Good grief. Well that was some oversight. Thought the UK tank & inf in Alexandria had retreated to defend Egypt.
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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I’m going to say full scramble, both SZs.
You need to click “Done” on your buy for me to be able to see it, BTW.
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And lose the sub in SZ39 if you hit.
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - Americans
Combat Hit Differential Summary :
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When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though
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I screwed up the India scramble so I’ll have to redo that…
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - British 1 bomber moved from United Kingdom to Germany 2 bombers moved from Norway to Germany 3 fighters moved from Norway to Germany 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from 31 Sea Zone to Wake Island 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 3 fighters moved from Norway to 112 Sea Zone 2 carriers moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from 112 Sea Zone to Denmark 1 artillery moved from Norway to Finland Purchase Units - Americans Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone Battle in Soviet Far East Battle in Hawaiian Islands Battle in Wake Island Battle in 112 Sea Zone British loiter and taunt; Americans attack with 2 carriers, 2 fighters and 1 transport Germans defend with 3 fighters Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Americans 1 fighter owned by the Germans lost in 112 Sea Zone Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 carrier, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone Americans win, taking Soviet Far East from Japanese, taking Hawaiian Islands from Japanese, taking Wake Island from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is -2 Casualties for Germans: 3 fighters Casualties for Americans: 2 carriers Battle in 39 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 39 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 2 submarines Casualties for Japanese: 1 submarine Battle in Finland Americans attack with 1 artillery Germans defend with 1 infantry Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Finland Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery Battle in Denmark Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Moving scrambled unit from 39 Sea Zone back to originating territory: India Non Combat Move - Americans 1 fighter moved from Denmark to Norway 2 fighters moved from 112 Sea Zone to Norway 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 battleship moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 2 carriers moved from 25 Sea Zone to 31 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 armour and 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 carrier placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 1 infantry placed in Norway 3 bombers placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Combat Move - British 1 bomber moved from United Kingdom to Germany 2 bombers moved from Norway to Germany 3 fighters moved from Norway to Germany 1 mech_infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians Purchase Units - British British buy 2 armour, 1 bomber, 1 carrier, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat - British Air Battle in Germany British attacks with 6 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 5,8 and causes: 6 damage to unit: factory_minor Bombing raid in Germany causes 6 damage total. Cleaning up after air battles Non Combat Move - British 1 fighter moved from Germany to 112 Sea Zone 2 bombers and 2 fighters moved from Germany to Norway 2 transports moved from 113 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 3 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 2 armour, 1 bomber, 3 infantry and 2 mech_infantrys placed in United Kingdom 1 carrier placed in 109 Sea Zone 2 fighters and 1 tactical_bomber placed in Union of South Africa 1 fighter placed in United Kingdom British undo move 1. 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.50 Japanese : -0.17 AA fire in Germany : : 0.50
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Fixed my dumb India mistake. The sz 112 was the same result twice, you got both the U.S. carriers.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 3 fighters moved from Trans-Jordan to Alexandria 1 artillery moved from Egypt to Alexandria 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Western Germany to Belarus 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Southern Italy to Denmark 1 infantry moved from Western Germany to Denmark 1 fighter moved from Alexandria to Tobruk 1 armour moved from Egypt to Alexandria Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat - Italians Battle in Crete Battle in Tobruk Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tobruk Italians win, taking Crete from Neutral_Allies, taking Tobruk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Denmark Italians attack with 1 fighter and 1 infantry Americans defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Denmark, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 1 infantry in Denmark, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Denmark Italians win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Alexandria Italians attack with 1 armour, 1 artillery and 2 fighters British defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 2 fighters in Alexandria, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 artillery Casualties for British: 1 mech_infantry Battle in Belarus Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Novgorod 1 fighter moved from Denmark to Western Germany 1 armour and 1 artillery moved from Northern Italy to Western Germany 1 armour moved from Western Germany to Germany 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Tobruk to Libya 2 fighters moved from Alexandria to Syria 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Place Units - Italians 3 infantry placed in Egypt 1 destroyer and 1 submarine placed in 95 Sea Zone 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 0.33 Americans : -1.00 Russians : -0.33
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TripleA Move Summary: French round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - French
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 31 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,6,2 ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to Egypt Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Non Combat Move - Germans 1 infantry moved from Syria to Iraq 1 armour moved from Egypt to Iraq 2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany 8 artilleries and 4 infantry moved from France to Western Germany 2 infantry moved from Holland Belgium to Western Germany 2 artilleries moved from Southern France to France 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 24 infantry moved from Eastern Poland to Baltic States 1 aaGun, 3 armour and 12 mech_infantrys moved from Novgorod to Archangel 5 artilleries moved from Vyborg to Novgorod 1 infantry moved from Finland to Vyborg 4 infantry moved from Western Germany to Germany 1 fighter moved from Germany to Novgorod 1 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Germany 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Western Germany to Germany 1 artillery and 3 infantry moved from Persia to Iraq Place Units - Germans 3 mech_infantrys placed in Germany 1 factory_minor placed in Romania 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Western Germany 1 artillery and 2 infantry placed in Persia 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 1 armour moved from Tsinghai to Urals Russians take Novosibirsk from Japanese 2 infantry moved from Bryansk to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus Purchase Units - Russians Russians buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Urals Russians attack with 1 armour Japanese defend with 1 infantry Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Urals Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 3/1 hits, 2.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Belarus to Russia 3 aaGuns, 10 artilleries and 21 infantry moved from Bryansk to Smolensk 6 armour and 6 mech_infantrys moved from Rostov to Smolensk 1 mech_infantry moved from Rostov to Smolensk 4 armour moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Caucasus to Bryansk Place Units - Russians 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : 0.83 Japanese : 0.67
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 2 artilleries and 1 infantry moved from Kansu to Tsinghai 1 armour moved from Chahar to Tsagaan Olom Japanese take Central Mongolia from Russians Japanese take Tsagaan Olom from Russians Purchase Units - Japanese Japanese buy 2 artilleries, 2 bombers, 1 destroyer, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Java Battle in Dutch New Guinea Battle in Sumatra Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Celebes Japanese win, taking 35 Sea Zone from Americans, taking Java from ANZAC, taking Dutch New Guinea from ANZAC, taking Sumatra from ANZAC, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Tsinghai Japanese attack with 2 artilleries and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 4 artilleries moved from Kansu to Tsinghai 1 mech_infantry moved from Shensi to Tsinghai 1 armour moved from Suiyuyan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from Suiyuyan to Kansu 2 artilleries and 2 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Shensi 1 aaGun, 3 artilleries and 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 2 artilleries and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia 7 artilleries moved from West India to Eastern Persia 1 fighter moved from India to French Indo China 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 submarines moved from 42 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 2 fighters moved from 63 Sea Zone to New Zealand 1 battleship, 1 carrier and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Japan 1 fighter moved from Korea to Japan 1 aaGun, 2 artilleries and 2 infantry moved from Korea to Manchuria 1 artillery moved from India to West India Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 artillery and 2 infantry placed in India 1 artillery and 2 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,3,6,3,2,5,4,3,5,5,5,5,2,3,4,4,6,5,3,1,3,6,1,1,1 Japanese collect 66 PUs (11 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.67 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 marine moved from Wake Island to 31 Sea Zone 1 cruiser and 1 marine moved from 31 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Norway to Vyborg Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 1 harbour, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat - Americans Battle in Marshall Islands Battle in Caroline Islands Battle in Vyborg Americans attack with 3 fighters Germans defend with 1 infantry Americans roll dice for 3 fighters in Vyborg, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vyborg Americans win, taking Marshall Islands from Japanese, taking Caroline Islands from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Vyborg to Norway 1 carrier, 2 fighters and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone 3 bombers moved from Eastern United States to Norway 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from Western United States to British Columbia 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 armour and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine and 1 tactical_bomber EDIT: Removing units owned by Americans from 33 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from Caroline Islands: 1 marine EDIT: Removing units owned by Americans from 31 Sea Zone: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber EDIT: Changing ownership of Caroline Islands from Americans to Japanese EDIT: Turning off Edit Mode 1 harbour placed in Midway 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 tactical_bomber placed in Norway 1 armour and 1 infantry placed in Norway 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Combat Move - Chinese Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Combat Move - British 2 artilleries and 6 infantry moved from Norway to 112 Sea Zone 2 artilleries, 6 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone 2 artilleries and 6 infantry moved from 127 Sea Zone to Novgorod 2 bombers and 2 fighters moved from Norway to Novgorod 1 bomber moved from United Kingdom to Germany Purchase Units - British British buy 3 armour and 1 transport; Remaining resources: 4 PUs; Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Novgorod British attack with 2 artilleries, 2 bombers, 2 fighters and 6 infantry Germans defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 mech_infantrys; Italians defend with 1 bomber British roll dice for 2 artilleries, 2 bombers, 2 fighters and 6 infantry in Novgorod, round 2 : 4/1 hits, 4.33 expected hits Germans roll dice for 5 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Novgorod, round 2 : 4/1 hits, 3.83 expected hits 1 bomber owned by the Italians, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Novgorod British roll dice for 2 artilleries, 2 bombers, 2 fighters and 2 infantry in Novgorod, round 3 : 4/1 hits, 3.67 expected hits Germans roll dice for 5 artilleries, 1 fighter and 1 mech_infantry in Novgorod, round 3 : 3/1 hits, 2.67 expected hits 3 artilleries owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Novgorod British roll dice for 1 artillery, 2 bombers and 2 fighters in Novgorod, round 4 : 3/1 hits, 2.67 expected hits Germans roll dice for 2 artilleries and 1 fighter in Novgorod, round 4 : 2/1 hits, 1.33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 fighters owned by the British lost in Novgorod British win, taking Novgorod from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 16 Casualties for British: 1 artillery, 2 fighters and 6 infantry Casualties for Germans: 5 artilleries, 1 fighter and 4 mech_infantrys Casualties for Italians: 1 bomber Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Norway: 1 bomber EDIT: Turning off Edit Mode 3 destroyers moved from 112 Sea Zone to 127 Sea Zone 2 bombers moved from Novgorod to Norway 1 mech_infantry moved from Italian Somaliland to Belgian Congo 2 fighters and 1 tactical_bomber moved from Union of South Africa to Belgian Congo Place Units - British 1 transport placed in 109 Sea Zone 3 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.83 British : 0.33 Americans : -0.50 AA fire in Germany : : 0.83
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I’m having an issue with the game not asking me to post at end of turns so I keep forgetting to have a save I can reload to fix mistakes…
Here the UK was supposed to bring 3 destroyers and a bomber to guard the transports at Novgorod but I didn’t realize my mistake until it was asking me whether to scramble your 1 fighter. So… your choice on whether I’ve got to suck an egg or not and I’d undo the edit.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Syria to Cyprus Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Cyprus Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians roll dice for 1 artillery and 2 fighters in Cyprus, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Cyprus to 97 Sea Zone 1 fighter moved from Libya to Southern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 aaGun and 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I’m having an issue with the game not asking me to post at end of turns so I keep forgetting to have a save I can reload to fix mistakes…
Here the UK was supposed to bring 3 destroyers and a bomber to guard the transports at Novgorod but I didn’t realize my mistake until it was asking me whether to scramble your 1 fighter. So… your choice on whether I’ve got to suck an egg or not and I’d undo the edit.
You can just load auto save if you need to.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Politics - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from Samara: 1 tactical_bomber EDIT: Adding units owned by British to Finland: 1 tactical_bomber EDIT: Turning off Edit Mode Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 25 Sea Zone Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone 2 aaGuns, 2 artilleries, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Combat Move - French 2 infantry moved from United Kingdom to 109 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 2 fighters moved from Syria to Cyprus Purchase Units - Italians Italians buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Cyprus Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/1 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Cyprus Italians roll dice for 1 artillery and 2 fighters in Cyprus, round 3 : 1/1 hits, 1.33 expected hits British roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Cyprus to 97 Sea Zone 1 fighter moved from Libya to Southern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 transport moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 armour moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 aaGun and 1 mech_infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier placed in 97 Sea Zone 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Denmark: 1 infantry EDIT: Adding units owned by Italians to Western Germany: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00 British : 0.00