TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in Marianas
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Marianas from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/7 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 bombers in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : -1.50
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Italians
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
3 fighters moved from Russia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 bombers moved from Gibraltar to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
Combat - Americans
Battle in Marianas
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking Marianas from Japanese, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 4 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/7 hits, 4.17 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans Submerged
Americans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans and 1 fighter owned by the Americans lost in 112 Sea Zone
Americans roll dice for 4 bombers in 112 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 39
Casualties for Americans: 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 bombers moved from 112 Sea Zone to United Kingdom
1 bomber moved from 104 Sea Zone to United Kingdom
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 5 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to United Kingdom
5 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 bomber moved from Western United States to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 armour moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Libya to Tobruk
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery moved from Yunnan to Hunan
1 artillery, 1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery, 1 fighter and 2 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Italians
1 fighter and 1 tactical_bomber moved from Eastern Persia to Volgograd
3 fighters moved from Russia to Volgograd
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in Caucasus
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour
British roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 4 fighters and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.67 expected hits
Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
1 tactical_bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Volgograd
retreated to Volgograd
Germans win with 3 armour remaining. Battle score for attacker is -17
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
3 fighters moved from Volgograd to Russia
1 fighter moved from Persia to Russia
1 fighter moved from Caucasus to Persia
3 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Siam to Shan State
3 aaGuns and 8 infantry moved from Burma to India
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Persia
British undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour and 2 infantry
EDIT: Adding units owned by British to Northwest Persia: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,3,3,3,5
UK_Pacific collect 8 PUs (6 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -3.00
British : -1.67
Americans : -1.50
Chinese : 2.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 bomber and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
2 fighters moved from 97 Sea Zone to Malta
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malta
Italians attack with 2 artilleries, 2 fighters, 2 infantry and 1 marine
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 marine in Malta, round 2 : 3/7 hits, 2.67 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 2 artilleries, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Malta to 96 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
1 armour placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.67
AA fire in Malta : : -0.33
Americans : 0.67
@DannyDuck716 I meant to scramble for you in SZ92 since I figured thats what you would but clicked the wrong button. I edit mode removed my fighter as sacrifice since I figure I would have lost it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 16 PUs (2 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from India to Persia
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
ANZAC collect 16 PUs (2 lost to blockades); end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Russia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Smolensk to Kazakhstan
1 bomber moved from Smolensk to Caucasus
1 fighter and 1 tactical_bomber moved from Smolensk to Samara
1 fighter and 1 tactical_bomber moved from Smolensk to Tambov
1 tactical_bomber moved from Smolensk to Vologda
1 armour moved from Ukraine to Bryansk
11 armour moved from Smolensk to Bryansk
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Kazakhstan
Germans attack with 2 armour and 1 bomber
British defend with 2 mech_infantrys
Germans roll dice for 2 armour and 1 bomber in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans roll dice for 2 armour and 1 bomber in Kazakhstan, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Kazakhstan
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 4 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 5 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 bomber in Kazakhstan, round 6 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Germans: 1 armour
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Samara, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 bomber moved from Kazakhstan to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Germany
3 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
8 infantry moved from Amur to Buryatia
2 armour moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Hunan
2 artilleries and 1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi
1 fighter and 3 tactical_bombers moved from Shensi to Hunan
1 armour moved from Malaya to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 transport moved from 43 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 destroyers moved from 37 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 5/7 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 3 tactical_bombers moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
Japanese undo move 1.
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.00
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to Iwo Jima
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to Iwo Jima
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 119 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 123 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Iwo Jima to Marianas
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from 119 Sea Zone to United Kingdom
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 mech_infantrys moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Caroline Islands to Iwo Jima
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Caroline Islands to 42 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 submarine moved from 101 Sea Zone to 123 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 123 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in Norway
Battle in 119 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 123 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iwo Jima
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 2 submarines
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to India
1 bomber moved from Iwo Jima to Marianas
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline Islands
1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 104 Sea Zone to 105 Sea Zone
2 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from 119 Sea Zone to 112 Sea Zone
1 bomber moved from 123 Sea Zone to United Kingdom
1 bomber moved from 119 Sea Zone to United Kingdom
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Tobruk to Alexandria
Place Units - Americans
2 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 artilleries and 2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Caucasus to Persia
1 tactical_bomber moved from Egypt to Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
3 aaGuns and 13 infantry moved from India to Burma
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : -1.67
British : 0.67
Americans : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Belarus
2 aaGuns moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 127 Sea Zone to 124 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 armour moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Southern Italy to Ukraine
1 aaGun and 4 infantry moved from France to Normandy Bordeaux
7 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
@simon33 I had moved the CA in Japan away from Korea because I was not wanting to bombard with it. I thought I was going to position all ships (except the BB which did bombard) in SZ7. However, I rethought the position and I like Sz6 better.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 6 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 112 Sea Zone to 90 Sea Zone
1 infantry moved from British Guiana to 90 Sea Zone
1 infantry moved from 90 Sea Zone to French Guiana
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 89 Sea Zone
1 infantry moved from 89 Sea Zone to French West Africa
Combat - Americans
Battle in French Guiana
Battle in French West Africa
Non Combat Move - Americans
1 fighter moved from British Guiana to 89 Sea Zone
1 fighter moved from 113 Sea Zone to 90 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 90 Sea Zone
1 tactical_bomber moved from 90 Sea Zone to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 90 Sea Zone
1 destroyer moved from 104 Sea Zone to 90 Sea Zone
1 battleship moved from 104 Sea Zone to 89 Sea Zone
1 carrier moved from 113 Sea Zone to 89 Sea Zone
1 submarine moved from 104 Sea Zone to 107 Sea Zone
1 destroyer moved from 112 Sea Zone to 93 Sea Zone
1 transport moved from 28 Sea Zone to 11 Sea Zone
1 carrier moved from 28 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
4 infantry and 2 transports moved from 113 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 28 Sea Zone to 65 Sea Zone
2 artilleries, 4 infantry and 2 marines moved from Hawaiian Islands to 27 Sea Zone
4 fighters moved from Hawaiian Islands to Queensland
1 submarine moved from 27 Sea Zone to 55 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 infantry, 2 marines, 1 submarine and 3 transports moved from 27 Sea Zone to 65 Sea Zone
1 submarine moved from 113 Sea Zone to 108 Sea Zone
Place Units - Americans
5 transports placed in 104 Sea Zone
1 submarine placed in 11 Sea Zone
1 armour, 3 artilleries and 6 infantry placed in Central United States
Americans undo move 3.
2 infantry placed in Western United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 7 infantry moved from Tsinghai to Szechwan
3 artilleries and 7 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
1 infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Germans
1 infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
Combat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
3 infantry moved from 89 Sea Zone to French West Africa
2 infantry moved from 89 Sea Zone to French West Africa
1 artillery moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 infantry and 2 transports moved from 83 Sea Zone to 78 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 78 Sea Zone to 83 Sea Zone
1 artillery and 3 infantry moved from 83 Sea Zone to Trans-Jordan
4 infantry moved from Iraq to Trans-Jordan
3 infantry moved from Southern Persia to Iraq
1 fighter and 1 tactical_bomber moved from Eastern India to Southern Persia
2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia
3 artilleries and 8 infantry moved from Eastern India to Burma
2 aaGuns, 4 artilleries, 1 fighter and 10 infantry moved from Yunnan to Burma
1 fighter moved from Eastern India to Southern Persia
1 destroyer moved from 83 Sea Zone to 74 Sea Zone
Place Units - British
3 artilleries placed in Iraq
1 armour, 1 infantry and 1 tactical_bomber placed in Southern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2,6,4,3,6,5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,6,5,4,1,4,4,3,3,3,6,5,5,4,1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,6,4,1,3,1,5,5
UK_Pacific collect 4 PUs (4 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 harbour, 4 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 4 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 4 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 4 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese and Americans reach a stalemate
, taking Normandy Bordeaux from Germans. Battle score for attacker is 4
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 carrier
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 armour and 2 fighters in Holland Belgium, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Holland Belgium
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 armour and 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
3 fighters and 1 tactical_bomber moved from Western United States to Wake Island
3 destroyers moved from 30 Sea Zone to 31 Sea Zone
1 bomber moved from 4 Sea Zone to Alaska
1 bomber moved from Western United States to Wake Island
2 bombers moved from Caroline Islands to Guam
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 44 Sea Zone
2 fighters moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 aaGun and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
2 fighters moved from Ceylon to 79 Sea Zone
Place Units - Americans
2 artilleries placed in Western United States
1 destroyer, 4 submarines and 3 transports placed in 10 Sea Zone
1 harbour placed in Wake Island
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Anhwe to Jehol
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Hunan
2 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 45 PUs;
British buy 1 artillery, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from Bulgaria to Romania
British take Romania from Germans
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 armour, 1 artillery and 5 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
British creates battle in territory 35 Sea Zone
Battle in Northern Italy
British converts factory_major into different units
Battle in Holland Belgium
Battle in West India
British attack with 1 armour, 1 artillery and 11 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 11 infantry in West India, round 2 : 4/13 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking 35 Sea Zone from Japanese, taking Northern Italy from Italians, taking Holland Belgium from Germans, taking West India from Japanese with 1 armour, 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
2 fighters moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 artillery and 4 infantry placed in United Kingdom
1 fighter placed in Egypt
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 49 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -3.00
Japanese regular : 0.00
Germans AA : -0.17
Germans regular : 1.00
British regular : 1.17