Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
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But either way it may not matter with Germany and Italy partying it up in the Middle East.
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@simon33 In theory a carrier.
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Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?
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Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.
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Give me a moment to figure this out…
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You can change the attack.
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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Oh, may I? Well, sh*t, then hold on one more moment…
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
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OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Persia to 80 Sea Zone 2 fighters moved from Persia to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Persia to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Persia to Volgograd 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 fighter and 1 infantry moved from Novgorod to Archangel 2 armour and 11 mech_infantrys moved from Finland to Novgorod 3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux 7 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Southern France to Normandy Bordeaux 2 armour moved from Persia to Trans-Jordan Germans take Trans-Jordan from British 1 bomber moved from Greece to Archangel Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 59 PUs; Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits 2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 3 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 fighters and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Persia to Iraq 2 fighters moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from 80 Sea Zone to Caucasus 1 bomber moved from Rostov to Novgorod 1 bomber and 1 fighter moved from Archangel to Novgorod 5 artilleries and 1 infantry moved from Finland to Vyborg 1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany 2 fighters moved from Western Germany to Novgorod 2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Poland to Germany 1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 9 mech_infantrys moved from Southern France to Western Germany 1 infantry moved from Poland to Baltic States 8 infantry moved from Poland to Eastern Poland Place Units - Germans 10 infantry placed in Germany 5 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 2. 2 infantry placed in Western Germany 3 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 mech_infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 4 armour and 4 mech_infantrys moved from Belarus to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 4 mech_infantrys moved from Russia to Volgograd 4 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 4 armour and 8 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Archangel to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Archangel to Bryansk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Timguska to Tsinghai Japanese take Novosibirsk from Russians Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter moved from Kiangsu to 21 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in Solomon Islands Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Japanese: 2 artilleries Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 34 Sea Zone to Kiangsu 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter moved from Kiangsu to Korea 1 artillery moved from Amur to Korea 6 artilleries and 2 infantry moved from Yenisey to Timguska 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hopei 2 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Japan 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1 Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 UK_Pacific : -1.00 Japanese : 0.50
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If USN stays in SZ6 with everything, 2 Kami’s on each CV, no scramble.
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 4 fighters and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Norway to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
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I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you
Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.
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@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you
Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.
Hmm, did I leave Germany under-defended? I’ll lose all inf, keep the AA Guns.
No scramble SZ6.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 4 fighters and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Norway to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - Americans Americans buy 1 cruiser, 3 fighters, 6 infantry, 2 marines and 3 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Denmark Battle in 6 Sea Zone Americans attack with 3 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 12 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 aaGuns, 12 infantry and 5 mech_infantrys in Germany, round 2 : 6/1 hits, 5.67 expected hits 3 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Germany Germans win with 2 aaGuns, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -54 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Germans: 3 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 91 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 fighters placed in Norway 3 infantry placed in Eastern United States 3 infantry and 2 marines placed in Western United States 1 cruiser and 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 bomber and 2 fighters moved from Norway to Germany 4 fighters moved from 112 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 3 mech_infantrys moved from Egypt to Alexandria 3 artilleries moved from Norway to 112 Sea Zone 3 artilleries and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Germany Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers EDIT: Turning off Edit Mode British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Combat - British Battle in Alexandria British attack with 3 mech_infantrys Italians defend with 1 armour and 1 mech_infantry British roll dice for 3 mech_infantrys in Alexandria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria British roll dice for 2 mech_infantrys in Alexandria, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Germany British attack with 4 artilleries, 2 bombers, 6 fighters and 4 infantry Germans defend with 2 aaGuns, 1 factory_major, 9 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the British lost in Germany British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Germany, round 2 : 6/1 hits, 6.50 expected hits Germans roll dice for 2 aaGuns, 9 infantry and 5 mech_infantrys in Germany, round 2 : 5/1 hits, 4.67 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Germany British roll dice for 3 artilleries, 2 bombers and 5 fighters in Germany, round 3 : 5/1 hits, 4.83 expected hits Germans roll dice for 5 infantry and 5 mech_infantrys in Germany, round 3 : 3/1 hits, 3.33 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 4 fighters in Germany, round 4 : 4/1 hits, 3.67 expected hits Germans roll dice for 5 mech_infantrys in Germany, round 4 : 1/1 hits, 1.67 expected hits 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 3 fighters in Germany, round 5 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Germany British captures 68PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 3 artilleries, 3 fighters and 4 infantry Casualties for Germans: 2 aaGuns, 9 infantry and 5 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters moved from Germany to Norway 2 bombers moved from Germany to Norway 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 105 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Italians : -0.33 Americans : 0.17 Chinese : 1.17 Japanese : 0.00 AA fire in Germany : : 0.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 4 fighters and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Norway to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark Purchase Units - Americans Americans buy 1 cruiser, 3 fighters, 6 infantry, 2 marines and 3 transports; Remaining resources: 1 PUs; Combat - Americans Battle in Denmark Battle in 6 Sea Zone Americans attack with 3 fighters, 3 submarines and 2 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Denmark from Germans with 3 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Germany Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Germans defend with 2 aaGuns, 1 factory_major, 12 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Germany, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 2 aaGuns, 12 infantry and 5 mech_infantrys in Germany, round 2 : 6/1 hits, 5.67 expected hits 3 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in Germany Germans win with 2 aaGuns, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is -54 Casualties for Americans: 1 bomber, 4 fighters and 1 tactical_bomber Casualties for Germans: 3 infantry Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 1 submarine moved from 104 Sea Zone to 91 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 carriers, 1 destroyer, 4 fighters and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 1 battleship moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 3 fighters placed in Norway 3 infantry placed in Eastern United States 3 infantry and 2 marines placed in Western United States 1 cruiser and 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 3 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Shensi 1 infantry moved from Suiyuyan to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Combat Move - British 1 bomber and 2 fighters moved from Norway to Germany 4 fighters moved from 112 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 3 mech_infantrys moved from Egypt to Alexandria 3 artilleries moved from Norway to 112 Sea Zone 3 artilleries and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone 4 artilleries and 4 infantry moved from 113 Sea Zone to Germany Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 2 carriers EDIT: Adding units owned by Americans to 91 Sea Zone: 2 carriers EDIT: Turning off Edit Mode British buy 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; Combat - British Battle in Alexandria British attack with 3 mech_infantrys Italians defend with 1 armour and 1 mech_infantry British roll dice for 3 mech_infantrys in Alexandria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Alexandria, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Alexandria British roll dice for 2 mech_infantrys in Alexandria, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Germany British attack with 4 artilleries, 2 bombers, 6 fighters and 4 infantry Germans defend with 2 aaGuns, 1 factory_major, 9 infantry and 5 mech_infantrys AA fire in Germany : 1/0 hits, 1.00 expected hits 1 fighter owned by the British lost in Germany British roll dice for 4 artilleries, 2 bombers, 5 fighters and 4 infantry in Germany, round 2 : 6/1 hits, 6.50 expected hits Germans roll dice for 2 aaGuns, 9 infantry and 5 mech_infantrys in Germany, round 2 : 5/1 hits, 4.67 expected hits 2 aaGuns owned by the Germans, 4 infantry owned by the Germans, 1 artillery owned by the British and 4 infantry owned by the British lost in Germany British roll dice for 3 artilleries, 2 bombers and 5 fighters in Germany, round 3 : 5/1 hits, 4.83 expected hits Germans roll dice for 5 infantry and 5 mech_infantrys in Germany, round 3 : 3/1 hits, 3.33 expected hits 5 infantry owned by the Germans, 2 artilleries owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 4 fighters in Germany, round 4 : 4/1 hits, 3.67 expected hits Germans roll dice for 5 mech_infantrys in Germany, round 4 : 1/1 hits, 1.67 expected hits 4 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Germany British roll dice for 1 artillery, 2 bombers and 3 fighters in Germany, round 5 : 3/1 hits, 3.17 expected hits Germans roll dice for 1 mech_infantry in Germany, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Germany British captures 68PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 3 Casualties for British: 3 artilleries, 3 fighters and 4 infantry Casualties for Germans: 2 aaGuns, 9 infantry and 5 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 3 fighters moved from Germany to Norway 2 bombers moved from Germany to Norway 3 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 bomber placed in United Kingdom 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 105 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 108 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 112 Sea Zone: 3 destroyers EDIT: Adding units owned by British to 113 Sea Zone: 3 transports EDIT: Adding units owned by British to 113 Sea Zone: 3 destroyers EDIT: Removing units owned by British from 113 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 1.00 Italians : -0.33 Americans : 0.17 Chinese : 1.17 Japanese : 0.00 AA fire in Germany : : 0.00
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Did a quick edit and repost… forgot to move UK destroyers to protect transports and the U.S. carriers down to Gibraltor.