Weddingsinger (Allies+10) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Russia to Belarus
            2 tactical_bombers moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
            1 armour and 1 mech_infantry moved from Volgograd to Caucasus
    
        Purchase Units - Russians
            Russians buy 4 armour; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/1 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Belarus to Russia
            7 infantry moved from Russia to Bryansk
            2 armour moved from Volgograd to Rostov
            6 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            4 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : -0.33
    Russians : 0.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 infantry moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            2 artilleries and 3 infantry moved from Anhwe to Chahar
            1 armour moved from Kiangsu to Chahar
            1 armour, 1 artillery and 1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 bomber moved from Kiangsu to Shensi
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
                  Japanese take Eastern Persia from British
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Solomon Islands to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry and 1 transport moved from 32 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            2 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            1 fighter moved from Korea to 6 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Guinea
            Battle in New Britain
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/1 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippines
                Japanese win, taking New Zealand from ANZAC, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 3 submarines
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    3 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 3 submarines
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 2 artilleries and 3 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Chahar, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 3 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/1 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to Kiangsu
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 49 Sea Zone to 63 Sea Zone
            2 fighters moved from 32 Sea Zone to 63 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from 32 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Korea
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Japan
            1 battleship, 2 carriers and 1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            3 mech_infantrys moved from India to Eastern Persia
            1 aaGun and 3 artilleries moved from Yunnan to Szechwan
            6 artilleries and 1 infantry moved from Timguska to Kansu
            7 artilleries moved from India to West India
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
            Japanese collect 63 PUs (5 lost to blockades); end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.17
    ANZAC : 0.67
    Chinese : 0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Norway to Denmark
            1 carrier moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            1 battleship moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 marine moved from 31 Sea Zone to Wake Island
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    

    Savegame


  • @simon33

    I’m assuming yes to scrambling in India since no risk to your fighter but wanted to make sure about W. Germany’s scramble options

  • '19 '17 '16

    You might want to check that attack from SZ112. I can scramble with no risk to my planes, then sink your transport. Full scramble if you’re sure.


  • @simon33

    I think I posted the wrong file then…


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    Should be 2 U.S. fighters and carriers in the water of sz 112 also

  • '19 '17 '16

    I’m going to say full scramble, both SZs.

    You need to click “Done” on your buy for me to be able to see it, BTW.

  • '19 '17 '16

    And lose the sub in SZ39 if you hit.


  • TripleA Manual Gamesave Post: Americans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    When I hit ‘done’ on the purchase it takes me straight to asking about the scramble, so I always try to do it before purchase, at end of combat turn. Here is F’ed up, though


  • @simon33

    I screwed up the India scramble so I’ll have to redo that…


  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            2 bombers moved from Norway to Germany
            3 fighters moved from Norway to Germany
            1 mech_infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Americans
            3 infantry, 2 marines and 3 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 26 Sea Zone
            1 cruiser and 1 marine moved from 10 Sea Zone to 31 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 marine moved from 31 Sea Zone to Wake Island
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 38 Sea Zone to 39 Sea Zone
            3 fighters moved from Norway to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from Norway to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from 112 Sea Zone to Denmark
            1 artillery moved from Norway to Finland
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 bombers, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Germans scrambles to create a battle in territory 112 Sea Zone
            Japanese scrambles 1 units out of India to defend against the attack in 39 Sea Zone
            Battle in Soviet Far East
            Battle in Hawaiian Islands
            Battle in Wake Island
            Battle in 112 Sea Zone
                British loiter and taunt; Americans attack with 2 carriers, 2 fighters and 1 transport
                Germans defend with 3 fighters
                    Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    1 fighter owned by the Germans lost in 112 Sea Zone
                    Americans roll dice for 2 carriers, 2 fighters and 1 transport in 112 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 carrier, 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in 112 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Hawaiian Islands from Japanese, taking Wake Island from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Germans: 3 fighters
                Casualties for Americans: 2 carriers
            Battle in 39 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 39 Sea Zone
                    Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 transport in 39 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 39 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                Casualties for Americans: 2 submarines
                Casualties for Japanese: 1 submarine
            Battle in Finland
                Americans attack with 1 artillery
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Finland
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery
            Battle in Denmark
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
                Americans win, taking Denmark from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 39 Sea Zone back to originating territory: India
    
        Non Combat Move - Americans
            1 fighter moved from Denmark to Norway
            2 fighters moved from 112 Sea Zone to Norway
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
            2 destroyers moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 battleship moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            2 carriers moved from 25 Sea Zone to 31 Sea Zone
            3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
            1 destroyer moved from 25 Sea Zone to 31 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 7 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 armour and 2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 carrier placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            1 infantry placed in Norway
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            2 bombers moved from Norway to Germany
            3 fighters moved from Norway to Germany
            1 mech_infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Belgian Congo to Italian Somaliland
                  British take Italian Somaliland from Italians
    
        Purchase Units - British
            British buy 2 armour, 1 bomber, 1 carrier, 4 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - British
            Air Battle in Germany
                British attacks with 6 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 5,8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Germany causes 6 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter moved from Germany to 112 Sea Zone
            2 bombers and 2 fighters moved from Germany to Norway
            2 transports moved from 113 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            3 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            2 armour, 1 bomber, 3 infantry and 2 mech_infantrys placed in United Kingdom
            1 carrier placed in 109 Sea Zone
            2 fighters and 1 tactical_bomber placed in Union of South Africa
            1 fighter placed in United Kingdom
            British undo move 1.
            2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys placed in United Kingdom
    
        Turn Complete - British
            British collect 26 PUs; end with 26 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.50
    Japanese : -0.17
    AA fire in Germany : : 0.50
    

    Savegame


  • @simon33

    Fixed my dumb India mistake. The sz 112 was the same result twice, you got both the U.S. carriers.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
            3 fighters moved from Trans-Jordan to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 bomber moved from Western Germany to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Southern Italy to Denmark
            1 infantry moved from Western Germany to Denmark
            1 fighter moved from Alexandria to Tobruk
            1 armour moved from Egypt to Alexandria
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
            Battle in Tobruk
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Tobruk, round 2 : 1/1 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tobruk
                Italians win, taking Crete from Neutral_Allies, taking Tobruk from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Denmark
                Italians attack with 1 fighter and 1 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 infantry in Denmark, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Denmark, round 3 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Denmark, round 4 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Alexandria
                Italians attack with 1 armour, 1 artillery and 2 fighters
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 fighters in Alexandria, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Belarus
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Novgorod
            1 fighter moved from Denmark to Western Germany
            1 armour and 1 artillery moved from Northern Italy to Western Germany
            1 armour moved from Western Germany to Germany
            1 mech_infantry moved from Germany to Eastern Poland
            1 fighter moved from Tobruk to Libya
            2 fighters moved from Alexandria to Syria
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Egypt
            1 destroyer and 1 submarine placed in 95 Sea Zone
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : 0.33
    Americans : -1.00
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 25 Sea Zone to 31 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,6,2
            ANZAC collect 12 PUs (4 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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