Mursilis (Allies) vs Simon33 (Axis) BM3 Game II


  • Oh i’m an idiot, hold on!


  • TripleA Manual Gamesave Post: UK_Pacific round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 cruiser, 1 destroyer and 4 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 armour moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Soviet Far East
            1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 43 Sea Zone to 44 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 artilleries and 8 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 106 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 4 transports moved from 119 Sea Zone to 117 Sea Zone
            1 destroyer moved from 111 Sea Zone to 118 Sea Zone
    
        Place Units - Americans
            3 fighters placed in Greece
            1 fighter placed in Eastern United States
            1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Egypt to Ukraine
            1 armour moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 armour moved from Siam to French Indo China
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Russia
            7 mech_infantrys moved from Iraq to Persia
            2 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Shan State to Yunnan
            1 mech_infantry moved from Shan State to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 infantry moved from Tobruk to Alexandria
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - British
            1 artillery and 2 infantry placed in Iraq
            3 armour placed in Persia
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour, 1 infantry and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Russia: 6 fighters
                EDIT: Adding units owned by British to Persia: 6 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Albania from Italians to Americans
                EDIT: Changing PUs for Americans from 85 to 86
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Ukraine : : -0.17
    

    Savegame


  • Ok, forgot to blitz my tank into albania.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer, 2 fighters and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
            1 bomber moved from Southern Italy to Morocco
            1 mech_infantry moved from Tunisia to Morocco
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 submarine; Americans defend with 1 submarine
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                Casualties for British: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Morocco
                Italians attack with 1 bomber and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Morocco
                Italians win, taking Morocco from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Libya
            1 armour and 2 artilleries moved from Tunisia to Libya
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            1 carrier and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -0.17
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 transport moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 43 Sea Zone to 20 Sea Zone
            1 fighter moved from Queensland to 44 Sea Zone
            1 transport moved from 44 Sea Zone to 55 Sea Zone
            1 marine moved from Queensland to 54 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 54 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            1 transport moved from 79 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to Greece
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 artilleries and 2 infantry moved from Ukraine to Bryansk
            11 armour and 10 mech_infantrys moved from Northwest Persia to Iraq
            3 bombers and 1 fighter moved from Southern Italy to Greece
            13 mech_infantrys moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
            1 artillery and 1 infantry moved from Novgorod to Belarus
            3 artilleries and 5 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 4 artilleries and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 artilleries and 6 infantry in Archangel, round 2 : 3/10 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greece
                Germans attack with 5 bombers, 5 fighters, 13 mech_infantrys and 3 tactical_bombers
                British defend with 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 factory_minor, 9 fighters and 1 infantry
                    AA fire in Greece : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Greece
                    Germans roll dice for 5 bombers, 4 fighters, 13 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 12/25 hits, 9.50 expected hits
                    Americans roll dice for 1 aaGun, 1 armour, 1 artillery, 9 fighters, 6 infantry and 1 mech_infantry in Greece, round 2 : 11/18 hits, 9.17 expected hits
                    1 mech_infantry owned by the British, 1 aaGun owned by the British, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British, 11 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
                    Germans roll dice for 5 bombers, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Greece, round 3 : 11/14 hits, 7.67 expected hits
                    Americans roll dice for 7 fighters in Greece, round 3 : 5/7 hits, 4.67 expected hits
                    3 fighters owned by the Germans, 7 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece
                Germans win with 5 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 35
                Casualties for Germans: 4 fighters and 13 mech_infantrys
                Casualties for Americans: 1 armour, 9 fighters and 1 infantry
                Casualties for British: 1 aaGun, 1 artillery, 5 infantry and 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Iraq
                Germans attack with 11 armour and 10 mech_infantrys
                British defend with 1 artillery, 1 factory_minor and 2 infantry
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 6/21 hits, 7.17 expected hits
                    British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the British and 2 infantry owned by the British lost in Iraq
                Germans win, taking Iraq from British with 11 armour and 10 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            18 artilleries moved from Ukraine to Western Ukraine
            2 artilleries moved from Norway to Finland
            6 artilleries and 3 infantry moved from Western Germany to France
            5 bombers and 1 fighter moved from Greece to Western Germany
            3 tactical_bombers moved from Greece to Bulgaria
            EDIT: 3 tactical_bombers moved from Bulgaria to Southern Italy
            3 artilleries and 4 infantry moved from Western Germany to Germany
            4 mech_infantrys moved from Germany to Romania
    
        Place Units - Germans
            3 infantry placed in Novgorod
            Germans undo move 1.
            3 infantry placed in Novgorod
            1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys placed in Germany
            3 artilleries, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.00
    AA fire in Greece : : 0.50
    British : -1.00
    Americans : 2.17
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Belarus
            1 fighter moved from Russia to 127 Sea Zone
            3 mech_infantrys moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 armour moved from Caucasus to Rostov
            15 armour, 9 artilleries, 19 infantry and 7 mech_infantrys moved from Volgograd to Rostov
            1 tactical_bomber moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Belarus
            1 fighter moved from Russia to Belarus
            2 fighters moved from Russia to Bryansk
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Bryansk
                Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits, 2.17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Rostov
                Russians attack with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys in Rostov, round 2 : 15/51 hits, 16.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 16 armour, 9 artilleries, 19 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 mech_infantry moved from Russia to Urals
            1 fighter moved from 127 Sea Zone to Urals
            1 fighter moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
            1 aaGun moved from Smolensk to Russia
            3 aaGuns moved from Volgograd to Rostov
    
        Place Units - Russians
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -2.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi
            2 artilleries and 1 infantry moved from Anhwe to Kiangsi
            1 mech_infantry moved from Kansu to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 3 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Soviet Far East, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Soviet Far East, round 3 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Soviet Far East, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kiangsi
                Japanese attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
            8 artilleries, 2 infantry and 3 mech_infantrys moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            3 artilleries moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 fighter placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Russians : -0.33
    Japanese : -0.83
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:43:15 AM
    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : -2.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 3.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame


  • I was trying to get my turn done this morning before work and I thought my destoyer was still alive in the pacific. I’m going to switch over one from the atlantic to the pacific. Sorry about that.


  • TripleA Manual Gamesave Post: UK_Pacific round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 artilleries, 2 destroyers, 3 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 artilleries, 1 cruiser, 3 destroyers, 8 infantry, 1 submarine and 5 transports moved from 106 Sea Zone to 91 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 8 infantry moved from 91 Sea Zone to Morocco
            1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 2 artilleries and 8 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 0/3 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 8 infantry in Morocco, round 2 : 1/10 hits, 2.33 expected hits
                    Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 118 Sea Zone to 104 Sea Zone
            4 transports moved from 117 Sea Zone to 101 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
            1 armour and 2 fighters placed in Greece
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,3
            Americans collect 55 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            3 artilleries, 1 fighter and 10 infantry moved from Yunnan to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 3 artilleries, 1 fighter and 10 infantry
                Japanese defend with 8 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 10 infantry in Szechwan, round 2 : 4/14 hits, 3.67 expected hits
                    Japanese roll dice for 8 artilleries, 3 infantry and 4 mech_infantrys in Szechwan, round 2 : 8/15 hits, 5.00 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
                2 infantry owned by the Chinese and 3 artilleries owned by the Chinese retreated to Yunnan
                Japanese win with 8 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -11
                Casualties for Chinese: 8 infantry
                Casualties for Japanese: 3 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Yunnan
    
        Place Units - Chinese
            3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 armour, 6 fighters, 9 mech_infantrys and 1 tactical_bomber moved from Persia to Iraq
            2 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
            1 bomber moved from Russia to Iraq
            2 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 armour, 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Szechwan
    
        Combat - British
            Battle in Iraq
                British attack with 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber
                Germans defend with 11 armour, 1 factory_minor and 10 mech_infantrys
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 12 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 10/26 hits, 9.33 expected hits
                    Germans roll dice for 11 armour and 10 mech_infantrys in Iraq, round 2 : 8/21 hits, 8.83 expected hits
                    8 mech_infantrys owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 6 armour, 1 bomber, 6 fighters, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 11/18 hits, 8.00 expected hits
                    Germans roll dice for 11 armour in Iraq, round 3 : 6/11 hits, 5.50 expected hits
                    4 mech_infantrys owned by the British, 11 armour owned by the Germans and 2 armour owned by the British lost in Iraq
                British win, taking Iraq from Germans with 4 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
                Casualties for British: 2 armour and 12 mech_infantrys
                Casualties for Germans: 11 armour and 10 mech_infantrys
            Battle in Szechwan
                British attack with 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 8 artilleries and 3 mech_infantrys
                    British roll dice for 3 armour, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 6/12 hits, 4.50 expected hits
                    Japanese roll dice for 8 artilleries and 3 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3.67 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 3 : 3/9 hits, 4.00 expected hits
                    Japanese roll dice for 5 artilleries in Szechwan, round 3 : 2/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Szechwan
                    British roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Szechwan, round 4 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 2 artilleries in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 3 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
                Casualties for British: 1 infantry and 4 mech_infantrys
                Casualties for Japanese: 8 artilleries and 3 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from French Indo China to Yunnan
            6 fighters moved from Iraq to Greece
            1 tactical_bomber moved from Iraq to Greece
            1 bomber moved from Iraq to Persia
            1 infantry moved from Alexandria to Egypt
    
        Place Units - British
            3 fighters placed in Persia
            1 armour and 1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,3
            British collect 30 PUs (4 lost to blockades); end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 artilleries placed in French Indo China
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 3 mech_infantrys
                Some Units in French Indo China change ownership: 1 armour and 2 artilleries
                Turning on Edit Mode
                EDIT: Changing ownership of Northwest Persia from Germans to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    British : 4.50
    Americans : -2.67
    Chinese : 0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 armour and 2 artilleries moved from Libya to Tobruk
                  Italians take Tobruk from UK_Pacific
    
        Combat - Italians
            Battle in Albania
    
        Non Combat Move - Italians
            1 bomber moved from Libya to Southern Italy
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 marine moved from Celebes to 44 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery, 3 cruisers, 3 destroyers, 2 marines, 3 submarines and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
            2 marines moved from 35 Sea Zone to Philippines
            2 fighters moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in 20 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 20 Sea Zone
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Philippines
                ANZAC attack with 2 artilleries, 2 fighters, 1 infantry and 2 marines
                Japanese defend with 1 airfield, 1 harbour and 2 marines
                    ANZAC roll dice for 3 cruisers in Philippines, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 marines in Philippines, round 2 : 2/7 hits, 2.67 expected hits
                    Japanese roll dice for 2 marines in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 marines owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery, 2 fighters and 2 marines remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 2 marines
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 55 Sea Zone to 54 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
            1 fighter placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.50
    Japanese : 1.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 4 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Romania to Greece
            3 tactical_bombers moved from Southern Italy to Greece
            5 bombers and 3 fighters moved from Western Germany to Greece
            2 artilleries moved from Western Ukraine to Bryansk
            2 artilleries and 2 infantry moved from Archangel to Belarus
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 2 artilleries
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Belarus
                Germans attack with 2 artilleries and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Greece
                Germans attack with 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                British defend with 6 fighters and 1 tactical_bomber; Americans defend with 1 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 5 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Greece, round 2 : 8/15 hits, 7.50 expected hits
                    Americans roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Greece, round 2 : 6/10 hits, 6.33 expected hits
                    1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 1 armour owned by the Americans, 2 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 3 mech_infantrys owned by the Germans and 4 fighters owned by the British lost in Greece
                    Germans roll dice for 5 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Greece, round 3 : 7/9 hits, 5.17 expected hits
                    Americans roll dice for 2 fighters in Greece, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in Greece
                Germans win, taking Greece from Americans with 5 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 armour and 2 fighters
                Casualties for British: 6 fighters and 1 tactical_bomber
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Greece to Western Germany
            16 artilleries moved from Western Ukraine to Eastern Poland
            3 infantry moved from Novgorod to Archangel
            5 bombers moved from Greece to Western Germany
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 destroyer and 4 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Southern France to France
            2 artilleries moved from Western Germany to France
            1 infantry moved from Western Germany to France
            5 artilleries and 6 infantry moved from Germany to Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Baltic States
    
        Place Units - Germans
            3 infantry placed in Novgorod
            4 mech_infantrys placed in Germany
            2 artilleries, 4 fighters and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Americans : -0.67
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    I don’t know how you saved Moscow a few turns ago but it seems you’re winning this game by a big margin.

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