German Combat Move - Please make the German moves and then I will figure out the battle results.
Mursilis (Allies) vs Simon33 (Axis) BM3 Game II
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Oh i’m an idiot, hold on!
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TripleA Manual Gamesave Post: UK_Pacific round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 1 armour moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Soviet Far East Non Combat Move - Americans 1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 4 transports moved from 119 Sea Zone to 117 Sea Zone 1 destroyer moved from 111 Sea Zone to 118 Sea Zone Place Units - Americans 3 fighters placed in Greece 1 fighter placed in Eastern United States 1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Ukraine 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Non Combat Move - British 1 bomber moved from Ukraine to Russia 7 mech_infantrys moved from Iraq to Persia 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Shan State to Yunnan 1 armour moved from French Indo China to Yunnan 1 infantry moved from Tobruk to Alexandria 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Iraq 3 armour placed in Persia 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Russia: 6 fighters EDIT: Adding units owned by British to Persia: 6 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Albania from Italians to Americans EDIT: Changing PUs for Americans from 85 to 86 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Ukraine : : -0.17
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Ok, forgot to blitz my tank into albania.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Morocco 1 mech_infantry moved from Tunisia to Morocco Combat - Italians Battle in 98 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 submarine British defend with 1 submarine; Americans defend with 1 submarine Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 submarine Casualties for Americans: 1 submarine Battle in Morocco Italians attack with 1 bomber and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Italians win, taking Morocco from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Morocco to Libya 1 armour and 2 artilleries moved from Tunisia to Libya 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 carrier and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : -0.17 Americans : -0.33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 transport moved from 79 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 transport moved from 44 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 submarine moved from 43 Sea Zone to 44 Sea Zone 1 transport moved from 79 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 fighter placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Greece 1 artillery and 1 infantry moved from Ukraine to Rostov 2 artilleries and 2 infantry moved from Ukraine to Bryansk 11 armour and 10 mech_infantrys moved from Northwest Persia to Iraq 3 bombers and 1 fighter moved from Southern Italy to Greece 13 mech_infantrys moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Archangel 1 artillery and 1 infantry moved from Novgorod to Belarus 3 artilleries and 5 infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 4 artilleries and 6 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 6 infantry in Archangel, round 2 : 3/10 hits, 3.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Germans attack with 5 bombers, 5 fighters, 13 mech_infantrys and 3 tactical_bombers British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 9 fighters and 1 infantry AA fire in Greece : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Greece Germans roll dice for 5 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 12/25 hits, 9.50 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 9 fighters, 6 infantry and 1 mech_infantry in Greece, round 2 : 11/18 hits, 9.17 expected hits 1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece Germans roll dice for 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Greece, round 3 : 11/14 hits, 7.67 expected hits Americans roll dice for 7 fighters in Greece, round 3 : 5/7 hits, 4.67 expected hits 3 fighters owned by the Germans, 7 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece Germans win with 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 4 fighters and 13 mech_infantrys Casualties for Americans: 1 armour, 9 fighters and 1 infantry Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry Battle in Rostov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 11 armour and 10 mech_infantrys British defend with 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 6/21 hits, 7.17 expected hits British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 18 artilleries moved from Ukraine to Western Ukraine 2 artilleries moved from Norway to Finland 6 artilleries and 3 infantry moved from Western Germany to France 5 bombers and 1 fighter moved from Greece to Western Germany 3 tactical_bombers moved from Greece to Bulgaria EDIT: 3 tactical_bombers moved from Bulgaria to Southern Italy 3 artilleries and 4 infantry moved from Western Germany to Germany 4 mech_infantrys moved from Germany to Romania Place Units - Germans 3 infantry placed in Novgorod Germans undo move 1. 3 infantry placed in Novgorod 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany 3 artilleries, 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 6.00 AA fire in Greece : : 0.50 British : -1.00 Americans : 2.17 Russians : -1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to 127 Sea Zone 3 mech_infantrys moved from Volgograd to Bryansk 1 armour moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Rostov 15 armour, 9 artilleries, 19 infantry and 7 mech_infantrys moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Belarus 2 fighters moved from Russia to Bryansk Combat - Russians Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Bryansk Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 artilleries and 1 infantry Battle in Rostov Russians attack with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys in Rostov, round 2 : 15/51 hits, 16.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Russia to Urals 1 fighter moved from 127 Sea Zone to Urals 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 1 tactical_bomber moved from Bryansk to Russia 2 fighters moved from Bryansk to Russia 1 aaGun moved from Smolensk to Russia 3 aaGuns moved from Volgograd to Rostov Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -2.50
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East 1 fighter moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 2 artilleries and 1 infantry moved from Anhwe to Kiangsi 1 mech_infantry moved from Kansu to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in 20 Sea Zone Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangtung Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kiangsi Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone 8 artilleries, 2 infantry and 3 mech_infantrys moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Timguska to Kansu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Hopei 3 artilleries moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Americans : 0.67 Chinese : -0.33 UK_Pacific : -0.33 Russians : -0.33 Japanese : -0.83
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:43:15 AM
Savegame -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 artilleries and 8 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 118 Sea Zone to 104 Sea Zone 4 transports moved from 117 Sea Zone to 101 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 armour and 2 fighters placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3 Americans collect 55 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : -2.67 Japanese : -0.33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 8 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 3.00
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 artilleries and 8 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 118 Sea Zone to 104 Sea Zone 4 transports moved from 117 Sea Zone to 101 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 armour and 2 fighters placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3 Americans collect 55 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 8 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq 2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Russia to Iraq 2 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan Combat - British Battle in Iraq British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits 8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits 4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for British: 2 armour and 12 mech_infantrys Casualties for Germans: 11 armour and 10 mech_infantrys Battle in Szechwan British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 8 artilleries and 3 mech_infantrys British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Japanese: 8 artilleries and 3 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 3 mech_infantrys moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 6 fighters moved from Iraq to Greece 1 tactical_bomber moved from Iraq to Greece 1 bomber moved from Iraq to Persia 1 infantry moved from Alexandria to Egypt Place Units - British 3 fighters placed in Persia 1 armour and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3 British collect 30 PUs (4 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 2 artilleries placed in French Indo China 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in French Indo China change ownership: 1 armour and 2 artilleries Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : 4.50 Americans : -2.67 Chinese : 0.33 Japanese : 1.67
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I was trying to get my turn done this morning before work and I thought my destoyer was still alive in the pacific. I’m going to switch over one from the atlantic to the pacific. Sorry about that.
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 2 artilleries and 8 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 118 Sea Zone to 104 Sea Zone 4 transports moved from 117 Sea Zone to 101 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 armour and 2 fighters placed in Greece Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3 Americans collect 55 PUs (3 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries, 1 fighter and 10 infantry Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan 2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11 Casualties for Chinese: 8 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq 2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq 1 bomber moved from Russia to Iraq 2 armour and 1 mech_infantry moved from French Indo China to Szechwan 1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan Combat - British Battle in Iraq British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits 8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits 4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for British: 2 armour and 12 mech_infantrys Casualties for Germans: 11 armour and 10 mech_infantrys Battle in Szechwan British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 8 artilleries and 3 mech_infantrys British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for British: 1 infantry and 4 mech_infantrys Casualties for Japanese: 8 artilleries and 3 mech_infantrys Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 3 mech_infantrys moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 6 fighters moved from Iraq to Greece 1 tactical_bomber moved from Iraq to Greece 1 bomber moved from Iraq to Persia 1 infantry moved from Alexandria to Egypt Place Units - British 3 fighters placed in Persia 1 armour and 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3 British collect 30 PUs (4 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 armour and 2 artilleries placed in French Indo China 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 3 mech_infantrys Some Units in French Indo China change ownership: 1 armour and 2 artilleries Turning on Edit Mode EDIT: Changing ownership of Northwest Persia from Germans to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 British : 4.50 Americans : -2.67 Chinese : 0.33 Japanese : 1.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Albania 1 armour and 2 artilleries moved from Libya to Tobruk Italians take Tobruk from UK_Pacific Combat - Italians Battle in Albania Non Combat Move - Italians 1 bomber moved from Libya to Southern Italy 1 destroyer moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 2 marines moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines Japanese defend with 1 airfield, 1 harbour and 2 marines ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 marines Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -2.50 Japanese : 1.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 artilleries moved from 35 Sea Zone to Philippines 2 marines moved from 35 Sea Zone to Philippines 2 fighters moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in 20 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines Japanese defend with 1 airfield, 1 harbour and 2 marines ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 2 marines Non Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone 1 fighter placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.50 Japanese : 1.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 4 mech_infantrys moved from Romania to Greece 3 tactical_bombers moved from Southern Italy to Greece 5 bombers and 3 fighters moved from Western Germany to Greece 2 artilleries moved from Western Ukraine to Bryansk 2 artilleries and 2 infantry moved from Archangel to Belarus Combat - Germans Battle in Bryansk Germans attack with 2 artilleries Russians defend with 1 mech_infantry Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Belarus Germans attack with 2 artilleries and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Greece Germans attack with 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor and 2 fighters Germans roll dice for 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 8/15 hits, 7.50 expected hits Americans roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 6.33 expected hits 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Greece Germans roll dice for 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 7/9 hits, 5.17 expected hits Americans roll dice for 2 fighters in Greece, round 3 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 fighters owned by the British lost in Greece Germans win, taking Greece from Americans with 5 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 44 Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber Casualties for Americans: 1 armour and 2 fighters Casualties for British: 6 fighters and 1 tactical_bomber Non Combat Move - Germans 2 tactical_bombers moved from Greece to Western Germany 16 artilleries moved from Western Ukraine to Eastern Poland 3 infantry moved from Novgorod to Archangel 5 bombers moved from Greece to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer and 4 submarines moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Southern France to France 2 artilleries moved from Western Germany to France 1 infantry moved from Western Germany to France 5 artilleries and 6 infantry moved from Germany to Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Baltic States Place Units - Germans 3 infantry placed in Novgorod 4 mech_infantrys placed in Germany 2 artilleries, 4 fighters and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 57 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 3.33 Americans : -0.67 Russians : -1.00
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I don’t know how you saved Moscow a few turns ago but it seems you’re winning this game by a big margin.