TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
1 bomber moved from Hunan to Kazakhstan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Anhwe
Japanese take Anhwe from Chinese
1 bomber moved from Hunan to Shensi
1 infantry moved from French Indo China to Shan State
4 fighters and 5 tactical_bombers moved from French Indo China to Shan State
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Shan State, round 2 : 4/10 hits, 5.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kazakhstan, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Kazakhstan to Caucasus
3 armour and 5 mech_infantrys moved from Hunan to French Indo China
4 fighters and 5 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangtung
1 infantry moved from Manchuria to Jehol
1 aaGun and 1 artillery moved from Kweichow to Hopei
1 bomber moved from Shensi to Kwangtung
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -0.33
UK_Pacific : -0.33
Russians : -0.33
Japanese : -4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 46 PUs;
British buy 1 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Kwangsi to Yunnan
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
4 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from Northwest Persia to Iraq
3 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 aaGun moved from Trans-Jordan to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 infantry placed in Persia
1 armour and 2 artilleries placed in Iraq
2 fighters and 1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Belarus, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Belarus
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 5 fighters and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 9 infantry
Italians roll dice for 5 fighters and 3 mech_infantrys in Normandy Bordeaux, round 2 : 3/8 hits, 3.00 expected hits
Americans roll dice for 9 infantry in Normandy Bordeaux, round 2 : 1/9 hits, 3.00 expected hits
1 mech_infantry owned by the Italians and 3 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 5 fighters and 2 mech_infantrys in Normandy Bordeaux, round 3 : 4/7 hits, 2.83 expected hits
Americans roll dice for 6 infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
2 mech_infantrys owned by the Italians and 4 infantry owned by the Americans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 mech_infantrys
Casualties for Americans: 7 infantry
Non Combat Move - Italians
2 infantry moved from Western Germany to Denmark
2 artilleries and 2 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Belarus to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,4,3,2,3,5
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.00
Americans : -2.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
10 artilleries and 11 infantry moved from Bessarabia to Ukraine
2 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Volgograd to Rostov
1 bomber moved from Greece to Archangel
1 bomber moved from Eastern Poland to Rostov
1 fighter moved from Germany to Belarus
1 tactical_bomber moved from Germany to Belarus
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
Combat - Germans
Battle in Rostov
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Rostov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber and 1 mech_infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 bomber in Rostov, round 5 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Rostov
Russians win with no units remaining. Battle score for attacker is -17
Casualties for Germans: 1 bomber and 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries and 11 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 10 artilleries and 11 infantry in Ukraine, round 2 : 8/21 hits, 6.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 10 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
6 armour and 5 mech_infantrys moved from Volgograd to Caucasus
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Karelia
1 bomber moved from Archangel to Novgorod
2 infantry moved from Greece to Bulgaria
3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Holland Belgium to Southern Italy
1 tactical_bomber moved from Germany to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern Italy
2 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in France
1 armour and 2 infantry placed in Novgorod
4 mech_infantrys placed in Germany
1 fighter and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,3,1,6,1,6
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -4.17
Americans : -0.33
Russians : 0.67
Holy crap. That Rostov battle was the back breaker. As my dad would say, “I’m f**ked liked Hogan’s goat.”
@StuckTojo said in BM Karl (Allies) vs. StuckTojo (Axis +6)... god help me:
Holy crap. That Rostov battle was the back breaker. As my dad would say, “I’m f**ked liked Hogan’s goat.”
ouch!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 infantry moved from Smolensk to Archangel
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
2 infantry moved from Smolensk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
5 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Yenisey
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yenisey, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Yenisey
Russians win, taking Yenisey from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Bryansk, round 2 : 7/19 hits, 5.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 armour, 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Smolensk to Bryansk
2 armour moved from Russia to Bryansk
1 artillery and 17 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Yenisey to Timguska
1 infantry moved from Tambov to Rostov
5 artilleries moved from Tambov to Bryansk
5 infantry moved from Tambov to Bryansk
2 aaGuns and 10 infantry moved from Tambov to Bryansk
4 infantry moved from Tambov to Bryansk
4 infantry moved from Novosibirsk to Vologda
Place Units - Russians
1 armour, 2 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 6.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hopei to Chahar
1 mech_infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 mech_infantrys moved from Kwangtung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kwangtung to Yunnan
5 armour, 5 artilleries, 5 fighters, 4 infantry, 1 marine, 5 mech_infantrys and 5 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 bomber moved from Caucasus to Yunnan
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Hunan
Japanese attack with 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Hunan, round 2 : 1/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 5 armour, 5 artilleries, 2 bombers, 7 fighters, 4 infantry, 1 marine, 5 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 1 armour, 4 artilleries and 26 infantry; Chinese defend with 2 infantry
AA fire in Yunnan : 3/9 hits, 1.50 expected hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 5 armour, 5 artilleries, 2 bombers, 6 fighters, 4 infantry, 1 marine, 5 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 10/34 hits, 15.00 expected hits
Chinese roll dice for 3 aaGuns, 1 armour, 4 artilleries and 28 infantry in Yunnan, round 2 : 11/33 hits, 11.17 expected hits
4 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in Yunnan
Japanese roll dice for 5 armour, 2 artilleries, 2 bombers, 6 fighters, 2 mech_infantrys and 6 tactical_bombers in Yunnan, round 3 : 10/23 hits, 12.17 expected hits
Chinese roll dice for 1 armour, 4 artilleries and 21 infantry in Yunnan, round 3 : 7/26 hits, 8.83 expected hits
2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese and 10 infantry owned by the British lost in Yunnan
2 armour owned by the Japanese retreated to French Indo China
Chinese win with 1 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 3 armour, 5 artilleries, 1 fighter, 4 infantry, 1 marine, 5 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns and 17 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to French Indo China
6 fighters and 6 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.83
AA fire in Yunnan : : 1.50
Chinese : -2.33
UK_Pacific : -0.33
Japanese : -8.33
All right, dude. Good game. That first round was a tough way for me to start against a vastly superior player. Dagnabbit. I’ll post it.
@StuckTojo said in BM Karl (Allies) vs. StuckTojo (Axis +6)... god help me:
Holy crap. That Rostov battle was the back breaker. As my dad would say, “I’m f**ked liked Hogan’s goat.”
ouch!