good luck
trulpen (Axis) vs Tirano (Allies +19), OOB, #1
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No scramble, check with me on OOL after your first roll please.
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@Tirano 10 hits.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 unit repaired. 3 artilleries and 9 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 9 infantry, 2 submarines and 6 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 5 fighters moved from 112 Sea Zone to United Kingdom Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 6 transports British defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Belarus Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 3 artilleries, 4 bombers, 5 fighters, 9 infantry and 3 tactical_bombers British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber; Americans defend with 2 artilleries, 8 bombers, 2 fighters, 2 infantry and 3 mech_infantrys Germans roll dice for 3 artilleries, 4 bombers, 5 fighters, 9 infantry and 3 tactical_bombers in United Kingdom, round 2 : 10/24 hits, 10,17 expected hits British roll dice for 1 armour, 3 artilleries, 8 bombers, 6 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 12/27 hits, 10,00 expected hits 3 artilleries owned by the Germans, 9 infantry owned by the Germans, 2 infantry owned by the Americans and 8 bombers owned by the Americans lost in United Kingdom British win with 1 armour, 3 artilleries, 6 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 3 artilleries and 9 infantry Casualties for Americans: 8 bombers and 2 infantry 4 bombers owned by the Germans, 5 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated Non Combat Move - Germans 3 bombers moved from United Kingdom to Western Germany 4 fighters moved from United Kingdom to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Belarus to Western Germany 1 armour moved from Novgorod to Nenetsia 2 mech_infantrys moved from Novgorod to Nenetsia 1 armour moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 3 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux 3 infantry moved from Holland Belgium to Normandy Bordeaux 4 aaGuns moved from Ukraine to Western Ukraine 5 artilleries and 12 infantry moved from Ukraine to Western Ukraine 4 mech_infantrys moved from Ukraine to Romania 4 armour moved from Ukraine to Romania 4 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 7 armour and 5 mech_infantrys moved from Ukraine to Western Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in Normandy Bordeaux 2 artilleries and 6 infantry placed in Western Germany 2 infantry and 1 mech_infantry placed in Novgorod 1 transport placed in 113 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : 1,67 Russians : -0,33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Bryansk to Belarus 4 fighters and 1 tactical_bomber moved from Rostov to Belarus 3 mech_infantrys moved from Urals to Novosibirsk 3 mech_infantrys moved from Novosibirsk to Kansu 2 infantry moved from Sakha to Siberia Russians take Siberia from Japanese 3 mech_infantrys moved from Volgograd to Sikang Combat - Russians Battle in Sikang Russians attack with 3 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 3 mech_infantrys in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Russians roll dice for 2 mech_infantrys in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Russians roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Russians: 3 mech_infantrys Battle in Kansu Russians attack with 3 mech_infantrys Japanese defend with 1 bomber Russians roll dice for 3 mech_infantrys in Kansu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 mech_infantrys in Kansu, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 mech_infantrys in Kansu, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Kansu, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 3 mech_infantrys in Kansu, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Kansu, round 5 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Belarus Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 armour moved from Rostov to Russia 1 artillery moved from Russia to Bryansk 2 mech_infantrys moved from Rostov to Russia 4 aaGuns, 5 armour, 7 artilleries and 19 infantry moved from Rostov to Bryansk 4 fighters and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 3 mech_infantrys placed in Volgograd 4 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 8 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.00 Japanese : 1.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Shensi to Kansu 1 mech_infantry moved from Kweichow to Kansu 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 3 armour moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships and 2 cruisers moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to Kansu 1 tactical_bomber moved from Hunan to Kansu Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 3 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer; Americans defend with 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 transport Battle in Yunnan Japanese attack with 4 armour and 2 mech_infantrys British defend with 1 artillery and 2 infantry Japanese roll dice for 4 armour and 2 mech_infantrys in Yunnan, round 2 : 2/6 hits, 2,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 4 armour in Yunnan, round 3 : 1/4 hits, 2,00 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits Chinese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 mech_infantrys Battle in Kansu Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 mech_infantrys Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/7 hits, 3,00 expected hits Chinese roll dice for 3 mech_infantrys in Kansu, round 2 : 0/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians lost in Kansu Japanese roll dice for 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/7 hits, 3,00 expected hits Chinese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 3 mech_infantrys Battle in Philippines Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 4 infantry in Philippines, round 2 : 3/6 hits, 1,67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kansu to Shensi 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 2 bombers moved from Kansu to Shensi 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Americans : -0,33 Chinese : 2,33 Japanese : -3,00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 94 Sea Zone Non Combat Move - Americans 3 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from United Kingdom to 101 Sea Zone 6 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from French Indo China to Burma 4 fighters moved from Northern Territory to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 mech_infantrys moved from United Kingdom to Eire 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone 2 armour, 2 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 94 Sea Zone Non Combat Move - Americans 3 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from United Kingdom to 101 Sea Zone 6 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from French Indo China to Burma 4 fighters moved from Northern Territory to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 mech_infantrys moved from United Kingdom to Eire 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone 2 armour, 2 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 3 armour British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - British 1 fighter moved from Yunnan to Burma 3 infantry moved from India to Burma 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Alexandria to Egypt 1 infantry moved from Persia to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 106 Sea Zone 1 artillery placed in Quebec 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters and 1 tactical_bomber EDIT: Adding units owned by British to 106 Sea Zone: 4 fighters EDIT: Adding units owned by British to Quebec: 1 tactical_bomber EDIT: Removing units owned by Americans from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to India: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 97 Sea Zone to 94 Sea Zone Non Combat Move - Americans 3 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 89 Sea Zone 2 fighters moved from United Kingdom to 101 Sea Zone 6 transports moved from 106 Sea Zone to 101 Sea Zone 1 armour moved from French Indo China to Burma 4 fighters moved from Northern Territory to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 3 mech_infantrys moved from United Kingdom to Eire 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier, 2 destroyers and 3 submarines placed in 101 Sea Zone 2 armour, 2 artilleries and 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 15 PUs; UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Burma to Yunnan 1 mech_infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 3 armour British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 armour in Yunnan, round 2 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Japanese: 3 armour Non Combat Move - British 1 fighter moved from Yunnan to Burma 3 infantry moved from India to Burma 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Alexandria to Egypt 1 infantry moved from Persia to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 106 Sea Zone 1 artillery placed in Quebec 1 fighter and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 British collect 35 PUs (2 lost to blockades); end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters and 1 tactical_bomber EDIT: Adding units owned by British to 106 Sea Zone: 4 fighters EDIT: Adding units owned by British to Quebec: 1 tactical_bomber EDIT: Removing units owned by Americans from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Americans to India: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Rostov: 2 fighters EDIT: Adding units owned by British to Bryansk: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.17 Japanese : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 1x factory_minor; Remaining resources: 20 PUs; Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 1 armour moved from Libya to Tunisia Italians take Tunisia from French 1 armour moved from Tunisia to Libya 1 bomber moved from Romania to Volgograd 3 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0,17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 93 Sea Zone Italians attack with 1 destroyer and 3 fighters Russians defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 3 fighters moved from 93 Sea Zone to Southern Italy 1 bomber moved from Volgograd to Romania 1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 3 armour and 1 mech_infantry moved from Western Ukraine to Romania Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0,17 AA fire in Volgograd : : -0,17 Russians : -0,17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Rostov to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 19 Sea Zone ANZAC take 20 Sea Zone from Japanese Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Rostov to Russia Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 2 infantry moved from 111 Sea Zone to Scotland 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom 3 fighters moved from 110 Sea Zone to United Kingdom 2 tactical_bombers moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 1 bomber moved from Normandy Bordeaux to Bulgaria 1 bomber moved from Western Germany to Albania 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 1 bomber moved from Western Germany to Belarus 2 infantry moved from Novgorod to Belarus 2 armour and 2 mech_infantrys moved from Romania to Albania 2 armour and 2 mech_infantrys moved from Romania to Bulgaria 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Combat - Germans Battle in Scotland Battle in United Kingdom Germans attack with 3 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 2 artilleries Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 3 artilleries, 5 fighters, 7 infantry and 5 tactical_bombers in United Kingdom, round 2 : 10/20 hits, 8,50 expected hits British roll dice for 1 armour, 3 artilleries and 3 infantry in United Kingdom, round 2 : 1/7 hits, 2,50 expected hits 1 infantry owned by the Germans, 2 artilleries owned by the Americans, 1 artillery owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 40PUs while taking British capital Germans win, taking Scotland from British, taking United Kingdom from British with 3 artilleries, 5 fighters, 6 infantry and 5 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 3 infantry Casualties for Americans: 2 artilleries Battle in Albania Germans attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Albania, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bulgaria Germans attack with 2 armour, 1 bomber and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 2,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 5 artilleries and 12 infantry moved from Western Ukraine to Eastern Poland 4 aaGuns, 7 armour and 5 mech_infantrys moved from Western Ukraine to Eastern Poland 4 armour and 2 mech_infantrys moved from Romania to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Novgorod to Eastern Poland 1 aaGun and 1 artillery moved from Archangel to Novgorod 2 fighters and 2 tactical_bombers moved from United Kingdom to Western Germany 1 bomber moved from Albania to Eastern Poland 1 bomber moved from Bulgaria to Eastern Poland 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 2 bombers moved from Belarus to Novgorod 3 tactical_bombers moved from United Kingdom to 110 Sea Zone 3 fighters moved from United Kingdom to 110 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0,50 British : -1,17 Russians : 0,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 mech_infantrys; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 mech_infantry moved from Volgograd to Tsinghai Chinese take Tsinghai from Japanese 1 mech_infantry moved from Volgograd to Sikang Chinese take Sikang from Japanese 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 5 armour, 11 artilleries and 26 infantry moved from Bryansk to Belarus 3 armour moved from Russia to Belarus 3 mech_infantrys moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 8 armour, 11 artilleries, 26 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 8 armour, 11 artilleries, 26 infantry and 3 mech_infantrys in Belarus, round 2 : 15/48 hits, 14.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 8 armour, 11 artilleries, 25 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Bryansk to Belarus 1 mech_infantry moved from Volgograd to Samara 1 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Amur 2 aaGuns and 7 infantry moved from Buryatia to Yakut S.S.R. 8 infantry moved from Russia to Vologda Place Units - Russians 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Amur 2 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from ANZAC 1 fighter moved from Japan to 19 Sea Zone 1 bomber moved from Shensi to Amur 1 infantry moved from 5 Sea Zone to Amur 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 artillery and 2 infantry moved from Kiangsi to Kwangsi 3 mech_infantrys moved from Kiangsu to Kwangsi 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kwangsi 2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 3 mech_infantrys moved from Kansu to Sikang 1 bomber moved from Shensi to Sikang 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur Combat - Japanese Battle in Malaya Battle in 19 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 19 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Amur Japanese attack with 1 artillery, 1 bomber and 3 infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 3 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 4 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Russians: 2 infantry Battle in Sikang Japanese attack with 1 bomber and 3 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 3 mech_infantrys in Sikang, round 2 : 1/4 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/11 hits, 3,33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 1/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Borneo Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Borneo to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Kwangtung 1 bomber moved from Amur to Manchuria 1 infantry moved from Evenkiyskiy to Timguska 1 bomber moved from Sikang to Kwangtung 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 3 infantry placed in Kwangtung 1 fighter and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Chinese : -0,67 UK_Pacific : 1,00 Russians : 0,67 Japanese : 0,00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 93 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to Shan State 1 armour moved from Burma to Shan State 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from Eastern United States to Quebec 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 6 transports moved from 101 Sea Zone to 106 Sea Zone 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone 3 infantry moved from 106 Sea Zone to Quebec 1 transport moved from 39 Sea Zone to 59 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 6 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,6 Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 6 bombers and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 93 Sea Zone 1 fighter moved from 54 Sea Zone to 43 Sea Zone 1 fighter moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in 43 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 fighter Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 93 Sea Zone Americans attack with 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 fighter moved from 37 Sea Zone to Shan State 1 armour moved from Burma to Shan State 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 2 fighters moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 2 aaGuns, 2 armour, 2 artilleries and 6 infantry moved from Eastern United States to Quebec 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 6 transports moved from 101 Sea Zone to 106 Sea Zone 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone 3 infantry moved from 106 Sea Zone to Quebec 1 transport moved from 39 Sea Zone to 59 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 6 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5,4,6 Americans collect 61 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 mech_infantry moved from Persia to Caucasus 1 fighter moved from Persia to Burma 1 fighter moved from Burma to Shan State 1 aaGun and 3 infantry moved from Burma to Shan State 5 infantry moved from India to Burma 1 infantry moved from Eastern Persia to West India 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 battleship moved from 54 Sea Zone to 35 Sea Zone Place Units - UK_Pacific 5 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun EDIT: Removing units owned by British from Burma: 1 fighter EDIT: Removing units owned by British from Shan State: 1 fighter EDIT: Adding units owned by UK_Pacific to India: 1 aaGun and 2 fighters EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 1 aaGun, 2 fighters and 5 infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 artillery and 1 mech_infantry EDIT: Adding units owned by UK_Pacific to Shan State: 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk Italians take Tobruk from French 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 3 armour and 1 mech_infantry moved from Romania to Greece 1 bomber moved from Romania to Greece 3 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry British defend with 4 infantry Italians roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 2 : 3/10 hits, 4,17 expected hits British roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the British lost in Greece Italians roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry in Greece, round 3 : 5/10 hits, 4,17 expected hits British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from British with 3 armour, 1 bomber, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 4 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 aaGun, 1 artillery and 2 infantry moved from Eastern Poland to Bessarabia Place Units - Italians 1 mech_infantry placed in Ukraine 1 carrier and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -0,67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Philippines from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 1 fighter moved from Russia to Belarus Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking Philippines from Japanese with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales 1 fighter moved from Russia to Belarus Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales 3 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67