I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Weddingsinger (Allies+10) vs Simon33 (Axis) BM3
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to 55 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 2 aaGuns moved from Northern Territory to Queensland 1 cruiser and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Research Technology - Germans Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 airfield EDIT: Adding units owned by Germans to Western Germany: 1 airfield EDIT: Changing unit bombing damage for these Germans owned units to: airfield = 2 EDIT: Changing PUs for Germans from 68 to 64 EDIT: Turning off Edit Mode 1 armour moved from Persia to Eastern Persia 1 fighter moved from Volgograd to Eastern Persia 2 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Iraq 2 armour moved from Persia to Iraq 1 bomber moved from Iraq to 80 Sea Zone 1 fighter moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Volgograd to Ukraine 3 artilleries and 3 infantry moved from France to Southern France 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 fighter moved from Western Germany to 105 Sea Zone Purchase Units - Germans Germans repair damage of 3x factory_major; Remaining resources: 61 PUs; Germans buy 5 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in 80 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 105 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 artillery Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Bryansk, round 2 : 2/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Southern France Germans attack with 3 artilleries and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 2/0 hits, 2.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Iraq Germans attack with 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber British defend with 4 infantry Germans roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 2 : 3/1 hits, 3.33 expected hits British roll dice for 4 infantry in Iraq, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans and 3 infantry owned by the British lost in Iraq Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Iraq, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Germans win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for British: 4 infantry Battle in Eastern Persia Germans attack with 1 armour and 1 fighter British defend with 1 armour Germans roll dice for 1 armour and 1 fighter in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Eastern Persia Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Non Combat Move - Germans 1 fighter moved from Eastern Persia to Persia 1 bomber moved from 80 Sea Zone to Persia 2 fighters and 1 tactical_bomber moved from Iraq to Persia 1 bomber moved from Iraq to Greece 3 artilleries and 3 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Novgorod 5 mech_infantrys moved from Novgorod to Vyborg 5 artilleries, 1 infantry and 5 mech_infantrys moved from Vyborg to Finland 1 aaGun, 1 artillery and 16 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from 105 Sea Zone to France 11 mech_infantrys moved from Western Germany to Southern France 1 aaGun moved from Western Germany to France 9 infantry moved from Western Germany to France 10 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 fighter and 4 mech_infantrys placed in Western Germany 3 artilleries placed in France 1 artillery and 2 infantry placed in Persia 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUsCombat Hit Differential Summary :
Germans : 0.50 British : -0.17 Americans : -0.33 Russians : -0.67 -
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I suspected you knew UK can’t blitz a factory territory but didn’t consider can opening.
Or maybe I didn’t notice that you had mechanised UK troops on Normandy? Most people don’t do that.
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Belarus to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery and 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Tambov to Bryansk Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 24 PUs; Russians buy 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 1 artillery and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Bryansk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 tactical_bomber moved from Bryansk to Russia 5 mech_infantrys moved from Tambov to Belarus 3 aaGuns, 2 armour, 10 artilleries, 19 infantry and 1 mech_infantry moved from Tambov to Bryansk 1 armour and 5 mech_infantrys moved from Russia to Bryansk 3 armour moved from Russia to Belarus 2 armour moved from Russia to Bryansk 1 armour moved from Bryansk to Belarus Place Units - Russians 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : -0.67 Italians : 0.67 Russians : -0.83 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Japanese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 5 artilleries and 3 infantry moved from Shan State to Burma 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from French Indo China to Burma 9 artilleries and 14 infantry moved from Yunnan to Burma 1 bomber, 2 fighters and 1 tactical_bomber moved from Hopei to Burma 1 armour moved from Dzavhan to Timguska Japanese take Olgiy from Russians Japanese take Timguska from Russians 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Hawaiian Islands Battle in Midway Battle in Wake Island Battle in Burma Japanese attack with 1 armour, 14 artilleries, 1 bomber, 3 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 3 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry; Chinese defend with 7 artilleries, 1 fighter and 13 infantry AA fire in Burma : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Burma Japanese roll dice for 1 armour, 14 artilleries, 1 bomber, 2 fighters, 17 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 13/1 hits, 13.83 expected hits UK_Pacific roll dice for 3 aaGuns, 8 artilleries, 1 fighter, 19 infantry and 1 mech_infantry in Burma, round 2 : 10/0 hits, 10.00 expected hits 10 infantry owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the Chinese lost in Burma Japanese roll dice for 1 armour, 14 artilleries, 1 bomber, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 12/1 hits, 11.50 expected hits UK_Pacific roll dice for 8 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in Burma, round 3 : 7/1 hits, 6.67 expected hits 7 infantry owned by the Japanese, 1 mech_infantry owned by the British, 3 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 6 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 14 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 4 : 10/1 hits, 9.17 expected hits UK_Pacific roll dice for 6 artilleries and 1 fighter in Burma, round 4 : 3/1 hits, 2.67 expected hits 3 artilleries owned by the Japanese, 1 fighter owned by the Chinese, 1 artillery owned by the British and 5 artilleries owned by the Chinese lost in Burma Japanese win, taking Hawaiian Islands from Americans, taking Midway from Americans, taking Wake Island from Americans, taking Burma from UK_Pacific with 1 armour, 11 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Japanese: 3 artilleries, 1 fighter and 17 infantry Casualties for British: 3 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry Casualties for Chinese: 7 artilleries, 1 fighter and 13 infantry Battle in 33 Sea Zone Japanese attack with 1 cruiser, 1 fighter and 1 submarine ANZAC defend with 1 carrier and 1 tactical_bomber Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 cruiser and 1 fighter in 33 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 carrier in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC lost in 33 Sea Zone Japanese win with 1 cruiser remaining. Battle score for attacker is 11 Casualties for Japanese: 1 fighter and 1 submarine Casualties for ANZAC: 1 carrier and 1 tactical_bomber Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 aaGun moved from Yunnan to French Indo China 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to French Indo China 1 artillery moved from Kwangsi to Yunnan 1 aaGun, 1 artillery and 1 infantry moved from Manchuria to Korea 1 infantry moved from Amur to Korea 1 artillery moved from Buyant-Uhaa to Amur 6 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 2 infantry moved from Anhwe to Kiangsu 1 artillery moved from Anhwe to Kiangsu 1 artillery moved from Hunan to Anhwe 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from 6 Sea Zone to Kiangsu Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Kiangsu 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Burma : : 0.00 ANZAC : -0.83 UK_Pacific : 0.67 Japanese : 0.17 -
Interesting move conceding the mid pacific.
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans -
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Western United States to 31 Sea Zone -
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Norway to Western Germany 6 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from India to Shensi -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from Western United States to 31 Sea Zone Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat - Americans Battle in Guam Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter could not land in 31 Sea Zone and was removed 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 10 destroyers, 3 fighters, 5 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 10 Sea Zone 3 mech_infantrys moved from Alaska to Western United States 1 carrier and 1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway 1 artillery moved from French Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 118 Sea Zone to 124 Sea Zone 1 artillery and 2 transports moved from 88 Sea Zone to 101 Sea Zone 1 submarine moved from 118 Sea Zone to 104 Sea Zone Place Units - Americans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters placed in 10 Sea Zone 1 fighter placed in Western United States 1 bomber placed in Norway Turn Complete - Americans Americans collect 65 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat - Chinese Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 3 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 bomber moved from Norway to Western Germany 6 fighters moved from Normandy Bordeaux to Western Germany 1 fighter moved from India to Shensi Purchase Units - British British buy 3 artilleries, 1 bomber and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - British Air Battle in Western Germany British attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Western Germany causes 5 damage total. Battle in 96 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Shensi British attack with 1 fighter Japanese defend with 1 infantry British roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Shensi Japanese win with no units remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 armour, 1 artillery and 4 infantry Germans defend with 1 armour British roll dice for 3 armour, 1 artillery and 4 infantry in Iraq, round 2 : 3/1 hits, 2.67 expected hits Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Cleaning up after air battles Non Combat Move - British 1 tactical_bomber moved from West India to Samara 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun moved from Normandy Bordeaux to 110 Sea Zone 6 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from 112 Sea Zone to Norway 4 fighters moved from Western Germany to 112 Sea Zone 1 bomber and 2 fighters moved from Western Germany to Norway Place Units - British 1 bomber placed in United Kingdom 3 mech_infantrys placed in Union of South Africa 3 mech_infantrys placed in Egypt 3 artilleries placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 artillery and 4 infantryCombat Hit Differential Summary :
Germans : 0.50 British : 0.83 AA fire in Western Germany : : -0.17 Chinese : 0.50 Japanese : 0.33 -
I figured you wouldn’t concede sz6
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Iraq 2 fighters moved from Greece to Iraq 4 fighters moved from Southern Italy to Iraq 1 armour and 1 mech_infantry moved from Libya to Alexandria Italians take Tobruk from British Italians take Alexandria from British 1 bomber moved from Southern Italy to Iraq 1 destroyer moved from 97 Sea Zone to 96 Sea Zone Italians take 97 Sea Zone from British Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer British defend with 1 destroyer Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 destroyer Casualties for British: 1 destroyer Battle in Iraq Italians attack with 1 armour, 1 bomber, 6 fighters and 1 mech_infantry British defend with 3 armour, 1 artillery and 3 infantry Italians roll dice for 1 armour, 1 bomber, 6 fighters and 1 mech_infantry in Iraq, round 2 : 5/1 hits, 4.33 expected hits British roll dice for 3 armour, 1 artillery and 3 infantry in Iraq, round 2 : 3/1 hits, 2.83 expected hits 1 artillery owned by the British, 3 fighters owned by the Italians, 3 infantry owned by the British and 1 armour owned by the British lost in Iraq Italians roll dice for 1 armour, 1 bomber, 3 fighters and 1 mech_infantry in Iraq, round 3 : 3/1 hits, 2.83 expected hits British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Italians and 2 armour owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Italians: 4 fighters Casualties for British: 3 armour, 1 artillery and 3 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Greece 2 fighters moved from Iraq to Persia 1 armour moved from Southern Italy to Western Germany 1 artillery and 2 infantry moved from Yugoslavia to Northern Italy 1 aaGun and 1 infantry moved from Bessarabia to Eastern Poland Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 fighter and 1 infantry placed in Southern Italy Italians undo move 1. 1 transport placed in 97 Sea Zone 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 1.50 British : 0.83 -
@weddingsinger said in Weddingsinger (Allies+10) vs Simon33 (Axis) BM3:
I figured you wouldn’t concede sz6
I guess that could be costly if I can’t reclaim it.
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 9 Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone ANZAC take 20 Sea Zone from Japanese ANZAC take 19 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat - ANZAC Battle in Paulau Island Battle in 33 Sea Zone ANZAC attack with 1 destroyer and 1 tactical_bomber Japanese defend with 1 cruiser ANZAC roll dice for 1 destroyer and 1 tactical_bomber in 33 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the ANZAC lost in 33 Sea Zone ANZAC roll dice for 1 tactical_bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 cruiser in 33 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win, taking Paulau Island from Japanese with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 destroyer and 1 tactical_bomber Casualties for Japanese: 1 cruiser Non Combat Move - ANZAC 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 destroyer moved from 62 Sea Zone to 34 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : 1.00 -
Hold on, how did you sink the transport off Wake? I don’t see the potential landing spot for the fighter.
-
But either way it may not matter with Germany and Italy partying it up in the Middle East.
-
@simon33 In theory a carrier.
-
Wait… my spidey-sense is tingling… I HAVE to land the plane, don’t I?
-
Oh, you had one possible carrier move to catch the fighter, to SZ30. You’re required to do that move.
-
Give me a moment to figure this out…





