Mexico was not independent during the civil war. It was under French control.
War Império Romano
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http://www.youtube.com/watch?v=UIdugUnp6i4
http://www.grow.com.br/warimperioromano.html
http://www.grow.com.br/warimperioromano.pdf
This is what i have so far… i ask the Portuguese or Spanish speaking from general community to locate a source to buy these that will ship to USA.
This game kicks arse!
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I’ve just read at the rules: it seems to be little else than a roman empire version of risk (with objective cards telling to buy regions, etc.)
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yes i will promptly throw that in the fireplace.
New rules:
card driven movement
Legions attack and defend at 1 move 1
Cavalry attack and defend at 2 move 2
Catapults attack and defend at 2 or possibly 3 on the first round, move 1-2 they hit preemtively on first round.I will add leaders by cards
random events by cardsreinforcements structure:
legions cost 1
Cavalry cost 2
Catapults cost 3count up territories you control and this is your income basis.
Cards will allow free units to appear including cards for elephants, mercenaries, etc…
I will use ships from other games and create sea zones, including weather zones where the ships may sink and lose cargo.
It will be great. Just wait a few.
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You are out of luck, there are some websites I found that have the game but only sell to brazil… (Im portuguese…)
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No im not i bought 4 copies of the game from a place in Brazil. I had to use google translation to fill out the order form and make a number of phone calls…but i got the job done.
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how does the game play?
Just like RISK or smthng better?
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yes its basically risk, but a different map and dynamics. You need to house rules the thing to make it fun.
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In terms of pieces and map, it looks pretty much the same as what you get in Conquest of the Empire; I think the Eagle Games edition is still pretty widely available…
I play it like this:
Infantry attack at 2, defend at 3
Cavalry attack at 4, defend at 2 and have a 2 movement
Artillery attack at 3, defend at 5 and have a preemptive attackSince I use CotE components, I use the income system from it, along with the cities, fortresses and roads and leaders
(and then I have 2 expansion levels beyond this by adding assorted other components)





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












