Weddingsinger (Allies+10) vs Simon33 (Axis) BM3


  • @simon33

    I figured you wouldn’t concede sz6

  • '19 '17 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            2 fighters moved from Greece to Iraq
            4 fighters moved from Southern Italy to Iraq
            1 armour and 1 mech_infantry moved from Libya to Alexandria
                  Italians take Tobruk from British
                  Italians take Alexandria from British
            1 bomber moved from Southern Italy to Iraq
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                  Italians take 97 Sea Zone from British
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 destroyer
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                British win with no units remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Iraq
                Italians attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry
                British defend with 3 armour, 1 artillery and 3 infantry
                    Italians roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Iraq, round 2 : 5/1 hits, 4.33 expected hits
                    British roll dice for 3 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/1 hits, 2.83 expected hits
                    1 artillery owned by the British, 3 fighters owned by the Italians, 3 infantry owned by the British and 1 armour owned by the British lost in Iraq
                    Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                    1 fighter owned by the Italians and 2 armour owned by the British lost in Iraq
                Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 4 fighters
                Casualties for British: 3 armour, 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Greece
            2 fighters moved from Iraq to Persia
            1 armour moved from Southern Italy to Western Germany
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
            1 fighter and 1 infantry placed in Southern Italy
            Italians undo move 1.
            1 transport placed in 97 Sea Zone
            1 destroyer placed in 97 Sea Zone
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : 0.83
    

    Savegame


  • @weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:

    @simon33

    I figured you wouldn’t concede sz6

    I guess that could be costly if I can’t reclaim it.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 cruiser moved from 45 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.00
    

    Savegame

  • '19 '17 '16

    Hold on, how did you sink the transport off Wake? I don’t see the potential landing spot for the fighter.


  • @simon33

    But either way it may not matter with Germany and Italy partying it up in the Middle East.


  • @simon33 In theory a carrier.


  • @simon33

    Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?

  • '19 '17 '16

    Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.


  • @simon33

    Give me a moment to figure this out…

  • '19 '17 '16

    You can change the attack.


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 cruiser moved from 45 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 23 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.00
    

    Savegame


  • @simon33

    Oh, may I? Well, sh*t, then hold on one more moment…


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 45 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from New South Wales to 33 Sea Zone
            1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in 33 Sea Zone
                ANZAC attack with 1 destroyer and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 destroyer and 1 tactical_bomber
                Casualties for Japanese: 1 cruiser
    
        Non Combat Move - ANZAC
            1 cruiser moved from 45 Sea Zone to 34 Sea Zone
            1 destroyer moved from 62 Sea Zone to 34 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 1.00
    

    Savegame


  • @simon33

    OK, sorry about that. Should be a transport at Wake now, and another U.S. fighter on a carrier of W. USA

  • '19 '17 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter moved from Persia to 80 Sea Zone
            2 fighters moved from Persia to Kazakhstan
            1 infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Persia to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Persia to Volgograd
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 fighter and 1 infantry moved from Novgorod to Archangel
            2 armour and 11 mech_infantrys moved from Finland to Novgorod
            3 artilleries and 3 infantry moved from Southern France to Normandy Bordeaux
            7 artilleries and 7 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Southern France to Normandy Bordeaux
            2 armour moved from Persia to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 bomber moved from Greece to Archangel
    
        Purchase Units - Germans
            Germans repair damage of 12x factory_major; Remaining resources: 59 PUs; 
            Germans buy 1 armour, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 80 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 80 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 10 artilleries, 10 infantry and 2 mech_infantrys
                British defend with 2 infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 10 artilleries, 10 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/0 hits, 7.00 expected hits
                    Americans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.33 expected hits
                    2 infantry owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 10 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries and 3 infantry
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Germans attack with 2 fighters and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 artilleries and 1 infantry moved from Caucasus to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Iraq
            2 fighters moved from Kazakhstan to Caucasus
            1 tactical_bomber moved from Volgograd to Caucasus
            1 fighter moved from 80 Sea Zone to Caucasus
            1 bomber moved from Rostov to Novgorod
            1 bomber and 1 fighter moved from Archangel to Novgorod
            5 artilleries and 1 infantry moved from Finland to Vyborg
            1 aaGun, 1 fighter and 3 infantry moved from France to Western Germany
            2 fighters moved from Western Germany to Novgorod
            2 aaGuns, 1 infantry and 5 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from Poland to Germany
            1 aaGun, 1 artillery and 16 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            9 mech_infantrys moved from Southern France to Western Germany
            1 infantry moved from Poland to Baltic States
            8 infantry moved from Poland to Eastern Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            5 infantry placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            Germans undo move 2.
            2 infantry placed in Western Germany
            3 infantry placed in Persia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry
            EDIT: Adding units owned by Germans to Caucasus: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Americans : -0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            1 mech_infantry moved from Belarus to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            4 armour and 4 mech_infantrys moved from Belarus to Rostov
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            4 mech_infantrys moved from Russia to Volgograd
            4 armour moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
            2 mech_infantrys moved from Bryansk to Volgograd
            2 mech_infantrys moved from Bryansk to Rostov
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 21 PUs; 
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    Russians roll dice for 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/1 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 4 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 4 armour and 8 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 4 armour and 8 mech_infantrys in Rostov, round 2 : 4/1 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Archangel to Russia
            1 fighter moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Bryansk
            1 tactical_bomber moved from Archangel to Bryansk
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.83
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Japanese
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            1 armour, 11 artilleries and 3 mech_infantrys moved from Burma to India
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Timguska to Tsinghai
                  Japanese take Novosibirsk from Russians
                  Japanese take Tsinghai from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to 34 Sea Zone
            1 bomber moved from French Indo China to 34 Sea Zone
            1 fighter moved from Kiangsu to 21 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Solomon Islands
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in India
                Japanese attack with 1 armour, 11 artilleries and 3 mech_infantrys
                British defend with 1 artillery, 4 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 armour, 11 artilleries and 3 mech_infantrys in India, round 2 : 5/1 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery, 4 infantry and 2 mech_infantrys in India, round 2 : 2/1 hits, 2.33 expected hits
                    2 artilleries owned by the Japanese, 1 mech_infantry owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 9 artilleries and 3 mech_infantrys in India, round 3 : 5/1 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 mech_infantry in India, round 3 : 0/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in India
                Japanese captures 12PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 9 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 artilleries
                Casualties for British: 1 artillery, 4 infantry and 2 mech_infantrys
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 bomber moved from 34 Sea Zone to Kiangsu
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Malaya to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
            1 fighter moved from Kiangsu to Korea
            1 artillery moved from Amur to Korea
            6 artilleries and 2 infantry moved from Yenisey to Timguska
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Anhwe to Hopei
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hopei
            2 artilleries and 2 infantry moved from Kiangsu to Anhwe
            1 aaGun, 3 artilleries and 4 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 25 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 battleship and 1 carrier moved from 26 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Japan
            2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            3 submarines placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 16
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,2,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,1,1,5,1,1,6,3,5,2,6,6,1,2,6,3,4,1,6,4,6,2,6,2,3,1,2,6,1,1,3,2,2,6,1
            Japanese collect 44 PUs (16 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.17
    UK_Pacific : -1.00
    Japanese : 0.50
    

    Savegame

  • '19 '17 '16

    If USN stays in SZ6 with everything, 2 Kami’s on each CV, no scramble.


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Americans
            1 battleship, 3 carriers, 1 cruiser, 10 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Holland Belgium to France
                  French take France from Germans
                  French take French Central Africa from British
                  French take French Madagascar from British
                  French take French Guiana from Americans
                  French take Syria from British
                  French take French West Africa from Americans
            4 fighters and 1 tactical_bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
    

    Savegame

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