@wizmark
bid: uk fighter scotland, ss 111,91,98
russia fighter moscow, fighter volgograd
china inf yunnan
$2 russia
scramble decision.
g1_scramble.tsvg
f407aa17-051d-420c-9198-2eb7e271c150-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Romania to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Baltic States
2 artilleries moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 artilleries and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 bomber moved from Baltic States to Western Germany
1 aaGun moved from Bulgaria to Yugoslavia
1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from United Kingdom to French Guiana
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Norway to Finland
2 tactical_bombers moved from Eastern Poland to Finland
2 bombers moved from Western Germany to Finland
2 fighters moved from Western Germany to Finland
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to 97 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
2 tactical_bombers moved from Western Germany to Finland
3 armour moved from Romania to Western Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Ukraine
2 fighters moved from Southern Italy to Ukraine
1 tactical_bomber moved from Western Germany to Finland
2 submarines moved from 110 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 7 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 8 infantry
Germans roll dice for 2 bombers, 2 fighters, 7 infantry and 5 tactical_bombers in Finland, round 2 : 5/16 hits, 6.33 expected hits
Russians roll dice for 1 artillery and 8 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 5 tactical_bombers in Finland, round 3 : 5/13 hits, 5.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 bombers, 2 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 8 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
2 bombers moved from Finland to Western Germany
2 fighters moved from Finland to Baltic States
2 tactical_bombers moved from Finland to Baltic States
1 tactical_bomber moved from Finland to Baltic States
2 tactical_bombers moved from Finland to Norway
2 fighters moved from Ukraine to Western Ukraine
1 infantry moved from Western Germany to France
2 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from Morocco to Algeria
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
1 aaGun moved from Eastern Poland to Baltic States
1 aaGun, 6 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 fighter and 1 infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 armour, 7 artilleries, 3 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
5 artilleries and 5 infantry placed in Russia
3 infantry placed in Volgograd
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hopei to Anhwe
1 mech_infantry moved from French Indo China to Burma
2 bombers moved from French Indo China to Burma
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 submarine moved from 42 Sea Zone to 55 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Anhwe to Chahar
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 4/9 hits, 5.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/8 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/8 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 armour and 3 infantry moved from French Indo China to Shan State
1 marine moved from 37 Sea Zone to Shan State
4 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to Shan State
Place Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry and 1 marine placed in French Indo China
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 infantry placed in Japan
Japanese undo move 4.
1 factory_minor placed in Shantung
Japanese undo move 5.
1 factory_minor placed in Malaya
Japanese undo move 5.
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.33
Chinese : -0.67
UK_Pacific : -0.67
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from British Guiana to Anglo Egyptian Sudan
Combat - Americans
Battle in Java
Battle in Morocco
Battle in Philippines
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Java from Japanese, taking Morocco from Germans, taking Philippines from Japanese, taking Gibraltar from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
7 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
5 infantry moved from Shensi to Suiyuyan
12 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 10 Sea Zone to Hawaiian Islands
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
2 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
3 bombers moved from British Guiana to Anglo Egyptian Sudan
Combat - Americans
Battle in Java
Battle in Morocco
Battle in Philippines
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Java from Japanese, taking Morocco from Germans, taking Philippines from Japanese, taking Gibraltar from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
7 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
5 infantry moved from Shensi to Suiyuyan
12 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Hopei, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Neutral_Axis
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 fighters moved from Egypt to Trans-Jordan
Place Units - British
1 airfield placed in Trans-Jordan
2 fighters and 1 mech_infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Removing units owned by British from Italian Somaliland: 1 artillery and 1 infantry
EDIT: Removing units owned by British from 76 Sea Zone: 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Italian Somaliland: 1 armour
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from British Guiana: 2 fighters
EDIT: Adding units owned by British to Morocco: 2 fighters
EDIT: Removing units owned by British from 88 Sea Zone: 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from British Guiana: 2 infantry
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,5,1
British collect 35 PUs (3 lost to blockades); end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : -0.67
British : -0.83
Americans : 0.83
Chinese : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Southern Italy to 94 Sea Zone
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour and 1 mech_infantry moved from Baltic States to Belarus
1 armour moved from Western Ukraine to Belarus
1 artillery moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Belarus
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Belarus
1 mech_infantry owned by the Italians and 2 armour owned by the Italians retreated to Eastern Poland
Russians win with 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 aaGun
Battle in Ukraine
Italians attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Ukraine
2 artilleries owned by the Italians and 3 infantry owned by the Italians retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from 94 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Algeria to Tunisia
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : -0.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 fighter moved from French Guiana to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in 92 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the French lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 fighter
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.00
French : -0.50
ANZAC : 1.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Belarus
2 infantry moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Norway to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Baltic States to Belarus
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Western Germany to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 fighter moved from Western Germany to Belarus
1 fighter moved from Southern Italy to Western Germany
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Yugoslavia to Greater Southern Germany
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 5 infantry and 1 mech_infantry in Ukraine, round 2 : 3/8 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 4 infantry
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 4 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 3 : 3/9 hits, 4.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Eastern Poland
2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
2 fighters moved from Novgorod to Western Ukraine
2 tactical_bombers moved from Novgorod to Baltic States
1 aaGun moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western Germany
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Germans
3 submarines placed in 93 Sea Zone
1 fighter and 7 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
@dawgoneit Had to move some ships back to Malay for my planes to land. Placed 1 dd in java waters as a blocker.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 3 infantry, 6 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 infantry moved from Chahar to Hopei
4 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Hunan to Kweichow
2 bombers moved from Shan State to Hopei
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 36 Sea Zone
2 cruisers and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Hopei
1 armour moved from Shan State to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
4 tactical_bombers moved from Shan State to Hopei
2 fighters moved from Shan State to Hopei
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Kweichow
2 fighters moved from Shan State to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 artilleries moved from Shan State to 37 Sea Zone
2 artilleries and 2 transports moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers and 4 destroyers moved from 37 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Yunnan to Shan State
1 infantry moved from Yunnan to Hunan
1 infantry moved from Shan State to Yunnan
3 infantry moved from Kiangsu to Anhwe
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alaska
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking Alaska from Americans with 2 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 3 artilleries, 3 infantry and 2 marines
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Philippines, round 2 : 2/8 hits, 2.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 7 infantry and 4 tactical_bombers in Hopei, round 2 : 8/17 hits, 7.00 expected hits
Chinese roll dice for 12 infantry in Hopei, round 2 : 1/12 hits, 4.00 expected hits
1 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
6 infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Anhwe
Chinese win with 4 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Chinese: 8 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kweichow, round 2 : 2/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 battleship, 2 carriers and 3 destroyers
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 battleship, 2 carriers and 2 destroyers
EDIT: Turning off Edit Mode
2 bombers moved from Hopei to Anhwe
2 fighters and 4 tactical_bombers moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 fighters moved from 42 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Java to 37 Sea Zone
Place Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -3.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
3 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Hopei to Shensi
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 5 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 5 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
2 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Algeria
3 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Algeria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Algeria
Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Algeria to 91 Sea Zone
2 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Western United States
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Hopei to Shensi
5 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Chinese creates battle in territory Kansu
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to French Central Africa
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from French West Africa to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Italians : -0.67
Americans : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/6 hits, 2.00 expected hits
Americans roll dice for 3 infantry and 1 mech_infantry in Algeria, round 2 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 artillery and 2 fighters in Algeria, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Algeria
Italians roll dice for 2 fighters in Algeria, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Algeria
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Bryansk
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 5/5 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Algeria to 93 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Bulgaria to Yugoslavia
1 bomber moved from Bryansk to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 3.17
British : -0.67
Americans : 2.00
Russians : 0.00