@zlefin I need scramble orders for 97.
Weddingsinger (allies) v 666, game 2
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Scramble off S. italy? I’m assuming no…
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@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Scramble off S. italy? I’m assuming no…
correct, no thanks
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 armour moved from Algeria to 94 Sea Zone 2 artilleries moved from Tunisia to 94 Sea Zone 3 infantry moved from Tunisia to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to Tobruk 2 bombers moved from Gibraltar to 97 Sea Zone Combat - Americans Battle in Tobruk Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Italians defend with 1 armour, 1 bomber and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Battle in 97 Sea Zone Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers Italians defend with 1 cruiser Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 bomber moved from Tobruk to Egypt 3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone 2 bombers moved from 97 Sea Zone to Malta 1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 1.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUsCombat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - British 1 infantry moved from Caucasus to Volgograd 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 fighter moved from Persia to Volgograd 1 fighter moved from Persia to Rostov 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese -
@weddingsinger reconsidering the UK move?
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 7 PUs; Combat Move - Americans 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 armour moved from Algeria to 94 Sea Zone 2 artilleries moved from Tunisia to 94 Sea Zone 3 infantry moved from Tunisia to 94 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk 3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to Tobruk 2 bombers moved from Gibraltar to 97 Sea Zone Combat - Americans Battle in Tobruk Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry Italians defend with 1 armour, 1 bomber and 1 mech_infantry Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19 Casualties for Americans: 1 infantry Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry Battle in 97 Sea Zone Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers Italians defend with 1 cruiser Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 97 Sea Zone Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - Americans 1 bomber moved from Tobruk to Egypt 3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone 2 bombers moved from 97 Sea Zone to Malta 1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tunisia to Libya 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 3 tactical_bombers moved from Western United States to 26 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 fighter moved from Burma to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 2 armour, 1 fighter and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Volgograd 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Persia to Rostov 1 fighter moved from Persia to Volgograd 1 fighter moved from Persia to Rostov 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 artilleries British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries Battle in Rostov British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 aaGuns, 2 armour and 1 mech_infantry AA fire in Rostov : 0/3 hits, 0.50 expected hits British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits Italians roll dice for 2 aaGuns, 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Rostov British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.83 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British lost in Rostov British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour in Rostov, round 5 : 1/2 hits, 1.00 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Rostov British roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 6 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns, 2 armour and 1 mech_infantry Battle in Volgograd British attack with 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Persia to Caucasus 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 artillery moved from French West Africa to 87 Sea Zone 1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 3 mech_infantrys moved from India to Shan State 8 artilleries and 6 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 4 infantry moved from India to Burma Place Units - British 2 submarines placed in 98 Sea Zone 2 armour and 1 fighter placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,2,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1 British collect 35 PUs (4 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 mech_infantryCombat Hit Differential Summary :
Germans : -0.33 Italians : -2.00 British : -2.00 AA fire in Rostov : : -0.50 Americans : 1.33 Chinese : 0.50 Japanese : -1.00 -
No, just try to make a habit of posting save files often in case I do f*ck up.
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@weddingsinger these dice are dreadful
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Yes, they are. Rostov is a good example… but luckily for me (and Moscow) both of us rolled bad
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Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Southern Italy to Greater Southern Germany 4 fighters moved from Southern Italy to Ukraine Place Units - Italians 3 armour placed in Ukraine Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Territory Summary for Italians :
Cyprus : 1 flag Greater Southern Germany : 1 mech_infantry Northern Italy : 1 factory_major Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 marine Bryansk : 1 flag Rostov : 1 flag Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters Western Ukraine : 1 flag Crete : 1 flag, 1 infantry Bulgaria : 1 artillery Greece : 1 flag 97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 53 / 108 Russians : 20 / 22 Japanese : 60 / 73 Americans : 54 / 81 Chinese : 4 / 4 British : 39 / 35 UK_Pacific : 7 / 4 Italians : 17 / 17 ANZAC : 10 / 16 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@weddingsinger said in Weddingsinger (allies) v 666, game 2:
Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.
yeah, i can’t seem to go there…not sure why?
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Burma to Shan State Place Units - ANZAC 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@666 What do you mean, you can’t bring yourself to choose low luck?
Naw, its kind of nice. I mean, sure a few heroic victories will disappear but its a nice option. Not sure I want it as a default though. I am mostly preferring balanced mod, I will say. The China rule is a bit much, but otherwise I like it.
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 2 bombers moved from Novgorod to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians -
@weddingsinger might be going on tilt but you have to start missing at some point right?
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Smolensk to Russia 2 bombers moved from Novgorod to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in Russia Germans attack with 1 artillery and 2 bombers Russians defend with 1 airfield, 1 factory_minor and 4 infantry Germans roll dice for 1 artillery and 2 bombers in Russia, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 4 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 bombers owned by the Germans lost in Russia Russians win with 2 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 artillery and 2 bombers Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 2 infantry moved from Novgorod to Belarus 3 fighters moved from Western Germany to Bryansk 1 armour and 4 mech_infantrys moved from Western Germany to Southern Italy 1 aaGun, 2 artilleries and 4 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to France 2 infantry moved from France to Western Germany Place Units - Germans 1 fighter and 2 tactical_bombers placed in Novgorod 3 bombers placed in Western Germany 7 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.67Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 7 mech_infantrys Germany : 1 factory_major and 3 mech_infantrys Southern Italy : 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 mech_infantrys Belarus : 1 flag, 1 aaGun and 2 infantry Karelia : 1 flag Baltic States : 1 flag Bryansk : 3 fighters, 2 infantry and 3 mech_infantrys Vyborg : 1 flag Archangel : 1 flag Eastern Poland : 1 flag Bessarabia : 1 flag Tambov : 1 flag Vologda : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers Smolensk : 1 flag 119 Sea Zone : 2 submarines 125 Sea Zone : 1 flag 113 Sea Zone : 1 cruiser and 1 destroyer 106 Sea Zone : 1 flag Bulgaria : 1 flag 115 Sea Zone : 1 transport Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 66 Russians : 19 / 22 Japanese : 60 / 73 Americans : 54 / 81 Chinese : 4 / 4 British : 39 / 35 UK_Pacific : 7 / 4 Italians : 17 / 17 ANZAC : 10 / 13 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans Combat - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Chinese EDIT: Adding units owned by Russians to Jehol: 1 infantry EDIT: Removing units owned by Russians from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Siberia to Amur Place Units - Russians 2 armour and 1 fighter placed in Volgograd Russians undo move 1. 2 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Russians from 25 to 23 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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@666 lol, definitely will start missing.
did a few quick edits… basically changed my mind about whether Russia should bother to try and keep Moscow. Really wishing UK had taken Rostov…





