Weddingsinger (allies) v 666, game 2

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    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 battleship moved from 45 Sea Zone to 46 Sea Zone
            1 battleship moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Tsinghai
            2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from Yunnan to Tsinghai
            1 submarine moved from 79 Sea Zone to 72 Sea Zone
            1 bomber moved from Yunnan to Tsinghai
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in New Guinea
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 3 fighters and 1 tactical_bomber
                    Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 3 fighters and 1 tactical_bomber
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Tsinghai to Kansu
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
            2 carriers moved from 37 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 carrier moved from 45 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 armour moved from Hopei to Kansu
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Kwangtung
            2 bombers and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Americans : -0.17
    Chinese : -1.00
    Japanese : 5.33
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
    Jehol : 1 flag
    Hainan : 1 harbour
    Shensi : 1 flag, 1 artillery
    Yunnan : 1 flag, 2 artilleries
    Suiyuyan : 1 flag, 1 infantry
    Kweichow : 1 flag, 1 infantry and 2 mech_infantrys
    Hunan : 1 flag, 1 mech_infantry
    Kansu : 1 flag, 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
    Hopei : 1 flag, 1 infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag
    Chahar : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
    New Guinea : 1 flag, 1 artillery and 1 marine
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Soviet Far East : 1 flag
    French Indo China : 1 flag, 1 aaGun, 3 infantry and 1 mech_infantry
    Celebes : 1 flag
    Java : 1 flag
    Dutch New Guinea : 1 flag, 1 marine
    Sumatra : 1 flag
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    46 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
    45 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
    37 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 destroyer and 2 transports
    39 Sea Zone : 1 flag, 1 submarine
    16 Sea Zone : 1 destroyer
    5 Sea Zone : 1 submarine
    6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
    72 Sea Zone : 1 flag, 1 submarine
    

    Production/PUs Summary :

    Germans : 55 / 108
    Russians : 18 / 22
    Japanese : 62 / 73
    Americans : 53 / 79
    Chinese : 3 / 1
    British : 39 / 34
    UK_Pacific : 6 / 4
    Italians : 18 / 18
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

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    TripleA Manual Gamesave Post: Japanese round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 bombers, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 marine moved from Malaya to 37 Sea Zone
            1 battleship, 1 cruiser and 1 marine moved from 37 Sea Zone to 45 Sea Zone
            1 battleship moved from 45 Sea Zone to 46 Sea Zone
            1 battleship moved from 45 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to New Guinea
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
            1 cruiser and 1 marine moved from 45 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Shensi to Tsinghai
            2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 bomber moved from Yunnan to Tsinghai
            1 submarine moved from 79 Sea Zone to 72 Sea Zone
            1 bomber moved from Yunnan to Tsinghai
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 72 Sea Zone
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in New Guinea
                Japanese attack with 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                ANZAC defend with 3 fighters and 1 tactical_bomber
                    Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 5/9 hits, 4.00 expected hits
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in New Guinea, round 2 : 3/4 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 1 tactical_bomber owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 31
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 3 fighters and 1 tactical_bomber
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 3.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Tsinghai, round 2 : 3/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Tsinghai to Kansu
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Kiangsu to Kweichow
            2 fighters and 2 tactical_bombers moved from Yunnan to Kansu
            2 carriers moved from 37 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 carrier moved from 45 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 destroyer moved from 43 Sea Zone to 36 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 armour moved from Hopei to Kansu
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in Kwangtung
            2 bombers and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kansu: 1 infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Americans : -0.17
    Chinese : -1.00
    Japanese : 5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @weddingsinger w/JPN edit, I would rather attack Tsinghai with the inf from Kanzu vs shinsi, which then would allow the ncm edit I just did…


  • TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 armour moved from Algeria to 94 Sea Zone
            2 artilleries moved from Tunisia to 94 Sea Zone
            3 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
            3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to Tobruk
            2 bombers moved from Gibraltar to 97 Sea Zone
    

    Savegame


  • @666

    Scramble off S. italy? I’m assuming no…


  • @weddingsinger said in Weddingsinger (allies) v 666, game 2:

    @666

    Scramble off S. italy? I’m assuming no…

    correct, no thanks


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 armour moved from Algeria to 94 Sea Zone
            2 artilleries moved from Tunisia to 94 Sea Zone
            3 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
            3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to Tobruk
            2 bombers moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
                Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                Italians defend with 1 armour, 1 bomber and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
            Battle in 97 Sea Zone
                Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                Italians defend with 1 cruiser
                    Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                    Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from Tobruk to Egypt
            3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
            2 bombers moved from 97 Sea Zone to Malta
            1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 tactical_bombers moved from Western United States to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Caucasus to Volgograd
            1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Persia to Rostov
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    

    Savegame


  • @weddingsinger reconsidering the UK move?


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 bombers; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Algeria to Libya
                  Americans take Libya from Italians
            1 armour moved from Algeria to 94 Sea Zone
            2 artilleries moved from Tunisia to 94 Sea Zone
            3 infantry moved from Tunisia to 94 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
            3 fighters and 3 tactical_bombers moved from 94 Sea Zone to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to Tobruk
            2 bombers moved from Gibraltar to 97 Sea Zone
    
        Combat - Americans
            Battle in Tobruk
                Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
                Italians defend with 1 armour, 1 bomber and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 5/7 hits, 2.67 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
                Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 19
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
            Battle in 97 Sea Zone
                Americans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                Italians defend with 1 cruiser
                    Americans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 6.00 expected hits
                    Italians roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Italians lost in 97 Sea Zone
                Americans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - Americans
            1 bomber moved from Tobruk to Egypt
            3 carriers and 1 cruiser moved from 94 Sea Zone to 96 Sea Zone
            3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 96 Sea Zone
            2 bombers moved from 97 Sea Zone to Malta
            1 carrier and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            3 tactical_bombers moved from Western United States to 26 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
    
        Place Units - Americans
            6 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter moved from Burma to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                Chinese win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Burma
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Caucasus to Volgograd
            1 infantry and 2 mech_infantrys moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Persia to Rostov
            1 fighter moved from Persia to Volgograd
            1 fighter moved from Persia to Rostov
            1 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 artilleries
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in Rostov
                British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 aaGuns, 2 armour and 1 mech_infantry
                    AA fire in Rostov : 0/3 hits, 0.50 expected hits
                    British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 2 aaGuns, 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Rostov
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/4 hits, 1.83 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 4 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour and 1 mech_infantry in Rostov, round 4 : 0/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                    British roll dice for 2 fighters and 1 tactical_bomber in Rostov, round 5 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 2 armour in Rostov, round 5 : 1/2 hits, 1.00 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Rostov
                    British roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 6 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Rostov, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Rostov
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 fighter, 1 infantry and 2 mech_infantrys
                Casualties for Italians: 2 aaGuns, 2 armour and 1 mech_infantry
            Battle in Volgograd
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter moved from Volgograd to Caucasus
            2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery and 1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from United Kingdom to Gibraltar
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            3 mech_infantrys moved from India to Shan State
            8 artilleries and 6 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            4 infantry moved from India to Burma
    
        Place Units - British
            2 submarines placed in 98 Sea Zone
            2 armour and 1 fighter placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,2,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
            British collect 35 PUs (4 lost to blockades); end with 35 PUs
    
        Place Units - UK_Pacific
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -2.00
    British : -2.00
    AA fire in Rostov : : -0.50
    Americans : 1.33
    Chinese : 0.50
    Japanese : -1.00
    

    Savegame


  • @666

    No, just try to make a habit of posting save files often in case I do f*ck up.


  • @weddingsinger these dice are dreadful


  • @666

    Yes, they are. Rostov is a good example… but luckily for me (and Moscow) both of us rolled bad


  • @666

    Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Southern Italy to Greater Southern Germany
            4 fighters moved from Southern Italy to Ukraine
    
        Place Units - Italians
            3 armour placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Cyprus : 1 flag
    Greater Southern Germany : 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 11 infantry and 1 marine
    Bryansk : 1 flag
    Rostov : 1 flag
    Ukraine : 1 flag, 3 armour, 1 factory_minor and 4 fighters
    Western Ukraine : 1 flag
    Crete : 1 flag, 1 infantry
    Bulgaria : 1 artillery
    Greece : 1 flag
    97 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 53 / 108
    Russians : 20 / 22
    Japanese : 60 / 73
    Americans : 54 / 81
    Chinese : 4 / 4
    British : 39 / 35
    UK_Pacific : 7 / 4
    Italians : 17 / 17
    ANZAC : 10 / 16
    French : 1 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @weddingsinger said in Weddingsinger (allies) v 666, game 2:

    @666

    Everytime I see something like these dice, I feel like maybe low luck is a good idea. My game with Simon right now is and its kind of nice to not worry about epicly bad dice.

    yeah, i can’t seem to go there…not sure why?


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 infantry moved from Burma to Shan State
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @666 What do you mean, you can’t bring yourself to choose low luck?

    Naw, its kind of nice. I mean, sure a few heroic victories will disappear but its a nice option. Not sure I want it as a default though. I am mostly preferring balanced mod, I will say. The China rule is a bit much, but otherwise I like it.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 fighter, 10 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Smolensk to Russia
            2 bombers moved from Novgorod to Russia
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
    

    Savegame

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