Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour and 9 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Philippines to French Indo China 3 armour moved from Malaya to Shan State 1 fighter and 3 tactical_bombers moved from Malaya to French Indo China 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 artillery moved from Marianas to 22 Sea Zone 1 artillery and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Okinawa 1 submarine moved from 91 Sea Zone to 104 Sea Zone Combat - Americans Battle in Okinawa Battle in Shan State Americans attack with 3 armour Japanese defend with 1 infantry Americans roll dice for 3 armour in Shan State, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Okinawa from Japanese, taking Shan State from Japanese with 3 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry AA fire in French Indo China : 0/3 hits, 0,50 expected hits Americans roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers in French Indo China, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 aaGun and 5 infantry in French Indo China, round 2 : 1/5 hits, 1,67 expected hits 4 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers in French Indo China, round 3 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in French Indo China Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 5 infantry Battle in 104 Sea Zone Americans attack with 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 5 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone 5 artilleries, 3 carriers, 1 cruiser, 5 destroyers, 5 infantry, 1 submarine and 5 transports moved from 91 Sea Zone to 96 Sea Zone 5 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk 3 fighters moved from Gibraltar to Egypt 1 destroyer and 2 submarines moved from 92 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 bombers moved from Western United States to Midway 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Midway 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 destroyers moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 4 destroyers moved from 20 Sea Zone to 19 Sea Zone 1 bomber moved from French Indo China to Philippines 1 fighter and 3 tactical_bombers moved from French Indo China to Malaya Place Units - Americans 3 armour placed in Malaya 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 72 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese 5 infantry moved from Szechwan to Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Yunnan Chinese attack with 8 infantry Japanese defend with 2 infantry Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese Place Units - Chinese 6 infantry placed in Kansu Turn Complete - Chinese Chinese collect 20 PUs; end with 22 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 96 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 carriers moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 96 Sea Zone 3 tactical_bombers moved from 91 Sea Zone to 96 Sea Zone 1 transport moved from 91 Sea Zone to 96 Sea Zone Non Combat Move - British Place Units - British 3 fighters placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,33 Chinese : 1,67 Japanese : -2,00 AA fire in French Indo China : : -0,50
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Sikang Italians take Sikang from Chinese Combat - Italians Non Combat Move - Italians Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,5,3,1 Italians collect 10 PUs (7 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Trans-Jordan: 2 mech_infantrys EDIT: Removing units owned by Italians from Northwest Persia: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Queensland to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 79 Sea Zone ANZAC take 39 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Malaya to Sumatra 5 fighters moved from Malaya to Shan State 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 4 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Queensland to Shan State 1 marine moved from Hainan to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 destroyer moved from 37 Sea Zone to 79 Sea Zone ANZAC take 39 Sea Zone from Japanese 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Malaya to Sumatra 5 fighters moved from Malaya to Shan State 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam Combat - ANZAC Battle in Siam Battle in Sumatra ANZAC attack with 1 artillery, 2 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry ANZAC roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Siam from Japanese, taking Sumatra from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Sumatra to 41 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 20 PUs; end with 24 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Combat Move - French 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians
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TripleA Manual Gamesave Post: Germans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Eire Battle in Egypt Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits 2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits 4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits 4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry Casualties for French: 2 infantry Casualties for Russians: 4 fighters Battle in 104 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Germans : 1,83 British : 3,50
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 17 bombers moved from Western Germany to Egypt 21 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt 6 mech_infantrys moved from Iraq to Egypt 6 fighters moved from Persia to Egypt 4 fighters moved from Southern Italy to Egypt 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Eire 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 105 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Volgograd to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Eire Battle in Egypt Germans attack with 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys British defend with 11 armour, 1 artillery, 1 factory_minor, 13 fighters, 1 harbour and 10 infantry; French defend with 2 infantry; Americans defend with 3 artilleries, 8 fighters and 3 infantry; ANZAC defend with 2 infantry; Russians defend with 4 fighters Germans roll dice for 21 armour, 17 bombers, 10 fighters and 20 mech_infantrys in Egypt, round 2 : 30/68 hits, 30,17 expected hits British roll dice for 11 armour, 4 artilleries, 25 fighters and 17 infantry in Egypt, round 2 : 33/57 hits, 29,17 expected hits 2 infantry owned by the ANZAC, 13 armour owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans, 2 infantry owned by the French, 1 artillery owned by the British, 20 mech_infantrys owned by the Germans, 10 infantry owned by the British and 9 armour owned by the British lost in Egypt Germans roll dice for 8 armour, 17 bombers and 10 fighters in Egypt, round 3 : 20/35 hits, 20,33 expected hits British roll dice for 2 armour and 25 fighters in Egypt, round 3 : 18/27 hits, 17,67 expected hits 4 fighters owned by the Russians, 4 bombers owned by the Germans, 10 fighters owned by the Germans, 4 armour owned by the Germans, 5 fighters owned by the Americans, 9 fighters owned by the British and 2 armour owned by the British lost in Egypt Germans roll dice for 4 armour and 13 bombers in Egypt, round 4 : 13/17 hits, 10,67 expected hits British roll dice for 7 fighters in Egypt, round 4 : 4/7 hits, 4,67 expected hits 4 bombers owned by the Germans, 3 fighters owned by the Americans and 4 fighters owned by the British lost in Egypt Germans win, taking Eire from Neutral_Allies, taking Egypt from British with 4 armour and 9 bombers remaining. Battle score for attacker is 5 Casualties for Germans: 17 armour, 8 bombers, 10 fighters and 20 mech_infantrys Casualties for ANZAC: 2 infantry Casualties for Americans: 3 artilleries, 8 fighters and 3 infantry Casualties for British: 11 armour, 1 artillery, 13 fighters and 10 infantry Casualties for French: 2 infantry Casualties for Russians: 4 fighters Battle in 104 Sea Zone Germans attack with 1 fighter, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 3 fighters moved from Western Germany to Syria 3 mech_infantrys moved from Russia to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 2 artilleries moved from Northern Italy to Western Germany 2 infantry moved from France to Northern Italy 1 aaGun and 7 infantry moved from France to Normandy Bordeaux 1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium 1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 1 infantry moved from 109 Sea Zone to Eire 1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 aaGun moved from Iraq to Syria 9 bombers moved from Egypt to Syria Place Units - Germans 3 armour placed in Iraq 3 mech_infantrys placed in Volgograd 2 bombers placed in Western Germany 1 artillery and 2 infantry placed in Normandy Bordeaux 1 destroyer and 2 transports placed in 113 Sea Zone 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Syria: 1 fighter EDIT: Adding units owned by Germans to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3,4,5 Germans collect 70 PUs (6 lost to blockades); end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : 3,17 British : 3,50 Americans : -0,33
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Combat Move - Russians 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys moved from Kansu to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys in Tsinghai, round 2 : 18/68 hits, 19,33 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 5 armour, 19 artilleries, 41 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 aaGuns moved from Kansu to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0,33 Russians : -1,33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 2 bombers moved from Persia to 79 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits ANZAC roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 battleships, 5 carriers, 1 cruiser, 4 destroyers, 7 submarines, 2 tactical_bombers and 2 transports moved from 80 Sea Zone to 98 Sea Zone 2 infantry moved from Iraq to Syria 2 armour and 2 mech_infantrys moved from Iraq to Egypt 3 armour, 6 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 2 armour moved from Persia to Syria 2 bombers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Syria 1 infantry moved from India to Burma 2 tactical_bombers moved from Egypt to 98 Sea Zone 4 fighters moved from Egypt to 98 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,6,3,5,6,4,5,4,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,3,4,1,3 Japanese collect 14 PUs (14 lost to blockades); end with 14 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -0,83
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Well that´s it, well played! These bombers are the key for the germans! Ill post it
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@Giallo, Thank you.
I think i got my groove back. Lack of concentration cost me quiet a few games in the past.