2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • @dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:

    @SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.

    to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.

    yep same thing, attack only, wont let me bomb. go ahead sir, next turn


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            1 infantry moved from Novosibirsk to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Vologda
            1 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Samara
            1 fighter moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 armour moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda
                Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Italians defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Smolensk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk
                Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Bryansk
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Italians defend with 1 aaGun, 1 bomber and 1 fighter
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits
                    Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
            3 artilleries moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 1.33
    Russians : 6.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Manchuria to Amur
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
            2 armour moved from Malaya to Burma
            3 armour moved from French Indo China to Yunnan
            1 battleship moved from 19 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            3 fighters moved from Japan to Hawaiian Islands
            1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 mech_infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Sikang to Kazakhstan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Suiyuyan to Kansu
            1 artillery moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 tactical_bomber moved from Kweichow to Szechwan
            1 fighter moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 fighter moved from Hopei to Hunan
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            2 transports moved from 19 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                1 submarine owned by the ANZAC Submerged
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Burma
                Japanese attack with 2 armour
                British defend with 1 infantry
                    Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 bomber and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5
            Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.33
    UK_Pacific : -0.33
    Russians : 1.33
    Japanese : -2.50
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 2 armour
    Suiyuyan : 1 flag, 1 artillery
    Kweichow : 1 flag, 1 fighter
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 1 infantry
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Burma : 1 flag, 2 armour
    Malaya : 1 flag, 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
    Amur : 1 flag, 1 artillery
    Siberia : 1 flag, 1 marine
    French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry
    Celebes : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
    36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
    21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Novosibirsk : 1 flag, 1 infantry
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 53 / 70
    Russians : 17 / 23
    Japanese : 61 / 63
    Americans : 49 / 69
    Chinese : 0 / 5
    British : 37 / 48
    UK_Pacific : 5 / 6
    Italians : 20 / 23
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 296 times
            2 was rolled 306 times
            3 was rolled 336 times
            4 was rolled 301 times
            5 was rolled 325 times
            6 was rolled 333 times
        Average roll : 3.555
        Median : 4.000
        Variance : 0.788
        Standard Deviation : 0.888
        Total rolls : 1897
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Germans Combat
            1 was rolled 56 times
            2 was rolled 55 times
            3 was rolled 65 times
            4 was rolled 55 times
            5 was rolled 54 times
            6 was rolled 59 times
        Average roll : 3.503
        Median : 3.000
        Variance : 0.249
        Standard Deviation : 0.499
        Total rolls : 344
    
    British Combat
            1 was rolled 43 times
            2 was rolled 58 times
            3 was rolled 45 times
            4 was rolled 42 times
            5 was rolled 46 times
            6 was rolled 44 times
        Average roll : 3.439
        Median : 3.000
        Variance : 0.626
        Standard Deviation : 0.791
        Total rolls : 278
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 30 times
            3 was rolled 32 times
            4 was rolled 26 times
            5 was rolled 40 times
            6 was rolled 31 times
        Average roll : 3.550
        Median : 4.000
        Variance : 0.552
        Standard Deviation : 0.743
        Total rolls : 191
    
    Americans Combat
            1 was rolled 30 times
            2 was rolled 37 times
            3 was rolled 38 times
            4 was rolled 34 times
            5 was rolled 29 times
            6 was rolled 33 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.328
        Standard Deviation : 0.572
        Total rolls : 201
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 65 times
            2 was rolled 54 times
            3 was rolled 85 times
            4 was rolled 62 times
            5 was rolled 79 times
            6 was rolled 75 times
        Average roll : 3.621
        Median : 4.000
        Variance : 1.613
        Standard Deviation : 1.270
        Total rolls : 420
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 5 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 5 times
        Average roll : 3.643
        Median : 4.000
        Variance : 0.198
        Standard Deviation : 0.444
        Total rolls : 28
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 27 times
            3 was rolled 30 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 38 times
        Average roll : 3.888
        Median : 4.000
        Variance : 1.850
        Standard Deviation : 1.360
        Total rolls : 169
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 37 times
            2 was rolled 31 times
            3 was rolled 22 times
            4 was rolled 30 times
            5 was rolled 25 times
            6 was rolled 38 times
        Average roll : 3.486
        Median : 4.000
        Variance : 1.107
        Standard Deviation : 1.052
        Total rolls : 183
    

    Savegame


  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    

    Savegame


  • @SixUnder scramble in sz26?


  • @dawgoneit no scramble ty


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
                    3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            4 bombers moved from Hawaiian Islands to Johnston Island
            6 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Alaska to Johnston Island
            1 destroyer moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 3.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Gibraltar to 110 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from Western United States to Hawaiian Islands
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry
                Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits
                    3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Germans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer and 2 submarines
    
        Non Combat Move - Americans
            2 bombers moved from 110 Sea Zone to Gibraltar
            4 bombers moved from Hawaiian Islands to Johnston Island
            6 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 bomber moved from Alaska to Johnston Island
            1 destroyer moved from 3 Sea Zone to 9 Sea Zone
            1 destroyer moved from 8 Sea Zone to 10 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 carrier and 2 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            13 infantry moved from United Kingdom to Scotland
            4 artilleries moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Scotland
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 92 Sea Zone to 102 Sea Zone
            3 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 armour
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 1.67 expected hits
                    Japanese roll dice for 2 armour in Burma, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 armour
            Battle in Scotland
                British attack with 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 5 artilleries and 4 infantry
                    British roll dice for 1 armour, 4 artilleries, 16 infantry and 1 mech_infantry in Scotland, round 2 : 5/22 hits, 5.33 expected hits
                    Germans roll dice for 5 artilleries and 4 infantry in Scotland, round 2 : 1/9 hits, 3.00 expected hits
                    1 artillery owned by the Germans, 4 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 4 artilleries, 15 infantry and 1 mech_infantry in Scotland, round 3 : 4/21 hits, 5.17 expected hits
                    Germans roll dice for 4 artilleries in Scotland, round 3 : 2/4 hits, 1.33 expected hits
                    4 artilleries owned by the Germans and 2 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
                Casualties for British: 3 infantry
                Casualties for Germans: 5 artilleries and 4 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 99 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 1 mech_infantry moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            3 infantry moved from Persia to Northwest Persia
            2 infantry moved from Iraq to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Russia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Russia: 1 fighter
            EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
            EDIT: Turning off Edit Mode
            3 armour placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -2.67
    Americans : 3.67
    Chinese : -0.83
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            3 fighters moved from Southern Italy to 99 Sea Zone
            3 infantry moved from Volgograd to Tambov
            2 armour moved from Caucasus to Tambov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from British with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Tambov
                Italians attack with 2 armour and 3 infantry
                Russians defend with 1 artillery and 4 infantry
                    Italians roll dice for 2 armour and 3 infantry in Tambov, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Tambov
                    Italians roll dice for 2 armour in Tambov, round 3 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Italians lost in Tambov
                    Italians roll dice for 1 armour in Tambov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Italians roll dice for 1 armour in Tambov, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Russians win with 1 artillery remaining. Battle score for attacker is -9
                Casualties for Italians: 2 armour and 3 infantry
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Russians : 0.67
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
    Rostov : 1 flag
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 1 infantry
    Western Ukraine : 1 flag
    Volgograd : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Crete : 1 flag, 1 artillery and 1 infantry
    99 Sea Zone : 1 flag, 1 submarine
    97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
    

    Production/PUs Summary :

    Germans : 51 / 70
    Russians : 17 / 23
    Japanese : 59 / 63
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 20 / 20
    ANZAC : 18 / 27
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 313 times
            2 was rolled 328 times
            3 was rolled 366 times
            4 was rolled 322 times
            5 was rolled 342 times
            6 was rolled 361 times
        Average roll : 3.559
        Median : 4.000
        Variance : 1.136
        Standard Deviation : 1.066
        Total rolls : 2032
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.677
        Median : 4.000
        Variance : 0.228
        Standard Deviation : 0.477
        Total rolls : 31
    
    Germans Combat
            1 was rolled 57 times
            2 was rolled 58 times
            3 was rolled 69 times
            4 was rolled 55 times
            5 was rolled 56 times
            6 was rolled 65 times
        Average roll : 3.528
        Median : 3.000
        Variance : 0.446
        Standard Deviation : 0.668
        Total rolls : 360
    
    British Combat
            1 was rolled 52 times
            2 was rolled 65 times
            3 was rolled 52 times
            4 was rolled 58 times
            5 was rolled 51 times
            6 was rolled 53 times
        Average roll : 3.453
        Median : 3.000
        Variance : 0.445
        Standard Deviation : 0.667
        Total rolls : 331
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 40 times
            6 was rolled 35 times
        Average roll : 3.569
        Median : 3.500
        Variance : 0.542
        Standard Deviation : 0.736
        Total rolls : 204
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 67 times
            2 was rolled 57 times
            3 was rolled 89 times
            4 was rolled 64 times
            5 was rolled 83 times
            6 was rolled 79 times
        Average roll : 3.629
        Median : 4.000
        Variance : 1.746
        Standard Deviation : 1.321
        Total rolls : 439
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.667
        Median : 3.500
        Variance : 0.353
        Standard Deviation : 0.594
        Total rolls : 18
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 39 times
        Average roll : 3.868
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 174
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 40 times
            2 was rolled 33 times
            3 was rolled 23 times
            4 was rolled 32 times
            5 was rolled 28 times
            6 was rolled 40 times
        Average roll : 3.485
        Median : 4.000
        Variance : 1.145
        Standard Deviation : 1.070
        Total rolls : 196
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            3 fighters moved from Russia to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 21 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.17
    

    Savegame


  • TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 54 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 21 Sea Zone
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 26 Sea Zone to Queensland
            3 fighters moved from Russia to Northwest Persia
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 21 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 21 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 21 Sea Zone
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 transport owned by the Japanese lost in 21 Sea Zone
                3 submarines owned by the ANZAC Submerged
                Japanese win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer and 1 transport
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.17
    

    Savegame


  • @dawgoneit yeah anzac subs


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 destroyer, 8 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 carrier, 2 cruisers, 1 fighter and 8 transports moved from 111 Sea Zone to 112 Sea Zone
            5 armour, 3 bombers and 20 mech_infantrys moved from Caucasus to Northwest Persia
            8 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Rostov to Tambov
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Archangel to Urals
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Novgorod
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in United Kingdom causes 10 damage total. 
            Battle in 109 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 109 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Germans attack with 10 infantry
                Russians defend with 1 armour, 1 artillery and 4 infantry
                    Germans roll dice for 10 infantry in Bryansk, round 2 : 0/10 hits, 1.67 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 3/6 hits, 2.17 expected hits
                    3 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 7 infantry in Bryansk, round 3 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bryansk, round 3 : 1/6 hits, 2.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 6 infantry in Bryansk, round 4 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 5 infantry in Bryansk, round 5 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 5 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 5 infantry in Bryansk, round 6 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 armour, 1 artillery and 1 infantry in Bryansk, round 6 : 3/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 2 infantry in Bryansk, round 7 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 7 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 8 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 8 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 infantry in Bryansk, round 9 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 armour in Bryansk, round 9 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 armour remaining. Battle score for attacker is -14
                Casualties for Germans: 10 infantry
                Casualties for Russians: 1 artillery and 4 infantry
            Battle in Tambov
                Germans attack with 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 5 armour, 3 bombers and 20 mech_infantrys
                British defend with 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Americans defend with 1 fighter; ANZAC defend with 3 fighters
                    Germans roll dice for 5 armour, 3 bombers and 20 mech_infantrys in Northwest Persia, round 2 : 6/28 hits, 7.83 expected hits
                    British roll dice for 2 artilleries, 5 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 8/19 hits, 8.17 expected hits
                    8 mech_infantrys owned by the Germans and 6 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 12 mech_infantrys in Northwest Persia, round 3 : 7/20 hits, 6.50 expected hits
                    British roll dice for 2 artilleries, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/13 hits, 6.17 expected hits
                    4 mech_infantrys owned by the British, 2 artilleries owned by the British, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 8 mech_infantrys in Northwest Persia, round 4 : 3/16 hits, 5.83 expected hits
                    British roll dice for 5 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 3/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    Germans roll dice for 5 armour, 3 bombers and 5 mech_infantrys in Northwest Persia, round 5 : 5/13 hits, 5.33 expected hits
                    British roll dice for 3 fighters in Northwest Persia, round 5 : 2/3 hits, 2.00 expected hits
                    3 fighters owned by the ANZAC and 2 mech_infantrys owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 5 armour, 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 38
                Casualties for Germans: 17 mech_infantrys
                Casualties for British: 2 artilleries, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for Americans: 1 fighter
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Germans
            3 bombers moved from Northwest Persia to Caucasus
            6 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 infantry moved from Novgorod to Archangel
            2 bombers moved from United Kingdom to Western Germany
            3 bombers moved from Caucasus to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 fighter moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 113 Sea Zone
            3 mech_infantrys placed in Novgorod
            3 artilleries placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.83
    British : -3.17
    Russians : 0.33
    AA fire in United Kingdom : : -0.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
    Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 8 infantry
    Germany : 3 artilleries and 1 factory_major
    Belarus : 1 flag, 1 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Nenetsia : 1 flag
    Urals : 1 flag, 1 armour
    Archangel : 1 flag, 1 infantry
    Ukraine : 2 aaGuns, 3 bombers and 6 mech_infantrys
    Western Ukraine : 1 aaGun and 9 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 mech_infantrys
    Caucasus : 1 flag
    112 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 8 transports
    119 Sea Zone : 1 flag
    113 Sea Zone : 1 destroyer and 1 submarine
    Bulgaria : 1 flag
    Greece : 1 flag
    Northwest Persia : 1 flag, 5 armour and 3 mech_infantrys
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 52 / 69
    Russians : 16 / 23
    Japanese : 56 / 63
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 20 / 20
    ANZAC : 21 / 28
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 384 times
            2 was rolled 397 times
            3 was rolled 433 times
            4 was rolled 396 times
            5 was rolled 397 times
            6 was rolled 436 times
        Average roll : 3.546
        Median : 4.000
        Variance : 0.969
        Standard Deviation : 0.984
        Total rolls : 2443
    
    Null / Other
            1 was rolled 46 times
            2 was rolled 38 times
            3 was rolled 31 times
            4 was rolled 36 times
            5 was rolled 34 times
            6 was rolled 44 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 80 times
            3 was rolled 89 times
            4 was rolled 82 times
            5 was rolled 72 times
            6 was rolled 90 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 485
    
    British Combat
            1 was rolled 57 times
            2 was rolled 72 times
            3 was rolled 62 times
            4 was rolled 66 times
            5 was rolled 57 times
            6 was rolled 60 times
        Average roll : 3.465
        Median : 3.000
        Variance : 0.454
        Standard Deviation : 0.674
        Total rolls : 374
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 38 times
            4 was rolled 27 times
            5 was rolled 40 times
            6 was rolled 35 times
        Average roll : 3.569
        Median : 3.500
        Variance : 0.542
        Standard Deviation : 0.736
        Total rolls : 204
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 69 times
            2 was rolled 57 times
            3 was rolled 90 times
            4 was rolled 65 times
            5 was rolled 83 times
            6 was rolled 79 times
        Average roll : 3.616
        Median : 4.000
        Variance : 1.712
        Standard Deviation : 1.309
        Total rolls : 443
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 3.423
        Median : 3.000
        Variance : 0.133
        Standard Deviation : 0.365
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 39 times
        Average roll : 3.868
        Median : 4.000
        Variance : 1.954
        Standard Deviation : 1.398
        Total rolls : 174
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 46 times
            2 was rolled 38 times
            3 was rolled 31 times
            4 was rolled 36 times
            5 was rolled 34 times
            6 was rolled 44 times
        Average roll : 3.463
        Median : 3.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Urals
            1 infantry moved from Timguska to Kansu
            10 infantry moved from Buryatia to Amur
            1 armour moved from Bryansk to Caucasus
                  Russians take Rostov from Italians
                  Russians take Caucasus from Germans
            1 infantry moved from Kazakhstan to Tsinghai
            1 artillery moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 artillery and 1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            2 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Samara to Volgograd
            1 armour moved from Russia to Volgograd
            1 infantry moved from Russia to Bryansk
            1 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Smolensk to Belarus
            1 armour moved from Russia to Belarus
            6 artilleries and 30 infantry moved from Russia to Bryansk
            3 artilleries and 7 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Amur
                Russians attack with 10 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 10 infantry in Amur, round 2 : 2/10 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Kansu
                Russians attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kansu
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Archangel
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in Novosibirsk
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Belarus
                Russians attack with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry in Belarus, round 2 : 4/16 hits, 4.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour, 4 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            2 aaGuns moved from Russia to Smolensk
            2 aaGuns moved from Russia to Bryansk
            2 aaGuns moved from Buryatia to Amur
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Italians : -1.00
    Russians : 1.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 2 armour, 1 bomber, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 37 Sea Zone to Sumatra
            1 mech_infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Hopei to Tsinghai
            1 artillery moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Anhwe to Shensi
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Yunnan to Sikang
            1 fighter moved from Kweichow to Tsinghai
            1 tactical_bomber moved from Szechwan to Tsinghai
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 carrier moved from 36 Sea Zone to 21 Sea Zone
            1 bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 battleship moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from 36 Sea Zone to Celebes
            3 infantry moved from French Indo China to 36 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 marine moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 3 submarines
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    ANZAC roll dice for 3 submarines in 21 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the ANZAC lost in 21 Sea Zone
                    Japanese roll dice for 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for ANZAC: 3 submarines
            Battle in Celebes
                Japanese attack with 1 fighter and 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 1/3 hits, 0.83 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                ANZAC win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 fighters and 2 infantry
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 fighters and 2 infantry in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Sumatra to 41 Sea Zone
            1 carrier moved from 36 Sea Zone to 21 Sea Zone
            1 bomber moved from 21 Sea Zone to French Indo China
            1 fighter moved from Celebes to 44 Sea Zone
            1 tactical_bomber moved from Tsinghai to Szechwan
            1 fighter moved from Tsinghai to Kweichow
    
        Place Units - Japanese
            1 factory_minor placed in Malaya
            1 airfield placed in French Indo China
            3 transports placed in 19 Sea Zone
            1 bomber and 2 infantry placed in French Indo China
            2 armour and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -0.33
    Japanese : -1.83
    

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 8 infantry
    Jehol : 1 flag
    Manchuria : 1 flag, 1 artillery
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 1 armour
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 fighter
    Hunan : 1 flag, 1 fighter
    Kansu : 1 flag, 1 artillery
    Hopei : 1 flag, 1 mech_infantry
    Tsinghai : 1 flag, 2 mech_infantrys
    Szechwan : 1 flag, 1 tactical_bomber
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag, 1 armour
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag
    Malaya : 1 flag, 1 factory_minor and 1 harbour
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Soviet Far East : 1 flag, 1 marine
    Timguska : 1 flag, 1 mech_infantry
    Siberia : 1 flag
    Kazakhstan : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 2 infantry
    Celebes : 1 flag, 2 infantry
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
    41 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
    44 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    21 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
    19 Sea Zone : 3 transports
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 47 / 69
    Russians : 24 / 42
    Japanese : 64 / 67
    Americans : 50 / 75
    Chinese : 0 / 5
    British : 39 / 45
    UK_Pacific : 6 / 6
    Italians : 16 / 20
    ANZAC : 14 / 28
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 359 times
            2 was rolled 384 times
            3 was rolled 422 times
            4 was rolled 380 times
            5 was rolled 383 times
            6 was rolled 414 times
        Average roll : 3.549
        Median : 4.000
        Variance : 1.173
        Standard Deviation : 1.083
        Total rolls : 2342
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 5 times
            5 was rolled 7 times
            6 was rolled 6 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.172
        Standard Deviation : 0.415
        Total rolls : 33
    
    Germans Combat
            1 was rolled 72 times
            2 was rolled 81 times
            3 was rolled 90 times
            4 was rolled 82 times
            5 was rolled 71 times
            6 was rolled 90 times
        Average roll : 3.553
        Median : 3.500
        Variance : 0.709
        Standard Deviation : 0.842
        Total rolls : 486
    
    British Combat
            1 was rolled 57 times
            2 was rolled 71 times
            3 was rolled 62 times
            4 was rolled 65 times
            5 was rolled 57 times
            6 was rolled 60 times
        Average roll : 3.468
        Median : 3.000
        Variance : 0.388
        Standard Deviation : 0.623
        Total rolls : 372
    
    Italians Combat
            1 was rolled 32 times
            2 was rolled 32 times
            3 was rolled 39 times
            4 was rolled 28 times
            5 was rolled 40 times
            6 was rolled 36 times
        Average roll : 3.580
        Median : 4.000
        Variance : 0.522
        Standard Deviation : 0.722
        Total rolls : 207
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 38 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 33 times
            6 was rolled 35 times
        Average roll : 3.455
        Median : 3.000
        Variance : 0.580
        Standard Deviation : 0.762
        Total rolls : 224
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 75 times
            2 was rolled 64 times
            3 was rolled 94 times
            4 was rolled 68 times
            5 was rolled 93 times
            6 was rolled 83 times
        Average roll : 3.606
        Median : 4.000
        Variance : 1.675
        Standard Deviation : 1.294
        Total rolls : 477
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 7 times
            2 was rolled 6 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3.421
        Median : 3.000
        Variance : 0.577
        Standard Deviation : 0.759
        Total rolls : 38
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 29 times
            3 was rolled 32 times
            4 was rolled 29 times
            5 was rolled 31 times
            6 was rolled 40 times
        Average roll : 3.880
        Median : 4.000
        Variance : 2.062
        Standard Deviation : 1.436
        Total rolls : 175
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.692
        Median : 4.000
        Variance : 0.569
        Standard Deviation : 0.755
        Total rolls : 13
    
    Russians Combat
            1 was rolled 54 times
            2 was rolled 49 times
            3 was rolled 36 times
            4 was rolled 47 times
            5 was rolled 38 times
            6 was rolled 51 times
        Average roll : 3.433
        Median : 3.000
        Variance : 0.959
        Standard Deviation : 0.979
        Total rolls : 275
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            5 bombers moved from Johnston Island to Queensland
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 bombers moved from Gibraltar to Egypt
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Caroline Islands
                Americans attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            7 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber, 7 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 91 Sea Zone to 112 Sea Zone
            2 armour and 1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
            2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 9 Sea Zone to 25 Sea Zone
            2 artilleries, 1 infantry and 2 mech_infantrys moved from Western United States to Central United States
            5 bombers moved from Johnston Island to Queensland
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 bombers moved from Gibraltar to Egypt
            1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 112 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 1 carrier, 2 cruisers, 5 fighters and 8 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 2 cruisers and 8 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    1 submarine owned by the Americans lost in 112 Sea Zone
                Germans win with 1 carrier, 2 cruisers, 5 fighters and 8 transports remaining. Battle score for attacker is -12
                Casualties for Americans: 2 submarines
            Battle in Caroline Islands
                Americans attack with 2 armour, 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                2 fighters owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
            EDIT: Changing ownership of Normandy Bordeaux from Germans to Americans
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            7 submarines placed in 10 Sea Zone
            1 bomber placed in Western United States
            Americans undo move 3.
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Iraq to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from India to Northwest Persia
            2 transports moved from 102 Sea Zone to 106 Sea Zone
            1 armour, 4 artilleries, 10 infantry and 1 mech_infantry moved from Scotland to United Kingdom
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from India to Burma
    
        Combat - British
            Battle in Northwest Persia
                British attack with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 5 armour and 3 mech_infantrys
                    British roll dice for 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/8 hits, 3.17 expected hits
                    Germans roll dice for 5 armour and 3 mech_infantrys in Northwest Persia, round 2 : 1/8 hits, 3.50 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/7 hits, 3.00 expected hits
                    Germans roll dice for 5 armour and 2 mech_infantrys in Northwest Persia, round 3 : 4/7 hits, 3.17 expected hits
                    1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 infantry owned by the British and 2 armour owned by the British lost in Northwest Persia
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Northwest Persia, round 4 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 4 armour in Northwest Persia, round 4 : 4/4 hits, 2.00 expected hits
                    1 tactical_bomber owned by the British, 2 armour owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win with 2 armour remaining. Battle score for attacker is -18
                Casualties for British: 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Casualties for Germans: 3 armour and 3 mech_infantrys
    
        Non Combat Move - British
            1 armour, 9 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Libya to Tobruk
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.83
    Americans : 0.33
    Chinese : -0.67
    Japanese : 0.33
    

    Savegame

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