Weddingsinger (Allies+10) vs Simon33 (Axis) BM3

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            6 infantry moved from Western Germany to Germany
            1 armour moved from Western Germany to Holland Belgium
                  Italians take Holland Belgium from Americans
            1 armour moved from Holland Belgium to Western Germany
            2 fighters moved from Persia to Egypt
            1 bomber moved from Greece to Denmark
            2 infantry moved from Western Germany to Denmark
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2.83 expected hits
                    British roll dice for 5 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 3 : 2/1 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Egypt, round 3 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 4 : 2/1 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 3 infantry
            Battle in Denmark
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
                    Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Germany
                Italians attack with 6 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 6 infantry in Germany, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Germany
                Italians win, taking Germany from British, taking Denmark from Italians, taking Holland Belgium from Italians with 6 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Denmark to Western Germany
            3 fighters moved from Egypt to Trans-Jordan
            2 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            1 mech_infantry moved from Northern Italy to Germany
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -1.33
    Americans : 0.00
    

    Savegame

  • '19 '17 '16

    Well, that was a major setback. I’m still going to keep playing. Japan is strong.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Midway
    
        Non Combat Move - ANZAC
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
            1 destroyer and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from France to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from France to Southern France
                  French take Southern France from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    Yeah, I seriously doubt it will matter.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 infantry moved from Vyborg to Finland
            2 fighters moved from Novgorod to Finland
            8 artilleries and 5 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 bomber moved from Novgorod to Archangel
            1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Iraq to Syria
                  Germans take Syria from French
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Finland
                Germans attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 mech_infantry
            Battle in France
                Germans attack with 8 artilleries and 5 infantry
                French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry
                    Germans roll dice for 8 artilleries and 5 infantry in France, round 2 : 5/1 hits, 4.33 expected hits
                    French roll dice for 3 infantry in France, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 8 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for French: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Germans attack with 2 artilleries and 1 infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            2 fighters moved from Finland to Western Germany
            1 fighter moved from Belarus to Western Germany
            1 bomber moved from Archangel to Western Germany
            2 armour moved from Trans-Jordan to Egypt
            2 artilleries moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Iraq to Persia
            1 armour moved from Eastern Poland to Germany
            1 infantry moved from Baltic States to Novgorod
            6 mech_infantrys moved from Western Germany to Germany
            1 fighter moved from Caucasus to Germany
            2 fighters and 1 tactical_bomber moved from Caucasus to Southern Italy
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    French : 0.33
    Americans : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
            2 tactical_bombers moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Belarus to Russia
            7 infantry moved from Russia to Bryansk
            2 armour moved from Volgograd to Rostov
            6 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : 0.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            2 artilleries and 3 infantry moved from Anhwe to Chahar
            1 armour moved from Kiangsu to Chahar
            1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 bomber moved from Kiangsu to Shensi
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 fighter moved from Korea to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Guinea
            Battle in New Britain
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 3 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 3 submarines
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 artilleries and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Chahar, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 3 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kiangsu
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 49 Sea Zone to 63 Sea Zone
            2 fighters moved from 32 Sea Zone to 63 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from 32 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
            1 battleship, 2 carriers and 1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            3 mech_infantrys moved from India to Eastern Persia
            1 aaGun and 3 artilleries moved from Yunnan to Szechwan
            6 artilleries and 1 infantry moved from Timguska to Kansu
            7 artilleries moved from India to West India
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
            Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    ANZAC : 0.67
    Chinese : 0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Norway to Denmark
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            1 battleship moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    

    Savegame


  • @simon33

    I’m assuming yes to scrambling in India since no risk to your fighter but wanted to make sure about W. Germany’s scramble options

  • '19 '17 '16

    You might want to check that attack from SZ112. I can scramble with no risk to my planes, then sink your transport. Full scramble if you’re sure.


  • @simon33

    I think I posted the wrong file then…


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    Should be 2 U.S. fighters and carriers in the water of sz 112 also

  • '19 '17 '16

    I’m going to say full scramble, both SZs.

    You need to click “Done” on your buy for me to be able to see it, BTW.

  • '19 '17 '16

    And lose the sub in SZ39 if you hit.


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though


  • @simon33

    I screwed up the India scramble so I’ll have to redo that…


  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            2 bombers moved from Norway to Germany
            3 fighters moved from Norway to Germany
            1 mech_infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    

    Savegame

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