from Novosibirsk to Kazakhstan
1 fighter moved from Yenisey to Yakut S.S.R.
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 2 battleships and 1 transport moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Amur to 6 Sea Zone
4 tactical_bombers moved from Japan to 6 Sea Zone
2 transports moved from 43 Sea Zone to 38 Sea Zone
5 carriers, 2 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 2 infantry moved from Tsinghai to Kazakhstan
3 artilleries and 2 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Szechwan
2 artilleries moved from Shensi to Tsinghai
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from India to Burma
1 artillery moved from Eastern Persia to Turkmenistan
Place Units - Japanese
4 carriers, 1 destroyer and 3 submarines placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 88 PUs; end with 89 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Russians : -0.17
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
Oh, good only 99 ipcs… lol
OOL in Germany. Looks like UK can take it again.
Keep one AA Gun alive, lose the other, then lose Italian infantry.
They way I calculate it, you’d have to be lucky although it’s possible. Perhaps I’ve missed something.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Politics - British
Combat Hit Differential Summary :
Hmmm, apparently I missed something…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 113 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 fighter moved from 109 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 113 Sea Zone
OOL?
You’re still going for the 1% shot? ok. No reason to risk the game to keep a bomber. Just go max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Combat Move - Americans
3 bombers, 3 fighters and 1 tactical_bomber moved from Norway to Germany
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry, 1 marine and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 infantry, 1 mech_infantry and 1 transport moved from 63 Sea Zone to 47 Sea Zone
1 infantry and 1 mech_infantry moved from 47 Sea Zone to New Britain
1 cruiser and 1 marine moved from 63 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 marine moved from 42 Sea Zone to Java
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat - Americans
Battle in Java
Battle in New Britain
Battle in Dutch New Guinea
Battle in Denmark
Battle in Solomon Islands
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Java from Japanese, taking New Britain from Japanese, taking Dutch New Guinea from Japanese, taking Denmark from Germans, taking Solomon Islands from Japanese, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Germany
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 bomber, 1 factory_minor, 2 fighters and 2 mech_infantrys; Italians defend with 2 aaGuns, 1 armour and 8 infantry
AA fire in Germany : 1/0 hits, 1.00 expected hits
1 fighter owned by the Americans lost in Germany
Americans roll dice for 3 bombers, 2 fighters and 1 tactical_bomber in Germany, round 2 : 4/1 hits, 3.67 expected hits
Germans roll dice for 2 aaGuns, 1 armour, 1 bomber, 2 fighters, 8 infantry and 2 mech_infantrys in Germany, round 2 : 6/1 hits, 5.33 expected hits
1 aaGun owned by the Italians, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Americans, 3 bombers owned by the Americans and 3 infantry owned by the Italians lost in Germany
Germans win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -63
Casualties for Americans: 3 bombers, 3 fighters and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
1 infantry moved from Finland to Vyborg
3 mech_infantrys moved from Norway to Karelia
1 submarine moved from 25 Sea Zone to 26 Sea Zone
4 bombers moved from Western United States to Caroline Islands
3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 carriers, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Norway
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to Norway
Place Units - Americans
1 factory_minor placed in Finland
1 bomber and 2 fighters placed in Norway
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 109 Sea Zone to 113 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 113 Sea Zone to Germany
1 bomber moved from Norway to Germany
1 bomber moved from Belarus to Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Germany
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 fighter moved from 109 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 carrier moved from 109 Sea Zone to 113 Sea Zone
Purchase Units - British
British buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Germany
British attack with 2 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 bomber, 1 factory_minor, 2 fighters and 2 mech_infantrys; Italians defend with 1 aaGun, 1 armour and 5 infantry
AA fire in Germany : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Germany
British roll dice for 2 armour, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 3.67 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 5 infantry and 2 mech_infantrys in Germany, round 2 : 4/1 hits, 4.33 expected hits
1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 1 bomber owned by the Germans, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Germany
British roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Germany, round 3 : 3/0 hits, 3.00 expected hits
Germans roll dice for 1 armour, 2 fighters, 4 infantry and 2 mech_infantrys in Germany, round 3 : 4/1 hits, 3.83 expected hits
1 tactical_bomber owned by the British, 1 bomber owned by the British, 3 infantry owned by the Italians and 2 armour owned by the British lost in Germany
Germans win with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -29
Casualties for British: 2 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 bomber
Casualties for Italians: 1 aaGun and 4 infantry
1 bomber owned by the British retreated
Non Combat Move - British
1 bomber moved from Germany to Norway
6 infantry moved from Finland to Norway
1 infantry moved from Finland to Vyborg
1 aaGun moved from Finland to Vyborg
3 armour moved from Union of South Africa to Belgian Congo
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50
British : -0.67
Americans : 0.67
Japanese : -0.33
AA fire in Germany : : 0.50
Trying something different this game.