Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,1,4,5
            Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Move Summary: ANZAC round 19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
            Battle in Kansu
                ANZAC attack with 2 armour
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
    
        Non Combat Move - ANZAC
            1 marine moved from Marianas to 22 Sea Zone
            1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 armour and 1 mech_infantry moved from Korea to Jehol
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.00
    Japanese : 2.83
    

    Savegame

  • 20 19

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Northern Territory to 55 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 armour moved from Suiyuyan to Kansu
            2 armour and 1 mech_infantry moved from Buryatia to Yenisey
                  ANZAC take Yenisey from Germans
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            ANZAC creates battle in territory 22 Sea Zone
            Battle in Kansu
                ANZAC attack with 2 armour
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Malaya
                ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
                Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
                    ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
    
        Non Combat Move - ANZAC
            1 marine moved from Marianas to 22 Sea Zone
            1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Dutch New Guinea
            2 armour and 1 mech_infantry moved from Korea to Jehol
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.00
    Japanese : 2.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor, 4x factory_minor, 9x factory_major; Remaining resources: 63 PUs; 
            Germans buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Albania to Greece
                  Germans take Greece from British
            2 tactical_bombers moved from Russia to Novosibirsk
            4 infantry moved from Caucasus to Kazakhstan
            1 tactical_bomber moved from Russia to Kazakhstan
            1 artillery and 3 infantry moved from Rostov to Volgograd
            3 armour, 9 artilleries and 8 infantry moved from Rostov to Caucasus
            1 armour moved from Bulgaria to Bessarabia
            1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
            1 armour moved from Southern Italy to Western Germany
            7 armour moved from Northern Italy to Bulgaria
            1 armour moved from Southern France to Western Germany
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            2 bombers moved from Western Germany to United Kingdom
            1 armour moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 4 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Novosibirsk
                Germans attack with 2 tactical_bombers
                British defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 2 tactical_bombers in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 tactical_bomber owned by the Germans lost in Novosibirsk
                    Germans roll dice for 1 tactical_bomber in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                    Germans roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Novosibirsk
                British win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 2 tactical_bombers
                Casualties for British: 1 armour and 1 mech_infantry
            Battle in United Kingdom
                Germans attack with 2 bombers
                British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 3 bombers
                    Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 3 bombers and 1 infantry in United Kingdom, round 2 : 1/4 hits, 0.83 expected hits
                    1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 bomber in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 bombers in United Kingdom, round 3 : 1/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
                British win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 2 bombers
                Casualties for Americans: 2 bombers
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Holland Belgium
                Germans attack with 1 armour and 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 artilleries
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            10 infantry moved from Western Germany to France
            2 infantry moved from Germany to Western Germany
            1 tactical_bomber moved from Kazakhstan to Caucasus
    
        Place Units - Germans
            3 tactical_bombers placed in Russia
            3 infantry placed in Novgorod
            3 infantry placed in Southern France
            3 infantry placed in Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,3,5,3,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 57 PUs (8 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.33
    Americans : 1.33
    

    Savegame

  • 20 19

    TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines
                2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                    Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    3 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for ANZAC: 3 transports
    
        Non Combat Move - Japanese
            1 bomber moved from 37 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 infantry placed in Malaya
            2 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 18
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5
            Japanese collect 4 PUs (18 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Japanese : -0.67
    

    Savegame

  • 20 19

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Persia to Kazakhstan
            5 bombers moved from Persia to Russia
            2 bombers moved from Sicily to Northern Italy
            1 bomber moved from United Kingdom to Western Germany
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsi to Hunan
    

    Savegame

  • 20 19

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Persia to Kazakhstan
            5 bombers moved from Persia to Russia
            2 bombers moved from Sicily to Northern Italy
            1 bomber moved from United Kingdom to Western Germany
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsi to Hunan
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Hunan
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hunan
                    Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Russia
                Americans attack with 5 bombers
                Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers
                    Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits
                    3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia
                Americans win with 3 bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 tactical_bombers
            Battle in Kazakhstan
                Americans attack with 4 bombers
                Germans defend with 3 infantry
                    Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
                    Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 infantry
            Battle in Malaya
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Russia to Novosibirsk
            2 bombers moved from Kazakhstan to Persia
            4 bombers moved from Morocco to Egypt
            1 bomber moved from Northern Italy to Egypt
            2 fighters moved from Morocco to Tobruk
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            2 fighters moved from Western United States to Hawaiian Islands
            3 bombers moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            3 bombers and 2 fighters placed in Eastern United States
            3 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            4 artilleries and 3 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    AA fire in Western Germany : : 0.83
    Americans : -0.67
    AA fire in Northern Italy : : 0.67
    Japanese : 0.00
    

    Savegame

  • 20 19

    TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    

    Savegame

  • 20 19

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.33
    Japanese : 1.33
    

    Savegame

  • 20 19

    TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Combat Move - British
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            2 fighters moved from India to French Indo China
            1 armour moved from Turkmenistan to Samara
                  British take Kazakhstan from Germans
                  British take Samara from Italians
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    

    Savegame

  • 20 19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from Persia to Kazakhstan
            5 bombers moved from Persia to Russia
            2 bombers moved from Sicily to Northern Italy
            1 bomber moved from United Kingdom to Western Germany
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Kiangsi to Hunan
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Hunan
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hunan
                    Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Russia
                Americans attack with 5 bombers
                Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers
                    Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits
                    Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits
                    3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia
                Americans win with 3 bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 tactical_bombers
            Battle in Kazakhstan
                Americans attack with 4 bombers
                Germans defend with 3 infantry
                    Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits
                    Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
                    Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is -15
                Casualties for Americans: 2 bombers
                Casualties for Germans: 3 infantry
            Battle in Malaya
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            3 bombers moved from Russia to Novosibirsk
            2 bombers moved from Kazakhstan to Persia
            4 bombers moved from Morocco to Egypt
            1 bomber moved from Northern Italy to Egypt
            2 fighters moved from Morocco to Tobruk
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            3 artilleries moved from Central United States to 101 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Central United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
            2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 bomber moved from Western United States to Caroline Islands
            2 fighters moved from Western United States to Hawaiian Islands
            3 bombers moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            3 bombers and 2 fighters placed in Eastern United States
            3 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Central United States
            Americans undo move 3.
            4 artilleries and 3 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hopei to Kweichow
            3 infantry moved from Hopei to Shensi
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            5 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_minor; Remaining resources: 16 PUs; 
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Szechwan
                  Chinese take Szechwan from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
            2 fighters moved from India to French Indo China
            1 armour moved from Turkmenistan to Samara
                  British take Kazakhstan from Germans
                  British take Samara from Italians
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Sardinia
    
        Combat - British
            Battle in Sardinia
            Battle in French Indo China
                British attack with 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys
                Japanese defend with 11 artilleries, 1 bomber, 1 factory_minor and 2 infantry
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 5/21 hits, 5.83 expected hits
                    Japanese roll dice for 11 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 5/14 hits, 4.50 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 5 infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/16 hits, 5.00 expected hits
                    Japanese roll dice for 9 artilleries in French Indo China, round 3 : 2/9 hits, 3.00 expected hits
                    4 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in French Indo China, round 4 : 3/14 hits, 4.67 expected hits
                    Japanese roll dice for 5 artilleries in French Indo China, round 4 : 1/5 hits, 1.67 expected hits
                    3 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                    British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in French Indo China, round 5 : 5/13 hits, 4.50 expected hits
                    Japanese roll dice for 2 artilleries in French Indo China, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking Sardinia from Italians, taking French Indo China from Japanese with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
                Casualties for British: 9 infantry
                Casualties for Japanese: 11 artilleries, 1 bomber and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from Burma to Yunnan
            1 armour and 3 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Kazakhstan
            1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
            2 fighters moved from Persia to Northwest Persia
            1 aaGun moved from Persia to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            2 fighters moved from 98 Sea Zone to Northwest Persia
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 cruiser moved from 91 Sea Zone to 93 Sea Zone
    
        Place Units - British
            1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -3.00
    AA fire in Western Germany : : 0.83
    Americans : -0.67
    AA fire in Northern Italy : : 0.67
    Chinese : 1.33
    Japanese : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs; 
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 2 artilleries and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 3/4 hits, 1.33 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Italians win, taking Kazakhstan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,6,5,4,1
            Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -0.67
    

    Savegame

  • 20 19

    TripleA Move Summary: ANZAC round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Yenisey to Evenkiyskiy
                  ANZAC take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
                  ANZAC take Urals from Germans
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  ANZAC take Timguska from Germans
            1 armour and 1 mech_infantry moved from Timguska to Urals
            2 armour moved from Kansu to Urals
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
    

    Savegame

  • 20 19

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Yenisey to Evenkiyskiy
                  ANZAC take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
                  ANZAC take Urals from Germans
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  ANZAC take Timguska from Germans
            1 armour and 1 mech_infantry moved from Timguska to Urals
            2 armour moved from Kansu to Urals
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
            2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
            2 armour and 1 mech_infantry moved from Korea to Buryatia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Yenisey to Evenkiyskiy
                  ANZAC take Evenkiyskiy from Germans
            1 armour moved from Evenkiyskiy to Urals
                  ANZAC take Urals from Germans
            1 armour and 1 mech_infantry moved from Yenisey to Timguska
                  ANZAC take Timguska from Germans
            1 armour and 1 mech_infantry moved from Timguska to Urals
            2 armour moved from Kansu to Urals
            2 submarines moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 36 Sea Zone to 38 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to India
            2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
            2 armour and 1 mech_infantry moved from Korea to Buryatia
    
        Place Units - ANZAC
            2 armour and 1 mech_infantry placed in Korea
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 26 PUs; end with 26 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 3 infantry moved from Volgograd to Samara
            1 tactical_bomber moved from Caucasus to Russia
            3 infantry moved from Novgorod to Archangel
            1 armour moved from Bessarabia to Belarus
            7 armour moved from Bulgaria to Eastern Poland
            17 artilleries and 22 infantry moved from Caucasus to Volgograd
            2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
            7 armour moved from Western Germany to Northern Italy
            3 infantry moved from Germany to Western Germany
            1 armour moved from Holland Belgium to France
            2 mech_infantrys moved from Western Germany to Northern Italy
            1 armour and 10 infantry moved from France to Southern France
            6 infantry moved from Southern France to Northern Italy
            3 armour moved from Northern Italy to Southern Italy
            20 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Germans
            Battle in Samara
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 armour
                    Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Samara
                Germans win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Novosibirsk
                Germans attack with 20 armour and 2 mech_infantrys
                British defend with 1 armour and 1 mech_infantry; Americans defend with 3 bombers
                    Germans roll dice for 20 armour and 2 mech_infantrys in Novosibirsk, round 2 : 9/22 hits, 10.33 expected hits
                    British roll dice for 1 armour, 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 3 bombers owned by the Americans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from British with 20 armour and 1 mech_infantry remaining. Battle score for attacker is 42
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Americans: 3 bombers
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour placed in Russia
            3 infantry placed in Norway
            1 artillery and 2 infantry placed in Novgorod
            3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,6,2,3,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 55 PUs (8 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.17
    

    Savegame

  • 20 19

    TripleA Turn Summary: Russians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Japanese
            Japanese repair damage of 1x factory_minor; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Place Units - Japanese
            1 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,5,6,6,3,2,6,2,2,2,4,6,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,6,1,6,3,3,2,4,1,6,6,5,5,3
            Japanese collect 0 PUs (11 lost to blockades); end with 0 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 38
  • 47
  • 66
  • 52
  • 138
  • 91
  • 105
  • 2.0k
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

18.0k

Users

40.7k

Topics

1.8m

Posts