SZ54 will be attacked by Japan. Everything on or around the Carolines plus 2 more pairs of planes. Can I assume a scramble? I can’t see a reason why it shouldn’t be max D.
Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 fighters moved from Greece to Iraq 4 fighters moved from Southern Italy to Iraq 1 armour and 1 mech_infantry moved from Libya to Alexandria Italians take Tobruk from British Italians take Alexandria from British 1 bomber moved from Southern Italy to Iraq 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Italians take 97 Sea Zone from British Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer British defend with 1 destroyer Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Iraq Italians attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry British defend with 3 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Iraq, round 2 : 5/1 hits, 4.33 expected hits British roll dice for 3 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/1 hits, 2.83 expected hits 1 artillery owned by the British, 3 fighters owned by the Italians, 3 infantry owned by the British and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Italians and 2 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Italians: 4 fighters Casualties for British: 3 armour, 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 fighters moved from Iraq to Persia 1 armour moved from Southern Italy to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 transport placed in 97 Sea Zone 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.50 British : 0.83
-
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I figured you wouldn’t concede sz6
I guess that could be costly if I can’t reclaim it.
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
-
Hold on, how did you sink the transport off Wake? I don’t see the potential landing spot for the fighter.
-
But either way it may not matter with Germany and Italy partying it up in the Middle East.
-
@simon33 In theory a carrier.
-
Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?
-
Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.
-
Give me a moment to figure this out…
-
You can change the attack.
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
-
Oh, may I? Well, sh*t, then hold on one more moment…
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00
-
OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 fighter moved from Persia to 80 Sea Zone 2 fighters moved from Persia to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 bomber moved from Persia to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Persia to Volgograd 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 fighter and 1 infantry moved from Novgorod to Archangel 2 armour and 11 mech_infantrys moved from Finland to Novgorod 3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux 7 artilleries and 7 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Southern France to Normandy Bordeaux 2 armour moved from Persia to Trans-Jordan Germans take Trans-Jordan from British 1 bomber moved from Greece to Archangel Purchase Units - Germans Germans repair damage of 12x factory_major; Remaining resources: 59 PUs; Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits 2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries and 3 infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Archangel Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 2 fighters and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 artilleries and 1 infantry moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Persia to Iraq 2 fighters moved from Kazakhstan to Caucasus 1 tactical_bomber moved from Volgograd to Caucasus 1 fighter moved from 80 Sea Zone to Caucasus 1 bomber moved from Rostov to Novgorod 1 bomber and 1 fighter moved from Archangel to Novgorod 5 artilleries and 1 infantry moved from Finland to Vyborg 1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany 2 fighters moved from Western Germany to Novgorod 2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Poland to Germany 1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 9 mech_infantrys moved from Southern France to Western Germany 1 infantry moved from Poland to Baltic States 8 infantry moved from Poland to Eastern Poland Place Units - Germans 10 infantry placed in Germany 5 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 2. 2 infantry placed in Western Germany 3 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Adding units owned by Germans to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 Russians : 0.67
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 mech_infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 4 armour and 4 mech_infantrys moved from Belarus to Rostov 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 4 mech_infantrys moved from Russia to Volgograd 4 armour moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Rostov Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Combat - Russians Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 4 armour and 8 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 fighter moved from Archangel to Russia 1 fighter moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Archangel to Bryansk Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.83
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Japanese 2 infantry moved from Wake Island to 31 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Timguska to Tsinghai Japanese take Novosibirsk from Russians Japanese take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone 1 fighter moved from Kiangsu to 21 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Caroline Islands Battle in Solomon Islands Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in India Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in India Japanese captures 12PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Japanese: 2 artilleries Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 bomber moved from 34 Sea Zone to Kiangsu 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu 1 fighter moved from Kiangsu to Korea 1 artillery moved from Amur to Korea 6 artilleries and 2 infantry moved from Yenisey to Timguska 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hopei 2 artilleries and 2 infantry moved from Kiangsu to Anhwe 1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Japan 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone Place Units - Japanese 3 submarines placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 16 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1 Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 UK_Pacific : -1.00 Japanese : 0.50
-
If USN stays in SZ6 with everything, 2 Kami’s on each CV, no scramble.
-
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10 Combat Move - Americans 1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 36 Sea Zone to 38 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Holland Belgium to France French take France from Germans French take French Central Africa from British French take French Madagascar from British French take French Guiana from Americans French take Syria from British French take French West Africa from Americans 4 fighters and 1 tactical_bomber moved from Norway to Germany 1 bomber moved from Norway to Germany 1 infantry moved from Norway to Finland Americans take Finland from Germans 1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
-
I thought about it but will move out of sz6 mostly. Scramble option against some subs and fighters for you
Also, technically you can decide casualties in Germany against U.S. fighters. Expecting 3ish hits so either AAA + an infantry or 2 or just infantry losses. If I survive the first round I’m fleeing.