Weddingsinger (Allies+10) vs Simon33 (Axis) BM3

  • '19 '17 '16

    You can change the attack.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 cruiser moved from 45 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.00
    

    Savegame


  • @simon33

    Oh, may I? Well, sh*t, then hold on one more moment…


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 cruiser moved from 45 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.00
    

    Savegame


  • @simon33

    OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter moved from Persia to 80 Sea Zone
            2 fighters moved from Persia to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Persia to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Persia to Volgograd
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 fighter and 1 infantry moved from Novgorod to Archangel
            2 armour and 11 mech_infantrys moved from Finland to Novgorod
            3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
            7 artilleries and 7 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Southern France to Normandy Bordeaux
            2 armour moved from Persia to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 bomber moved from Greece to Archangel
    
        Purchase Units - Germans
            Germans repair damage of 12x factory_major; Remaining resources: 59 PUs; 
            Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys
                British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits
                    Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Iraq
            2 fighters moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from 80 Sea Zone to Caucasus
            1 bomber moved from Rostov to Novgorod
            1 bomber and 1 fighter moved from Archangel to Novgorod
            5 artilleries and 1 infantry moved from Finland to Vyborg
            1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany
            2 fighters moved from Western Germany to Novgorod
            2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from Poland to Germany
            1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            9 mech_infantrys moved from Southern France to Western Germany
            1 infantry moved from Poland to Baltic States
            8 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            5 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 2.
            2 infantry placed in Western Germany
            3 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
            EDIT: Adding units owned by Germans to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 mech_infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            4 armour and 4 mech_infantrys moved from Belarus to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            4 mech_infantrys moved from Russia to Volgograd
            4 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 4 armour and 8 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Timguska to Tsinghai
                  Japanese take Novosibirsk from Russians
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
            1 bomber moved from French Indo China to 34 Sea Zone
            1 fighter moved from Kiangsu to 21 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Solomon Islands
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys
                British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 artilleries
                Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
            1 fighter moved from Kiangsu to Korea
            1 artillery moved from Amur to Korea
            6 artilleries and 2 infantry moved from Yenisey to Timguska
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hopei
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Japan
            2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1
            Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    UK_Pacific : -1.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    If USN stays in SZ6 with everything, 2 Kami’s on each CV, no scramble.


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Syria from British
                  French take French West Africa from Americans
            4 fighters and 1 tactical_bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    

    Savegame


  • @simon33

    I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you

    Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.


  • @weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:

    @simon33

    I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you

    Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.

    Hmm, did I leave Germany under-defended? I’ll lose all inf, keep the AA Guns.

    No scramble SZ6.


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Syria from British
                  French take French West Africa from Americans
            4 fighters and 1 tactical_bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 3 fighters, 6 infantry, 2 marines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Denmark
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Denmark from Germans with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Germany
                Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 factory_major, 12 infantry and 5 mech_infantrys
                    AA fire in Germany : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Germany
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 2 aaGuns, 12 infantry and 5 mech_infantrys in Germany, round 2 : 6/1 hits, 5.67 expected hits
                    3 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Germany
                Germans win with 2 aaGuns, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -54
                Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber
                Casualties for Germans: 3 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 battleship moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Norway
            3 infantry placed in Eastern United States
            3 infantry and 2 marines placed in Western United States
            1 cruiser and 3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            1 bomber and 2 fighters moved from Norway to Germany
            4 fighters moved from 112 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            3 mech_infantrys moved from Egypt to Alexandria
            3 artilleries moved from Norway to 112 Sea Zone
            3 artilleries and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat - British
            Battle in Alexandria
                British attack with 3 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 mech_infantrys in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria
                    British roll dice for 2 mech_infantrys in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Germany
                British attack with 4 artilleries, 2 bombers, 6 fighters and 4 infantry
                Germans defend with 2 aaGuns, 1 factory_major, 9 infantry and 5 mech_infantrys
                    AA fire in Germany : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Germany
                    British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Germany, round 2 : 6/1 hits, 6.50 expected hits
                    Germans roll dice for 2 aaGuns, 9 infantry and 5 mech_infantrys in Germany, round 2 : 5/1 hits, 4.67 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Germany
                    British roll dice for 3 artilleries, 2 bombers and 5 fighters in Germany, round 3 : 5/1 hits, 4.83 expected hits
                    Germans roll dice for 5 infantry and 5 mech_infantrys in Germany, round 3 : 3/1 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 artillery, 2 bombers and 4 fighters in Germany, round 4 : 4/1 hits, 3.67 expected hits
                    Germans roll dice for 5 mech_infantrys in Germany, round 4 : 1/1 hits, 1.67 expected hits
                    4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 artillery, 2 bombers and 3 fighters in Germany, round 5 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                British captures 68PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
                Casualties for British: 3 artilleries, 3 fighters and 4 infantry
                Casualties for Germans: 2 aaGuns, 9 infantry and 5 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters moved from Germany to Norway
            2 bombers moved from Germany to Norway
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 bomber placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 105 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.00
    Italians : -0.33
    Americans : 0.17
    Chinese : 1.17
    Japanese : 0.00
    AA fire in Germany : : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Syria from British
                  French take French West Africa from Americans
            4 fighters and 1 tactical_bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 3 fighters, 6 infantry, 2 marines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Denmark
            Battle in 6 Sea Zone
                Americans attack with 3 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Denmark from Germans with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Germany
                Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber
                Germans defend with 2 aaGuns, 1 factory_major, 12 infantry and 5 mech_infantrys
                    AA fire in Germany : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Americans lost in Germany
                    Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 2.83 expected hits
                    Germans roll dice for 2 aaGuns, 12 infantry and 5 mech_infantrys in Germany, round 2 : 6/1 hits, 5.67 expected hits
                    3 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Germany
                Germans win with 2 aaGuns, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -54
                Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber
                Casualties for Germans: 3 infantry
            Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
            Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
            Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
            Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
            Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
            Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
            Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
            Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
            Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
            Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
            Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
    
        Non Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 battleship moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Norway
            3 infantry placed in Eastern United States
            3 infantry and 2 marines placed in Western United States
            1 cruiser and 3 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Combat Move - Chinese
            3 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            1 bomber and 2 fighters moved from Norway to Germany
            4 fighters moved from 112 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            3 mech_infantrys moved from Egypt to Alexandria
            3 artilleries moved from Norway to 112 Sea Zone
            3 artilleries and 4 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
            4 artilleries and 4 infantry moved from 113 Sea Zone to Germany
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers
            EDIT: Turning off Edit Mode
            British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 
    
        Combat - British
            Battle in Alexandria
                British attack with 3 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 mech_infantrys in Alexandria, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria
                    British roll dice for 2 mech_infantrys in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Germany
                British attack with 4 artilleries, 2 bombers, 6 fighters and 4 infantry
                Germans defend with 2 aaGuns, 1 factory_major, 9 infantry and 5 mech_infantrys
                    AA fire in Germany : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the British lost in Germany
                    British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Germany, round 2 : 6/1 hits, 6.50 expected hits
                    Germans roll dice for 2 aaGuns, 9 infantry and 5 mech_infantrys in Germany, round 2 : 5/1 hits, 4.67 expected hits
                    2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Germany
                    British roll dice for 3 artilleries, 2 bombers and 5 fighters in Germany, round 3 : 5/1 hits, 4.83 expected hits
                    Germans roll dice for 5 infantry and 5 mech_infantrys in Germany, round 3 : 3/1 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 artillery, 2 bombers and 4 fighters in Germany, round 4 : 4/1 hits, 3.67 expected hits
                    Germans roll dice for 5 mech_infantrys in Germany, round 4 : 1/1 hits, 1.67 expected hits
                    4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 artillery, 2 bombers and 3 fighters in Germany, round 5 : 3/1 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Germany
                British captures 68PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3
                Casualties for British: 3 artilleries, 3 fighters and 4 infantry
                Casualties for Germans: 2 aaGuns, 9 infantry and 5 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            3 fighters moved from Germany to Norway
            2 bombers moved from Germany to Norway
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 bomber placed in United Kingdom
            3 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 105 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 112 Sea Zone: 3 destroyers
            EDIT: Adding units owned by British to 113 Sea Zone: 3 transports
            EDIT: Adding units owned by British to 113 Sea Zone: 3 destroyers
            EDIT: Removing units owned by British from 113 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.00
    Italians : -0.33
    Americans : 0.17
    Chinese : 1.17
    Japanese : 0.00
    AA fire in Germany : : 0.00
    

    Savegame


  • @simon33

    Did a quick edit and repost… forgot to move UK destroyers to protect transports and the U.S. carriers down to Gibraltor.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            6 infantry moved from Western Germany to Germany
            1 armour moved from Western Germany to Holland Belgium
                  Italians take Holland Belgium from Americans
            1 armour moved from Holland Belgium to Western Germany
            2 fighters moved from Persia to Egypt
            1 bomber moved from Greece to Denmark
            2 infantry moved from Western Germany to Denmark
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 3 infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/1 hits, 2.83 expected hits
                    British roll dice for 5 infantry in Egypt, round 2 : 1/1 hits, 1.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 mech_infantry in Egypt, round 3 : 2/1 hits, 2.67 expected hits
                    British roll dice for 3 infantry in Egypt, round 3 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery and 3 fighters in Egypt, round 4 : 2/1 hits, 2.33 expected hits
                    British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 3 infantry
            Battle in Denmark
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Denmark, round 2 : 1/0 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Denmark
                    Italians roll dice for 1 bomber and 1 infantry in Denmark, round 3 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Denmark
                Italians win, taking Denmark from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Germany
                Italians attack with 6 infantry
                British defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 6 infantry in Germany, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Germany
                Italians win, taking Germany from British, taking Denmark from Italians, taking Holland Belgium from Italians with 6 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 bomber moved from Denmark to Western Germany
            3 fighters moved from Egypt to Trans-Jordan
            2 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            1 mech_infantry moved from Northern Italy to Germany
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Northern Italy
            1 transport placed in 97 Sea Zone
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -1.33
    Americans : 0.00
    

    Savegame

  • '19 '17 '16

    Well, that was a major setback. I’m still going to keep playing. Japan is strong.


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Midway
    
        Non Combat Move - ANZAC
            2 aaGuns and 2 infantry moved from Queensland to New South Wales
            1 destroyer and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from France to Holland Belgium
                  French take Holland Belgium from Germans
            1 infantry moved from France to Southern France
                  French take Southern France from Germans
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33

    Yeah, I seriously doubt it will matter.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Novgorod to Holland Belgium
            1 infantry moved from Vyborg to Finland
            2 fighters moved from Novgorod to Finland
            8 artilleries and 5 infantry moved from Normandy Bordeaux to France
            1 artillery and 1 bomber moved from Novgorod to Archangel
            1 artillery, 1 fighter and 1 infantry moved from Novgorod to Belarus
            1 infantry moved from Iraq to Syria
                  Germans take Syria from French
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Finland
                Germans attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 bomber in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 mech_infantry
            Battle in France
                Germans attack with 8 artilleries and 5 infantry
                French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry
                    Germans roll dice for 8 artilleries and 5 infantry in France, round 2 : 5/1 hits, 4.33 expected hits
                    French roll dice for 3 infantry in France, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the French lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 8 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
                Casualties for French: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Southern France
                Germans attack with 2 artilleries and 1 infantry
                French defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 1/0 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Southern France
                Germans win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            2 fighters moved from Finland to Western Germany
            1 fighter moved from Belarus to Western Germany
            1 bomber moved from Archangel to Western Germany
            2 armour moved from Trans-Jordan to Egypt
            2 artilleries moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Iraq to Persia
            1 armour moved from Eastern Poland to Germany
            1 infantry moved from Baltic States to Novgorod
            6 mech_infantrys moved from Western Germany to Germany
            1 fighter moved from Caucasus to Germany
            2 fighters and 1 tactical_bomber moved from Caucasus to Southern Italy
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    French : 0.33
    Americans : -0.33
    Russians : -0.33
    

    Savegame

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