TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Siberia
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
6 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
@crockett36, scramble?
no thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Siberia
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 26 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
6 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
Combat - Japanese
Battle in Johnston Island
Battle in Siberia
Japanese attack with 1 bomber
Russians defend with 2 aaGuns
AA fire in Siberia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese lost in Siberia
Russians win, taking Johnston Island from Americans with 2 aaGuns remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 33 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 46 Sea Zone to 30 Sea Zone
3 artilleries and 2 infantry moved from New Guinea to 46 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 46 Sea Zone to 30 Sea Zone
3 artilleries moved from 30 Sea Zone to Johnston Island
2 infantry moved from 30 Sea Zone to Johnston Island
3 mech_infantrys moved from Kiangsu to Kweichow
2 artilleries moved from Hunan to Kweichow
2 mech_infantrys moved from Yunnan to Kweichow
2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour moved from 80 Sea Zone to Eastern Persia
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Jehol to Chahar
1 fighter moved from Malaya to Siam
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
3 armour placed in India
2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Siberia : : 0,83
Americans : 0,67
Japanese : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Eastern United States to 110 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Queensland to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Norway
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 11 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
11 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 bomber moved from Northern Italy to France
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 aaGun and 6 infantry placed in Western United States
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 3.
1 infantry placed in Eastern United States
1 aaGun and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.17
AA fire in Northern Italy : : -0.17
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits
6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -3.00
Japanese : 5.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Eastern United States to 110 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Queensland to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Norway
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 11 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
11 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 bomber moved from Northern Italy to France
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 aaGun and 6 infantry placed in Western United States
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 3.
1 infantry placed in Eastern United States
1 aaGun and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits
6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Denmark to Western Germany
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Finland
1 fighter and 2 tactical_bombers moved from Russia to Finland
1 fighter moved from Russia to Finland
1 fighter moved from Russia to Finland
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
British attack with 6 fighters and 2 tactical_bombers
Germans defend with 5 infantry and 1 mech_infantry
British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits
Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland
British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 2 fighters
Casualties for Germans: 5 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Finland to Norway
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Finland to Norway
2 tactical_bombers moved from Finland to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom
British undo move 1.
2 artilleries and 1 tactical_bomber placed in Iraq
1 mech_infantry placed in Union of South Africa
2 infantry and 2 mech_infantrys placed in United Kingdom
British undo move 1.
2 artilleries placed in Iraq
British undo move 1.
1 mech_infantry placed in Iraq
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2
British collect 38 PUs (4 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 0.17
AA fire in Northern Italy : : -0.17
Chinese : -3.00
Japanese : 4.83
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 aaGun, 2 artilleries, 3 bombers, 7 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Northern Italy
1 fighter moved from 110 Sea Zone to France
2 fighters moved from 112 Sea Zone to France
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 tactical_bombers moved from Eastern United States to 110 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
8 fighters moved from Queensland to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Norway
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 11 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 11 fighters in 26 Sea Zone, round 2 : 6/12 hits, 5.83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Norway from Germans, taking 26 Sea Zone from Japanese with 1 destroyer and 11 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
11 fighters moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to Quebec
2 aaGuns moved from Eastern United States to Quebec
1 bomber moved from Northern Italy to France
Place Units - Americans
3 bombers placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 aaGun and 6 infantry placed in Western United States
1 artillery placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 3.
1 infantry placed in Eastern United States
1 aaGun and 5 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 9 infantry
Japanese defend with 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys
Chinese roll dice for 3 artilleries, 1 fighter and 9 infantry in Kweichow, round 2 : 0/13 hits, 3.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 2 : 6/14 hits, 5.00 expected hits
6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Kweichow, round 3 : 3/7 hits, 2.50 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 7 mech_infantrys in Kweichow, round 3 : 9/14 hits, 5.00 expected hits
3 infantry owned by the Japanese, 3 infantry owned by the Chinese, 1 fighter owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 armour, 2 artilleries and 7 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Chinese: 3 artilleries, 1 fighter and 9 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Chinese undo move 1.
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 2 artilleries, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Denmark to Western Germany
1 fighter moved from 110 Sea Zone to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Finland
1 fighter and 2 tactical_bombers moved from Russia to Finland
1 fighter moved from Russia to Finland
1 fighter moved from Russia to Finland
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
Combat - British
Battle in Western Germany
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery and 3 infantry in Western Germany, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Western Germany
British roll dice for 1 artillery and 2 infantry in Western Germany, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Western Germany, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Finland
British attack with 6 fighters and 2 tactical_bombers
Germans defend with 5 infantry and 1 mech_infantry
British roll dice for 6 fighters and 2 tactical_bombers in Finland, round 2 : 5/8 hits, 4.33 expected hits
Germans roll dice for 5 infantry and 1 mech_infantry in Finland, round 2 : 1/6 hits, 2.00 expected hits
5 infantry owned by the Germans and 1 fighter owned by the British lost in Finland
British roll dice for 5 fighters and 2 tactical_bombers in Finland, round 3 : 6/7 hits, 3.83 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Finland
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 2 fighters
Casualties for Germans: 5 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Finland to Norway
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 mech_infantrys moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Finland to Norway
2 tactical_bombers moved from Finland to Norway
1 fighter moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
Place Units - British
1 artillery, 2 infantry and 1 tactical_bomber placed in United Kingdom
British undo move 1.
2 artilleries and 1 tactical_bomber placed in Iraq
1 mech_infantry placed in Union of South Africa
2 infantry and 2 mech_infantrys placed in United Kingdom
British undo move 1.
2 artilleries placed in Iraq
British undo move 1.
1 mech_infantry placed in Iraq
1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,3,1,2
British collect 38 PUs (4 lost to blockades); end with 38 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 112 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by British to 112 Sea Zone: 2 transports
EDIT: Adding units owned by British to Denmark: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : 1.17
Americans : 0.17
AA fire in Northern Italy : : -0.17
Chinese : -3.00
Japanese : 4.83
had to edit in the north sea. transports wouldn’t let my boys land in Denmark.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 17 PUs;
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry and 2 mech_infantrys moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 bomber moved from Southern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Western Germany, round 2 : 3/7 hits, 2,67 expected hits
British roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to Southern Italy
1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0,33
British : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 armour, 5 artilleries, 1 fighter and 9 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Purchase Units - French
French buy 2 aaGuns and 1 armour; Remaining resources: 1 PUs;
Combat Move - French
1 infantry moved from Morocco to Algeria
Non Combat Move - French
Place Units - French
2 aaGuns and 1 armour placed in France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 12 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from British
Germans take Persia from British
1 armour moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
5 artilleries, 3 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 fighters moved from Germany to Denmark
4 bombers moved from Novgorod to Denmark
2 armour and 2 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Holland Belgium
Germans take Holland Belgium from British
Combat - Germans
Battle in Bryansk
Germans attack with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/17 hits, 6,00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 artilleries, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Denmark
Germans attack with 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys
British defend with 3 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 4 bombers, 2 fighters and 2 mech_infantrys in Denmark, round 2 : 4/10 hits, 5,00 expected hits
British roll dice for 3 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 2 armour, 4 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Denmark to Germany
1 fighter moved from Denmark to Germany
4 bombers moved from Denmark to Germany
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Tambov
1 aaGun moved from Ukraine to Bryansk
1 tactical_bomber moved from Bryansk to Novgorod
1 mech_infantry moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Northwest Persia
9 armour and 2 mech_infantrys moved from Caucasus to Bryansk
2 fighters moved from Bryansk to Novgorod
1 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Northwest Persia to Persia
Place Units - Germans
3 infantry placed in Western Germany
1 armour and 2 infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1,00
British : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
18 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Samara
2 infantry moved from Russia to Tambov
1 infantry moved from Vologda to Russia
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to Russia
4 aaGuns, 13 armour and 4 mech_infantrys moved from Smolensk to Russia
2 aaGuns moved from Siberia to Sakha
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour and 2 mech_infantrys moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Siam to Sikang
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 bombers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 30 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 30 Sea Zone to 26 Sea Zone
5 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone
1 battleship and 2 cruisers moved from 30 Sea Zone to 63 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 armour and 2 mech_infantrys moved from Kweichow to Sikang
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Siam to Sikang
Combat - Japanese
Battle in New Zealand
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in New Zealand, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/8 hits, 4,50 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 3/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
5 mech_infantrys moved from Kweichow to Sikang
2 artilleries moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 armour and 3 mech_infantrys moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from India to Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 armour, 6 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 80 Sea Zone to Persia
3 armour moved from India to Eastern Persia
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
4 carriers and 5 destroyers moved from 30 Sea Zone to 63 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
Place Units - Japanese
3 bombers placed in India
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 artilleries placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Americans : -0,33
Chinese : 2,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from France to Northern Italy
3 fighters moved from France to Northern Italy
4 tactical_bombers moved from 110 Sea Zone to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Holland Belgium
5 infantry moved from Western United States to Central United States
Combat - Americans
Battle in Northern Italy
Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers
Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits
1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 3 bombers and 3 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Holland Belgium to France
2 fighters moved from Northern Italy to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from Quebec to Eastern United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from Northern Italy to Norway
3 tactical_bombers moved from Northern Italy to France
1 bomber moved from Northern Italy to Russia
2 transports moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : -2.00
Americans : 2.50
AA fire in Northern Italy : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 bomber moved from France to Northern Italy
3 fighters moved from France to Northern Italy
4 tactical_bombers moved from 110 Sea Zone to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to 112 Sea Zone
1 mech_infantry moved from Norway to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to Holland Belgium
5 infantry moved from Western United States to Central United States
Combat - Americans
Battle in Northern Italy
Americans attack with 1 bomber, 3 fighters and 4 tactical_bombers
Italians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 4 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 2 : 5/8 hits, 4.67 expected hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 4 infantry in Northern Italy, round 2 : 0/6 hits, 2.17 expected hits
1 aaGun owned by the Italians and 4 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 1 bomber, 3 fighters and 4 tactical_bombers in Northern Italy, round 3 : 5/8 hits, 4.67 expected hits
Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Northern Italy
Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 4 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Holland Belgium
Americans attack with 3 bombers and 3 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 3 bombers and 3 infantry in Holland Belgium, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 bombers and 2 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 1 battleship and 2 cruisers in Denmark, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits
2 armour owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Non Combat Move - Americans
3 bombers moved from Holland Belgium to France
2 fighters moved from Northern Italy to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns moved from Quebec to Eastern United States
1 aaGun moved from Western United States to Central United States
1 fighter moved from Northern Italy to Norway
3 tactical_bombers moved from Northern Italy to France
1 bomber moved from Northern Italy to Russia
2 transports moved from 106 Sea Zone to 101 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
1 fighter and 1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
2 fighters and 2 tactical_bombers moved from Norway to Archangel
2 artilleries moved from Iraq to Turkey
4 mech_infantrys moved from Iraq to Turkey
3 armour moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 artilleries moved from France to Western Germany
1 infantry moved from France to Northern Italy
British take Northern Italy from Italians
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 fighters, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to Western Germany
1 infantry moved from France to Western Germany
Combat - British
Battle in Turkey
British attack with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 3/11 hits, 3.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
1 mech_infantry owned by the British, 3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 3 : 1/8 hits, 3.00 expected hits
Neutral_True roll dice for 5 infantry in Turkey, round 3 : 3/5 hits, 1.67 expected hits
3 mech_infantrys owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour and 2 artilleries in Turkey, round 4 : 2/5 hits, 2.17 expected hits
Neutral_True roll dice for 4 infantry in Turkey, round 4 : 1/4 hits, 1.33 expected hits
1 artillery owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour and 1 artillery in Turkey, round 5 : 1/4 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 5 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
British roll dice for 3 armour in Turkey, round 6 : 1/3 hits, 1.50 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 3 armour remaining. Battle score for attacker is -6
Casualties for British: 2 artilleries, 2 infantry and 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Western Germany
British attack with 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 1 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 3/10 hits, 3.50 expected hits
Germans roll dice for 4 infantry and 2 mech_infantrys in Western Germany, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Western Germany
British roll dice for 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 3 : 2/8 hits, 3.17 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Western Germany, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Germany
British roll dice for 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 4 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 mech_infantry in Western Germany, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Western Germany
British win, taking Western Germany from Germans with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry and 2 mech_infantrys
Battle in Archangel
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 tactical_bombers moved from Archangel to Russia
2 fighters moved from Archangel to Russia
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to France
Place Units - British
3 infantry placed in Iraq
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
British undo move 1.
2 infantry placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4
British collect 39 PUs (2 lost to blockades); end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Italians : -2.00
British : -4.00
Americans : 2.50
Neutral_True : 1.33
AA fire in Northern Italy : : -0.50
Hey I edited 6 planes off of Hawaii and put them in Midway. Fun game.