Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            1 ArmoredCar moved from Tohoku to Hokkaido
                  Yamamoto take Hokkaido from Americans
            1 ArmoredCar moved from Hokkaido to Tohoku
            1 Tank moved from Chubu to Kyushu
                  Yamamoto take Kyushu from Americans
            1 Tank moved from Kyushu to Shikoku
                  Yamamoto take Shikoku from Americans
            1 Infantry moved from Hunan to Kweichow
            1 Infantry moved from Hunan to Kweichow
            1 ArmoredCar moved from Hupeh to N.French Indochina
            1 Artillery, 4 Infantrys and 1 Tank moved from Hupeh to Kweichow
            1 Infantry and 1 Marine moved from East And South Borneo to West Borneo
            1 Fighter moved from Kwangsi to West Borneo
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Kweichow
                Yamamoto attack with 1 Artillery, 6 Infantrys and 1 Tank
                British defend with 1 Tank
                    Yamamoto roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Kweichow, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for British: 1 Tank
            Battle in West Borneo
                Yamamoto attack with 1 Fighter, 1 Infantry and 1 Marine
                Dutch defend with 2 Infantrys
                    Yamamoto roll dice for 1 Fighter, 1 Infantry and 1 Marine in West Borneo, round 2 : 1/0 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in West Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Borneo
                    Yamamoto roll dice for 1 Fighter and 1 Marine in West Borneo, round 3 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in West Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in West Borneo
                    Yamamoto roll dice for 1 Marine in West Borneo, round 4 : 1/1 hits, 0.50 expected hits
                    Dutch roll dice for 1 Infantry in West Borneo, round 4 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Borneo
                Dutch win with no units remaining. Battle score for attacker is -10
                Casualties for Yamamoto: 1 Fighter, 1 Infantry and 1 Marine
                Casualties for Dutch: 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Adv.Fighters, 2 ArmoredCars, 1 Bunker and 4 Infantrys placed in Tokyo
            2 Artillerys and 2 Infantrys placed in Davao
            3 Infantrys placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Chinese : -0.50
    Dutch : 1.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Elite and 4 Infantrys moved from Shensi to Hupeh
            1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank moved from Shansi to Shantung
            1 ArmoredCar, 8 Infantrys and 1 Tank moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            4 Infantrys and 1 Tank moved from Ningsia to Suiyuan
            2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 3 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            1 ArmoredCar moved from E.Qinghai to Ningsia
            1 ArmoredCar moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 ArmoredCar, 1 Elite, 12 Infantrys and 1 Tank
                Yamamoto defend with 2 Bunkers and 1 Factory
                    Chinese roll dice for 1 ArmoredCar, 1 Elite, 12 Infantrys and 1 Tank in Hupeh, round 2 : 3/1 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 2 Bunkers in Hupeh, round 2 : 1/0 hits, 1.00 expected hits
                    1 Bunker owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh
                    Chinese roll dice for 1 ArmoredCar, 1 Elite, 11 Infantrys and 1 Tank in Hupeh, round 3 : 3/0 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto lost in Hupeh
                Chinese win, taking Hupeh from Yamamoto with 1 ArmoredCar, 1 Elite, 11 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 2 Bunkers
            Battle in Shantung
                Chinese attack with 1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 2 Bunkers, 1 Factory and 3 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank in Shantung, round 2 : 4/1 hits, 4.50 expected hits
                Units damaged: 2 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 2 Bunkers and 3 Infantrys in Shantung, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 ArmoredCar, 17 Infantrys, 1 Marine and 1 Tank in Shantung, round 3 : 4/1 hits, 4.17 expected hits
                    Hisaichi roll dice for 2 Bunkers and 1 Infantry in Shantung, round 3 : 2/1 hits, 1.33 expected hits
                    2 Bunkers owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 2 Bunkers and 3 Infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Elite and 2 Tanks placed in Hsining
            1 Artillery and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -0.50
    Chinese : -0.83
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery and 2 Infantrys moved from Chahar to Shantung
            3 Infantrys moved from Peking to Shantung
            1 ArmoredCar moved from Hunan to Shantung
            1 Adv.Fighter moved from Hong Kong to Shantung
            1 ArmoredCar and 3 Tanks moved from Hulunbuir to Shantung
            1 Adv.Fighter moved from Changchun to Shantung
            1 Fighter moved from Changchun to Shantung
            1 Fighter moved from Heilungchiang to Shantung
            1 Fighter moved from Heilungchiang to Shantung
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Ayan
            1 Marine moved from Heilungchiang to Ayan
            1 Infantry moved from Kirin to Heilungchiang
            1 ArmoredCar moved from Changchun to Heilungchiang
            1 ArmoredCar moved from Changchun to Heilungchiang
            1 Bomber moved from Bangkok to Shantung
            1 Infantry moved from Anhwei to Shansi
                  Hisaichi take Shansi from Chinese
            1 Infantry moved from Anhwei to Shantung
            1 Artillery moved from Anhwei to Shantung
            1 Infantry moved from Hunan to Anhwei
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys and 3 Tanks
                Chinese defend with 1 ArmoredCar, 1 Factory, 15 Infantrys, 1 Marine and 1 Tank
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys and 3 Tanks in Shantung, round 2 : 7/1 hits, 6.83 expected hits
                    Chinese roll dice for 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank in Shantung, round 2 : 6/0 hits, 6.00 expected hits
                    1 ArmoredCar owned by the Chinese, 6 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters and 3 Tanks in Shantung, round 3 : 5/1 hits, 5.50 expected hits
                    Chinese roll dice for 9 Infantrys, 1 Marine and 1 Tank in Shantung, round 3 : 4/1 hits, 3.83 expected hits
                    2 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Shantung
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber, 3 Fighters and 3 Tanks in Shantung, round 4 : 4/1 hits, 4.17 expected hits
                    Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Shantung, round 4 : 2/1 hits, 2.17 expected hits
                    2 Fighters owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber, 1 Fighter and 3 Tanks in Shantung, round 5 : 3/1 hits, 3.50 expected hits
                    Chinese roll dice for 1 Marine and 1 Tank in Shantung, round 5 : 1/1 hits, 0.83 expected hits
                    1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Marine owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank
                Casualties for Chinese: 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank
            Battle in Ayan
                Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Marine
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Ayan, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Marine remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shantung to Changchun
            1 Fighter moved from Shantung to Changchun
            1 Adv.Fighter and 1 Bomber moved from Shantung to Peking
    
        Place Units - Hisaichi
            1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Heilungchiang
            Hisaichi undo move 1.
            1 Bunker and 3 Infantrys placed in Heilungchiang
            2 Adv.Fighters, 1 Bunker and 6 Infantrys placed in Changchun
            2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - British
            2 ArmoredCars and 2 Tanks moved from Wales to Manchester
            4 Artillerys, 1 Bomber and 4 Infantrys moved from London to Manchester
            1 ArmoredCar, 2 Artillerys, 4 Infantrys and 1 Tank moved from Punjab to Rajputana
            3 Infantrys moved from Hyderabad to Rajputana
            5 Infantrys moved from Delhi to Rajputana
            1 ArmoredCar and 1 Artillery moved from S.French Indochina to N.French Indochina
            1 ArmoredCar and 1 Artillery moved from S.French Indochina to N.Thailand
            2 ArmoredCars and 1 Tank moved from S.French Indochina to S.Thailand
            1 Infantry moved from Burma to N.Thailand
            3 Infantrys moved from Burma to S.Thailand
    
        Purchase Units - British
            British buy 1 Bunker, 1 Elite, 13 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French Indochina
                British attack with 1 ArmoredCar and 1 Artillery
                Yamamoto defend with 1 ArmoredCar
                    British roll dice for 1 ArmoredCar and 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 1/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Manchester
                British attack with 2 ArmoredCars, 4 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks
                Germans defend with 1 AAGun, 3 Artillerys, 1 Factory and 8 Infantrys; Italians defend with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 JetFighter
                    AA fire in Manchester : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Manchester, round 2 : 5/0 hits, 5.00 expected hits
                    Germans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Bomber, 2 Fighters, 8 Infantrys and 1 JetFighter in Manchester, round 2 : 7/1 hits, 6.50 expected hits
                    2 ArmoredCars owned by the British, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Manchester
                3 Artillerys and 2 Tanks retreated to Wales
                Germans win with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is -8
                Casualties for British: 2 ArmoredCars, 1 Artillery and 4 Infantrys
                Casualties for Germans: 1 Artillery and 4 Infantrys
            Battle in Rajputana
                British attack with 1 ArmoredCar, 2 Artillerys, 12 Infantrys and 1 Tank
                Italians defend with 3 Artillerys and 2 Infantrys
                    British roll dice for 1 ArmoredCar, 2 Artillerys, 12 Infantrys and 1 Tank in Rajputana, round 2 : 4/1 hits, 3.83 expected hits
                    Italians roll dice for 3 Artillerys and 2 Infantrys in Rajputana, round 2 : 1/1 hits, 1.67 expected hits
                    2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Rajputana
                    British roll dice for 1 ArmoredCar, 2 Artillerys, 11 Infantrys and 1 Tank in Rajputana, round 3 : 3/1 hits, 3.67 expected hits
                    Italians roll dice for 1 Artillery in Rajputana, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Rajputana
                British win, taking Rajputana from Italians with 1 ArmoredCar, 2 Artillerys, 11 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for British: 1 Infantry
                Casualties for Italians: 3 Artillerys and 2 Infantrys
            Battle in S.Thailand
                British attack with 2 ArmoredCars, 3 Infantrys and 1 Tank
                Thai defend with 1 ArmoredCar and 2 Infantrys
                    British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.67 expected hits
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 2 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
                    British roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Thailand, round 3 : 2/1 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 ArmoredCar and 2 Infantrys
            Battle in N.Thailand
                British attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
                Thai defend with 1 Artillery
                    British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/0 hits, 1.00 expected hits
                    Thai roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
    
        Non Combat Move - British
            1 Bomber moved from Manchester to London
    
        Place Units - British
            1 Bunker placed in London
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
            5 Infantrys placed in Madras
            2 Tanks placed in Cape Town
            1 Elite, 1 Infantry and 4 Tanks placed in London
            British undo move 5.
            2 Tanks placed in London
    
        Turn Complete - British
            British collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.67
    Italians : -1.00
    AA fire in Manchester : : -0.17
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Anzac
            1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Java to 110 Sea Zone
            1 Infantry moved from Lombok to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Mindoro to 111 Sea Zone
            1 Infantry moved from Celebes to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            7 Infantrys and 1 Marine moved from 110 Sea Zone to Malaya
            1 Transport moved from 110 Sea Zone to 112 Sea Zone
            2 Infantrys moved from Merauke to 112 Sea Zone
            2 Infantrys moved from 112 Sea Zone to Celebes
            3 L.Fighters moved from S.French Indochina to 59 Sea Zone
            3 L.Fighters moved from Broome to 59 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 6 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Malaya
                Anzac attack with 7 Infantrys and 1 Marine
                Thai defend with 1 AAGun and 3 Infantrys
                    Anzac roll dice for 7 Infantrys and 1 Marine in Malaya, round 2 : 1/1 hits, 1.67 expected hits
                    Thai roll dice for 3 Infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                    Anzac roll dice for 6 Infantrys and 1 Marine in Malaya, round 3 : 2/1 hits, 1.50 expected hits
                    Thai roll dice for 2 Infantrys in Malaya, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                Anzac win, taking Malaya from Thai with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Infantrys
                Casualties for Thai: 3 Infantrys
            Battle in 59 Sea Zone
                Anzac attack with 6 L.Fighters
                Italians defend with 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports
                    Anzac roll dice for 6 L.Fighters in 59 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                Units damaged: 1 Battleship owned by the Italians
                    Italians roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports in 59 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                2 L.Fighters owned by the Anzac and 2 Transports owned by the Italians lost in 59 Sea Zone
                    Anzac roll dice for 4 L.Fighters in 59 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
                    Italians roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 2 Transports in 59 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits
                2 L.Fighters owned by the Anzac, 1 Transport owned by the Italians and 1 T.Boat owned by the Italians lost in 59 Sea Zone
                    Anzac roll dice for 2 L.Fighters in 59 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 1 Battleship, 1 Destroyer and 1 Transport in 59 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits
                1 L.Fighter owned by the Anzac and 1 Destroyer owned by the Italians lost in 59 Sea Zone
                    Anzac roll dice for 1 L.Fighter in 59 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Battleship and 1 Transport in 59 Sea Zone, round 5 : 1/1 hits, 0.83 expected hits
                1 L.Fighter owned by the Anzac and 1 Transport owned by the Italians lost in 59 Sea Zone
                Italians win with 1 Battleship remaining. Battle score for attacker is -34
                Casualties for Anzac: 6 L.Fighters
                Casualties for Italians: 1 Destroyer, 1 T.Boat and 4 Transports
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Infantry and 2 L.Fighters placed in Broome
            3 Infantrys placed in Port Moresby
            Anzac undo move 2.
            3 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Anzac : 0.33
    Thai : 0.33
    

    Savegame


  • TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Dutch
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to East And South Borneo
                  Dutch take East And South Borneo from Yamamoto
            1 Elite and 1 Transport moved from 110 Sea Zone to 93 Sea Zone
            1 Elite moved from 93 Sea Zone to Kyushu
                  Dutch take Kyushu from Yamamoto
            2 Fighters moved from Sumatra to 59 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 59 Sea Zone
                Dutch attack with 2 Fighters
                Italians defend with 1 Battleship
                    Dutch roll dice for 2 Fighters in 59 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 Battleship in 59 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Italians lost in 59 Sea Zone
                Dutch win with 2 Fighters remaining. Battle score for attacker is 20
                Casualties for Italians: 1 Battleship
    
        Non Combat Move - Dutch
            2 Fighters moved from 59 Sea Zone to Rajputana
    
        Place Units - Dutch
            2 Adv.Fighters placed in Sumatra
            1 Fighter placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Dutch : 0.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Finns
            1 ArmoredCar moved from Oulu to Finnmark
            1 ArmoredCar moved from Oulu to Finnmark
            1 Fighter moved from Leningrad to Finnmark
            1 Artillery and 2 Infantrys moved from Novgorod to Smolensk
            1 Artillery moved from S.Karelia to Smolensk
            1 Infantry moved from S.Karelia to Smolensk
            1 Infantry moved from S.Karelia to Smolensk
            1 Fighter moved from Leningrad to Smolensk
            2 Artillerys and 4 Infantrys moved from Leningrad to Novgorod
            3 Infantrys moved from S.Karelia to Novgorod
            2 Infantrys moved from Oulu to Vyborg
            1 Infantry moved from Oulu to Vyborg
            2 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Finnmark
                Finns attack with 2 ArmoredCars and 1 Fighter
                French defend with 1 Infantry
                    Finns roll dice for 2 ArmoredCars and 1 Fighter in Finnmark, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Finnmark
                Finns win, taking Finnmark from French with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Smolensk
                Finns attack with 2 Artillerys, 1 Fighter and 4 Infantrys
                Russians defend with 3 Infantrys and 1 Tank
                    Finns roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Smolensk, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 2 : 1/1 hits, 1.50 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk
                    Finns roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Smolensk, round 3 : 1/1 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Smolensk, round 3 : 1/1 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk
                    Finns roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Smolensk, round 4 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 Tank in Smolensk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Smolensk
                Finns win, taking Smolensk from Russians with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Finns: 3 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
    
        Non Combat Move - Finns
            1 Fighter moved from Smolensk to Novgorod
            1 Fighter moved from Finnmark to Lapland
            1 AAGun moved from Helsinki to Tampere
    
        Place Units - Finns
            2 Artillerys and 2 Infantrys placed in Leningrad
            1 Fighter and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Finns : -0.50
    Russians : 0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Romanians
            1 Artillery, 3 Fighters and 3 Infantrys moved from Kiev to Minsk
            2 Artillerys and 4 Infantrys moved from Vinnytsia to Kiev
            1 Fighter moved from Bucharest to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Minsk
                Romanians attack with 1 Artillery, 3 Fighters and 3 Infantrys
                Russians defend with 1 ArmoredCar and 2 Infantrys
                    Romanians roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Minsk, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 1/1 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Minsk, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk
                Romanians win, taking Minsk from Russians with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Romanians: 2 Infantrys
                Casualties for Russians: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Romanians
            3 Fighters moved from Minsk to Kiev
    
        Place Units - Romanians
            1 Factory placed in E.Romania
            3 Infantrys placed in Vinnytsia
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.17
    Russians : 0.83
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to S.French Indochina
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to Malaya
            1 Artillery moved from Bangkok to Malaya
            1 Tank moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 5 Infantrys and 1 Tank
                British defend with 2 ArmoredCars, 2 Infantrys and 1 Tank
                    Thai roll dice for 1 Artillery, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.50 expected hits
                    2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in S.Thailand
                    Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 2/1 hits, 1.50 expected hits
                    British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 3 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
                    Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Thailand, round 4 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Thai and 1 Tank owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
                Casualties for Thai: 4 Infantrys
                Casualties for British: 2 ArmoredCars, 2 Infantrys and 1 Tank
            Battle in Malaya
                Thai attack with 1 Artillery, 4 Infantrys and 2 Tanks
                British defend with 1 AAGun; Anzac defend with 5 Infantrys and 1 Marine
                    Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 5 Infantrys and 1 Marine in Malaya, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 3 Infantrys and 1 Marine in Malaya, round 3 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                    Thai roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Malaya, round 4 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 Infantry and 1 Marine in Malaya, round 4 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Anzac lost in Malaya
                Thai win, taking Malaya from British with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Thai: 3 Infantrys
                Casualties for Anzac: 5 Infantrys and 1 Marine
            Battle in S.French Indochina
                Thai attack with 1 Fighter
                French defend with 1 Factory; Americans defend with 1 Bomber
                    Thai roll dice for 1 Fighter in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 Bomber in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans lost in S.French Indochina
                Thai win with 1 Fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 1 Bomber
    
        Non Combat Move - Thai
            1 Fighter moved from S.French Indochina to Bangkok
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    French : -0.17
    Thai : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 11
    
        Combat Move - Americans
            1 unit repaired.
            1 Submarine moved from 32 Sea Zone to 33 Sea Zone
            1 Submarine moved from 32 Sea Zone to 35 Sea Zone
            1 Destroyer moved from 32 Sea Zone to 35 Sea Zone
            2 Adv.Fighters moved from 32 Sea Zone to 33 Sea Zone
            1 Fighter moved from 32 Sea Zone to 33 Sea Zone
            1 Fighter moved from 32 Sea Zone to 35 Sea Zone
            1 L.Fighter moved from Salvador to 38 Sea Zone
            1 L.Fighter moved from Salvador to 38 Sea Zone
            1 Destroyer moved from 11 Sea Zone to 12 Sea Zone
            1 ArmoredCar moved from Manila to Panay
                  Americans take Panay from Yamamoto
            1 Infantry moved from Manila to 93 Sea Zone
            1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
                  Americans take Hokkaido from Yamamoto
            1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
            1 S.Submarine moved from 93 Sea Zone to 86 Sea Zone
            1 Marine moved from Minamitori to 86 Sea Zone
            1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
            1 Marine moved from 85 Sea Zone to Shikoku
            1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
            2 L.Fighters moved from 93 Sea Zone to Chubu
            1 L.Fighter moved from 93 Sea Zone to Shikoku
            1 Battleship moved from 93 Sea Zone to 85 Sea Zone
            2 Artillerys and 2 Infantrys moved from Yap to 108 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 108 Sea Zone to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Peleliu
            1 Artillery moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Infantry moved from 107 Sea Zone to Peleliu
            1 Infantry moved from 107 Sea Zone to Mindanao
            1 Destroyer and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            2 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone
            2 ArmoredCars, 1 B.Transport, 1 Destroyer and 1 Tank moved from 71 Sea Zone to 72 Sea Zone
            2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
            2 Destroyers moved from 77 Sea Zone to 72 Sea Zone
            1 Submarine moved from 77 Sea Zone to 85 Sea Zone
            1 B.Transport, 2 Carriers, 1 Destroyer and 2 S.Submarines moved from 93 Sea Zone to 85 Sea Zone
    
        Purchase Units - Americans
            Americans buy 6 ArmoredCars, 5 Destroyers, 6 Marines, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 38 Sea Zone
                Americans attack with 2 L.Fighters
                Italians defend with 2 Transports
                    Americans roll dice for 2 L.Fighters in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Italians roll dice for 2 Transports in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Italians and 1 L.Fighter owned by the Americans lost in 38 Sea Zone
                    Americans roll dice for 1 L.Fighter in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Transport in 38 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Italians lost in 38 Sea Zone
                Americans win with 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 L.Fighter
                Casualties for Italians: 2 Transports
            Battle in Peleliu
                Americans attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Peleliu
                Americans win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 35 Sea Zone
                Americans attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Italians defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Italians lost in 35 Sea Zone
                Americans win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 Destroyer
            Battle in Shikoku
                Americans attack with 1 Infantry, 1 L.Fighter and 1 Marine
                Yamamoto defend with 1 Tank
                    Americans roll dice for 1 Infantry, 1 L.Fighter and 1 Marine in Shikoku, round 2 : 1/1 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Tank in Shikoku, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Shikoku
                Americans win, taking Shikoku from Yamamoto with 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 Infantry
                Casualties for Yamamoto: 1 Tank
            Battle in 33 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine
                Italians defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 33 Sea Zone
                Americans win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Italians: 1 Destroyer
            Battle in Chubu
                Americans attack with 2 Infantrys and 2 L.Fighters
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Battleship in Chubu, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                    Americans roll dice for 2 Infantrys and 2 L.Fighters in Chubu, round 2 : 1/1 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Chubu
                Americans win, taking Chubu from Yamamoto with 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Americans
            2 L.Fighters moved from Chubu to 85 Sea Zone
            1 L.Fighter moved from Shikoku to 85 Sea Zone
            1 Battleship, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 S.Submarine, 3 Submarines and 5 Transports moved from 32 Sea Zone to 39 Sea Zone
            2 Adv.Fighters and 1 Fighter moved from 33 Sea Zone to 39 Sea Zone
            1 Fighter moved from 35 Sea Zone to 39 Sea Zone
            2 S.Submarines moved from 125 Sea Zone to 39 Sea Zone
            1 ArmoredCar, 6 Artillerys, 2 Infantrys and 6 Tanks moved from Salvador to Bahia
            1 L.Fighter moved from 38 Sea Zone to Bahia
    
        Place Units - Americans
            2 Destroyers placed in 39 Sea Zone
            2 ArmoredCars and 1 Tank placed in Alaska
            3 ArmoredCars placed in Manila
            2 Marines placed in Iwo Jima
            2 Marines placed in Minamitori
            1 S.Submarine placed in 88 Sea Zone
            1 Marine placed in Wake
            1 S.Submarine placed in 109 Sea Zone
            1 Marine placed in Ponape
            1 Destroyer and 1 S.Submarine placed in 98 Sea Zone
            1 ArmoredCar placed in Pearl Harbor
            2 S.Submarines placed in 125 Sea Zone
            2 Destroyers placed in 35 Sea Zone
    
        Turn Complete - Americans
            Americans collect 146 PUs; end with 146 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Yamamoto : -0.17
    Americans : 2.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Germans
            6 units repaired.
            2 Artillerys and 4 Infantrys moved from Manchester to London
            5 Adv.Fighters and 1 JetFighter moved from 21 Sea Zone to London
            1 Bomber, 1 JetFighter and 2 Stukas moved from Netherlands to London
            1 Artillery moved from Hamburg to 22 Sea Zone
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales
            2 Infantrys moved from Oslo to 22 Sea Zone
            2 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Wales
            1 ArmoredCar and 1 Infantry moved from Azores to 17 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 17 Sea Zone to 9 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 9 Sea Zone to Iceland
                  Germans take Iceland from French
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Artillery moved from Netherlands to 22 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Infantry moved from Netherlands to 22 Sea Zone
            1 Cruiser, 3 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
            3 Infantrys moved from 20 Sea Zone to Wales
            1 Infantry moved from Netherlands to 21 Sea Zone
            1 Infantry moved from Netherlands to 21 Sea Zone
            1 ArmoredCar moved from Netherlands to 21 Sea Zone
            1 ArmoredCar, 2 Infantrys and 3 T.Boats moved from 21 Sea Zone to 20 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 20 Sea Zone to Dover
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Belgium to 20 Sea Zone
            1 Artillery moved from Picardy to 20 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Artillery and 1 Infantry moved from 18 Sea Zone to Dublin
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Dublin
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from 18 Sea Zone to Scotland
            1 Transport moved from 21 Sea Zone to 20 Sea Zone
            1 Battleship moved from 21 Sea Zone to 18 Sea Zone
            1 Battleship moved from 21 Sea Zone to 18 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Munster
                  Germans take Munster from British
            1 Cruiser moved from 21 Sea Zone to 20 Sea Zone
            1 Infantry moved from Picardy to 20 Sea Zone
            1 Cruiser and 1 Infantry moved from 20 Sea Zone to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Northern Ireland
                  Germans take Northern Ireland from British
            1 Battleship moved from 21 Sea Zone to 11 Sea Zone
            1 Battleship moved from 21 Sea Zone to 11 Sea Zone
            1 Battleship moved from 21 Sea Zone to 12 Sea Zone
            1 Battleship moved from 21 Sea Zone to 12 Sea Zone
            3 Carriers and 1 Destroyer moved from 21 Sea Zone to 18 Sea Zone
            1 Destroyer and 4 Submarines moved from 17 Sea Zone to 9 Sea Zone
            1 Infantry moved from S.Karelia to Vologda
                  Germans take Vologda from Russians
            4 ArmoredCars, 3 Artillerys and 7 Infantrys moved from Brest to Kiev
            1 Artillery and 3 Infantrys moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Danzig to Brest
            1 Artillery and 2 Infantrys moved from Krakow to Brest
            4 ArmoredCars and 1 Tank moved from Bohemia to Brest
            3 Mech.Infs moved from Bavaria to Brest
            1 ArmoredCar and 1 Infantry moved from Andalusia to 31 Sea Zone
            1 ArmoredCar, 1 Infantry and 1 Transport moved from 31 Sea Zone to 17 Sea Zone
            1 ArmoredCar and 1 Infantry moved from 17 Sea Zone to Azores
            2 Elites and 1 Infantry moved from Rhine to Belgium
    
        Purchase Units - Germans
            Germans buy 10 ArmoredCars, 2 Artillerys, 1 Infantry, 5 Mech.Infs and 6 Stukas; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 2 Battleships
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Battleships in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Destroyer owned by the Americans lost in 12 Sea Zone
                Germans win with 2 Battleships remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 11 Sea Zone
                Germans attack with 2 Battleships
                Americans defend with 1 Destroyer
                    Germans roll dice for 2 Battleships in 11 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    1 Destroyer owned by the Americans lost in 11 Sea Zone
                Germans win with 2 Battleships remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Dover
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Americans defend with 1 Infantry
                    Germans roll dice for 1 Cruiser in Dover, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Dover, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Dover
                Germans win, taking Dover from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Dublin
                Germans attack with 1 Artillery and 3 Infantrys
                French defend with 1 Tank
                    Germans roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the French lost in Dublin
                Germans win, taking Dublin from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for French: 1 Tank
            Battle in Scotland
                Germans attack with 2 Infantrys
                French defend with 1 Infantry
                    Germans roll dice for 2 Battleships in Scotland, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the French lost in Scotland
                Germans win, taking Scotland from British with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Wales
                Germans attack with 2 Artillerys and 7 Infantrys
                British defend with 1 AAGun, 3 Artillerys, 1 Factory and 2 Tanks
                    Germans roll dice for 2 Artillerys and 7 Infantrys in Wales, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 3 Artillerys and 2 Tanks in Wales, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Wales
                    Germans roll dice for 2 Artillerys and 5 Infantrys in Wales, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 2 Tanks in Wales, round 3 : 2/1 hits, 1.33 expected hits
                    1 Tank owned by the British, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Wales
                    Germans roll dice for 2 Artillerys and 3 Infantrys in Wales, round 4 : 1/1 hits, 1.50 expected hits
                    British roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the Germans lost in Wales
                Germans win, taking Wales from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 5 Infantrys
                Casualties for British: 3 Artillerys and 2 Tanks
            Battle in London
                Germans attack with 5 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas
                British defend with 1 AAGun, 1 Bomber, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 6 Tanks
                    AA fire in London : 2/1 hits, 1.67 expected hits
                2 Adv.Fighters owned by the Germans lost in London
                    Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas in London, round 2 : 7/1 hits, 6.50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks in London, round 2 : 4/1 hits, 4.33 expected hits
                    1 Bomber owned by the British, 1 Elite owned by the British, 3 Tanks owned by the British, 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in London
                    Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 2 JetFighters and 2 Stukas in London, round 3 : 5/1 hits, 5.17 expected hits
                    British roll dice for 1 Bunker and 3 Tanks in London, round 3 : 2/0 hits, 2.00 expected hits
                    1 Bunker owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the Germans and 1 Stuka owned by the Germans lost in London
                Germans captures 61PUs while taking British capital
                Germans win, taking London from British with 3 Adv.Fighters, 1 Artillery, 1 Bomber, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 15
                Casualties for Germans: 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Stuka
                Casualties for British: 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks
    
        Non Combat Move - Germans
            3 Adv.Fighters moved from London to 18 Sea Zone
            2 JetFighters moved from London to 18 Sea Zone
            1 Stuka moved from London to Manchester
            1 Bomber moved from London to Netherlands
    
        Place Units - Germans
            2 Artillerys and 1 Infantry placed in Kiev
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Krakow
            3 ArmoredCars placed in Danzig
            5 Mech.Infs placed in Bohemia
            6 Stukas placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 145 PUs; end with 206 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 1.50
    AA fire in London : : 0.33
    Americans : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Russians
            4 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Chita
            4 Infantrys moved from Chita to Hulunbuir
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            6 Infantrys moved from Sibirsky to Evenkia
            2 Infantrys moved from Tashkent to Uzbekistan
            5 Infantrys moved from Chimkent to Uzbekistan
            5 Infantrys moved from Ufa to Chimkent
            5 Infantrys moved from Sverdlovsk to Ufa
            4 Infantrys moved from Arkhangelsk to Vologda
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery moved from Arkhangelsk to Vologda
            5 Infantrys moved from Yaroslavl to Smolensk
            5 Infantrys moved from Yaroslavl to Smolensk
            4 Infantrys moved from Kursk to Minsk
            1 Artillery moved from Kursk to Minsk
            4 Infantrys moved from Rostov to Donetsk
            3 Infantrys moved from Georgia to Astrakhan
    
        Purchase Units - Russians
            Russians buy 41 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 Artillery and 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Vologda, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Smolensk
                Russians attack with 10 Infantrys
                Finns defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 10 Infantrys in Smolensk, round 2 : 2/1 hits, 1.67 expected hits
                    Finns roll dice for 2 Artillerys and 1 Infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
                    Russians roll dice for 9 Infantrys in Smolensk, round 3 : 1/1 hits, 1.50 expected hits
                    Finns roll dice for 1 Artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
                Russians win, taking Smolensk from Finns with 8 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Finns: 2 Artillerys and 1 Infantry
            Battle in Ayan
                Russians attack with 4 Infantrys
                Hisaichi defend with 1 Marine
                    Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Marine in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Marine
            Battle in Hulunbuir
                Russians attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 4 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Infantry
            Battle in S.Karelia
                Russians attack with 4 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/1 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Artillery and 4 Infantrys
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Romanians lost in Minsk
                    Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 3 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
                Russians win, taking Minsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            7 Infantrys moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            5 Infantrys moved from Stalingrad to Rostov
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            3 Infantrys placed in Georgia
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            4 Infantrys placed in Arkhangelsk
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Romanians : 0.67
    Hisaichi : -0.67
    Finns : 0.33
    Russians : 0.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Italians
            1 ArmoredCar moved from E.Romania to Donetsk
            2 ArmoredCars moved from Kiev to Donetsk
            1 Infantry moved from E.Romania to Odessa
            1 Artillery and 4 Infantrys moved from Cairo to 56 Sea Zone
            1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 56 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Baluchistan
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to E.Iran
            1 JetFighter moved from E.Iran to Baluchistan
            2 ArmoredCars moved from Rhodesia to Cape Town
            5 ArmoredCars moved from South Africa to Cape Town
            2 Artillerys moved from South Africa to Cape Town
            2 Infantrys moved from South Africa to Cape Town
            2 ArmoredCars moved from Mozambique to Cape Town
            1 Infantry moved from Angola to South Africa
            1 Mech.Inf moved from South Africa to Mozambique
            1 HeavyTank moved from South Africa to Mozambique
            1 Tank moved from South Africa to Mozambique
            2 Mech.Infs moved from Angola to Mozambique
            1 Destroyer moved from 68 Sea Zone to 40 Sea Zone
            2 JetFighters moved from Madagascar to E.Iran
            1 Infantry moved from Azerbaijan to W.Iran
            1 Artillery moved from Azerbaijan to W.Iran
            2 Infantrys moved from Iraq to W.Iran
            2 Infantrys moved from N.Saudi Arabia to Iraq
            2 Infantrys moved from Syria to Iraq
            1 Artillery and 1 Infantry moved from Palestine to Iraq
            1 Artillery and 4 Infantrys moved from W.Morocco to Mauritania
            1 Artillery and 3 Infantrys moved from Rio de Oro to Mauritania
            1 Artillery and 2 Infantrys moved from French Sudan to Mauritania
            2 ArmoredCars moved from E.Morocco to Mauritania
            1 Artillery and 3 Infantrys moved from Leon to Galicia
            4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from Navarre to Galicia
            2 Battleships, 3 Carriers, 1 Destroyer, 1 Fighter and 1 JetFighter moved from 17 Sea Zone to 34 Sea Zone
            2 Destroyers moved from 41 Sea Zone to 34 Sea Zone
            1 Bomber moved from Manchester to Galicia
            1 JetFighter moved from Manchester to Galicia
            2 Adv.Fighters and 2 Fighters moved from Manchester to 34 Sea Zone
            3 Artillerys moved from Normandy to 20 Sea Zone
            6 Infantrys moved from Normandy to 20 Sea Zone
            5 Infantrys moved from W.Iran to E.Iran
            1 Adv.Fighter, 1 Carrier, 1 Fighter and 1 Transport moved from 68 Sea Zone to 58 Sea Zone
    
        Purchase Units - Italians
            Italians buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Factory, 30 Infantrys and 4 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Donetsk
                Italians attack with 3 ArmoredCars
                Russians defend with 3 Infantrys
                    Italians roll dice for 3 ArmoredCars in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Donetsk
                    Italians roll dice for 2 ArmoredCars in Donetsk, round 3 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in Donetsk
                    Italians roll dice for 1 ArmoredCar in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 5 : 1/1 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in Donetsk
                Russians win with 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Italians: 3 ArmoredCars
                Casualties for Russians: 1 Infantry
            Battle in Cape Town
                Italians attack with 9 ArmoredCars, 2 Artillerys and 2 Infantrys
                British defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 4 Tanks
                    Italians roll dice for 9 ArmoredCars, 2 Artillerys and 2 Infantrys in Cape Town, round 2 : 5/1 hits, 4.33 expected hits
                Units damaged: 2 Bunkers owned by the British
                    British roll dice for 2 Bunkers, 3 Infantrys and 4 Tanks in Cape Town, round 2 : 4/0 hits, 4.00 expected hits
                    2 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cape Town
                    Italians roll dice for 7 ArmoredCars and 2 Artillerys in Cape Town, round 3 : 3/0 hits, 3.00 expected hits
                    British roll dice for 2 Bunkers and 4 Tanks in Cape Town, round 3 : 3/0 hits, 3.00 expected hits
                    3 ArmoredCars owned by the Italians and 3 Tanks owned by the British lost in Cape Town
                    Italians roll dice for 4 ArmoredCars and 2 Artillerys in Cape Town, round 4 : 2/0 hits, 2.00 expected hits
                    British roll dice for 2 Bunkers and 1 Tank in Cape Town, round 4 : 1/1 hits, 1.50 expected hits
                    1 ArmoredCar owned by the Italians, 1 Bunker owned by the British and 1 Tank owned by the British lost in Cape Town
                    Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 5 : 2/1 hits, 1.67 expected hits
                    British roll dice for 1 Bunker in Cape Town, round 5 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the British lost in Cape Town
                Italians win, taking Cape Town from British with 3 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 10
                Casualties for Italians: 6 ArmoredCars and 2 Infantrys
                Casualties for British: 2 Bunkers, 3 Infantrys and 4 Tanks
            Battle in Galicia
                Italians attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks
                Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 2 : 5/1 hits, 5.83 expected hits
                Units damaged: 2 Bunkers owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 2/0 hits, 2.00 expected hits
                    2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in Galicia
                    Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 3 : 5/1 hits, 5.33 expected hits
                    Neutral roll dice for 2 Bunkers in Galicia, round 3 : 1/0 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral and 1 Infantry owned by the Italians lost in Galicia
                Italians loses 0 PUs for violating Galicias neutrality.
                Italians win, taking Galicia from Neutral with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks remaining. Battle score for attacker is 14
                Casualties for Italians: 3 Infantrys
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
            Battle in Baluchistan
                Italians attack with 2 Infantrys and 1 JetFighter
                British defend with 1 Infantry
                    Italians roll dice for 1 Cruiser in Baluchistan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Baluchistan
                Italians win, taking Baluchistan from British with 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 JetFighter moved from Baluchistan to E.Iran
            1 Bomber moved from Galicia to Andalusia
            1 JetFighter moved from Galicia to Andalusia
    
        Place Units - Italians
            1 Battleship placed in 58 Sea Zone
            1 Submarine placed in 58 Sea Zone
            3 Submarines placed in 34 Sea Zone
            1 Bunker placed in Rio de Oro
            4 ArmoredCars placed in E.Morocco
            1 Factory placed in Andalusia
            1 Artillery and 2 Infantrys placed in E.Iran
            1 Artillery and 2 Infantrys placed in W.Iran
            2 Infantrys placed in N.Saudi Arabia
            2 Infantrys placed in Syria
            2 Infantrys placed in Palestine
            2 Infantrys placed in Madagascar
            2 Infantrys placed in Mozambique
            1 Infantry placed in Italian East Africa
            Italians undo move 4.
            1 Bunker placed in Madagascar
            5 Infantrys placed in Madrid
            6 Infantrys placed in Cairo
            4 Infantrys placed in Greece
    
        Turn Complete - Italians
            Italians collect 153 PUs; end with 153 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    Italians : -1.00
    British : -1.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - French
            1 Transport moved from 5 Sea Zone to 6 Sea Zone
    
        Purchase Units - French
            French buy 1 Elite and 1 Tank; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
            1 Tank moved from Churchill to Ontario
    
        Place Units - French
            1 Elite and 1 Tank placed in Churchill
    
        Turn Complete - French
            French collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            1 Infantry moved from Tohoku to Hokkaido
            1 ArmoredCar moved from Tohoku to Hokkaido
            1 ArmoredCar moved from Tokyo to Hokkaido
            1 Infantry moved from Tokyo to Tohoku
            1 Artillery moved from Tokyo to Chubu
            1 ArmoredCar moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Infantry moved from Tokyo to Chubu
            1 Artillery moved from Davao to Mindanao
            4 Infantrys moved from Davao to Mindanao
            1 Infantry moved from Kwangsi to Hunan
            3 Infantrys and 1 Tank moved from Kweichow to N.French Indochina
            1 Artillery moved from Kweichow to Yunnan
            1 Infantry moved from Kweichow to Yunnan
            1 Infantry moved from Kweichow to Yunnan
            3 Adv.Fighters moved from Tokyo to 107 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 3 Adv.Fighters
                Americans defend with 2 Transports
                    Yamamoto roll dice for 3 Adv.Fighters in 107 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
                    Americans roll dice for 2 Transports in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    2 Transports owned by the Americans lost in 107 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Transports
            Battle in Mindanao
                Yamamoto attack with 1 Artillery and 4 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Mindanao, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Hokkaido
                Yamamoto attack with 2 ArmoredCars and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Hokkaido, round 2 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Hokkaido
                Yamamoto win, taking Hokkaido from Americans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Chubu
                Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 2 Infantrys in Chubu, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                    Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 3 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 Infantry in Chubu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Chubu
                Yamamoto win, taking Chubu from Americans with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
            Battle in Yunnan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Yunnan
                Yamamoto win, taking Yunnan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in N.French Indochina
                Yamamoto attack with 3 Infantrys and 1 Tank
                British defend with 1 Artillery
                    Yamamoto roll dice for 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Yamamoto
            3 Adv.Fighters moved from 107 Sea Zone to Davao
            1 Infantry moved from Tokyo to Tohoku
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            1 Adv.Fighter, 2 ArmoredCars and 1 Fighter placed in Davao
            3 Infantrys placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Yamamoto : 1.33
    Americans : -2.33
    Chinese : -0.33
    

    Savegame


  • @dawgoneit we are getting ready to start a waw team game if you want in.
    heres the link
    https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
            1 ArmoredCar moved from Lanchow to Yunnan
            1 Tank moved from Hupeh to Yunnan
            2 Infantrys moved from Hupeh to Kweichow
            1 Elite moved from Hupeh to Kweichow
            2 Infantrys moved from Hupeh to Hunan
            1 ArmoredCar moved from Hupeh to Hunan
            2 Infantrys moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Shansi
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Hupeh to Shansi
            1 ArmoredCar moved from Ningsia to Shansi
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            3 Artillerys, 1 Elite and 2 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Elite moved from E.Qinghai to Ningsia
            1 Artillery moved from E.Qinghai to Ningsia
            1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
            1 Tank moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Lanchow
            1 Tank moved from Hsining to Ningsia
            1 ArmoredCar moved from Hsining to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Artillery and 1 Elite moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 4 Infantrys in Anhwei, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 3 Infantrys in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                    Chinese roll dice for 2 Infantrys in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Infantrys in Anhwei, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 2 Infantrys remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Yunnan
                Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                    Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 4 : 1/1 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in Hunan
                Chinese attack with 1 ArmoredCar and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 3 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 ArmoredCar and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shansi, round 2 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Kweichow
                Chinese attack with 1 Elite and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Elite and 2 Infantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kweichow
                Chinese win, taking Kweichow from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 ArmoredCar, 1 Marine and 1 Tank placed in Hupeh
            1 ArmoredCar and 5 Infantrys placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.67
    Yamamoto : -1.33
    Chinese : -0.33
    

    Savegame


  • @dawgoneit we are getting ready to start a waw team game if you want in.
    heres the link
    https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Adv.Fighter moved from Peking to 93 Sea Zone
            1 Bomber moved from Peking to 93 Sea Zone
            2 Tanks moved from Shantung to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Infantry moved from Heilungchiang to Hulunbuir
            1 Fighter moved from Changchun to Hulunbuir
            1 Adv.Fighter moved from Changchun to Hulunbuir
            1 Adv.Fighter moved from Changchun to Ayan
            1 Adv.Fighter moved from Changchun to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
            1 Infantry moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bomber, 2 Bunkers, 1 Fighter and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 93 Sea Zone
                Hisaichi attack with 1 Adv.Fighter and 1 Bomber
                Dutch defend with 1 Transport
                    Hisaichi roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Dutch roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 93 Sea Zone
                Hisaichi win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in Hulunbuir
                Hisaichi attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks in Hulunbuir, round 2 : 3/1 hits, 2.17 expected hits
                    Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 1.33 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Hulunbuir, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hulunbuir
                Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 4 Infantrys
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys
                Russians defend with 4 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Ayan, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Ayan, round 3 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 3 : 0/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 4 Infantrys
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Ayan to Heilungchiang
            1 Adv.Fighter moved from Ayan to Heilungchiang
            1 Adv.Fighter moved from Hulunbuir to Heilungchiang
            1 Fighter moved from Hulunbuir to Heilungchiang
            1 Bomber moved from 93 Sea Zone to Changchun
            1 Adv.Fighter moved from 93 Sea Zone to Changchun
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Bomber, 1 Bunker, 1 Fighter and 6 Infantrys placed in Changchun
            1 Infantry placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.83
    Russians : -1.67
    Dutch : -0.17
    

    Savegame


  • @dawgoneit Thank you, but that’s not really my thing! Hope you enjoy.

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