@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
6f0543ea-e318-4315-b14a-8414dd43fb04-image.png
@trulpen no thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 3 carriers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Gibraltar
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking Gibraltar from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
6 fighters moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
2 bombers moved from Midway to Eastern United States
3 tactical_bombers moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
3 carriers and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Sikang, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from 98 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from Persia to West India
2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
15 infantry moved from India to Burma
1 armour moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0,17
British : 1,00
Italians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
2 fighters moved from Alexandria to 98 Sea Zone
1 bomber moved from Egypt to 98 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Tsinghai: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 aaGuns, 2 artilleries and 10 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Tsinghai to Burma
2 artilleries and 5 infantry moved from Egypt to Alexandria
1 fighter moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from 98 Sea Zone to West India
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
3 mech_infantrys moved from Persia to West India
2 aaGuns, 2 artilleries and 4 infantry moved from India to Burma
15 infantry moved from India to Burma
1 armour moved from Alexandria to Egypt
1 fighter moved from 98 Sea Zone to Egypt
Place Units - British
1 carrier placed in 80 Sea Zone
1 armour and 1 mech_infantry placed in Persia
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour, 1 artillery and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 2 infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Removing units owned by British from West India: 1 bomber
EDIT: Adding units owned by British to Eastern Persia: 1 bomber
EDIT: Adding units owned by British to Trans-Jordan: 3 mech_infantrys
EDIT: Removing units owned by British from West India: 3 mech_infantrys
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 5 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Removing units owned by British from Alexandria: 3 artilleries and 6 infantry
EDIT: Removing units owned by British from Persia: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Persia: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,17
British : 1,00
Italians : -0,33
Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Romania to Western Ukraine
1 armour moved from Eastern Poland to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Libya to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from 97 Sea Zone to Southern Italy
1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to France
1 infantry moved from Romania to Bessarabia
2 aaGuns and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 3 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter placed in Southern Italy
2 mech_infantrys placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Wanted to redo some of the NCMs and also change the bought mech and tank in Persia to 2 inf and art. Are the changes ok?
The edits are okay with me. Usually edits made to your purchase after dice are rolled is a no-no. If you want to change a purchase try to do it before dice are rolled and give a heads up to your opponent. Most people are cool. Also I know you are new so I am gonna be pretty chill about edits and stuff. But know that you don’t have to post right away. I look at it this way when you post that is your signal to your opponent that your are done and they may proceed. So its okay to roll dice and then maybe not post until a day or hours afterwards. Better to get the turn right and take your time than post prematurely and get into a spat with someone about too many edits. But most people are pretty cool about it but you never know who’s out there.
@majikforce I learn, I hope. Thanks for being understanding. Totally agree with the points you make.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Tsinghai to Burma
1 infantry moved from India to Burma
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 bomber moved from Eastern Poland to Russia
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to 125 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 125 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
2 infantry moved from Romania to Bessarabia
1 bomber moved from Russia to Western Ukraine
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries moved from Karelia to Novgorod
4 infantry moved from Karelia to Novgorod
4 infantry moved from Karelia to Finland
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Western Germany to France
1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from 125 Sea Zone to 112 Sea Zone
3 aaGuns, 5 armour, 13 artilleries, 17 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters moved from Eastern Poland to Western Ukraine
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
3 fighters moved from Southern Italy to Western Germany
Place Units - Germans
2 carriers and 1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.83
British : 0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 36 PUs;
Russians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Russia to Novosibirsk
2 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Northwest Persia to Ukraine
Combat - Russians
Battle in Timguska
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Timguska, round 4 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Russians attack with 3 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Russians roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Smolensk to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Iraq to 80 Sea Zone
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
5 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 artillery, 2 fighters and 2 infantry placed in Russia
Russians undo move 1.
1 artillery and 4 infantry placed in Russia
2 fighters placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery, 2 fighters and 2 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 2,33
Russians : 2,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Buryatia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Manchuria to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Shan State to French Indo China
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Manchuria to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for ANZAC: 1 cruiser and 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Philippines
1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Manchuria to 37 Sea Zone
1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Manchuria to French Indo China
1 bomber moved from Shensi to Hunan
2 fighters moved from Manchuria to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry moved from Szechwan to Kweichow
Place Units - Japanese
1 carrier and 1 destroyer placed in 19 Sea Zone
1 armour placed in Manchuria
1 fighter placed in Japan
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 64 PUs (2 lost to blockades); end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Americans : 0.83
Chinese : 0.67
Japanese : 0.17
Don’t know what it is, but the client didn’t give me an option to conduct shore bombardment on Spain from sz 92. Just in case, I’ll throw a test die and record the result. In case of no bombardment being executet and the test die was 3 or lower, I’ll just retreat from the battle and restart the map making adjustments through edit and continuing the battle from there.
Wed 2019-07-10 11:01
“Your dice are: 2
Have a nice day.”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 infantry, 1 submarine, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Eastern United States to Spain
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Spain
Americans attack with 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 2 : 5/11 hits, 3,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 0/6 hits, 2,00 expected hits
5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 artillery, 3 bombers, 5 infantry and 2 mech_infantrys in Spain, round 3 : 2/11 hits, 3,67 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 3 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Spain to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 carriers and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
3 fighters moved from 26 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
3 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 battleship and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to Eastern United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -0,33
Neutral_True : -1,33
Japanese : -0,67
Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
@trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):
Don’t really know why I messed up that buy with US. Had it planned out in my mind when I saw your move on my phone yesterday. And now when executing, I just forget that I’ll move back 2 transports from sz 91 in NCM.
I’ve said it before and I’ll say it again: If you don’t agree with me changing the bs in sz 10 for 1 sub, 2 inf, 2 art after the Combat Phase and rolled dice, I’m okay with editing back. I wouldn’t be discontent with another bs in the Pacific, but it wasn’t what I had initially planned.
Anyway, it’s my virgin assault on Spain. A so called Spanish headbutt aka beach head. Never done it before. At the moment I feel brave. We’ll see if that feeling turns around eventually…
Edits are okay. Not sure why the bombardment didnt work? I will take a look at it tonight. Neutral crush this early was very unexpected. We will see.
Just an FYI have you ever tried the local mode in triple A? It is basically a test run of your turn without sending dice emails. I use it sometimes to plan out my turn. Then you can redo the turn in the live mode after working out the buys, CM and NCM’s. Just a thought that might help you cut down on edits and purchase changes.
@majikforce Thanks for the tip! Sounds like a very good idea, to be able to shuffle around and look at things. I’ll try it. Should help.