@BobbaRossa Wow. And I thought I took a bit of beating in my other game as Axis G1. Im not even sure what to do with these boats. Im at work and should be able to run through this turn this afternoon. Crazy.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines 2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 3 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Non Combat Move - Japanese 1 bomber moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 infantry placed in Malaya 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 18 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5 Japanese collect 4 PUs (18 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Japanese : -0.67 -
TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Persia to Kazakhstan 5 bombers moved from Persia to Russia 2 bombers moved from Sicily to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to Hunan -
TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Persia to Kazakhstan 5 bombers moved from Persia to Russia 2 bombers moved from Sicily to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to Hunan Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Hunan Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hunan Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Americans attack with 5 bombers Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits 3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia Americans win with 3 bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 bombers Casualties for Germans: 3 tactical_bombers Battle in Kazakhstan Americans attack with 4 bombers Germans defend with 3 infantry Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -15 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Battle in Malaya Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 bombers moved from Russia to Novosibirsk 2 bombers moved from Kazakhstan to Persia 4 bombers moved from Morocco to Egypt 1 bomber moved from Northern Italy to Egypt 2 fighters moved from Morocco to Tobruk 3 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Western United States to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 3 bombers moved from Eastern United States to Gibraltar Place Units - Americans 3 bombers and 2 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States Americans undo move 3. 4 artilleries and 3 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0.83 AA fire in Western Germany : : 0.83 Americans : -0.67 AA fire in Northern Italy : : 0.67 Japanese : 0.00 -
TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : 1.33 -
TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Combat Move - British 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 2 fighters moved from India to French Indo China 1 armour moved from Turkmenistan to Samara British take Kazakhstan from Germans British take Samara from Italians 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Persia to Kazakhstan 5 bombers moved from Persia to Russia 2 bombers moved from Sicily to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 artillery and 1 infantry moved from Kiangsi to Hunan Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Northern Italy causes 8 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Battle in Hunan Americans attack with 1 artillery and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hunan Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Russia Americans attack with 5 bombers Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits 3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia Americans win with 3 bombers remaining. Battle score for attacker is 9 Casualties for Americans: 2 bombers Casualties for Germans: 3 tactical_bombers Battle in Kazakhstan Americans attack with 4 bombers Germans defend with 3 infantry Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is -15 Casualties for Americans: 2 bombers Casualties for Germans: 3 infantry Battle in Malaya Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 3 bombers moved from Russia to Novosibirsk 2 bombers moved from Kazakhstan to Persia 4 bombers moved from Morocco to Egypt 1 bomber moved from Northern Italy to Egypt 2 fighters moved from Morocco to Tobruk 3 transports moved from 110 Sea Zone to 107 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco 2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 bomber moved from Western United States to Caroline Islands 2 fighters moved from Western United States to Hawaiian Islands 3 bombers moved from Eastern United States to Gibraltar Place Units - Americans 3 bombers and 2 fighters placed in Eastern United States 3 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Central United States Americans undo move 3. 4 artilleries and 3 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Hopei to Kweichow 3 infantry moved from Hopei to Shensi 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 21 PUs; end with 23 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_minor; Remaining resources: 16 PUs; UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China 2 fighters moved from India to French Indo China 1 armour moved from Turkmenistan to Samara British take Kazakhstan from Germans British take Samara from Italians 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia Combat - British Battle in Sardinia Battle in French Indo China British attack with 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys Japanese defend with 11 artilleries, 1 bomber, 1 factory_minor and 2 infantry British roll dice for 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 5/21 hits, 5.83 expected hits Japanese roll dice for 11 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 5/14 hits, 4.50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 5 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/16 hits, 5.00 expected hits Japanese roll dice for 9 artilleries in French Indo China, round 3 : 2/9 hits, 3.00 expected hits 4 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in French Indo China, round 4 : 3/14 hits, 4.67 expected hits Japanese roll dice for 5 artilleries in French Indo China, round 4 : 1/5 hits, 1.67 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in French Indo China, round 5 : 5/13 hits, 4.50 expected hits Japanese roll dice for 2 artilleries in French Indo China, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking Sardinia from Italians, taking French Indo China from Japanese with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35 Casualties for British: 9 infantry Casualties for Japanese: 11 artilleries, 1 bomber and 2 infantry Non Combat Move - British 2 fighters moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 armour and 3 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk 2 fighters moved from Persia to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from 98 Sea Zone to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 cruiser moved from 91 Sea Zone to 93 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.83 British : -3.00 AA fire in Western Germany : : 0.83 Americans : -0.67 AA fire in Northern Italy : : 0.67 Chinese : 1.33 Japanese : 0.50 -
TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs; Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Caucasus to Kazakhstan Combat - Italians Battle in Kazakhstan Italians attack with 2 artilleries and 2 infantry British defend with 1 mech_infantry Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 3/4 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians Place Units - Italians 2 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,6,5,4,1 Italians collect 11 PUs (7 lost to blockades); end with 11 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.67 -
TripleA Move Summary: ANZAC round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Yenisey to Evenkiyskiy ANZAC take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals ANZAC take Urals from Germans 1 armour and 1 mech_infantry moved from Yenisey to Timguska ANZAC take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals 2 armour moved from Kansu to Urals 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone -
TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Yenisey to Evenkiyskiy ANZAC take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals ANZAC take Urals from Germans 1 armour and 1 mech_infantry moved from Yenisey to Timguska ANZAC take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals 2 armour moved from Kansu to Urals 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 2 armour and 1 mech_infantry moved from Korea to Buryatia Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Yenisey to Evenkiyskiy ANZAC take Evenkiyskiy from Germans 1 armour moved from Evenkiyskiy to Urals ANZAC take Urals from Germans 1 armour and 1 mech_infantry moved from Yenisey to Timguska ANZAC take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Urals 2 armour moved from Kansu to Urals 2 submarines moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India 2 armour and 1 mech_infantry moved from Jehol to Suiyuyan 2 armour and 1 mech_infantry moved from Korea to Buryatia Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 fighter and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 26 PUs; end with 26 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Volgograd to Samara 1 tactical_bomber moved from Caucasus to Russia 3 infantry moved from Novgorod to Archangel 1 armour moved from Bessarabia to Belarus 7 armour moved from Bulgaria to Eastern Poland 17 artilleries and 22 infantry moved from Caucasus to Volgograd 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy 7 armour moved from Western Germany to Northern Italy 3 infantry moved from Germany to Western Germany 1 armour moved from Holland Belgium to France 2 mech_infantrys moved from Western Germany to Northern Italy 1 armour and 10 infantry moved from France to Southern France 6 infantry moved from Southern France to Northern Italy 3 armour moved from Northern Italy to Southern Italy 20 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk 1 tactical_bomber moved from Russia to Vologda Combat - Germans Battle in Samara Germans attack with 1 artillery and 3 infantry British defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Samara Germans win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Novosibirsk Germans attack with 20 armour and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry; Americans defend with 3 bombers Germans roll dice for 20 armour and 2 mech_infantrys in Novosibirsk, round 2 : 9/22 hits, 10.33 expected hits British roll dice for 1 armour, 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 1.33 expected hits 1 mech_infantry owned by the British, 3 bombers owned by the Americans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from British with 20 armour and 1 mech_infantry remaining. Battle score for attacker is 42 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Casualties for Americans: 3 bombers Non Combat Move - Germans Place Units - Germans 3 armour placed in Russia 3 infantry placed in Norway 1 artillery and 2 infantry placed in Novgorod 3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,6,2,3,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 55 PUs (8 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : -1.33 British : 0.17 -
TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Yakut S.S.R. to Yenisey Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese repair damage of 1x factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,6,6,3,2,6,2,2,2,4,6,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,6,1,6,3,3,2,4,1,6,6,5,5,3 Japanese collect 0 PUs (11 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 8 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 armour, 8 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 8 artilleries and 9 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Norway 1 bomber moved from Yakut S.S.R. to Kazakhstan 1 bomber moved from Yakut S.S.R. to Kazakhstan 2 bombers moved from Persia to Kazakhstan 5 bombers moved from Egypt to Kazakhstan -
TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 8 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 armour, 8 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 8 artilleries and 9 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Norway 1 bomber moved from Yakut S.S.R. to Kazakhstan 1 bomber moved from Yakut S.S.R. to Kazakhstan 2 bombers moved from Persia to Kazakhstan 5 bombers moved from Egypt to Kazakhstan Combat - Americans Battle in Kazakhstan Americans attack with 9 bombers Italians defend with 2 artilleries and 2 infantry Americans roll dice for 9 bombers in Kazakhstan, round 2 : 7/9 hits, 6.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Kazakhstan Americans win with 8 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 bomber Casualties for Italians: 2 artilleries and 2 infantry Battle in Norway Americans attack with 1 armour, 8 artilleries, 2 fighters and 9 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 18 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 2 fighters and 9 infantry in Norway, round 2 : 3/20 hits, 7.00 expected hits Germans roll dice for 18 infantry in Norway, round 2 : 5/18 hits, 6.00 expected hits 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 8 artilleries, 2 fighters and 4 infantry in Norway, round 3 : 8/15 hits, 5.50 expected hits Germans roll dice for 15 infantry in Norway, round 3 : 6/15 hits, 5.00 expected hits 8 infantry owned by the Germans, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Norway Americans roll dice for 1 armour, 6 artilleries and 2 fighters in Norway, round 4 : 5/9 hits, 3.50 expected hits Germans roll dice for 7 infantry in Norway, round 4 : 0/7 hits, 2.33 expected hits 5 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 6 artilleries and 2 fighters in Norway, round 5 : 3/9 hits, 3.50 expected hits Germans roll dice for 2 infantry in Norway, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour, 5 artilleries and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 artilleries and 9 infantry Casualties for Germans: 18 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 4 artilleries moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 3 bombers moved from Gibraltar to Egypt 2 fighters moved from Tobruk to Iraq 8 bombers moved from Kazakhstan to Persia 1 artillery and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Caroline Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 carriers and 2 destroyers moved from 37 Sea Zone to 21 Sea Zone 2 fighters moved from Hawaiian Islands to 21 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 20 Sea Zone to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 20 Sea Zone Place Units - Americans 1 bomber placed in Western United States 3 bombers and 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 107 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : -2.00 Italians : -0.33 Americans : 0.00 -
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kweichow to Hunan 3 infantry moved from Shensi to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 21
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - British 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 3 artilleries moved from Egypt to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 5 infantry moved from 97 Sea Zone to Greece 6 armour, 4 artilleries, 27 infantry and 15 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Italians -
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Morocco to 91 Sea Zone 8 artilleries moved from Morocco to 91 Sea Zone 9 infantry moved from Morocco to 91 Sea Zone 1 armour, 8 artilleries, 9 infantry and 9 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 8 artilleries and 9 infantry moved from 112 Sea Zone to Norway 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Norway 1 bomber moved from Yakut S.S.R. to Kazakhstan 1 bomber moved from Yakut S.S.R. to Kazakhstan 2 bombers moved from Persia to Kazakhstan 5 bombers moved from Egypt to Kazakhstan Combat - Americans Battle in Kazakhstan Americans attack with 9 bombers Italians defend with 2 artilleries and 2 infantry Americans roll dice for 9 bombers in Kazakhstan, round 2 : 7/9 hits, 6.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits 1 bomber owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Kazakhstan Americans win with 8 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 bomber Casualties for Italians: 2 artilleries and 2 infantry Battle in Norway Americans attack with 1 armour, 8 artilleries, 2 fighters and 9 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 18 infantry Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 8 artilleries, 2 fighters and 9 infantry in Norway, round 2 : 3/20 hits, 7.00 expected hits Germans roll dice for 18 infantry in Norway, round 2 : 5/18 hits, 6.00 expected hits 3 infantry owned by the Germans and 5 infantry owned by the Americans lost in Norway Americans roll dice for 1 armour, 8 artilleries, 2 fighters and 4 infantry in Norway, round 3 : 8/15 hits, 5.50 expected hits Germans roll dice for 15 infantry in Norway, round 3 : 6/15 hits, 5.00 expected hits 8 infantry owned by the Germans, 4 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Norway Americans roll dice for 1 armour, 6 artilleries and 2 fighters in Norway, round 4 : 5/9 hits, 3.50 expected hits Germans roll dice for 7 infantry in Norway, round 4 : 0/7 hits, 2.33 expected hits 5 infantry owned by the Germans lost in Norway Americans roll dice for 1 armour, 6 artilleries and 2 fighters in Norway, round 5 : 3/9 hits, 3.50 expected hits Germans roll dice for 2 infantry in Norway, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Norway Americans win, taking Norway from Germans with 1 armour, 5 artilleries and 2 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 3 artilleries and 9 infantry Casualties for Germans: 18 infantry Non Combat Move - Americans 1 carrier and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 4 artilleries moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 3 bombers moved from Eastern United States to United Kingdom 2 fighters moved from Eastern United States to Gibraltar 3 bombers moved from Gibraltar to Egypt 2 fighters moved from Tobruk to Iraq 8 bombers moved from Kazakhstan to Persia 1 artillery and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 3 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Caroline Islands to Guam 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 carriers and 2 destroyers moved from 37 Sea Zone to 21 Sea Zone 2 fighters moved from Hawaiian Islands to 21 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 20 Sea Zone to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 20 Sea Zone Place Units - Americans 1 bomber placed in Western United States 3 bombers and 2 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States Turning on Edit Mode EDIT: Removing units owned by Americans from 107 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kweichow to Hunan 3 infantry moved from Shensi to Kweichow Place Units - Chinese 5 artilleries and 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 2 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_minor; Remaining resources: 20 PUs; UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Sardinia to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 3 artilleries moved from Egypt to 98 Sea Zone 3 infantry moved from Egypt to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 destroyers, 3 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone 3 artilleries and 5 infantry moved from 97 Sea Zone to Greece 6 armour, 4 artilleries, 27 infantry and 15 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Italians Combat - British Battle in Greece British attack with 3 artilleries and 5 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Greece, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Greece from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Caucasus British attack with 7 armour, 4 artilleries, 27 infantry and 16 mech_infantrys Germans defend with 1 infantry; Italians defend with 4 aaGuns British roll dice for 7 armour, 4 artilleries, 27 infantry and 16 mech_infantrys in Caucasus, round 2 : 10/54 hits, 12.67 expected hits Italians roll dice for 4 aaGuns and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 4 aaGuns owned by the Italians, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Italians with 7 armour, 4 artilleries, 26 infantry and 16 mech_infantrys remaining. Battle score for attacker is 20 Casualties for British: 1 infantry Casualties for Italians: 4 aaGuns Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Persia to 97 Sea Zone 1 fighter moved from Iraq to 97 Sea Zone 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from India to Eastern Persia 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi 1 infantry moved from Siam to French Indo China 3 aaGuns and 1 infantry moved from Yunnan to Kwangsi 2 fighters moved from Yunnan to Eastern Persia Place Units - British 1 transport placed in 110 Sea Zone 1 mech_infantry placed in United Kingdom British undo move 2. 1 artillery placed in United Kingdom 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 artillery and 2 infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Iraq: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in French Indo China change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : -1.33 Italians : 0.33 British : -2.33 Americans : 0.00





