Are the Canadian units in the out of box rules also converted into American units?
Is anybody playing Xeno World at War?
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@Imperious-Leader Where’s all the info for this game ?
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Have 1st and 2nd ed.
Can’t say I’ve played much since getting G40 last July. -
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This game. Its ahead of its time IMO. I have the last edition map which is not like this one pictured.
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My plan is to finish Avalon Hill The Russian Campaign map and counters ( 1 inch plus hexes and large counters) , then work on this map, which should be easy
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Stukas yea Good job
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Ok Xeno has found 6 copies of this game, i bought one. it says sold out but its not cost was $55
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Update. I’m having Xeno’s World at War and Pacific at War scanned and put together and made into a huge version. I will use their own art with is garish to say the least.
The issue is the work to do this perfect with realistic coastlines mated with making certain areas larger and coming up with cohesion will take alot of time. I will post the links to these maps as soon as available. The correct versions may take the rest of this year to complete.Russian Campaign project is being done by another person and i will follow up with him.
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@Imperious-Leader Have you thought about adding Europe at War to the mix? One of these years, when I get some time, I plan to figure out a way to Europe at War, Russia at War, and Pacific at War, a la Europe 1940 and Pacific 1940.
-Midnight_Reaper
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I’m working on that now and will be a really nice. That map is the worst and needs my most help. Russia at war is just a box of pieces.
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OK Another update. The scans for Xeno’s World at War and Pacific complete, each file is around 690 MB in PDF, But i need somebody who knows Photoshop ( I am an Illustrator guy) to perfect the lines from the folding map. I’m looking to the people who did AA classic for assistance. Also, where do i send these files. Dropbox wont allow this size file but i will try.
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The World at War has been my preferred version of A&A since I started playing 3.0 in the late 90s.
It really has the right mix of variability with the start in 1939 and differentiation of the powers through different unit costs and ‘special abilities’ like Germany and Japan each getting one ‘blitz’ double-turn per game, elite infantry/mech inf (SS Panzergrenadiers, Soviet Guards, US Armored Infantry), and including ‘specialist units’ like Marines Rangers (four USA inf attack at 2 during amphibious assaults per turn) without being too complex and unwieldy.
Many of the rules in modern A&A first showed up in The World at War long before.
I guess Mike ‘Xeno’ has given up the game and has just been clearing out back stock the past few years. It’s too bad, I had hoped to see an update to 4th edition or a new 5th edition that takes into account some of the new rules in modern A&A past the terrible 2004 edition.
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@SS-GEN said in Is anybody playing Xeno World at War?:
@Imperious-Leader Where’s all the info for this game ?
Here’s a link to the rules





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












