thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - French 1 Tank moved from Scotland to Dublin 2 Infantrys moved from Iceland to 3 Sea Zone 2 Infantrys and 1 Transport moved from 3 Sea Zone to 5 Sea Zone 2 Infantrys moved from 5 Sea Zone to Finnmark 1 Fighter moved from Greenland to Montreal 1 Fighter moved from Churchill to Montreal Purchase Units - French French buy 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Combat - French Battle in Finnmark French attack with 2 Infantrys Neutral defend with 1 Infantry French roll dice for 2 Infantrys in Finnmark, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Finnmark, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 2 Infantrys in Finnmark, round 4 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Finnmark, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Finnmark French loses 0 PUs for violating Finnmarks neutrality. French win, taking Finnmark from Neutral with 1 Infantry remaining. Battle score for attacker is 0 Casualties for French: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - French Place Units - French 1 Infantry and 1 Tank placed in Churchill Turn Complete - French French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : 0.00
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TripleA Turn Summary: Yamamoto round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Yamamoto 1 ArmoredCar moved from Tohoku to Hokkaido Yamamoto take Hokkaido from Americans 1 ArmoredCar moved from Hokkaido to Tohoku 1 Tank moved from Chubu to Kyushu Yamamoto take Kyushu from Americans 1 Tank moved from Kyushu to Shikoku Yamamoto take Shikoku from Americans 1 Infantry moved from Hunan to Kweichow 1 Infantry moved from Hunan to Kweichow 1 ArmoredCar moved from Hupeh to N.French Indochina 1 Artillery, 4 Infantrys and 1 Tank moved from Hupeh to Kweichow 1 Infantry and 1 Marine moved from East And South Borneo to West Borneo 1 Fighter moved from Kwangsi to West Borneo Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bunker and 9 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Kweichow Yamamoto attack with 1 Artillery, 6 Infantrys and 1 Tank British defend with 1 Tank Yamamoto roll dice for 1 Artillery, 6 Infantrys and 1 Tank in Kweichow, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 Tank in Kweichow, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in West Borneo Yamamoto attack with 1 Fighter, 1 Infantry and 1 Marine Dutch defend with 2 Infantrys Yamamoto roll dice for 1 Fighter, 1 Infantry and 1 Marine in West Borneo, round 2 : 1/0 hits, 1.00 expected hits Dutch roll dice for 2 Infantrys in West Borneo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Borneo Yamamoto roll dice for 1 Fighter and 1 Marine in West Borneo, round 3 : 0/1 hits, 0.83 expected hits Dutch roll dice for 1 Infantry in West Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Fighter owned by the Yamamoto lost in West Borneo Yamamoto roll dice for 1 Marine in West Borneo, round 4 : 1/1 hits, 0.50 expected hits Dutch roll dice for 1 Infantry in West Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 Marine owned by the Yamamoto and 1 Infantry owned by the Dutch lost in West Borneo Dutch win with no units remaining. Battle score for attacker is -10 Casualties for Yamamoto: 1 Fighter, 1 Infantry and 1 Marine Casualties for Dutch: 2 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 2 Adv.Fighters, 2 ArmoredCars, 1 Bunker and 4 Infantrys placed in Tokyo 2 Artillerys and 2 Infantrys placed in Davao 3 Infantrys placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Chinese : -0.50 Dutch : 1.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Chinese 1 Elite and 4 Infantrys moved from Shensi to Hupeh 1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank moved from Shansi to Shantung 1 ArmoredCar, 8 Infantrys and 1 Tank moved from Szechwan to Hupeh 1 Infantry moved from Lanchow to Szechwan 4 Infantrys and 1 Tank moved from Ningsia to Suiyuan 2 Artillerys, 1 Elite and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 3 Infantrys moved from Gobi Altai to Ningsia 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai 1 ArmoredCar moved from E.Qinghai to Ningsia 1 ArmoredCar moved from E.Qinghai to Lanchow 4 Infantrys moved from E.Sinkiang to Gobi Altai 4 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 ArmoredCar, 1 Elite, 12 Infantrys and 1 Tank Yamamoto defend with 2 Bunkers and 1 Factory Chinese roll dice for 1 ArmoredCar, 1 Elite, 12 Infantrys and 1 Tank in Hupeh, round 2 : 3/1 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 2 Bunkers in Hupeh, round 2 : 1/0 hits, 1.00 expected hits 1 Bunker owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Hupeh Chinese roll dice for 1 ArmoredCar, 1 Elite, 11 Infantrys and 1 Tank in Hupeh, round 3 : 3/0 hits, 3.00 expected hits Yamamoto roll dice for 1 Bunker in Hupeh, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Yamamoto lost in Hupeh Chinese win, taking Hupeh from Yamamoto with 1 ArmoredCar, 1 Elite, 11 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 2 Bunkers Battle in Shantung Chinese attack with 1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank Hisaichi defend with 2 Bunkers, 1 Factory and 3 Infantrys Chinese roll dice for 1 ArmoredCar, 19 Infantrys, 1 Marine and 1 Tank in Shantung, round 2 : 4/1 hits, 4.50 expected hits Units damaged: 2 Bunkers owned by the Hisaichi Hisaichi roll dice for 2 Bunkers and 3 Infantrys in Shantung, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung Chinese roll dice for 1 ArmoredCar, 17 Infantrys, 1 Marine and 1 Tank in Shantung, round 3 : 4/1 hits, 4.17 expected hits Hisaichi roll dice for 2 Bunkers and 1 Infantry in Shantung, round 3 : 2/1 hits, 1.33 expected hits 2 Bunkers owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 10 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 2 Bunkers and 3 Infantrys Non Combat Move - Chinese Place Units - Chinese 2 ArmoredCars, 1 Artillery, 1 Elite and 2 Tanks placed in Hsining 1 Artillery and 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : -0.50 Chinese : -0.83
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Hisaichi 1 Artillery and 2 Infantrys moved from Chahar to Shantung 3 Infantrys moved from Peking to Shantung 1 ArmoredCar moved from Hunan to Shantung 1 Adv.Fighter moved from Hong Kong to Shantung 1 ArmoredCar and 3 Tanks moved from Hulunbuir to Shantung 1 Adv.Fighter moved from Changchun to Shantung 1 Fighter moved from Changchun to Shantung 1 Fighter moved from Heilungchiang to Shantung 1 Fighter moved from Heilungchiang to Shantung 1 Infantry moved from Heilungchiang to Hulunbuir 1 ArmoredCar moved from Heilungchiang to Ayan 1 Artillery moved from Heilungchiang to Ayan 1 Marine moved from Heilungchiang to Ayan 1 Infantry moved from Kirin to Heilungchiang 1 ArmoredCar moved from Changchun to Heilungchiang 1 ArmoredCar moved from Changchun to Heilungchiang 1 Bomber moved from Bangkok to Shantung 1 Infantry moved from Anhwei to Shansi Hisaichi take Shansi from Chinese 1 Infantry moved from Anhwei to Shantung 1 Artillery moved from Anhwei to Shantung 1 Infantry moved from Hunan to Anhwei Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Bunkers and 11 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shantung Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys and 3 Tanks Chinese defend with 1 ArmoredCar, 1 Factory, 15 Infantrys, 1 Marine and 1 Tank Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters, 6 Infantrys and 3 Tanks in Shantung, round 2 : 7/1 hits, 6.83 expected hits Chinese roll dice for 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank in Shantung, round 2 : 6/0 hits, 6.00 expected hits 1 ArmoredCar owned by the Chinese, 6 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Bomber, 3 Fighters and 3 Tanks in Shantung, round 3 : 5/1 hits, 5.50 expected hits Chinese roll dice for 9 Infantrys, 1 Marine and 1 Tank in Shantung, round 3 : 4/1 hits, 3.83 expected hits 2 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Chinese and 2 Artillerys owned by the Hisaichi lost in Shantung Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber, 3 Fighters and 3 Tanks in Shantung, round 4 : 4/1 hits, 4.17 expected hits Chinese roll dice for 4 Infantrys, 1 Marine and 1 Tank in Shantung, round 4 : 2/1 hits, 2.17 expected hits 2 Fighters owned by the Hisaichi and 4 Infantrys owned by the Chinese lost in Shantung Hisaichi roll dice for 2 Adv.Fighters, 1 Bomber, 1 Fighter and 3 Tanks in Shantung, round 5 : 3/1 hits, 3.50 expected hits Chinese roll dice for 1 Marine and 1 Tank in Shantung, round 5 : 1/1 hits, 0.83 expected hits 1 Tank owned by the Hisaichi, 1 Tank owned by the Chinese and 1 Marine owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 1 Bomber, 1 Fighter and 2 Tanks remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 ArmoredCars, 2 Artillerys, 2 Fighters, 6 Infantrys and 1 Tank Casualties for Chinese: 1 ArmoredCar, 15 Infantrys, 1 Marine and 1 Tank Battle in Ayan Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Marine Russians defend with 2 Infantrys Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Marine in Ayan, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Artillery and 1 Marine in Ayan, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Marine remaining. Battle score for attacker is -4 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter moved from Shantung to Changchun 1 Fighter moved from Shantung to Changchun 1 Adv.Fighter and 1 Bomber moved from Shantung to Peking Place Units - Hisaichi 1 Adv.Fighter, 1 Bunker and 2 Infantrys placed in Heilungchiang Hisaichi undo move 1. 1 Bunker and 3 Infantrys placed in Heilungchiang 2 Adv.Fighters, 1 Bunker and 6 Infantrys placed in Changchun 2 Infantrys placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.17 Russians : 1.00
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - British 2 ArmoredCars and 2 Tanks moved from Wales to Manchester 4 Artillerys, 1 Bomber and 4 Infantrys moved from London to Manchester 1 ArmoredCar, 2 Artillerys, 4 Infantrys and 1 Tank moved from Punjab to Rajputana 3 Infantrys moved from Hyderabad to Rajputana 5 Infantrys moved from Delhi to Rajputana 1 ArmoredCar and 1 Artillery moved from S.French Indochina to N.French Indochina 1 ArmoredCar and 1 Artillery moved from S.French Indochina to N.Thailand 2 ArmoredCars and 1 Tank moved from S.French Indochina to S.Thailand 1 Infantry moved from Burma to N.Thailand 3 Infantrys moved from Burma to S.Thailand Purchase Units - British British buy 1 Bunker, 1 Elite, 13 Infantrys and 6 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.French Indochina British attack with 1 ArmoredCar and 1 Artillery Yamamoto defend with 1 ArmoredCar British roll dice for 1 ArmoredCar and 1 Artillery in N.French Indochina, round 2 : 1/1 hits, 0.67 expected hits Thai roll dice for 1 ArmoredCar in N.French Indochina, round 2 : 1/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British and 1 ArmoredCar owned by the Yamamoto lost in N.French Indochina British win, taking N.French Indochina from Thai with 1 Artillery remaining. Battle score for attacker is 0 Casualties for British: 1 ArmoredCar Casualties for Yamamoto: 1 ArmoredCar Battle in Manchester British attack with 2 ArmoredCars, 4 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks Germans defend with 1 AAGun, 3 Artillerys, 1 Factory and 8 Infantrys; Italians defend with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 1 JetFighter AA fire in Manchester : 0/1 hits, 0.17 expected hits British roll dice for 2 ArmoredCars, 4 Artillerys, 1 Bomber, 4 Infantrys and 2 Tanks in Manchester, round 2 : 5/0 hits, 5.00 expected hits Germans roll dice for 2 Adv.Fighters, 3 Artillerys, 1 Bomber, 2 Fighters, 8 Infantrys and 1 JetFighter in Manchester, round 2 : 7/1 hits, 6.50 expected hits 2 ArmoredCars owned by the British, 1 Artillery owned by the Germans, 4 Infantrys owned by the Germans, 1 Artillery owned by the British and 4 Infantrys owned by the British lost in Manchester 3 Artillerys and 2 Tanks retreated to Wales Germans win with 2 Adv.Fighters, 2 Artillerys, 1 Bomber, 2 Fighters, 4 Infantrys and 1 JetFighter remaining. Battle score for attacker is -8 Casualties for British: 2 ArmoredCars, 1 Artillery and 4 Infantrys Casualties for Germans: 1 Artillery and 4 Infantrys Battle in Rajputana British attack with 1 ArmoredCar, 2 Artillerys, 12 Infantrys and 1 Tank Italians defend with 3 Artillerys and 2 Infantrys British roll dice for 1 ArmoredCar, 2 Artillerys, 12 Infantrys and 1 Tank in Rajputana, round 2 : 4/1 hits, 3.83 expected hits Italians roll dice for 3 Artillerys and 2 Infantrys in Rajputana, round 2 : 1/1 hits, 1.67 expected hits 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Rajputana British roll dice for 1 ArmoredCar, 2 Artillerys, 11 Infantrys and 1 Tank in Rajputana, round 3 : 3/1 hits, 3.67 expected hits Italians roll dice for 1 Artillery in Rajputana, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Italians lost in Rajputana British win, taking Rajputana from Italians with 1 ArmoredCar, 2 Artillerys, 11 Infantrys and 1 Tank remaining. Battle score for attacker is 14 Casualties for British: 1 Infantry Casualties for Italians: 3 Artillerys and 2 Infantrys Battle in S.Thailand British attack with 2 ArmoredCars, 3 Infantrys and 1 Tank Thai defend with 1 ArmoredCar and 2 Infantrys British roll dice for 2 ArmoredCars, 3 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.67 expected hits Thai roll dice for 1 ArmoredCar and 2 Infantrys in S.Thailand, round 2 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Thai, 1 ArmoredCar owned by the Thai and 1 Infantry owned by the British lost in S.Thailand British roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Thailand, round 3 : 2/1 hits, 1.50 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 2 ArmoredCars, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Thai: 1 ArmoredCar and 2 Infantrys Battle in N.Thailand British attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Thai defend with 1 Artillery British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in N.Thailand, round 2 : 1/0 hits, 1.00 expected hits Thai roll dice for 1 Artillery in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in N.Thailand British win, taking N.Thailand from Thai with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Thai: 1 Artillery Non Combat Move - British 1 Bomber moved from Manchester to London Place Units - British 1 Bunker placed in London 5 Infantrys placed in Delhi 2 Infantrys placed in Bombay 5 Infantrys placed in Madras 2 Tanks placed in Cape Town 1 Elite, 1 Infantry and 4 Tanks placed in London British undo move 5. 2 Tanks placed in London Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : 0.67 Italians : -1.00 AA fire in Manchester : : -0.17 Thai : 0.33
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TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Anzac 1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Java to 110 Sea Zone 1 Infantry moved from Lombok to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Mindoro to 111 Sea Zone 1 Infantry moved from Celebes to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from Lombok to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 7 Infantrys and 1 Marine moved from 110 Sea Zone to Malaya 1 Transport moved from 110 Sea Zone to 112 Sea Zone 2 Infantrys moved from Merauke to 112 Sea Zone 2 Infantrys moved from 112 Sea Zone to Celebes 3 L.Fighters moved from S.French Indochina to 59 Sea Zone 3 L.Fighters moved from Broome to 59 Sea Zone Purchase Units - Anzac Anzac buy 6 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; Combat - Anzac Battle in Malaya Anzac attack with 7 Infantrys and 1 Marine Thai defend with 1 AAGun and 3 Infantrys Anzac roll dice for 7 Infantrys and 1 Marine in Malaya, round 2 : 1/1 hits, 1.67 expected hits Thai roll dice for 3 Infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya Anzac roll dice for 6 Infantrys and 1 Marine in Malaya, round 3 : 2/1 hits, 1.50 expected hits Thai roll dice for 2 Infantrys in Malaya, round 3 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya Anzac win, taking Malaya from Thai with 5 Infantrys and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 2 Infantrys Casualties for Thai: 3 Infantrys Battle in 59 Sea Zone Anzac attack with 6 L.Fighters Italians defend with 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports Anzac roll dice for 6 L.Fighters in 59 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Units damaged: 1 Battleship owned by the Italians Italians roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 4 Transports in 59 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits 2 L.Fighters owned by the Anzac and 2 Transports owned by the Italians lost in 59 Sea Zone Anzac roll dice for 4 L.Fighters in 59 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 Battleship, 1 Destroyer, 1 T.Boat and 2 Transports in 59 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits 2 L.Fighters owned by the Anzac, 1 Transport owned by the Italians and 1 T.Boat owned by the Italians lost in 59 Sea Zone Anzac roll dice for 2 L.Fighters in 59 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Italians roll dice for 1 Battleship, 1 Destroyer and 1 Transport in 59 Sea Zone, round 4 : 1/1 hits, 1.17 expected hits 1 L.Fighter owned by the Anzac and 1 Destroyer owned by the Italians lost in 59 Sea Zone Anzac roll dice for 1 L.Fighter in 59 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Battleship and 1 Transport in 59 Sea Zone, round 5 : 1/1 hits, 0.83 expected hits 1 L.Fighter owned by the Anzac and 1 Transport owned by the Italians lost in 59 Sea Zone Italians win with 1 Battleship remaining. Battle score for attacker is -34 Casualties for Anzac: 6 L.Fighters Casualties for Italians: 1 Destroyer, 1 T.Boat and 4 Transports Non Combat Move - Anzac Place Units - Anzac 1 Infantry and 2 L.Fighters placed in Broome 3 Infantrys placed in Port Moresby Anzac undo move 2. 3 Infantrys placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.67 Anzac : 0.33 Thai : 0.33
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TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Dutch 1 Elite moved from Banjarmasin to 110 Sea Zone 1 Infantry moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Yamamoto 1 Elite and 1 Transport moved from 110 Sea Zone to 93 Sea Zone 1 Elite moved from 93 Sea Zone to Kyushu Dutch take Kyushu from Yamamoto 2 Fighters moved from Sumatra to 59 Sea Zone Purchase Units - Dutch Dutch buy 2 Adv.Fighters and 1 Fighter; Remaining resources: 0 PUs; Combat - Dutch Battle in 59 Sea Zone Dutch attack with 2 Fighters Italians defend with 1 Battleship Dutch roll dice for 2 Fighters in 59 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 Battleship in 59 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 Battleship owned by the Italians lost in 59 Sea Zone Dutch win with 2 Fighters remaining. Battle score for attacker is 20 Casualties for Italians: 1 Battleship Non Combat Move - Dutch 2 Fighters moved from 59 Sea Zone to Rajputana Place Units - Dutch 2 Adv.Fighters placed in Sumatra 1 Fighter placed in Banjarmasin Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67 Dutch : 0.33
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TripleA Turn Summary: Finns round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Finns 1 ArmoredCar moved from Oulu to Finnmark 1 ArmoredCar moved from Oulu to Finnmark 1 Fighter moved from Leningrad to Finnmark 1 Artillery and 2 Infantrys moved from Novgorod to Smolensk 1 Artillery moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Smolensk 1 Infantry moved from S.Karelia to Smolensk 1 Fighter moved from Leningrad to Smolensk 2 Artillerys and 4 Infantrys moved from Leningrad to Novgorod 3 Infantrys moved from S.Karelia to Novgorod 2 Infantrys moved from Oulu to Vyborg 1 Infantry moved from Oulu to Vyborg 2 ArmoredCars moved from Helsinki to Oulu Purchase Units - Finns Finns buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Finnmark Finns attack with 2 ArmoredCars and 1 Fighter French defend with 1 Infantry Finns roll dice for 2 ArmoredCars and 1 Fighter in Finnmark, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Finnmark Finns win, taking Finnmark from French with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Smolensk Finns attack with 2 Artillerys, 1 Fighter and 4 Infantrys Russians defend with 3 Infantrys and 1 Tank Finns roll dice for 2 Artillerys, 1 Fighter and 4 Infantrys in Smolensk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 2 : 1/1 hits, 1.50 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk Finns roll dice for 2 Artillerys, 1 Fighter and 3 Infantrys in Smolensk, round 3 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 Infantry and 1 Tank in Smolensk, round 3 : 1/1 hits, 0.83 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk Finns roll dice for 2 Artillerys, 1 Fighter and 2 Infantrys in Smolensk, round 4 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 Tank in Smolensk, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Smolensk Finns win, taking Smolensk from Russians with 2 Artillerys, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5 Casualties for Finns: 3 Infantrys Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Finns 1 Fighter moved from Smolensk to Novgorod 1 Fighter moved from Finnmark to Lapland 1 AAGun moved from Helsinki to Tampere Place Units - Finns 2 Artillerys and 2 Infantrys placed in Leningrad 1 Fighter and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
French : -0.33 Finns : -0.50 Russians : 0.17
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TripleA Turn Summary: Romanians round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Romanians 1 Artillery, 3 Fighters and 3 Infantrys moved from Kiev to Minsk 2 Artillerys and 4 Infantrys moved from Vinnytsia to Kiev 1 Fighter moved from Bucharest to Kiev Purchase Units - Romanians Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Artillery, 3 Fighters and 3 Infantrys Russians defend with 1 ArmoredCar and 2 Infantrys Romanians roll dice for 1 Artillery, 3 Fighters and 3 Infantrys in Minsk, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 ArmoredCar and 2 Infantrys in Minsk, round 2 : 1/1 hits, 0.83 expected hits 1 ArmoredCar owned by the Russians, 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk Romanians roll dice for 1 Artillery, 3 Fighters and 2 Infantrys in Minsk, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar and 2 Infantrys Non Combat Move - Romanians 3 Fighters moved from Minsk to Kiev Place Units - Romanians 1 Factory placed in E.Romania 3 Infantrys placed in Vinnytsia Turn Complete - Romanians Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 0.17 Russians : 0.83
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Thai 1 Fighter moved from Bangkok to S.French Indochina 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to S.Thailand 1 Tank moved from Bangkok to Malaya 1 Artillery moved from Bangkok to Malaya 1 Tank moved from Bangkok to Malaya 1 Infantry moved from Bangkok to Malaya 1 Infantry moved from Bangkok to Malaya 1 Infantry moved from Bangkok to Malaya 1 Infantry moved from Bangkok to Malaya 1 Infantry moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 5 Infantrys and 1 Tank British defend with 2 ArmoredCars, 2 Infantrys and 1 Tank Thai roll dice for 1 Artillery, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.50 expected hits 2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in S.Thailand Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 3 : 1/1 hits, 1.17 expected hits 1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Thailand, round 4 : 1/1 hits, 1.33 expected hits British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai and 1 Tank owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Thai: 4 Infantrys Casualties for British: 2 ArmoredCars, 2 Infantrys and 1 Tank Battle in Malaya Thai attack with 1 Artillery, 4 Infantrys and 2 Tanks British defend with 1 AAGun; Anzac defend with 5 Infantrys and 1 Marine Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 5 Infantrys and 1 Marine in Malaya, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya Thai roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/1 hits, 1.83 expected hits British roll dice for 3 Infantrys and 1 Marine in Malaya, round 3 : 1/1 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya Thai roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Malaya, round 4 : 2/1 hits, 1.67 expected hits British roll dice for 1 Infantry and 1 Marine in Malaya, round 4 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Marine owned by the Anzac lost in Malaya Thai win, taking Malaya from British with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Thai: 3 Infantrys Casualties for Anzac: 5 Infantrys and 1 Marine Battle in S.French Indochina Thai attack with 1 Fighter French defend with 1 Factory; Americans defend with 1 Bomber Thai roll dice for 1 Fighter in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 Bomber in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits 1 Bomber owned by the Americans lost in S.French Indochina Thai win with 1 Fighter remaining. Battle score for attacker is 14 Casualties for Americans: 1 Bomber Non Combat Move - Thai 1 Fighter moved from S.French Indochina to Bangkok Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.17 French : -0.17 Thai : 1.33
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11 Combat Move - Americans 1 unit repaired. 1 Submarine moved from 32 Sea Zone to 33 Sea Zone 1 Submarine moved from 32 Sea Zone to 35 Sea Zone 1 Destroyer moved from 32 Sea Zone to 35 Sea Zone 2 Adv.Fighters moved from 32 Sea Zone to 33 Sea Zone 1 Fighter moved from 32 Sea Zone to 33 Sea Zone 1 Fighter moved from 32 Sea Zone to 35 Sea Zone 1 L.Fighter moved from Salvador to 38 Sea Zone 1 L.Fighter moved from Salvador to 38 Sea Zone 1 Destroyer moved from 11 Sea Zone to 12 Sea Zone 1 ArmoredCar moved from Manila to Panay Americans take Panay from Yamamoto 1 Infantry moved from Manila to 93 Sea Zone 1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Hokkaido Americans take Hokkaido from Yamamoto 1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu 1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Chubu 1 S.Submarine moved from 93 Sea Zone to 86 Sea Zone 1 Marine moved from Minamitori to 86 Sea Zone 1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone 1 Marine moved from 85 Sea Zone to Shikoku 1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from 85 Sea Zone to Shikoku 2 L.Fighters moved from 93 Sea Zone to Chubu 1 L.Fighter moved from 93 Sea Zone to Shikoku 1 Battleship moved from 93 Sea Zone to 85 Sea Zone 2 Artillerys and 2 Infantrys moved from Yap to 108 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 108 Sea Zone to 107 Sea Zone 1 Artillery moved from 107 Sea Zone to Peleliu 1 Artillery moved from 107 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Infantry moved from 107 Sea Zone to Peleliu 1 Infantry moved from 107 Sea Zone to Mindanao 1 Destroyer and 1 Transport moved from 98 Sea Zone to 104 Sea Zone 2 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone 2 ArmoredCars, 1 B.Transport, 1 Destroyer and 1 Tank moved from 71 Sea Zone to 72 Sea Zone 2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia 2 Destroyers moved from 77 Sea Zone to 72 Sea Zone 1 Submarine moved from 77 Sea Zone to 85 Sea Zone 1 B.Transport, 2 Carriers, 1 Destroyer and 2 S.Submarines moved from 93 Sea Zone to 85 Sea Zone Purchase Units - Americans Americans buy 6 ArmoredCars, 5 Destroyers, 6 Marines, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in 38 Sea Zone Americans attack with 2 L.Fighters Italians defend with 2 Transports Americans roll dice for 2 L.Fighters in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Italians roll dice for 2 Transports in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Transport owned by the Italians and 1 L.Fighter owned by the Americans lost in 38 Sea Zone Americans roll dice for 1 L.Fighter in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 Transport in 38 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Italians lost in 38 Sea Zone Americans win with 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 L.Fighter Casualties for Italians: 2 Transports Battle in Peleliu Americans attack with 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Peleliu Americans win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 35 Sea Zone Americans attack with 1 Destroyer, 1 Fighter and 1 Submarine Italians defend with 1 Destroyer Americans roll dice for 1 Submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Italians lost in 35 Sea Zone Americans win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 Destroyer Battle in Shikoku Americans attack with 1 Infantry, 1 L.Fighter and 1 Marine Yamamoto defend with 1 Tank Americans roll dice for 1 Infantry, 1 L.Fighter and 1 Marine in Shikoku, round 2 : 1/1 hits, 1.17 expected hits Yamamoto roll dice for 1 Tank in Shikoku, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Shikoku Americans win, taking Shikoku from Yamamoto with 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in 33 Sea Zone Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine Italians defend with 1 Destroyer Americans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 33 Sea Zone Americans win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Italians: 1 Destroyer Battle in Chubu Americans attack with 2 Infantrys and 2 L.Fighters Yamamoto defend with 2 Infantrys Americans roll dice for 1 Battleship in Chubu, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Chubu Americans roll dice for 2 Infantrys and 2 L.Fighters in Chubu, round 2 : 1/1 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Chubu Americans win, taking Chubu from Yamamoto with 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Americans 2 L.Fighters moved from Chubu to 85 Sea Zone 1 L.Fighter moved from Shikoku to 85 Sea Zone 1 Battleship, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 S.Submarine, 3 Submarines and 5 Transports moved from 32 Sea Zone to 39 Sea Zone 2 Adv.Fighters and 1 Fighter moved from 33 Sea Zone to 39 Sea Zone 1 Fighter moved from 35 Sea Zone to 39 Sea Zone 2 S.Submarines moved from 125 Sea Zone to 39 Sea Zone 1 ArmoredCar, 6 Artillerys, 2 Infantrys and 6 Tanks moved from Salvador to Bahia 1 L.Fighter moved from 38 Sea Zone to Bahia Place Units - Americans 2 Destroyers placed in 39 Sea Zone 2 ArmoredCars and 1 Tank placed in Alaska 3 ArmoredCars placed in Manila 2 Marines placed in Iwo Jima 2 Marines placed in Minamitori 1 S.Submarine placed in 88 Sea Zone 1 Marine placed in Wake 1 S.Submarine placed in 109 Sea Zone 1 Marine placed in Ponape 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone 1 ArmoredCar placed in Pearl Harbor 2 S.Submarines placed in 125 Sea Zone 2 Destroyers placed in 35 Sea Zone Turn Complete - Americans Americans collect 146 PUs; end with 146 PUs
Combat Hit Differential Summary :
Italians : 0.83 Yamamoto : -0.17 Americans : 2.00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Germans 6 units repaired. 2 Artillerys and 4 Infantrys moved from Manchester to London 5 Adv.Fighters and 1 JetFighter moved from 21 Sea Zone to London 1 Bomber, 1 JetFighter and 2 Stukas moved from Netherlands to London 1 Artillery moved from Hamburg to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales 2 Infantrys moved from Oslo to 22 Sea Zone 2 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Wales 1 ArmoredCar and 1 Infantry moved from Azores to 17 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 17 Sea Zone to 9 Sea Zone 1 ArmoredCar and 1 Infantry moved from 9 Sea Zone to Iceland Germans take Iceland from French 1 Infantry moved from Netherlands to 22 Sea Zone 1 Artillery moved from Netherlands to 22 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales 1 Infantry moved from Netherlands to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 1 Infantry moved from Netherlands to 22 Sea Zone 1 Cruiser, 3 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone 3 Infantrys moved from 20 Sea Zone to Wales 1 Infantry moved from Netherlands to 21 Sea Zone 1 Infantry moved from Netherlands to 21 Sea Zone 1 ArmoredCar moved from Netherlands to 21 Sea Zone 1 ArmoredCar, 2 Infantrys and 3 T.Boats moved from 21 Sea Zone to 20 Sea Zone 1 ArmoredCar and 2 Infantrys moved from 20 Sea Zone to Dover 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Belgium to 20 Sea Zone 1 Artillery moved from Picardy to 20 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Artillery and 1 Infantry moved from 18 Sea Zone to Dublin 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Picardy to 20 Sea Zone 1 Infantry moved from Picardy to 20 Sea Zone 2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Dublin 1 Transport moved from 21 Sea Zone to 20 Sea Zone 2 Infantrys moved from Picardy to 20 Sea Zone 2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 2 Infantrys moved from 18 Sea Zone to Scotland 1 Transport moved from 21 Sea Zone to 20 Sea Zone 1 Battleship moved from 21 Sea Zone to 18 Sea Zone 1 Battleship moved from 21 Sea Zone to 18 Sea Zone 1 Infantry moved from Picardy to 20 Sea Zone 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster Germans take Munster from British 1 Cruiser moved from 21 Sea Zone to 20 Sea Zone 1 Infantry moved from Picardy to 20 Sea Zone 1 Cruiser and 1 Infantry moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Northern Ireland Germans take Northern Ireland from British 1 Battleship moved from 21 Sea Zone to 11 Sea Zone 1 Battleship moved from 21 Sea Zone to 11 Sea Zone 1 Battleship moved from 21 Sea Zone to 12 Sea Zone 1 Battleship moved from 21 Sea Zone to 12 Sea Zone 3 Carriers and 1 Destroyer moved from 21 Sea Zone to 18 Sea Zone 1 Destroyer and 4 Submarines moved from 17 Sea Zone to 9 Sea Zone 1 Infantry moved from S.Karelia to Vologda Germans take Vologda from Russians 4 ArmoredCars, 3 Artillerys and 7 Infantrys moved from Brest to Kiev 1 Artillery and 3 Infantrys moved from Warsaw to Brest 1 Artillery and 2 Infantrys moved from Danzig to Brest 1 Artillery and 2 Infantrys moved from Krakow to Brest 4 ArmoredCars and 1 Tank moved from Bohemia to Brest 3 Mech.Infs moved from Bavaria to Brest 1 ArmoredCar and 1 Infantry moved from Andalusia to 31 Sea Zone 1 ArmoredCar, 1 Infantry and 1 Transport moved from 31 Sea Zone to 17 Sea Zone 1 ArmoredCar and 1 Infantry moved from 17 Sea Zone to Azores 2 Elites and 1 Infantry moved from Rhine to Belgium Purchase Units - Germans Germans buy 10 ArmoredCars, 2 Artillerys, 1 Infantry, 5 Mech.Infs and 6 Stukas; Remaining resources: 0 PUs; Combat - Germans Battle in 12 Sea Zone Germans attack with 2 Battleships Americans defend with 1 Destroyer Germans roll dice for 2 Battleships in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans 1 Destroyer owned by the Americans lost in 12 Sea Zone Germans win with 2 Battleships remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 11 Sea Zone Germans attack with 2 Battleships Americans defend with 1 Destroyer Germans roll dice for 2 Battleships in 11 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 Destroyer in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans 1 Destroyer owned by the Americans lost in 11 Sea Zone Germans win with 2 Battleships remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Dover Germans attack with 1 ArmoredCar and 2 Infantrys Americans defend with 1 Infantry Germans roll dice for 1 Cruiser in Dover, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 ArmoredCar and 2 Infantrys in Dover, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Dover Germans win, taking Dover from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Americans: 1 Infantry Battle in Dublin Germans attack with 1 Artillery and 3 Infantrys French defend with 1 Tank Germans roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the French lost in Dublin Germans win, taking Dublin from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5 Casualties for French: 1 Tank Battle in Scotland Germans attack with 2 Infantrys French defend with 1 Infantry Germans roll dice for 2 Battleships in Scotland, round 2 : 1/1 hits, 1.33 expected hits 1 Infantry owned by the French lost in Scotland Germans win, taking Scotland from British with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Wales Germans attack with 2 Artillerys and 7 Infantrys British defend with 1 AAGun, 3 Artillerys, 1 Factory and 2 Tanks Germans roll dice for 2 Artillerys and 7 Infantrys in Wales, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 3 Artillerys and 2 Tanks in Wales, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Wales Germans roll dice for 2 Artillerys and 5 Infantrys in Wales, round 3 : 2/1 hits, 1.83 expected hits British roll dice for 1 Artillery and 2 Tanks in Wales, round 3 : 2/1 hits, 1.33 expected hits 1 Tank owned by the British, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Wales Germans roll dice for 2 Artillerys and 3 Infantrys in Wales, round 4 : 1/1 hits, 1.50 expected hits British roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Germans lost in Wales Germans win, taking Wales from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 5 Infantrys Casualties for British: 3 Artillerys and 2 Tanks Battle in London Germans attack with 5 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas British defend with 1 AAGun, 1 Bomber, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 6 Tanks AA fire in London : 2/1 hits, 1.67 expected hits 2 Adv.Fighters owned by the Germans lost in London Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas in London, round 2 : 7/1 hits, 6.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks in London, round 2 : 4/1 hits, 4.33 expected hits 1 Bomber owned by the British, 1 Elite owned by the British, 3 Tanks owned by the British, 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in London Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 2 JetFighters and 2 Stukas in London, round 3 : 5/1 hits, 5.17 expected hits British roll dice for 1 Bunker and 3 Tanks in London, round 3 : 2/0 hits, 2.00 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the Germans and 1 Stuka owned by the Germans lost in London Germans captures 61PUs while taking British capital Germans win, taking London from British with 3 Adv.Fighters, 1 Artillery, 1 Bomber, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 15 Casualties for Germans: 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Stuka Casualties for British: 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks Non Combat Move - Germans 3 Adv.Fighters moved from London to 18 Sea Zone 2 JetFighters moved from London to 18 Sea Zone 1 Stuka moved from London to Manchester 1 Bomber moved from London to Netherlands Place Units - Germans 2 Artillerys and 1 Infantry placed in Kiev 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Krakow 3 ArmoredCars placed in Danzig 5 Mech.Infs placed in Bohemia 6 Stukas placed in Hamburg Turn Complete - Germans Germans collect 145 PUs; end with 206 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 1.50 AA fire in London : : 0.33 Americans : 1.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Russians 4 Infantrys moved from N.Buryat Mongolia to Ayan 2 Infantrys moved from N.Buryat Mongolia to Chita 4 Infantrys moved from Chita to Hulunbuir 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Tashkent to Uzbekistan 5 Infantrys moved from Chimkent to Uzbekistan 5 Infantrys moved from Ufa to Chimkent 5 Infantrys moved from Sverdlovsk to Ufa 4 Infantrys moved from Arkhangelsk to Vologda 4 Infantrys moved from Arkhangelsk to S.Karelia 1 Artillery moved from Arkhangelsk to Vologda 5 Infantrys moved from Yaroslavl to Smolensk 5 Infantrys moved from Yaroslavl to Smolensk 4 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 4 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Georgia to Astrakhan Purchase Units - Russians Russians buy 41 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Vologda Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 4 Infantrys in Vologda, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Smolensk Russians attack with 10 Infantrys Finns defend with 2 Artillerys and 1 Infantry Russians roll dice for 10 Infantrys in Smolensk, round 2 : 2/1 hits, 1.67 expected hits Finns roll dice for 2 Artillerys and 1 Infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk Russians roll dice for 9 Infantrys in Smolensk, round 3 : 1/1 hits, 1.50 expected hits Finns roll dice for 1 Artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk Russians win, taking Smolensk from Finns with 8 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Infantrys Casualties for Finns: 2 Artillerys and 1 Infantry Battle in Ayan Russians attack with 4 Infantrys Hisaichi defend with 1 Marine Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Marine in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Marine Battle in Hulunbuir Russians attack with 4 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hulunbuir Russians win, taking Hulunbuir from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Donetsk Russians attack with 4 Infantrys Romanians defend with 1 Infantry Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Infantry Battle in S.Karelia Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/1 hits, 0.67 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in S.Karelia Russians win, taking S.Karelia from Finns with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Minsk Russians attack with 1 Artillery and 4 Infantrys Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/1 hits, 1.17 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Romanians lost in Minsk Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 3 : 1/1 hits, 1.17 expected hits Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk Russians win, taking Minsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Artillery and 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Russians 7 Infantrys moved from Rostov to Kursk 10 Infantrys moved from Moscow to Yaroslavl 5 Infantrys moved from Stalingrad to Rostov Place Units - Russians 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 4 Infantrys placed in Arkhangelsk 2 Infantrys placed in Tashkent 5 Infantrys placed in Sverdlovsk 3 Infantrys placed in Chita 6 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33 Romanians : 0.67 Hisaichi : -0.67 Finns : 0.33 Russians : 0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Italians 1 ArmoredCar moved from E.Romania to Donetsk 2 ArmoredCars moved from Kiev to Donetsk 1 Infantry moved from E.Romania to Odessa 1 Artillery and 4 Infantrys moved from Cairo to 56 Sea Zone 1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 56 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to Baluchistan 1 Artillery and 2 Infantrys moved from 58 Sea Zone to E.Iran 1 JetFighter moved from E.Iran to Baluchistan 2 ArmoredCars moved from Rhodesia to Cape Town 5 ArmoredCars moved from South Africa to Cape Town 2 Artillerys moved from South Africa to Cape Town 2 Infantrys moved from South Africa to Cape Town 2 ArmoredCars moved from Mozambique to Cape Town 1 Infantry moved from Angola to South Africa 1 Mech.Inf moved from South Africa to Mozambique 1 HeavyTank moved from South Africa to Mozambique 1 Tank moved from South Africa to Mozambique 2 Mech.Infs moved from Angola to Mozambique 1 Destroyer moved from 68 Sea Zone to 40 Sea Zone 2 JetFighters moved from Madagascar to E.Iran 1 Infantry moved from Azerbaijan to W.Iran 1 Artillery moved from Azerbaijan to W.Iran 2 Infantrys moved from Iraq to W.Iran 2 Infantrys moved from N.Saudi Arabia to Iraq 2 Infantrys moved from Syria to Iraq 1 Artillery and 1 Infantry moved from Palestine to Iraq 1 Artillery and 4 Infantrys moved from W.Morocco to Mauritania 1 Artillery and 3 Infantrys moved from Rio de Oro to Mauritania 1 Artillery and 2 Infantrys moved from French Sudan to Mauritania 2 ArmoredCars moved from E.Morocco to Mauritania 1 Artillery and 3 Infantrys moved from Leon to Galicia 4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from Navarre to Galicia 2 Battleships, 3 Carriers, 1 Destroyer, 1 Fighter and 1 JetFighter moved from 17 Sea Zone to 34 Sea Zone 2 Destroyers moved from 41 Sea Zone to 34 Sea Zone 1 Bomber moved from Manchester to Galicia 1 JetFighter moved from Manchester to Galicia 2 Adv.Fighters and 2 Fighters moved from Manchester to 34 Sea Zone 3 Artillerys moved from Normandy to 20 Sea Zone 6 Infantrys moved from Normandy to 20 Sea Zone 5 Infantrys moved from W.Iran to E.Iran 1 Adv.Fighter, 1 Carrier, 1 Fighter and 1 Transport moved from 68 Sea Zone to 58 Sea Zone Purchase Units - Italians Italians buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Factory, 30 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Donetsk Italians attack with 3 ArmoredCars Russians defend with 3 Infantrys Italians roll dice for 3 ArmoredCars in Donetsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/0 hits, 1.00 expected hits 1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Donetsk Italians roll dice for 2 ArmoredCars in Donetsk, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Italians lost in Donetsk Italians roll dice for 1 ArmoredCar in Donetsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 ArmoredCar in Donetsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 5 : 1/1 hits, 0.67 expected hits 1 ArmoredCar owned by the Italians lost in Donetsk Russians win with 2 Infantrys remaining. Battle score for attacker is -10 Casualties for Italians: 3 ArmoredCars Casualties for Russians: 1 Infantry Battle in Cape Town Italians attack with 9 ArmoredCars, 2 Artillerys and 2 Infantrys British defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 4 Tanks Italians roll dice for 9 ArmoredCars, 2 Artillerys and 2 Infantrys in Cape Town, round 2 : 5/1 hits, 4.33 expected hits Units damaged: 2 Bunkers owned by the British British roll dice for 2 Bunkers, 3 Infantrys and 4 Tanks in Cape Town, round 2 : 4/0 hits, 4.00 expected hits 2 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cape Town Italians roll dice for 7 ArmoredCars and 2 Artillerys in Cape Town, round 3 : 3/0 hits, 3.00 expected hits British roll dice for 2 Bunkers and 4 Tanks in Cape Town, round 3 : 3/0 hits, 3.00 expected hits 3 ArmoredCars owned by the Italians and 3 Tanks owned by the British lost in Cape Town Italians roll dice for 4 ArmoredCars and 2 Artillerys in Cape Town, round 4 : 2/0 hits, 2.00 expected hits British roll dice for 2 Bunkers and 1 Tank in Cape Town, round 4 : 1/1 hits, 1.50 expected hits 1 ArmoredCar owned by the Italians, 1 Bunker owned by the British and 1 Tank owned by the British lost in Cape Town Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 5 : 2/1 hits, 1.67 expected hits British roll dice for 1 Bunker in Cape Town, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the British lost in Cape Town Italians win, taking Cape Town from British with 3 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 10 Casualties for Italians: 6 ArmoredCars and 2 Infantrys Casualties for British: 2 Bunkers, 3 Infantrys and 4 Tanks Battle in Galicia Italians attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 2 : 5/1 hits, 5.83 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 2/0 hits, 2.00 expected hits 2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in Galicia Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 3 : 5/1 hits, 5.33 expected hits Neutral roll dice for 2 Bunkers in Galicia, round 3 : 1/0 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 1 Infantry owned by the Italians lost in Galicia Italians loses 0 PUs for violating Galicias neutrality. Italians win, taking Galicia from Neutral with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks remaining. Battle score for attacker is 14 Casualties for Italians: 3 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys Battle in Baluchistan Italians attack with 2 Infantrys and 1 JetFighter British defend with 1 Infantry Italians roll dice for 1 Cruiser in Baluchistan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Baluchistan Italians win, taking Baluchistan from British with 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 JetFighter moved from Baluchistan to E.Iran 1 Bomber moved from Galicia to Andalusia 1 JetFighter moved from Galicia to Andalusia Place Units - Italians 1 Battleship placed in 58 Sea Zone 1 Submarine placed in 58 Sea Zone 3 Submarines placed in 34 Sea Zone 1 Bunker placed in Rio de Oro 4 ArmoredCars placed in E.Morocco 1 Factory placed in Andalusia 1 Artillery and 2 Infantrys placed in E.Iran 1 Artillery and 2 Infantrys placed in W.Iran 2 Infantrys placed in N.Saudi Arabia 2 Infantrys placed in Syria 2 Infantrys placed in Palestine 2 Infantrys placed in Madagascar 2 Infantrys placed in Mozambique 1 Infantry placed in Italian East Africa Italians undo move 4. 1 Bunker placed in Madagascar 5 Infantrys placed in Madrid 6 Infantrys placed in Cairo 4 Infantrys placed in Greece Turn Complete - Italians Italians collect 153 PUs; end with 153 PUs
Combat Hit Differential Summary :
Neutral : 0.00 Italians : -1.00 British : -1.00 Russians : 0.00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - French 1 Transport moved from 5 Sea Zone to 6 Sea Zone Purchase Units - French French buy 1 Elite and 1 Tank; Remaining resources: 1 PUs; Non Combat Move - French 1 Tank moved from Churchill to Ontario Place Units - French 1 Elite and 1 Tank placed in Churchill Turn Complete - French French collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Yamamoto 1 Infantry moved from Tohoku to Hokkaido 1 ArmoredCar moved from Tohoku to Hokkaido 1 ArmoredCar moved from Tokyo to Hokkaido 1 Infantry moved from Tokyo to Tohoku 1 Artillery moved from Tokyo to Chubu 1 ArmoredCar moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Chubu 1 Artillery moved from Davao to Mindanao 4 Infantrys moved from Davao to Mindanao 1 Infantry moved from Kwangsi to Hunan 3 Infantrys and 1 Tank moved from Kweichow to N.French Indochina 1 Artillery moved from Kweichow to Yunnan 1 Infantry moved from Kweichow to Yunnan 1 Infantry moved from Kweichow to Yunnan 3 Adv.Fighters moved from Tokyo to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 3 Adv.Fighters Americans defend with 2 Transports Yamamoto roll dice for 3 Adv.Fighters in 107 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 2 Transports in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 Transports owned by the Americans lost in 107 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 Transports Battle in Mindanao Yamamoto attack with 1 Artillery and 4 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery and 4 Infantrys in Mindanao, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Hokkaido Yamamoto attack with 2 ArmoredCars and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Hokkaido, round 2 : 1/1 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Hokkaido Yamamoto win, taking Hokkaido from Americans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Chubu Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 2 Infantrys in Chubu, round 2 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Chubu Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 3 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 Infantry in Chubu, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Chubu Yamamoto win, taking Chubu from Americans with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Yunnan Yamamoto attack with 1 Artillery and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in N.French Indochina Yamamoto attack with 3 Infantrys and 1 Tank British defend with 1 Artillery Yamamoto roll dice for 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/0 hits, 1.00 expected hits French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for British: 1 Artillery Non Combat Move - Yamamoto 3 Adv.Fighters moved from 107 Sea Zone to Davao 1 Infantry moved from Tokyo to Tohoku Place Units - Yamamoto 1 Bunker and 8 Infantrys placed in Tokyo 1 Adv.Fighter, 2 ArmoredCars and 1 Fighter placed in Davao 3 Infantrys placed in Kwangsi Turn Complete - Yamamoto Yamamoto collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : 1.33 Americans : -2.33 Chinese : -0.33
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@dawgoneit we are getting ready to start a waw team game if you want in.
heres the link
https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Chinese 1 Infantry moved from Szechwan to Yunnan 1 ArmoredCar moved from Lanchow to Yunnan 1 Tank moved from Hupeh to Yunnan 2 Infantrys moved from Hupeh to Kweichow 1 Elite moved from Hupeh to Kweichow 2 Infantrys moved from Hupeh to Hunan 1 ArmoredCar moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Anhwei 2 Infantrys moved from Hupeh to Shansi 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Hupeh to Shansi 1 ArmoredCar moved from Ningsia to Shansi 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 3 Artillerys, 1 Elite and 2 Infantrys moved from Lanchow to Szechwan 1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan 1 Elite moved from E.Qinghai to Ningsia 1 Artillery moved from E.Qinghai to Ningsia 1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Lanchow 1 ArmoredCar moved from Hsining to Lanchow 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Hsining to Ningsia 4 Infantrys moved from Gobi Altai to Ningsia 1 Artillery and 1 Elite moved from Hsining to E.Qinghai 4 Infantrys moved from E.Sinkiang to Gobi Altai 1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 2 ArmoredCars, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 4 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 4 Infantrys in Anhwei, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 3 Infantrys in Anhwei, round 3 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 2 Infantrys in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 5 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Yunnan Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Tank Yamamoto defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 4 : 1/1 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Yunnan Chinese win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Artillery and 2 Infantrys Battle in Hunan Chinese attack with 1 ArmoredCar and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 3 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shansi Chinese attack with 1 ArmoredCar and 3 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shansi, round 2 : 1/1 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Kweichow Chinese attack with 1 Elite and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Elite and 2 Infantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow Chinese win, taking Kweichow from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese Place Units - Chinese 1 ArmoredCar, 1 Marine and 1 Tank placed in Hupeh 1 ArmoredCar and 5 Infantrys placed in Hsining 4 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : -1.33 Chinese : -0.33
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@dawgoneit we are getting ready to start a waw team game if you want in.
heres the link
https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12 Combat Move - Hisaichi 1 Adv.Fighter moved from Peking to 93 Sea Zone 1 Bomber moved from Peking to 93 Sea Zone 2 Tanks moved from Shantung to Hulunbuir 1 Infantry moved from Heilungchiang to Hulunbuir 1 Infantry moved from Heilungchiang to Hulunbuir 1 Fighter moved from Changchun to Hulunbuir 1 Adv.Fighter moved from Changchun to Hulunbuir 1 Adv.Fighter moved from Changchun to Ayan 1 Adv.Fighter moved from Changchun to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 ArmoredCar moved from Heilungchiang to Ayan 1 ArmoredCar moved from Heilungchiang to Ayan 1 Infantry moved from Changchun to Kirin 1 Infantry moved from Changchun to Kirin 1 Infantry moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 1 Infantry moved from Hong Kong to Kwangtung Purchase Units - Hisaichi Hisaichi buy 1 Bomber, 2 Bunkers, 1 Fighter and 10 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 93 Sea Zone Hisaichi attack with 1 Adv.Fighter and 1 Bomber Dutch defend with 1 Transport Hisaichi roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Dutch roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 93 Sea Zone Hisaichi win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Hulunbuir Hisaichi attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks Russians defend with 4 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks in Hulunbuir, round 2 : 3/1 hits, 2.17 expected hits Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Hulunbuir, round 3 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 4 Infantrys Battle in Ayan Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys Russians defend with 4 Infantrys Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Ayan, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Ayan, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 2 Infantrys in Ayan, round 3 : 0/1 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 4 Infantrys Non Combat Move - Hisaichi 1 Adv.Fighter moved from Ayan to Heilungchiang 1 Adv.Fighter moved from Ayan to Heilungchiang 1 Adv.Fighter moved from Hulunbuir to Heilungchiang 1 Fighter moved from Hulunbuir to Heilungchiang 1 Bomber moved from 93 Sea Zone to Changchun 1 Adv.Fighter moved from 93 Sea Zone to Changchun Place Units - Hisaichi 1 Bunker and 3 Infantrys placed in Heilungchiang 1 Bomber, 1 Bunker, 1 Fighter and 6 Infantrys placed in Changchun 1 Infantry placed in Hong Kong Turn Complete - Hisaichi Hisaichi collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 Russians : -1.67 Dutch : -0.17