@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Queensland to Burma 2 bombers moved from Western United States to Queensland 2 bombers moved from New South Wales to Queensland 3 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Burma Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Burma, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Burma to India 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Libya to Tobruk 1 artillery, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 3 mech_infantrys moved from Alexandria to Egypt 1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 2 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry and 2 mech_infantrys placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.83 Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Libya 1 infantry moved from Libya to Tobruk 1 bomber moved from Libya to Northern Italy 2 infantry moved from Tobruk to Alexandria 2 armour, 3 infantry and 12 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Persia to Northwest Persia 1 artillery and 5 infantry moved from Trans-Jordan to Iraq 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 fighter moved from India to Northwest Persia Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Non Combat Move - British 1 bomber moved from Northern Italy to Tobruk Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,3,2,6,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
AA fire in Northern Italy : : -0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan 1 mech_infantry moved from Ukraine to Caucasus 2 fighters moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to Greece 4 infantry moved from Bulgaria to Greece 1 tactical_bomber moved from Southern Italy to Greece Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 9 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 armour moved from New South Wales to Queensland Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Non Combat Move - ANZAC 3 fighters moved from India to Northwest Persia Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
ANZAC : -0.33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French 2 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 airfields, 2 armour, 2 destroyers, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy 1 armour and 2 mech_infantrys moved from Timguska to Yenisey 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 mech_infantry moved from Kazakhstan to Eastern Persia 4 fighters and 4 tactical_bombers moved from Caucasus to Eastern Persia 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 112 Sea Zone to 104 Sea Zone 3 fighters and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 3 bombers moved from Western Germany to 104 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 104 Sea Zone Germans attack with 3 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers in 104 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Yenisey Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yenisey Germans win, taking Yenisey from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Evenkiyskiy Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Evenkiyskiy Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Evenkiyskiy, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Evenkiyskiy, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Germans win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is -5 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 infantry Battle in Eastern Persia Germans attack with 4 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 mech_infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 2/10 hits, 5.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Eastern Persia to Caucasus 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan 2 armour moved from Kazakhstan to Caucasus 3 armour moved from Volgograd to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 2 armour and 1 mech_infantry moved from Russia to Kazakhstan 1 mech_infantry moved from Urals to Kazakhstan 2 mech_infantrys moved from Karelia to Belarus 1 fighter moved from 113 Sea Zone to Greece 5 infantry moved from Bulgaria to Greece 3 bombers moved from 104 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to France 1 artillery and 1 infantry moved from Western Germany to France 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 5 destroyers, 4 fighters, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia 2 destroyers and 1 submarine placed in 110 Sea Zone 1 airfield placed in Normandy Bordeaux 1 airfield placed in Greece Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : -6.67 British : -0.33 Americans : 0.67 Russians : -0.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Non Combat Move - Russians 12 infantry moved from Buryatia to Amur 1 aaGun moved from Buryatia to Sakha Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Yunnan to Malaya 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 3 fighters moved from Japan to Manchuria 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 3 fighters and 2 tactical_bombers moved from Yunnan to Burma 1 bomber moved from Timguska to Burma 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Manchuria Japanese attack with 3 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Burma to Yunnan 6 artilleries moved from Yunnan to Shan State 1 armour moved from French Indo China to Yunnan 1 mech_infantry moved from Kweichow to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 armour moved from Kweichow to Yunnan 3 fighters and 2 tactical_bombers moved from Burma to French Indo China 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from Malaya to French Indo China 3 fighters moved from Malaya to Shan State 2 tactical_bombers moved from French Indo China to Shan State 3 fighters moved from Manchuria to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : 0.67 UK_Pacific : 0.00 Japanese : -0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 2 artilleries, 7 destroyers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to 19 Sea Zone 3 bombers moved from Queensland to Burma 2 bombers moved from India to Eastern Persia 1 tactical_bomber moved from Queensland to 55 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to 16 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 1 armour and 3 mech_infantrys moved from Trans-Jordan to Northwest Persia 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 4 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria 2 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 19 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma Americans attack with 3 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Eastern Persia Americans attack with 2 bombers Germans defend with 2 mech_infantrys Americans roll dice for 2 bombers in Eastern Persia, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Eastern Persia Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 2 mech_infantrys Battle in 16 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 16 Sea Zone to Midway 1 bomber moved from 19 Sea Zone to Amur 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 bomber moved from Burma to India 1 bomber moved from Eastern Persia to India 1 bomber moved from Burma to India 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco Place Units - Americans 5 destroyers placed in 101 Sea Zone 2 artilleries and 3 infantry placed in Eastern United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : 1.00 Japanese : 1.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 artillery and 1 infantry moved from Algeria to Tunisia 2 infantry moved from Libya to Tobruk 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Germans 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - British Battle in Southern France Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3 British collect 32 PUs (6 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,6,2,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 1 cruiser, 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia 1 bomber moved from Southern Italy to Eastern Persia 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Eastern Persia Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Persia Italians roll dice for 1 artillery and 1 bomber in Eastern Persia, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Eastern Persia to Turkmenistan 1 armour and 3 mech_infantrys moved from Caucasus to Turkmenistan 1 fighter moved from Greece to Turkmenistan 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 mech_infantry placed in Ukraine 1 cruiser and 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : -0.33 British : 0.33 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 10 PUs; Combat Move - ANZAC 3 fighters moved from Northwest Persia to Eastern Persia 2 submarines moved from 54 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in Eastern Persia ANZAC attack with 3 fighters Italians defend with 1 artillery ANZAC roll dice for 3 fighters in Eastern Persia, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Eastern Persia ANZAC win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 43 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from Eastern Persia to Persia Place Units - ANZAC 1 factory_minor placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0.33 ANZAC : 0.83 Japanese : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 2 destroyers, 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Evenkiyskiy to Yakut S.S.R. 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Turkmenistan to Persia 4 fighters and 4 tactical_bombers moved from Caucasus to Persia 3 mech_infantrys moved from Western Germany to Southern France 1 submarine moved from 113 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 3 bombers moved from Western Germany to Southern France Combat - Germans Battle in 104 Sea Zone Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 6 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yakut S.S.R. Germans win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Persia Germans attack with 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers British defend with 2 armour, 1 factory_minor and 1 mech_infantry; ANZAC defend with 3 fighters Germans roll dice for 1 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Persia, round 2 : 5/10 hits, 5.33 expected hits British roll dice for 2 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 3/6 hits, 3.33 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the ANZAC, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Persia Germans roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Persia, round 3 : 4/7 hits, 4.00 expected hits British roll dice for 1 fighter in Persia, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Persia Germans win, taking Persia from British with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter, 1 mech_infantry and 2 tactical_bombers Casualties for ANZAC: 3 fighters Casualties for British: 2 armour and 1 mech_infantry Battle in Southern France Germans attack with 3 bombers and 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Southern France, round 2 : 1/6 hits, 2.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers moved from Southern France to Southern Italy 1 fighter moved from Greece to Caucasus 3 fighters and 2 tactical_bombers moved from Persia to Caucasus 1 armour and 1 mech_infantry moved from Yenisey to Novosibirsk 1 armour and 2 mech_infantrys moved from Kazakhstan to Turkmenistan 1 armour moved from Kazakhstan to Turkmenistan 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Belarus to Bryansk 2 mech_infantrys moved from Romania to Ukraine 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 1 aaGun, 1 artillery and 1 infantry moved from France to Normandy Bordeaux Place Units - Germans 1 tactical_bomber placed in Normandy Bordeaux 2 destroyers placed in 110 Sea Zone 2 armour, 1 bomber and 1 fighter placed in Western Germany 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia Germans undo move 3. Germans undo move 4. 1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany Germans undo move 3. 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -4.17 British : -0.33 Americans : -0.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Combat Move - Russians Non Combat Move - Russians 1 aaGun moved from Sakha to Amur Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 fighters and 6 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from Japan to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 6 artilleries and 2 mech_infantrys moved from Shan State to Burma 1 mech_infantry moved from Malaya to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Burma 4 armour and 4 mech_infantrys moved from Yunnan to Burma 1 bomber moved from Yunnan to Amur 1 fighter moved from Shan State to Burma 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Amur Japanese attack with 2 artilleries, 1 bomber, 4 fighters and 8 infantry Americans defend with 1 bomber; Russians defend with 1 aaGun and 12 infantry AA fire in Amur : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 8 infantry in Amur, round 2 : 6/15 hits, 5.00 expected hits Russians roll dice for 1 aaGun, 1 bomber and 12 infantry in Amur, round 2 : 6/13 hits, 4.17 expected hits 6 infantry owned by the Japanese, 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Amur Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters and 2 infantry in Amur, round 3 : 5/9 hits, 4.00 expected hits Russians roll dice for 8 infantry in Amur, round 3 : 5/8 hits, 2.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur Japanese roll dice for 1 bomber and 3 fighters in Amur, round 4 : 3/4 hits, 2.17 expected hits Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 2 artilleries, 2 fighters and 8 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 aaGun and 12 infantry Battle in Burma Japanese attack with 5 armour, 6 artilleries, 1 fighter and 9 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 6 artilleries, 1 fighter and 9 mech_infantrys in Burma, round 2 : 7/21 hits, 7.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries and 9 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter moved from Amur to Japan 1 fighter moved from Amur to Anhwe 1 bomber moved from Amur to Manchuria 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to French Indo China Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0.50 ANZAC : -0.33 UK_Pacific : 0.67 Russians : 4.17 Japanese : 3.67 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 7 destroyers, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Northwest Persia to Persia 1 armour moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 bomber moved from India to Manchuria 1 bomber moved from Midway to 5 Sea Zone 1 mech_infantry moved from Northwest Persia to Persia 1 submarine moved from 54 Sea Zone to 55 Sea Zone 8 fighters moved from 54 Sea Zone to 55 Sea Zone 2 bombers moved from India to Persia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 55 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Persia Americans attack with 1 armour, 2 bombers and 3 mech_infantrys Germans defend with 1 armour and 1 factory_minor Americans roll dice for 1 armour, 2 bombers and 3 mech_infantrys in Persia, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Americans win, taking Persia from Germans with 1 armour, 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Manchuria Americans attack with 1 bomber Japanese defend with 1 bomber Americans roll dice for 1 bomber in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Manchuria, round 2 : 1/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Manchuria Japanese win with 1 bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 2 bombers moved from Persia to Egypt 1 bomber moved from 5 Sea Zone to Aleutian Islands 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 8 fighters moved from 55 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Trans-Jordan to Persia 1 artillery moved from Egypt to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Tunisia 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 5 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 5 destroyers and 1 submarine placed in 101 Sea Zone Americans undo move 1. 6 destroyers placed in 101 Sea Zone 1 infantry and 2 mech_infantrys placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 Americans collect 53 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -4.67 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUsCombat Hit Differential Summary :





