@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
19 BM3 Lyonsj AX vs Giallo ALL
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo Had to shuffle a couple of Italian and German boats around, sorry for the mixup. I only did so because nobody on that side of the world had gone yet. Let me know if it is a problem!
no problem
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 2 mech_infantrys moved from Kweichow to Kiangsi 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kiangsi 3 mech_infantrys moved from Shantung to Manchuria 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 armour moved from Hopei to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 carrier and 2 destroyers moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 3 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 21 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from Kwangtung to 6 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung 2 bombers moved from Kwangtung to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangtung Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 destroyer British defend with 1 destroyer Japanese roll dice for 2 bombers and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 37 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Sumatra, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 bombers moved from 37 Sea Zone to Kwangtung 1 artillery and 1 marine moved from 20 Sea Zone to Kwangtung 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kiangsi 2 fighters moved from Kwangtung to Kiangsi 1 aaGun moved from Kwangtung to Kiangsi 2 submarines moved from 6 Sea Zone to 20 Sea Zone 2 submarines moved from 20 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
British : 0.67 ANZAC : -0.33 UK_Pacific : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 5 transports moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 battleships moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 carriers, 5 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 8 infantry placed in Western United States 2 infantry placed in Central United States 1 carrier and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0,00 Japanese : -0,17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 10 infantry and 4 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland Combat - Americans Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the Japanese lost in 41 Sea Zone Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - Americans 5 transports moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 battleships moved from 26 Sea Zone to 54 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 3 carriers, 5 cruisers and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 4 fighters moved from 91 Sea Zone to Gibraltar Place Units - Americans 8 infantry placed in Western United States 2 infantry placed in Central United States 1 carrier and 4 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 fighter moved from Burma to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 airfield, 2 fighters and 1 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Yunnan to Hunan 3 artilleries and 3 infantry moved from Persia to Iraq 1 artillery moved from Alexandria to Egypt 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery moved from Rhodesia to Belgian Congo 1 infantry moved from Yunnan to Kwangsi Combat - British Battle in Kweichow British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow British win, taking Kweichow from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 3 artilleries and 3 infantry Germans defend with 1 infantry British roll dice for 3 artilleries and 3 infantry in Iraq, round 2 : 0/6 hits, 2,00 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 3 artilleries and 3 infantry in Iraq, round 3 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shensi to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 aaGun moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Burma to Yunnan 1 armour and 2 mech_infantrys moved from India to Yunnan 1 infantry moved from Shan State to Yunnan 1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery and 1 infantry moved from Central United States to Southeast Mexico Place Units - British 1 airfield placed in Gibraltar 1 infantry placed in Egypt 2 fighters placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 artillery EDIT: Adding units owned by British to Egypt: 1 artillery EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit Mode 1 destroyer and 1 transport placed in 39 Sea Zone 1 marine placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Units Change Ownership Some Units in India change ownership: 1 marine Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 infantry EDIT: Adding units owned by British to Burma: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,67 British : -1,83 Americans : 0,00 Chinese : 0,33 Japanese : -0,83 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Rostov 1 mech_infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Bryansk to Rostov 2 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 marines moved from Northern Italy to 97 Sea Zone 6 infantry moved from Southern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 92 Sea Zone 1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 artillery, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar -
@Giallo Scramble?
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 5 PUs; Combat Move - Italians 1 mech_infantry moved from Belarus to Rostov 1 mech_infantry moved from Ukraine to Rostov 3 armour and 2 mech_infantrys moved from Bryansk to Rostov 2 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 2 marines moved from Northern Italy to 97 Sea Zone 6 infantry moved from Southern Italy to 97 Sea Zone 6 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 92 Sea Zone 1 artillery, 1 battleship, 3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 artillery, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar Combat - Italians British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports Americans defend with 1 fighter Italians roll dice for 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports in 92 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 2 cruisers, 3 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Italians attack with 1 artillery, 1 bomber, 7 infantry and 2 marines British defend with 1 airfield, 3 fighters and 1 harbour; Americans defend with 4 fighters, 1 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 7 infantry and 2 marines in Gibraltar, round 2 : 4/11 hits, 3.00 expected hits British roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/9 hits, 5.33 expected hits 2 fighters owned by the Americans, 1 infantry owned by the Americans, 6 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Gibraltar, round 3 : 0/5 hits, 2.00 expected hits British roll dice for 5 fighters in Gibraltar, round 3 : 5/5 hits, 3.33 expected hits 2 marines owned by the Italians, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win with 5 fighters remaining. Battle score for attacker is -20 Casualties for Italians: 1 artillery, 1 bomber, 7 infantry and 2 marines Casualties for Americans: 2 fighters, 1 infantry and 1 mech_infantry Battle in Rostov Italians attack with 3 armour and 4 mech_infantrys Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 armour and 4 mech_infantrys in Rostov, round 2 : 2/7 hits, 2.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 artillery owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from 92 Sea Zone to Algeria 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun and 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 22 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : 0.17 British : 2.33 Americans : -0.67 Russians : 0.33 -
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 2 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to New Guinea 1 cruiser moved from 63 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in New Guinea ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in New Guinea, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,50 -
@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Lyonsj Man the Mediterranean has not been kind to the Axis cause this go around lol!
That could be an expensive german operation
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov -
@Giallo Those are the best kind lol.
Scramble?
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@Lyonsj said in 19 BM3 Lyonsj AX vs Giallo ALL:
@Giallo Those are the best kind lol.
Scramble?
scramble one us figther
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 marine moved from Northern Italy to 97 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Bryansk to Southern Italy 2 fighters and 2 tactical_bombers moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans British scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone British scrambles to create a battle in territory 92 Sea Zone Battle in 92 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Italians loiter and taunt Americans defend with 1 fighter 1 submarine owned by the Germans Submerged Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 fighter Battle in Gibraltar Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber British defend with 1 airfield, 3 fighters and 1 harbour; French defend with 1 fighter; Americans defend with 1 fighter British win with 2 fighters remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery, 1 infantry and 1 marine Casualties for British: 3 fighters 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated Battle in Tambov Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 3 fighters moved from Tambov to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 1 fighter moved from 92 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 infantry moved from Northern Italy to Southern France 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov Place Units - Germans 3 artilleries placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 artillery and 1 infantry placed in France 1 fighter placed in Western Germany 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 fighters and 7 infantry; Remaining resources: 2 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Olgiy to Kansu 2 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Tambov 1 infantry moved from Samara to Tambov Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 15 infantry moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Ulaanbaatar to Central Mongolia 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Dzavhan to Central Mongolia Place Units - Russians 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 1,17 Japanese : -0,67 -
@Giallo I am going to grab Alaska and forgot to do so before finishing the combat move but have yet to roll either. I will edit it out after since there is no attack. Just wanted to give you a heads up!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 destroyers, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan 1 bomber moved from Kwangtung to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Hunan 1 fighter moved from Kiangsi to Hunan 1 fighter moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 5 artilleries moved from Kwangtung to Kwangsi 1 marine moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kwangsi 1 armour moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsi to Hunan 1 bomber moved from Hunan to Kweichow 1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow 1 bomber moved from Kweichow to Hunan 1 fighter moved from Kwangsi to Hunan 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Shensi to Kweichow 1 mech_infantry moved from Chahar to Anhwe 1 armour moved from Shantung to Manchuria 2 mech_infantrys moved from Shantung to Anhwe 3 mech_infantrys moved from Anhwe to Kiangsu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Chahar 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 armour moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Siberia 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Kwangtung to 20 Sea Zone 3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from 36 Sea Zone to Kwangsi 1 carrier, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 fighter moved from Japan to Manchuria 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Kwangsi Combat - Japanese Battle in French Indo China Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kwangsi Japanese attack with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/19 hits, 6.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour, 5 artilleries, 5 infantry, 1 marine, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in Hunan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 2/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Hunan Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 infantry EDIT: Adding units owned by Japanese to Alaska: 1 infantry EDIT: Changing ownership of Alaska from Americans to Japanese EDIT: Turning off Edit Mode 1 aaGun moved from Kwangtung to Kwangsi 1 bomber, 3 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 2 Sea Zone 1 transport moved from 6 Sea Zone to 2 Sea Zone 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 1 bomber moved from 37 Sea Zone to Kwangtung 1 aaGun moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in Shantung 3 infantry placed in Kwangtung 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2,2,3,1,5,6,1 Japanese collect 57 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
French : 0.67 Americans : 0.67 ANZAC : 0.33 Chinese : 0.33 Japanese : -3.17





