@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
DannyDuck716 (Axis) vs ArtofWar1947 (Allies) Game 2, BM3
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@ArtofWar1947 scramble in russia?
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No intercept in Russia.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 armour and 3 mech_infantrys moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour moved from Novgorod to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,3,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 11, airfield = 5 Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 3 bombers moved from Russia to Ukraine Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 5 infantry placed in Germany 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,6,5,6,2,2,1 Germans collect 49 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 22 PUs; Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 3 artilleries and 2 infantry moved from Rostov to Bryansk 1 fighter and 1 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Smolensk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Bryansk Russians attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 3 armour and 1 mech_infantry Russians roll dice for 3 artilleries, 2 fighters and 3 infantry in Bryansk, round 2 : 2/8 hits, 3.00 expected hits Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 2 infantry in Bryansk, round 3 : 1/7 hits, 2.67 expected hits Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bryansk Russians roll dice for 3 artilleries, 2 fighters and 1 infantry in Bryansk, round 4 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 infantry Casualties for Italians: 3 armour and 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Bryansk to Russia 3 infantry moved from Volgograd to Rostov 2 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : -1.33 Russians : -2.00
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 armour, 5 mech_infantrys and 5 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Chahar to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kweichow to Sikang Japanese take Sikang from Chinese 4 armour moved from Kweichow to Shensi 2 armour moved from Kiangsu to Kweichow 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers moved from Burma to India 2 armour moved from Malaya to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shensi Japanese attack with 4 armour Chinese defend with 1 infantry Japanese roll dice for 4 armour in Shensi, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 4 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in India Japanese attack with 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers British defend with 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/9 hits, 1.50 expected hits Japanese roll dice for 15 armour, 5 fighters, 5 mech_infantrys and 5 tactical_bombers in India, round 2 : 10/30 hits, 14.17 expected hits UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 16 infantry and 11 mech_infantrys in India, round 2 : 10/30 hits, 10.33 expected hits 5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 5 armour owned by the Japanese and 7 infantry owned by the British lost in India Japanese roll dice for 10 armour, 5 fighters and 5 tactical_bombers in India, round 3 : 8/20 hits, 10.83 expected hits UK_Pacific roll dice for 2 armour, 1 artillery, 9 infantry and 11 mech_infantrys in India, round 3 : 12/23 hits, 8.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 10 armour owned by the Japanese and 8 infantry owned by the British lost in India retreated to India UK_Pacific win with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is -71 Casualties for Japanese: 15 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns and 15 infantry Non Combat Move - Japanese 4 fighters and 4 tactical_bombers moved from India to Yunnan Place Units - Japanese 5 submarines placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China Japanese undo move 2. 1 armour and 2 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in Malaya Turn Complete - Japanese Japanese collect 66 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Chinese : -0.33 UK_Pacific : 3.67 AA fire in India : : -1.50 Japanese : -5.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 units repaired. 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from Iceland to 123 Sea Zone 1 fighter moved from Scotland to 123 Sea Zone 1 mech_infantry moved from Eire to 109 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 3 carriers, 1 cruiser, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 2 fighters moved from Scotland to 112 Sea Zone 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to 112 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 55 Sea Zone 1 bomber moved from Northern Territory to 55 Sea Zone 3 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Marianas Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Marianas Battle in 123 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 123 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 123 Sea Zone Americans win, taking Marianas from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 112 Sea Zone French loiter and taunt with 1 infantry; Americans attack with 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 112 Sea Zone Americans win with 1 bomber, 3 carriers, 1 cruiser, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Norway Battle in 45 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Paulau Island to 33 Sea Zone 3 fighters moved from 45 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 bomber moved from 55 Sea Zone to India 1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 123 Sea Zone to 112 Sea Zone 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 2 aaGuns and 2 infantry moved from Southeast Mexico to 89 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 2 aaGuns and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Iceland Place Units - Americans 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 10 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 10 infantry Japanese defend with 4 armour Chinese roll dice for 1 fighter and 10 infantry in Shensi, round 2 : 3/11 hits, 2.17 expected hits Japanese roll dice for 4 armour in Shensi, round 2 : 2/4 hits, 2.00 expected hits 3 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi 8 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 armour remaining. Battle score for attacker is 12 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from Eastern Persia to Burma 1 bomber moved from Iraq to Burma 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Kenya to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in Burma British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 armour British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 4/7 hits, 3.17 expected hits Japanese roll dice for 2 armour in Burma, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 armour Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Buryatia: 1 bomber EDIT: Adding units owned by Americans to Russia: 1 bomber EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Burma to India 2 fighters and 1 tactical_bomber moved from Burma to India 1 infantry moved from Iraq to 80 Sea Zone 1 artillery moved from Eastern Persia to 80 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 artilleries, 4 infantry and 1 mech_infantry moved from West India to India 5 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Eastern Persia to 39 Sea Zone 2 mech_infantrys moved from Caucasus to Rostov 1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia 5 mech_infantrys moved from Egypt to Iraq 2 artilleries moved from Alexandria to Egypt 1 aaGun moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 5 mech_infantrys moved from Iraq to Caucasus 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 2 fighters moved from United Kingdom to Norway 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - British 1 fighter and 2 infantry placed in United Kingdom 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by Americans to Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 AA fire in France : : -0.17 Americans : -3.83 Chinese : 0.83 Japanese : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Novgorod to Southern Italy Non Combat Move - Italians Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,6,4,1,2 Italians collect 8 PUs (7 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from Northern Territory to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine and 2 transports ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine and 2 transports Non Combat Move - ANZAC 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory 1 fighter moved from Queensland to Caroline Islands 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys moved from Queensland to Northern Territory 2 infantry moved from Caucasus to Rostov Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 112 Sea Zone to Norway Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk 3 bombers moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 artilleries moved from Western Germany to France 3 infantry moved from Western Germany to France 1 fighter moved from Western Germany to Germany Combat - Germans Battle in Bryansk Germans attack with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 3 artilleries and 3 infantry Germans roll dice for 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 6/9 hits, 4.50 expected hits Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 : 0/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 3 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 3 artilleries and 3 infantry Battle in Archangel Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 mech_infantrys Germans roll dice for 1 armour and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Non Combat Move - Germans 3 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 armour moved from Germany to Eastern Poland Place Units - Germans 2 artilleries, 1 fighter and 3 infantry placed in Western Germany 2 infantry placed in Germany 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 1 mech_infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,6,3,3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 armour and 2 mech_infantrys Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/6 hits, 2.50 expected hits Germans roll dice for 2 armour in Bryansk, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Battle in Archangel Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.83
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@ArtofWar1947 I surrender yet again. Thanks for the games. I clearly have a lot of work to do to figure out better strategies. I’ll post it.
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Thanks for an interesting game Danny. I have learned much–and am still learning much–from my loses over the years.
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@ArtofWar1947 You seem to have a pretty solid handle on it though I’m not sure I posed a real threat.
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I have had the good fortune to play some of the best (e.g., Adam and Axis Dominion) and learn much, even losing efforts. I have also played a number of good players and lost because of my mistakes–again good learning opportunities. There is no substitute for experience, including bad ones. Our fights were not fair. I have six years experience on you. I play a couple of rookies a season, because it is fun and someone needs to help break them in. Scoring wise, there is little incentive for players in Tier 1 and above to play new recruits and a lot to lose. But I remember how hard it was for me to get games when I first came in, and I don’t care a great deal about my standing in the League.
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@ArtofWar1947 True, thanks for the games.