@simon33 Yes
DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2
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TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Iwo Jima 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from 110 Sea Zone to 119 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Iwo Jima 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from 110 Sea Zone to 119 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Norway Battle in 119 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 bomber moved from Iwo Jima to Marianas 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 105 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 1 fighter moved from 119 Sea Zone to 112 Sea Zone 1 bomber moved from 123 Sea Zone to United Kingdom 1 bomber moved from 119 Sea Zone to United Kingdom 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 mech_infantrys moved from India to Shan State
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Caroline Islands to Iwo Jima 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to 42 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 artilleries moved from United Kingdom to 110 Sea Zone 5 infantry moved from United Kingdom to 110 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from 110 Sea Zone to 119 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone 1 bomber moved from United Kingdom to 119 Sea Zone 2 bombers moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Norway Battle in 119 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 123 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 submarine Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 2 submarines Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 bomber moved from Iwo Jima to Marianas 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 104 Sea Zone to 105 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 1 fighter moved from 119 Sea Zone to 112 Sea Zone 1 bomber moved from 123 Sea Zone to United Kingdom 1 bomber moved from 119 Sea Zone to United Kingdom 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Americans 2 transports placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in Eastern United States 2 bombers placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Persia to Caucasus 2 mech_infantrys moved from India to Shan State Combat - British Battle in Shan State British attack with 2 mech_infantrys Japanese defend with 1 armour British roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Caucasus British attack with 2 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Persia 1 tactical_bomber moved from Egypt to Persia 3 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 81 Sea Zone to 80 Sea Zone 3 aaGuns and 13 infantry moved from India to Burma 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway Place Units - British 1 fighter and 2 mech_infantrys placed in Egypt 3 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Americans : -0.17 Japanese : -0.50
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@DannyDuck716 assumed no scramble in sz 112 due to overwhelming naval and air strength
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 carrier moved from 96 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 2 destroyers moved from 99 Sea Zone to 97 Sea Zone 1 battleship and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone Combat - Italians Non Combat Move - Italians 2 marines moved from 97 Sea Zone to Southern Italy 2 infantry moved from 97 Sea Zone to Southern Italy 2 artilleries moved from 97 Sea Zone to Southern Italy 2 armour moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from India to Malaya
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from India to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to Burma 1 fighter moved from Persia to Russia 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.33
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 infantry moved from 37 Sea Zone to Malaya 2 fighters moved from India to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 0/6 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 3 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Malaya ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - ANZAC 2 fighters moved from Malaya to Burma 1 fighter moved from Persia to Russia 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 artillery and 1 fighter placed in Queensland 1 transport placed in 54 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -1.33
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Vologda to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 artillery and 1 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Smolensk 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tambov 1 armour moved from Kazakhstan to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Tambov 1 armour moved from Volgograd to Samara 2 bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia
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@wizmark scramble in russia?
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@DannyDuck716 yes intercept with all 8 fighters please…loss order is french, anzac, british, russian
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@wizmark guess i should have tested that first. Thought you could only scramble 3. Damn.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Vologda to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 1 artillery and 1 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Smolensk 2 armour moved from Bryansk to Smolensk 1 armour moved from Bryansk to Tambov 1 armour moved from Kazakhstan to Samara 1 mech_infantry moved from Volgograd to Samara 1 armour moved from Volgograd to Tambov 1 armour moved from Volgograd to Samara 2 bombers moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Caucasus 2 tactical_bombers moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Russians launches 8 interceptors out of Russia Attackers Fire, : 1/6 hits, 1.33 expected hits Defenders Fire, : 4/8 hits, 2.67 expected hits 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia 1 fighter owned by the French lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Tambov Germans attack with 2 armour Russians defend with 1 artillery Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Smolensk Germans attack with 5 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 5 armour and 3 mech_infantrys in Smolensk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 3 infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 tactical_bomber in Caucasus, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Caucasus Russians win with no units remaining. Battle score for attacker is -12 Casualties for Germans: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for British: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 2 artilleries and 4 infantry placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,3,6 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.17 Defenders Fire, : : 1.33 Attackers Fire, : : -0.33 Russians : 1.00
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 2 armour Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Yenisey Russians attack with 10 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.83 Russians : -1.33
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@DannyDuck716 mmm…thought it was a brave move tbh…and then to have a bomber hit by aa was the worst luck
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@wizmark yea. Well I’m still learning I guess. This game went better than the first one but Germany with all their money is at a standstill.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 10 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 2 infantry moved from Russia to Samara 2 fighters moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 2 armour Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara Russians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Battle in Yenisey Russians attack with 10 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Samara to Russia Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.83 Russians : -1.33