@Culann Normally, I would have kept the fighter over the BB in SZ114…especially since you had subs left after 1st round. Please ask if not sure.
OwenToo (Axis) vs Giallo (Allies) BM3 No Bid
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 carriers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 mech_infantry moved from Shan State to Burma 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 artillery moved from 38 Sea Zone to Burma 2 tactical_bombers moved from 38 Sea Zone to Burma 2 fighters moved from 38 Sea Zone to Burma 2 bombers moved from Kwangsi to India 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 5 fighters moved from Kwangsi to Yunnan 1 battleship moved from 38 Sea Zone to 37 Sea Zone 2 carriers moved from 38 Sea Zone to 37 Sea Zone 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Amur to Manchuria Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in Yunnan Japanese attack with 5 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 4/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Burma to 37 Sea Zone 2 fighters moved from Burma to 37 Sea Zone 2 carriers moved from 44 Sea Zone to 20 Sea Zone 1 marine moved from Celebes to 44 Sea Zone 1 battleship moved from 44 Sea Zone to 20 Sea Zone 1 cruiser and 1 marine moved from 44 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 fighter moved from 44 Sea Zone to 20 Sea Zone 2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Kiangsu 1 aaGun moved from Hopei to Chahar 1 armour moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangtung 1 artillery moved from Kwangtung to Kwangsi 4 fighters moved from Yunnan to 20 Sea Zone 1 fighter moved from Yunnan to Kwangsi 2 bombers moved from India to Kwangsi 2 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 2 carriers and 1 transport placed in 20 Sea Zone 3 infantry placed in Kiangsu 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 0.00 AA fire in India : : -0.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 6 submarines and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 4 bombers moved from United Kingdom to 110 Sea Zone 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Morocco from Italians, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport Germans defend with 1 destroyer Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 4 bombers, 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Non Combat Move - Americans 4 bombers moved from 110 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 3 fighters moved from 35 Sea Zone to 33 Sea Zone 5 submarines moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 carriers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -0,67 Americans : -2,33 Japanese : -0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 artillery and 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : 1,67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 4 carriers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 6 submarines and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone 4 bombers moved from United Kingdom to 110 Sea Zone 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Morocco Battle in 35 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Morocco from Italians, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 92 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport Germans defend with 1 destroyer Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 92 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 fighter, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 4 bombers, 1 destroyer and 2 submarines Germans defend with 1 destroyer Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Algeria Non Combat Move - Americans 4 bombers moved from 110 Sea Zone to Gibraltar 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 3 fighters moved from 35 Sea Zone to 33 Sea Zone 5 submarines moved from 26 Sea Zone to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 3 carriers and 1 submarine placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Shensi to Hopei 1 artillery and 10 infantry moved from Kweichow to Yunnan Combat - Chinese Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 10 infantry in Yunnan, round 2 : 2/11 hits, 2,17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 8 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 armour and 1 mech_infantry moved from French Central Africa to French West Africa 1 destroyer and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 destroyer and 1 submarine moved from 85 Sea Zone to 83 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer and 1 submarine British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Germans lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 96 Sea Zone British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in French West Africa British attack with 1 armour and 1 mech_infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in French West Africa, round 2 : 1/2 hits, 0,67 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa British win, taking French West Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 1 aaGun moved from India to Burma 2 armour and 2 mech_infantrys moved from Belgian Congo to Rhodesia 2 armour and 2 mech_infantrys moved from Rhodesia to Union of South Africa Place Units - British 1 airfield placed in Gibraltar 1 fighter placed in United Kingdom 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 British collect 25 PUs (5 lost to blockades); end with 25 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : 2,50 Americans : -2,33 Chinese : -1,50 Neutral_Axis : -0,33 Japanese : 0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Trans-Jordan to 96 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Algeria 1 artillery moved from 94 Sea Zone to Algeria 2 infantry moved from Tunisia to Algeria 1 bomber moved from Egypt to Algeria 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 armour moved from Ukraine to Caucasus Italians take Rostov from Russians Italians take Caucasus from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Italians take Urals from Russians Italians take Evenkiyskiy from Russians Combat - Italians Battle in 96 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 destroyer and 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in Algeria Italians attack with 1 artillery, 1 bomber and 3 infantry Americans defend with 2 artilleries and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Algeria, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5 Casualties for Italians: 3 infantry Casualties for Americans: 2 artilleries and 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy 1 artillery moved from 97 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan Place Units - Italians 1 carrier placed in 97 Sea Zone 2 artilleries and 1 infantry placed in Egypt 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00 Americans : 1.00
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Do you want to move for France?
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Combat Move - French
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Server was slow yesterday, took ages to do Anzac
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine
Combat Hit Differential Summary :
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Scramble orders for Russia?
Also, will you submerge subs in SZ 110 battle?
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Scramble orders for Russia?
Also, will you submerge subs in SZ 110 battle?
intercept and submerge
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Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Oh, I forgot you can scramble your single fighter from UK into the 110 battle… I will assume that you will not scramble since I have 4 aircraft
indeed no scramble
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 3 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 submarine moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 submarine moved from 70 Sea Zone to 71 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Russians launches 6 interceptors out of Russia Attackers Fire, : 0/7 hits, 1.67 expected hits Defenders Fire, : 0/6 hits, 2.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Russia causes 16 damage total. Damaged units is as follows: factory_major = 13, airfield = 3 Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters and 1 submarine Americans defend with 1 destroyer and 2 submarines 2 submarines owned by the Americans Submerged Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 3 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Novgorod 3 fighters moved from Russia to Ukraine 2 bombers moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 armour moved from Persia to Northwest Persia 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 bomber moved from Trans-Jordan to Southern Italy 1 tactical_bomber moved from Ukraine to 97 Sea Zone 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 mech_infantry moved from Nenetsia to Evenkiyskiy 2 armour moved from Nenetsia to Novgorod 1 mech_infantry moved from Nenetsia to Novgorod 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 submarine placed in 105 Sea Zone 1 destroyer placed in 110 Sea Zone 1 submarine placed in 97 Sea Zone 1 fighter placed in Western Germany 1 infantry and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Novgorod Germans undo move 6. 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 3 mech_infantrys placed in Western Germany Germans undo move 7. 1 artillery placed in Greece 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.33 Germans : 0.67 Defenders Fire, : : -2.00 Americans : -0.33 Attackers Fire, : : -1.67
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Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.
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I am traveling today to a long and large family reunion, and will not be able to make any more moves until July 15, so you can take your time with your next move.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 1x airfield; Remaining resources: 23 PUs; Russians buy nothing; Remaining resources: 23 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Timguska to Urals Russians take Urals from Italians 3 fighters and 1 tactical_bomber moved from Russia to Evenkiyskiy 2 infantry moved from Timguska to Evenkiyskiy 1 infantry moved from Timguska to Evenkiyskiy 2 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 3 infantry moved from Suiyuyan to Chahar Combat - Russians Battle in Chahar Russians attack with 3 infantry Japanese defend with 1 aaGun and 1 infantry Russians roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians retreated to Suiyuyan Japanese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Volgograd Russians attack with 3 fighters and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Volgograd, round 2 : 1/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Evenkiyskiy Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry; Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 2/7 hits, 2,67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Germans lost in Evenkiyskiy Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 3 : 0/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Evenkiyskiy, round 4 : 3/5 hits, 2,33 expected hits Italians roll dice for 1 armour in Evenkiyskiy, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Evenkiyskiy Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Evenkiyskiy to Kansu 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Russia 1 artillery moved from Russia to Tambov 2 infantry moved from Russia to Tambov 3 fighters moved from Volgograd to Russia 1 infantry moved from Russia to Tambov 3 infantry moved from Sikang to Szechwan Turn Complete - Russians Russians collect 18 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,83 Russians : -4,33 Japanese : 0,67
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@OwenToo said in OwenToo (Axis) vs Giallo (Allies) BM3 No Bid:
Well, all the fighters were very bad shots, but your Anti-Aircraft shot down 1 bomber, so the IPC loss was similar for both sides.
You have been pretty lucky with bombing so far… My first attack was direct a 1!!