TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
lol, I think something happened here… did I steal a turn from Italy?
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
lol, I think something happened here… did I steal a turn from Italy?
Oh right - tried to post an edit. Didn’t notice you’d moved.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Denmark to Western Germany
3 armour, 1 infantry and 12 mech_infantrys moved from Archangel to Novgorod
1 artillery and 24 infantry moved from Baltic States to Novgorod
1 armour moved from Eastern Poland to Bessarabia
Germans take Western Ukraine from Russians
2 bombers and 1 fighter moved from Western Germany to 127 Sea Zone
1 armour moved from Iraq to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Novgorod
Germans attack with 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys
British defend with 1 artillery; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys in Novgorod, round 2 : 9/1 hits, 8.17 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 3 armour, 1 artillery, 25 infantry and 12 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 127 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 3 destroyers and 4 transports
Germans roll dice for 2 bombers and 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
British roll dice for 3 destroyers and 4 transports in 127 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 destroyer owned by the British and 1 fighter owned by the Germans lost in 127 Sea Zone
Germans roll dice for 2 bombers in 127 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
British roll dice for 2 destroyers and 4 transports in 127 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 bomber owned by the Germans lost in 127 Sea Zone
Germans roll dice for 1 bomber in 127 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 4 transports in 127 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 127 Sea Zone
4 transports owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 30
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 3 destroyers and 4 transports
Non Combat Move - Germans
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Baltic States to Novgorod
3 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Poland to Novgorod
5 infantry and 6 mech_infantrys moved from Germany to Poland
3 infantry moved from Western Germany to France
4 artilleries moved from Western Germany to France
1 infantry moved from Iraq to Trans-Jordan
1 artillery and 3 infantry moved from Iraq to Northwest Persia
3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 bomber moved from 127 Sea Zone to Poland
Place Units - Germans
1 armour, 1 bomber and 3 mech_infantrys placed in Western Germany
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Romania
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 0.00
Russians : -0.33
You got your edit now, though ,right?
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
You got your edit now, though ,right?
Yeah, I reapplied it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
1 armour moved from Smolensk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Urals
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Italians
1 mech_infantry moved from Smolensk to Eastern Poland
Russians take Eastern Poland from Italians
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Ukraine
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/1 hits, 1.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
3 aaGuns, 9 armour, 10 artilleries, 20 infantry and 5 mech_infantrys moved from Smolensk to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 mech_infantrys moved from Russia to Belarus
7 mech_infantrys moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Belarus
Place Units - Russians
3 infantry placed in Volgograd
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Russians from Kazakhstan: 1 mech_infantry
EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry
EDIT: Removing units owned by Russians from Russia: 4 infantry
EDIT: Adding units owned by Russians to Russia: 3 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
Japanese take Kazakhstan from Russians
1 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Guam
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Tsagaan Olom to Novosibirsk
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Guam
1 battleship moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 45 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
Japanese take 6 Sea Zone from ANZAC
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 2 battleships in Guam, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 2/1 hits, 1.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/1 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Caucasus
Japanese attack with 2 armour and 4 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
6 artilleries moved from Eastern Persia to Turkmenistan
1 artillery moved from West India to Eastern Persia
6 artilleries and 1 infantry moved from Tsinghai to Novosibirsk
2 artilleries and 2 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 aaGun, 3 artilleries and 2 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 aaGun, 2 artilleries and 2 infantry moved from Manchuria to Amur
2 fighters moved from Japan to Amur
2 fighters moved from Japan to Amur
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 transport moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from New Zealand to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 destroyer and 3 submarines moved from 36 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Japanese undo move 3.
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 artilleries, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 83 PUs; end with 113 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 116 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 121 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 126 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 131 PUs
Combat Hit Differential Summary :
Americans : 0.33
UK_Pacific : 0.33
Russians : 0.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
3 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
Scramble in W. Germany?
No intercept.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Politics - British
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - British
1 bomber moved from Norway to Romania
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Norway to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
3 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2
Battle in Caroline Islands
Battle in New Zealand
Americans attack with 2 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry, 1 marine and 2 mech_infantrys in New Zealand, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Caroline Islands from Japanese, taking New Zealand from Japanese with 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
1 armour and 1 infantry moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
Place Units - Americans
3 mech_infantrys placed in Norway
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 bomber moved from Norway to Romania
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Norway to 99 Sea Zone
Purchase Units - British
British buy 3 armour and 2 transports; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0.17 expected hits
Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Romania to Belarus
1 bomber moved from Germany to Norway
1 tactical_bomber moved from Finland to United Kingdom
1 aaGun moved from Norway to Finland
7 infantry moved from Norway to Finland
1 bomber moved from 99 Sea Zone to Ukraine
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Romania : : -0.17
AA fire in Western Germany : : -0.67
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
3 bombers moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Norway to Vyborg
Russians take Vyborg from Germans
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
1 cruiser and 1 marine moved from 26 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 3 mech_infantrys; Remaining resources: 3 PUs;
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
AA fire in Western Germany : 0/1 hits, 0.50 expected hits
Bombing raid in Western Germany rolls: 4,3,5 and causes: 12 damage to unit: factory_major
Bombing raid in Western Germany rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Western Germany causes 14 damage total. Damaged units is as follows: factory_major = 12, airfield = 2
Battle in Caroline Islands
Battle in New Zealand
Americans attack with 2 infantry, 1 marine and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 infantry, 1 marine and 2 mech_infantrys in New Zealand, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in New Zealand, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in New Zealand
Americans win, taking Caroline Islands from Japanese, taking New Zealand from Japanese with 2 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 25 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 1 fighter, 5 infantry and 3 transports moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Western Germany to Norway
3 bombers moved from Western Germany to Norway
1 armour and 1 infantry moved from British Columbia to Alaska
1 infantry and 1 mech_infantry moved from Siberia to Soviet Far East
Place Units - Americans
3 mech_infantrys placed in Norway
1 bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
4 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2
Americans collect 55 PUs (2 lost to blockades); end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Move - British
1 bomber moved from Norway to Romania
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Norway to 99 Sea Zone
Purchase Units - British
British buy 3 armour and 2 transports; Remaining resources: 0 PUs;
Combat - British
Strategic bombing raid in Romania
AA fire in Romania : 0/1 hits, 0.17 expected hits
Bombing raid in Romania rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Romania causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Germany causes 6 damage total.
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from Romania to Belarus
1 bomber moved from Germany to Norway
1 tactical_bomber moved from Finland to United Kingdom
1 aaGun moved from Norway to Finland
7 infantry moved from Norway to Finland
1 bomber moved from 99 Sea Zone to Ukraine
3 armour moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to Caroline Islands: 1 marine
EDIT: Removing units owned by Americans from 32 Sea Zone: 1 cruiser and 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Romania : : -0.17
AA fire in Western Germany : : -0.67
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Italians
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - Italians
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
2 artilleries and 4 infantry moved from Algeria to Tunisia
Place Units - Italians
1 carrier and 2 fighters placed in 95 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italy is getting more money from NOs than territories!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
80% sure I’m dead, but the next couple rounds of Japan’s 131 ipcs will tell the tale.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - ANZAC
1 submarine moved from 25 Sea Zone to 1 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 1 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 1 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from 91 Sea Zone to Morocco
Combat - French
Battle in Morocco
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Gibraltar: 1 infantry
EDIT: Removing units owned by French from 91 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 14
Research Technology - Germans
Politics - Germans
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 2
EDIT: Changing PUs for Germans from 73 to 71
EDIT: Turning off Edit Mode
Combat Move - Germans
1 bomber moved from Western Germany to Vyborg
1 artillery moved from Novgorod to Vyborg
3 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Ukraine
3 mech_infantrys moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry and 4 mech_infantrys moved from Poland to Baltic States
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 6 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
British defend with 1 bomber; Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 0/1 hits, 0.83 expected hits
1 bomber owned by the British lost in Ukraine
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 3 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 3 : 1/1 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 bomber
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Baltic States
Germans attack with 2 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 artillery and 1 bomber
Americans defend with 1 armour
Germans roll dice for 1 artillery and 1 bomber in Vyborg, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 armour in Vyborg, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans and 1 armour owned by the Americans lost in Vyborg
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour
Battle in Eastern Poland
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Bessarabia to Baltic States
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 bomber moved from Vyborg to Germany
2 mech_infantrys moved from Poland to Baltic States
2 aaGuns, 3 armour, 25 infantry and 14 mech_infantrys moved from Novgorod to Baltic States
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from France to Western Germany
1 fighter moved from Eastern Poland to Germany
4 artilleries and 6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - Germans
3 infantry placed in France
1 fighter and 2 mech_infantrys placed in Germany
3 mech_infantrys placed in Romania
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 52 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33