yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
19 BM3 Lyonsj AX vs Giallo ALL
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@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50 -
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
That could be an expensive german operation
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov -
@Giallo Those are the best kind lol.
Scramble?
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo Those are the best kind lol.
Scramble?
scramble one us figther
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Italians loiter and taunt Americans defend with 1 fighter 1 submarine owned by the Germans Submerged Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 3 fighters and 1 harbour; French defend with 1 fighter; Americans defend with 1 fighter British win with 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for British: 3 fighters 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated Battle in Tambov Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 fighters moved from Tambov to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Northern Italy to Southern France 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 fighters and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 15 infantry moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,17 Japanese : -0,67 -
@Giallo I am going to grab Alaska and forgot to do so before finishing the combat move but have yet to roll either. I will edit it out after since there is no attack. Just wanted to give you a heads up!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Hunan 1 fighter moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 5 artilleries moved from Kwangtung to Kwangsi 1 marine moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kwangsi 1 armour moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Hunan 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Chahar to Anhwe 1 armour moved from Shantung to Manchuria 2 mech_infantrys moved from Shantung to Anhwe 3 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Chahar 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Kwangtung to 20 Sea Zone 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Japan to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in French Indo China Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangsi Japanese attack with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/19 hits, 6.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Alaska: 1 infantry EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Turning off Edit Mode 1 aaGun moved from Kwangtung to Kwangsi 1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from 37 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,3,1,5,6,1 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
French : 0.67 Americans : 0.67 ANZAC : 0.33 Chinese : 0.33 Japanese : -3.17 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 1,00 Japanese : 0,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 battleships, 3 carriers, 5 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 aaGuns and 8 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 8 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 8 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 carrier, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 48 PUs; end with 48 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Szechwan to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Yunnan to Kweichow Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 2 mech_infantrys moved from Belgian Congo to Italian Somaliland 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Egypt to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 41 Sea Zone to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Burma to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 infantry moved from Yunnan to French Indo China Combat - British Battle in Italian Somaliland British attack with 2 mech_infantrys Italians defend with 1 infantry British roll dice for 2 mech_infantrys in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 3 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 4 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 5 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 2 mech_infantrys in Italian Somaliland, round 6 : 0/2 hits, 0,33 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Italian Somaliland British roll dice for 1 mech_infantry in Italian Somaliland, round 7 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 7 : 0/1 hits, 0,33 expected hits British roll dice for 1 mech_infantry in Italian Somaliland, round 8 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 8 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British retreated to Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Sumatra British attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 artillery British roll dice for 1 battleship and 2 cruisers in Sumatra, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Iraq 4 fighters moved from Egypt to Persia 1 armour moved from Egypt to Kenya 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Szechwan to Yunnan 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Egypt to Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrysCombat Hit Differential Summary :
Germans : -0,33 British : -0,33 Italians : -1,33 Chinese : 1,00 Japanese : 0,33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 4 artilleries, 2 infantry and 2 marines; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 2 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Romania to Ukraine 2 fighters moved from Southern Italy to Bryansk 2 fighters moved from Algeria to Southern Italy 4 transports moved from 92 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers and 3 destroyers moved from 92 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Rostov to Tambov 2 infantry moved from Bryansk to Tambov 1 armour moved from Rostov to Caucasus Combat - Italians Battle in Tambov Italians attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 3 armour and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry EDIT: Adding units owned by Italians to Ethiopia: 1 infantry EDIT: Changing ownership of Ethiopia from ANZAC to Italians EDIT: Turning off Edit Mode Place Units - Italians 2 infantry and 1 marine placed in Southern Italy 4 artilleries and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters moved from 41 Sea Zone to Yunnan 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 4 fighters moved from 41 Sea Zone to Yunnan 1 fighter moved from Queensland to 41 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Volgograd 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Algeria to 95 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 fighter moved from Western Germany to Bryansk 2 infantry moved from Southern France to Northern Italy Combat - Germans Battle in Volgograd Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 3 tactical_bombers moved from Volgograd to Bryansk 1 aaGun moved from Rostov to Caucasus 2 fighters moved from Volgograd to Caucasus 1 fighter moved from Western Germany to Bryansk 1 fighter moved from 95 Sea Zone to Western Germany 1 infantry moved from Western Germany to France 1 fighter moved from Volgograd to Bryansk Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 5 mech_infantrys placed in Germany 1 fighter placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : -0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Tambov 1 armour moved from Russia to Archangel Russians take Smolensk from Germans 1 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Tambov 1 fighter and 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 2 infantry moved from Kansu to Shensi 2 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Central Mongolia to Dzavhan 1 infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Tambov Russians attack with 2 fighters and 3 infantry Italians defend with 2 infantry and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Archangel to Russia 2 fighters moved from Tambov to Russia 1 fighter moved from Samara to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 0,00 Italians : -1,00 Russians : 1,00 -
@Giallo Messed up with a fighter tac combo on landing space so I had to make some non-com edits from com moves to strengthen my air support. Just a heads up!





