OwenToo (Axis) vs Giallo (Allies) BM3 No Bid

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser, 1 fighter, 6 submarines and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            4 bombers moved from United Kingdom to 110 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Morocco from Italians, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Algeria
    
        Non Combat Move - Americans
            4 bombers moved from 110 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            3 fighters moved from 35 Sea Zone to 33 Sea Zone
            5 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 carriers and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Americans : -2,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Hopei
            1 artillery and 10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,50
    Japanese : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 carriers, 1 cruiser, 1 fighter, 6 submarines and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
            4 bombers moved from United Kingdom to 110 Sea Zone
            1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from 33 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win, taking Morocco from Italians, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport
                Germans defend with 1 destroyer
                    Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 110 Sea Zone
                Americans attack with 4 bombers, 1 destroyer and 2 submarines
                Germans defend with 1 destroyer
                    Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Algeria
    
        Non Combat Move - Americans
            4 bombers moved from 110 Sea Zone to Gibraltar
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Eastern United States to 92 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            3 fighters moved from 35 Sea Zone to 33 Sea Zone
            5 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 carriers and 1 submarine placed in 10 Sea Zone
            1 carrier placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Shensi to Hopei
            1 artillery and 10 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 8 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
            1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer and 1 submarine moved from 85 Sea Zone to 83 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 1 submarine
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 96 Sea Zone
                British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in French West Africa
                British attack with 1 armour and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                British win, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from India to Burma
            2 armour and 2 mech_infantrys moved from Belgian Congo to Rhodesia
            2 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 fighter placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
            British collect 25 PUs (5 lost to blockades); end with 25 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
            UK_Pacific collect 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,50
    British : 2,50
    Americans : -2,33
    Chinese : -1,50
    Neutral_Axis : -0,33
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 fighter moved from Egypt to 96 Sea Zone
            1 fighter moved from Trans-Jordan to 96 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from British
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  Italians take Kenya from British
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 artillery moved from 94 Sea Zone to Algeria
            2 infantry moved from Tunisia to Algeria
            1 bomber moved from Egypt to Algeria
            1 submarine moved from 72 Sea Zone to 81 Sea Zone
            1 armour moved from Ukraine to Caucasus
                  Italians take Rostov from Russians
                  Italians take Caucasus from Russians
            1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
                  Italians take Urals from Russians
                  Italians take Evenkiyskiy from Russians
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 destroyer and 2 fighters
                British defend with 1 destroyer and 1 submarine
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the British lost in 96 Sea Zone
                Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for British: 1 destroyer and 1 submarine
            Battle in Algeria
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                Americans defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Italians: 3 infantry
                Casualties for Americans: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery moved from 97 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 32 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.00
    Americans : 1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Do you want to move for France?

  • '21 '20 '19 '18 '17 '16

    TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Combat Move - French
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            2 fighters placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    Server was slow yesterday, took ages to do Anzac

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 bombers moved from Ukraine to Russia
            3 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble orders for Russia?

    Also, will you submerge subs in SZ 110 battle?

  • '21 '20 '19 '18 '17 '16

    @OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:

    Scramble orders for Russia?

    Also, will you submerge subs in SZ 110 battle?

    intercept and submerge

  • '21 '20 '19 '18 '17

    Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft

  • '21 '20 '19 '18 '17 '16

    @OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:

    Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft

    indeed no scramble

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            3 bombers moved from Ukraine to Russia
            3 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Western Germany to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 armour moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Russians launches 6 interceptors out of Russia
                    Attackers Fire,  : 0/7 hits, 1.67 expected hits
                    Defenders Fire,  : 0/6 hits, 2.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
                Bombing raid in Russia causes 16 damage total.  Damaged units is as follows: factory_major = 13, airfield = 3
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters and 1 submarine
                Americans defend with 1 destroyer and 2 submarines
                2 submarines owned by the Americans Submerged
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 fighters moved from 110 Sea Zone to Western Germany
            1 bomber moved from 110 Sea Zone to Novgorod
            3 fighters moved from Russia to Ukraine
            2 bombers moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 armour moved from Persia to Northwest Persia
            1 fighter moved from Trans-Jordan to 97 Sea Zone
            1 bomber moved from Trans-Jordan to Southern Italy
            1 tactical_bomber moved from Ukraine to 97 Sea Zone
            1 artillery moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Nenetsia to Evenkiyskiy
            2 armour moved from Nenetsia to Novgorod
            1 mech_infantry moved from Nenetsia to Novgorod
            1 infantry moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            4 mech_infantrys moved from Western Germany to Poland
            1 armour moved from Western Germany to Poland
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 submarine placed in 105 Sea Zone
            1 destroyer placed in 110 Sea Zone
            1 submarine placed in 97 Sea Zone
            1 fighter placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Novgorod
            Germans undo move 6.
            1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
            1 artillery and 3 mech_infantrys placed in Western Germany
            Germans undo move 7.
            1 artillery placed in Greece
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.33
    Germans : 0.67
    Defenders Fire,  : : -2.00
    Americans : -0.33
    Attackers Fire,  : : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17

    Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.

  • '21 '20 '19 '18 '17

    I am traveling today to a long and large family reunion, and will not be able to make any more moves until July 15, so you can take your time with your next move.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x airfield; Remaining resources: 23 PUs; 
            Russians buy nothing; Remaining resources: 23 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Italians
            3 fighters and 1 tactical_bomber moved from Russia to Evenkiyskiy
            2 infantry moved from Timguska to Evenkiyskiy
            1 infantry moved from Timguska to Evenkiyskiy
            2 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            3 infantry moved from Suiyuyan to Chahar
    
        Combat - Russians
            Battle in Chahar
                Russians attack with 3 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians retreated to Suiyuyan
                Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 1/5 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Evenkiyskiy
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 2/7 hits, 2,67 expected hits
                    Italians roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/3 hits, 1,17 expected hits
                    2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 3 : 0/5 hits, 2,33 expected hits
                    Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 4 : 3/5 hits, 2,33 expected hits
                    Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 mech_infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Evenkiyskiy to Kansu
            1 aaGun moved from Samara to Russia
            1 infantry moved from Samara to Russia
            1 artillery moved from Russia to Tambov
            2 infantry moved from Russia to Tambov
            3 fighters moved from Volgograd to Russia
            1 infantry moved from Russia to Tambov
            3 infantry moved from Sikang to Szechwan
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 41 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 0,83
    Russians : -4,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    @OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:

    Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.

    You have been pretty lucky with bombing so far… My first attack was direct a 1!!

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 35 Sea Zone
            4 carriers moved from 20 Sea Zone to 35 Sea Zone
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            4 submarines moved from 20 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 armour moved from Malaya to Yunnan
            2 bombers moved from Kwangsi to Yunnan
            2 tactical_bombers moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 fighters moved from 20 Sea Zone to Yunnan
            2 tactical_bombers moved from 20 Sea Zone to Yunnan
            1 fighter moved from 20 Sea Zone to Yunnan
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Japan to 35 Sea Zone
            1 marine moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines
                Americans defend with 1 submarine
                    Japanese roll dice for 4 submarines in 35 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 5 fighters and 4 submarines remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 2 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 artillery and 11 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 2 : 12/19 hits, 10.17 expected hits
                    Chinese roll dice for 1 artillery and 11 infantry in Yunnan, round 2 : 3/12 hits, 4.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 11 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 artillery and 11 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 battleship moved from 37 Sea Zone to 36 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            3 transports moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 transports moved from 20 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            3 infantry moved from 36 Sea Zone to French Indo China
            1 marine moved from Kwangtung to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            2 bombers moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            2 fighters moved from Yunnan to French Indo China
            1 infantry moved from Manchuria to Amur
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            2 fighters placed in Japan
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery and 1 infantry placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 2.50
    

    Savegame

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