Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 30 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 30 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.50
AA fire in Caroline Islands : : -0.50
Japanese : 2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from British Somaliland to Iraq
3 infantry moved from India to Burma
1 fighter moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
4 fighters moved from 30 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 30 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Caroline Islands
Americans win, taking Morocco from Germans, taking Caroline Islands from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 bombers moved from Eastern United States to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 carrier and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Kweichow, round 2 : 3/8 hits, 3.83 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour, 1 fighter, 2 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from British Somaliland to Ethiopia
1 fighter and 1 tactical_bomber moved from British Somaliland to Iraq
3 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 fighter and 1 infantry in Burma, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Burma, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantry
Battle in Ethiopia
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 bomber
British roll dice for 1 fighter and 1 tactical_bomber in Ethiopia, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 bomber in Ethiopia, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Ethiopia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 5 infantry
British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/9 hits, 3.33 expected hits
Italians roll dice for 5 infantry in Iraq, round 2 : 0/5 hits, 1.67 expected hits
3 infantry owned by the Italians lost in Iraq
British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/9 hits, 3.33 expected hits
Italians roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 5 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Ethiopia to Persia
2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Burma to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
2 armour and 1 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.67
British : 0.50
Italians : -1.50
Americans : -0.50
AA fire in Caroline Islands : : -0.50
Chinese : -0.17
Japanese : 2.17
@Odonis Hey there, all ok? Been a few days now…
@wizmark
Sorry - on vacation - will be another few days
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 marine moved from Egypt to 98 Sea Zone
1 cruiser and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 destroyer and 1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Poland to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in 80 Sea Zone
Italians attack with 2 destroyers and 1 submarine
British defend with 1 battleship and 1 transport
Italians roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 2 destroyers in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 80 Sea Zone
Italians roll dice for 2 destroyers in 80 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Italians, 1 transport owned by the British and 1 battleship owned by the British lost in 80 Sea Zone
Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 battleship and 1 transport
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 destroyer and 1 fighter placed in 97 Sea Zone
1 factory_minor placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.33
British : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 80 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 80 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 destroyer
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 80 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to Iraq
3 fighters moved from 46 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from India to 80 Sea Zone
3 fighters moved from Queensland to 46 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 destroyer
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 80 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 80 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to Iraq
3 fighters moved from 46 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
ANZAC : 0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Algeria to Morocco
2 tactical_bombers moved from Egypt to Belgian Congo
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 bombers moved from Eastern Poland to Russia
1 artillery moved from Baltic States to Belarus
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Morocco
Germans attack with 4 infantry
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 4 infantry in Morocco, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 4 infantry in Morocco, round 3 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 3 infantry in Morocco, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Morocco, round 5 : 1/3 hits, 0.50 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Morocco
Germans roll dice for 3 infantry in Morocco, round 6 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry in Morocco, round 7 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 2 infantry in Morocco, round 8 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Morocco, round 9 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Germans roll dice for 1 infantry in Morocco, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 10 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Morocco
Americans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Germans attack with 2 tactical_bombers
British defend with 2 armour
Germans roll dice for 2 tactical_bombers in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 armour in Belgian Congo, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the British lost in Belgian Congo
Germans roll dice for 2 tactical_bombers in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 armour and 4 mech_infantrys moved from Baltic States to Western Ukraine
3 aaGuns, 9 armour, 7 artilleries and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
4 artilleries and 20 infantry moved from Bessarabia to Western Ukraine
2 artilleries moved from Baltic States to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Russia to Western Ukraine
1 artillery moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
Place Units - Germans
1 armour and 2 artilleries placed in Novgorod
3 armour and 3 mech_infantrys placed in Germany
3 infantry placed in France
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -2.50
British : -1.50
Americans : -0.33
Russians : -0.67
Test summary from TripleA, engine version: 1.9, time: 10:36:07 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Olgiy to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 31 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 mech_infantrys moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
2 infantry moved from Buyant-Uhaa to Manchuria
2 infantry moved from Olgiy to Kansu
Combat - Russians
Battle in Manchuria
Russians attack with 2 infantry
Japanese defend with 1 fighter
Russians roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Manchuria, round 3 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Archangel
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Timguska to Novosibirsk
3 infantry moved from Yenisey to Timguska
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 mech_infantry moved from Volgograd to Bryansk
5 artilleries and 3 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Archangel to Russia
Place Units - Russians
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 3.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Kansu
1 tactical_bomber moved from Kweichow to Manchuria
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Manchuria
1 marine moved from Amur to Manchuria
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone
2 bombers moved from Kweichow to India
1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone
1 fighter moved from 41 Sea Zone to Java
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/5 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Java, round 3 : 2/4 hits, 1.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 10/11 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 5/6 hits, 3.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -80
Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Cleaning up after air battles
3 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
2 artilleries moved from Amur to Buryatia
1 tactical_bomber moved from Manchuria to Amur
1 cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Kweichow to 42 Sea Zone
1 fighter moved from Kweichow to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kansu to Kweichow
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Japan
2 mech_infantrys placed in Kiangsu
1 infantry and 1 mech_infantry placed in French Indo China
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67
ANZAC : 1.00
Americans : 7.00
Chinese : -0.67
Attackers Fire, : : -0.33
AA fire in India : : 0.83
Japanese : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Marshall Islands
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 0.83
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Iraq to Trans-Jordan
4 artilleries, 10 infantry and 4 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 armour moved from Iraq to Syria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from India to Burma
1 fighter moved from Persia to Syria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to 104 Sea Zone
2 fighters moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Marshall Islands
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 bombers, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from Caroline Islands to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
Place Units - Americans
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Union of South Africa to Tanganyika Territory
1 fighter moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Iraq to Trans-Jordan
4 artilleries, 10 infantry and 4 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Iraq to Syria
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 armour moved from Iraq to Syria
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from India to Burma
1 fighter moved from Persia to Syria
Combat - British
Battle in French West Africa
Battle in Burma
British attack with 4 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Burma, round 2 : 4/19 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking French West Africa from Neutral_Axis, taking Burma from Japanese with 4 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tanganyika Territory
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 marine
British roll dice for 1 fighter and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 marine in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Syria
British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 5/6 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Syria to Iraq
2 armour moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Tanganyika Territory to Union of South Africa
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
1 armour and 1 mech_infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.00
British : 1.17
Americans : 0.83
AA fire in Southern France : : -0.17
AA fire in Normandy Bordeaux : : -0.17
Japanese : 1.33