sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Politics - Germans
Combat Move - Germans
1 fighter, 2 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Caucasus to Rostov
1 fighter moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
7 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Rostov
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 artilleries, 1 fighter, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Egypt
Germans attack with 7 armour and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 7 armour and 4 mech_infantrys in Egypt, round 2 : 3/11 hits, 4.17 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
Germans win, taking Egypt from British with 7 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 artilleries and 1 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from Northern Italy to France
3 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Caucasus
1 bomber and 1 fighter moved from Rostov to Caucasus
1 fighter moved from Ukraine to Caucasus
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 5 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
4 mech_infantrys moved from Finland to Novgorod
2 mech_infantrys moved from Novgorod to Baltic States
4 artilleries moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Germans
1 artillery and 1 infantry placed in Germany
2 artilleries and 1 infantry placed in France
1 fighter and 9 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 1.00
Americans : 1.33
Russians : -1.67
I was thinking this game was a nearly certain loss but 83 income as Germany makes me think that I’m still in the game. Especially if I can displace the allied footholds of Normandy and Korea without conceding Norway.
@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
I was thinking this game was a nearly certain loss but 83 income as Germany makes me think that I’m still in the game. Especially if I can displace the allied footholds of Normandy and Korea without conceding Norway.
yeah, i feel quite confident at this juncture
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
20 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Rostov
1 bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Rostov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 20 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour, 20 infantry and 1 mech_infantry in Ukraine, round 2 : 2/22 hits, 4.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 armour moved from Russia to Ukraine
2 armour moved from Russia to Volgograd
1 infantry moved from Volgograd to Kazakhstan
8 artilleries moved from Russia to Tambov
2 fighters moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Belarus to Tambov
1 aaGun moved from Volgograd to Tambov
1 bomber moved from Archangel to Russia
Place Units - Russians
3 artilleries placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -4.67
Territory Summary for Russians :
Korea : 2 aaGuns and 17 infantry
Kazakhstan : 1 infantry
Belarus : 1 infantry
Rostov : 2 infantry
Archangel : 2 infantry
Russia : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
Tambov : 1 aaGun, 8 artilleries and 1 fighter
Ukraine : 2 aaGuns, 2 armour, 1 factory_minor, 19 infantry and 1 mech_infantry
Western Ukraine : 1 infantry
Volgograd : 1 aaGun, 3 armour, 12 artilleries, 1 factory_minor, 2 fighters and 30 infantry
99 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 83
Russians : 29 / 34
Japanese : 32 / 54
Americans : 68 / 95
Chinese : 11 / 15
British : 28 / 39
UK_Pacific : 14 / 17
Italians : 13 / 13
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Japanese
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
12 artilleries and 10 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Anhwe to Hopei
1 bomber moved from French Indo China to India
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 bomber moved from French Indo China to Hopei
1 mech_infantry moved from Sikang to Szechwan
2 fighters moved from 5 Sea Zone to Jehol
2 fighters moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 artilleries moved from Anhwe to Jehol
1 tactical_bomber moved from Kweichow to Jehol
1 armour moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 fighter moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
4 armour and 5 artilleries moved from Anhwe to Chahar
1 armour and 1 mech_infantry moved from Kweichow to Chahar
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
1 battleship, 3 carriers, 2 cruisers and 5 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 1 destroyer and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 12 artilleries and 10 infantry
Americans defend with 1 infantry
Japanese roll dice for 12 artilleries and 10 infantry in Manchuria, round 2 : 8/22 hits, 7.33 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 12 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers in 25 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 25 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 5 armour, 5 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 armour, 5 artilleries and 1 mech_infantry in Chahar, round 2 : 5/11 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 5 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 6/6 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from Hopei to 19 Sea Zone
1 bomber moved from Hopei to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
1 battleship, 2 carriers, 1 destroyer and 4 transports moved from 5 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
4 artilleries, 1 battleship, 2 carriers, 1 destroyer, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 artilleries, 4 infantry and 1 marine moved from 19 Sea Zone to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 2 tactical_bombers moved from French Indo China to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 artillery moved from Shensi to Sikang
1 aaGun moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
2 bombers moved from 25 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
5 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,5,3,3,1,1,3,5,4,6,3,2,3,6,1,6,6,5,1,6,6,2,3,3,3,3,2,6,2,4
Japanese collect 42 PUs (2 lost to blockades); end with 43 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -1.00
UK_Pacific : -0.33
AA fire in India : : 0.83
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 10
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Gibraltar to Southern France
1 marine moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Yakut S.S.R.
6 fighters and 1 tactical_bomber moved from Korea to 36 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 marine and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Hainan
3 fighters moved from 37 Sea Zone to Hunan
3 fighters moved from 37 Sea Zone to Kweichow
3 fighters moved from Burma to Sikang
1 bomber moved from India to Tsinghai
1 fighter moved from 37 Sea Zone to 36 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hainan
Battle in Kweichow
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans roll dice for 3 fighters in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kweichow
Americans win, taking Hainan from Japanese with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Hunan, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans roll dice for 3 fighters in Sikang, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yakut S.S.R.
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 1 fighter and 1 tactical_bomber in Yakut S.S.R., round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Southern France
Americans attack with 2 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
2 bombers moved from Southern France to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 artillery, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Tunisia to Libya
1 mech_infantry moved from Algeria to Libya
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 bomber moved from Western United States to 92 Sea Zone
2 fighters moved from Hunan to Yunnan
3 fighters moved from Kweichow to Yunnan
1 bomber moved from Tsinghai to Szechwan
3 fighters moved from Sikang to Szechwan
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Yenisey
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 artillery placed in Normandy Bordeaux
2 fighters placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Turning on Edit Mode
EDIT: Removing units owned by Americans from Tunisia: 1 mech_infantry
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 4 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
6 infantry moved from Suiyuyan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Hopei
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 3 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shensi
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 5 infantry in Shensi, round 3 : 3/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
1 infantry placed in Suiyuyan
3 artilleries placed in Shensi
Chinese undo move 2.
2 artilleries placed in Shensi
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 artillery and 3 infantry moved from Burma to Shan State
Purchase Units - British
British buy 2 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - British
Battle in French Indo China
British attack with 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 1 marine and 3 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 4 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 6/20 hits, 6.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers in French Indo China, round 2 : 7/15 hits, 6.50 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 7 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 6/13 hits, 5.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers in French Indo China, round 3 : 4/9 hits, 4.67 expected hits
3 tactical_bombers owned by the Japanese, 1 artillery owned by the Japanese, 1 marine owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries, 4 fighters and 1 tactical_bomber in French Indo China, round 4 : 6/9 hits, 4.17 expected hits
Japanese roll dice for 3 fighters in French Indo China, round 4 : 2/3 hits, 2.00 expected hits
3 fighters owned by the Japanese and 2 artilleries owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 1 artillery, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 65
Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry
Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 marine and 3 tactical_bombers
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 3 infantry in Shan State, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from West India to Eastern Persia
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Yunnan to Kwangsi
3 infantry moved from India to West India
3 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Libya to Alexandria
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters and 1 tactical_bomber moved from French Indo China to India
Place Units - British
3 mech_infantrys placed in Union of South Africa
2 fighters and 1 transport placed in 110 Sea Zone
British undo move 2.
2 fighters placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 transports
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery and 3 infantry
EDIT: Adding units owned by Chinese to Kwangsi: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67
British : 1.00
Americans : 3.33
Chinese : 0.67
Japanese : -0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 aaGun, 1 artillery and 4 infantry
Korea : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry
Kiangsi : 1 mech_infantry
Hainan : 1 flag, 1 marine
Shensi : 2 artilleries and 5 infantry
Yunnan : 1 aaGun and 6 fighters
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 3 infantry
Tsinghai : 1 infantry
Szechwan : 1 bomber and 3 fighters
Sikang : 1 infantry
Shan State : 1 artillery and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
Yenisey : 1 fighter and 1 tactical_bomber
French Indo China : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 2 submarines
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber
39 Sea Zone : 2 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
6 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
West India : 3 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 mech_infantry
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 artillery and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 aaGun and 2 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 3 bombers, 1 factory_minor, 10 fighters, 1 harbour, 19 infantry, 1 marine and 1 mech_infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 3 infantry and 2 mech_infantrys
92 Sea Zone : 1 destroyer and 1 submarine
Eastern Persia : 1 flag, 1 artillery and 2 infantry
101 Sea Zone : 2 transports
Brazil : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 6 fighters and 8 transports
Production/PUs Summary :
Germans : 49 / 83
Russians : 25 / 34
Japanese : 30 / 46
Americans : 71 / 101
Chinese : 12 / 14
British : 30 / 36
UK_Pacific : 19 / 25
Italians : 10 / 13
ANZAC : 17 / 27
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@simon33 sorry about the late ncm, and placement of chi forces…meant to do that, lot’s of organizing that turn, sometimes the allies are such a brain drain. hope you are cool with it not the end of the world either way…
What was I doing in FIC?
That’s the game. It wasn’t just the dice debacle in India, 3 CVs as Germany was an absolute mistake. Not sure what I was thinking with that one.
@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
What was I doing in FIC?
That’s the game. It wasn’t just the dice debacle in India, 3 CVs as Germany was an absolute mistake. Not sure what I was thinking with that one.
thanks for the game…
Are you interested in going again? Score is 2/1 your way and we both have over 10 games so it can count either way.
@simon33 said in 666 (Allies+8) vs Simon33 (Axis) BM3:
Are you interested in going again? Score is 2/1 your way and we both have over 10 games so it can count either way.
sure, allies +12
I’ll take allies+10
Allies are yours. Let me know your placements.