Weddingsinger (Allies+10) vs Simon33 (Axis) BM3


  • @simon33

    I’m working a wedding today. No turns until later tomorrow, most likely.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Germans
            1 bomber, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 bomber moved from Bryansk to Finland
            1 fighter moved from Western Germany to Finland
            1 mech_infantry moved from Novgorod to Finland
            8 armour and 19 mech_infantrys moved from Bryansk to Caucasus
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 bomber, 1 fighter and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 8 armour and 19 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 8 armour and 19 mech_infantrys in Caucasus, round 2 : 7/1 hits, 7.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 8 armour and 19 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 infantry moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Archangel to Belarus
            3 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Vyborg
            1 armour moved from Archangel to Vyborg
            1 bomber and 1 fighter moved from Finland to Novgorod
            1 fighter moved from Western Germany to Southern Italy
            1 infantry moved from France to Southern France
                  Germans take Southern France from Neutral_Axis
            2 artilleries and 1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Tambov to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 aaGun and 2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 aaGun, 3 artilleries and 17 infantry moved from Bryansk to Rostov
            1 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery, 1 fighter and 1 infantry placed in France
            2 fighters and 1 infantry placed in Western Germany
            Germans undo move 2.
            1 fighter placed in Germany
            1 artillery and 1 infantry placed in France
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,4
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Americans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            2 infantry moved from Samara to Volgograd
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Samara to Tambov
    
        Purchase Units - Russians
            Russians buy 7 artilleries; Remaining resources: 2 PUs; 
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Volgograd to Russia
            2 infantry moved from Samara to Russia
            1 artillery and 19 infantry moved from Russia to Smolensk
            2 armour moved from Russia to Smolensk
            3 aaGuns, 6 artilleries, 9 infantry and 13 mech_infantrys moved from Russia to Smolensk
            2 aaGuns and 11 infantry moved from Amur to Buryatia
            1 fighter and 1 tactical_bomber moved from Yunnan to Eastern Persia
    
        Place Units - Russians
            7 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            4 artilleries and 10 infantry moved from Korea to Amur
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Siberia
            1 infantry moved from 5 Sea Zone to Soviet Far East
            2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 1 infantry moved from 5 Sea Zone to Amur
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Sumatra to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Java to Shan State
            1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            2 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 artillery moved from Anhwe to Kiangsi
            1 bomber moved from French Indo China to Kwangsi
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Battle in Amur
                Japanese attack with 6 artilleries and 11 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 artilleries and 11 infantry in Amur, round 2 : 5/1 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Amur from Russians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 artilleries and 3 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kwangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/0 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from Kwangsi to French Indo China
            2 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Chahar to Kiangsi
            2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
            1 armour, 2 infantry and 2 mech_infantrys moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Anhwe to Kiangsu
            3 artilleries and 2 infantry moved from Anhwe to Kiangsi
            1 bomber moved from Hunan to Kiangsu
            1 mech_infantry moved from Kiangsi to Anhwe
            1 mech_infantry moved from Kiangsi to Anhwe
            1 armour moved from Korea to Siberia
            1 aaGun moved from Korea to Amur
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            1 mech_infantry moved from Kiangsu to Anhwe
            2 tactical_bombers moved from Japan to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            3 infantry placed in French Indo China
            3 artilleries, 1 fighter and 5 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : 0.33
    Russians : -0.33
    Japanese : -0.50
    

    Savegame


  • TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
            1 bomber moved from Norway to Finland
            1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 carriers, 1 harbour and 2 transports; Remaining resources: 6 PUs; 
    
        Combat - Americans
            Battle in Finland
                Americans attack with 1 bomber and 1 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber and 1 infantry in Finland, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                Americans win, taking Finland from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Finland to Norway
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Johnston Island to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield and 1 harbour placed in Norway
            1 carrier placed in 112 Sea Zone
            1 carrier and 2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Suiyuyan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Suiyuyan, round 2 : 1/1 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Malaya
                  UK_Pacific take Malaya from Japanese
            2 fighters moved from United Kingdom to 112 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            1 bomber moved from Russia to Germany
            3 fighters moved from Norway to Germany
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 119 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Scotland: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from United Kingdom: 1 artillery and 1 infantry
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            British buy 1 destroyer, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            British creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                British attacks with 4 units heading to Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in 97 Sea Zone
                British attack with 2 submarines
                Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits
                    1 destroyer owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
                Italians win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
                Casualties for British: 2 submarines
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
    
        Non Combat Move - British
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
            2 artilleries moved from Egypt to Trans-Jordan
            1 armour moved from Northwest Persia to Persia
            1 mech_infantry moved from Persia to Northwest Persia
            1 infantry moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Eastern Persia
            1 tactical_bomber moved from Yunnan to India
            2 fighters moved from India to Persia
            3 fighters moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery, 4 destroyers, 7 infantry, 1 mech_infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to Norway
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            3 fighters and 1 tactical_bomber moved from Russia to Persia
            1 fighter moved from Russia to Northwest Persia
            1 armour and 9 mech_infantrys moved from Yunnan to India
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 80 Sea Zone
            1 transport placed in 71 Sea Zone
            2 infantry placed in Union of South Africa
            1 factory_minor placed in Egypt
            2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 10 PUs (3 lost to blockades); end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.33
    Italians : -0.33
    Americans : 0.17
    Chinese : 0.00
    Japanese : 0.33
    AA fire in Germany : : -0.17
    

    Savegame


  • @simon33

    I assumed Italy would scramble against 2 subs and that Germany wouldnt scramble 1 against 3 up north

  • '19 '17 '16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
            1 fighter moved from Ukraine to Northwest Persia
            1 bomber moved from Southern Italy to Northwest Persia
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 bomber and 1 fighter
                British defend with 1 fighter and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Northwest Persia, round 2 : 1/1 hits, 1.67 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 2/1 hits, 1.17 expected hits
                    Russians roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the British lost in Northwest Persia
                Italians win, taking Gibraltar from British, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -8
                Casualties for Italians: 1 bomber and 1 fighter
                Casualties for British: 1 fighter and 1 mech_infantry
    
        Non Combat Move - Italians
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun and 4 infantry moved from Western Germany to Germany
            1 armour and 1 mech_infantry moved from Algeria to Libya
            1 fighter moved from Algeria to Western Germany
            2 artilleries and 4 infantry moved from Algeria to Morocco
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Russians : 0.33
    

    Savegame


  • @simon33 Arrgh I’m so dumb… I was counting on the French fighter helping block Italy’s attack into NW Persia… I swear I’ve been playing this game for more than 5 minutes and know the order of turns. I promise… lol


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 6
    
        Combat Move - ANZAC
            2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
            2 artilleries and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 62 Sea Zone to 42 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 1 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Java, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to Northern Territory
            2 destroyers moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 33 Sea Zone to Celebes
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 fighter moved from Shensi to Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Combat Move - Germans
            8 armour and 18 mech_infantrys moved from Caucasus to Persia
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from Russians
            1 infantry moved from Belarus to Archangel
            1 infantry moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            1 bomber moved from Novgorod to Tambov
            1 infantry moved from Rostov to Tambov
            3 artilleries and 3 infantry moved from Rostov to Volgograd
            1 bomber moved from Novgorod to Archangel
            1 infantry moved from Vyborg to Finland
            2 fighters moved from Western Germany to Finland
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Germans attack with 8 armour and 18 mech_infantrys
                British defend with 1 armour, 1 factory_minor, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter
                    Germans roll dice for 8 armour and 18 mech_infantrys in Persia, round 2 : 7/0 hits, 7.00 expected hits
                    British roll dice for 1 armour, 6 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 7/0 hits, 7.00 expected hits
                    2 mech_infantrys owned by the British, 7 mech_infantrys owned by the Germans, 4 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans roll dice for 8 armour and 11 mech_infantrys in Persia, round 3 : 6/1 hits, 5.83 expected hits
                    British roll dice for 6 fighters and 1 tactical_bomber in Persia, round 3 : 4/1 hits, 4.50 expected hits
                    1 tactical_bomber owned by the British, 4 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia
                    Germans roll dice for 8 armour and 7 mech_infantrys in Persia, round 4 : 5/1 hits, 5.17 expected hits
                    British roll dice for 1 fighter in Persia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Persia
                Germans win, taking Persia from British with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is 49
                Casualties for Germans: 12 mech_infantrys
                Casualties for British: 1 armour, 5 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 fighter
            Battle in Finland
                Germans attack with 2 fighters and 1 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 fighters and 1 infantry in Finland, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Tambov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/1 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun, 1 artillery and 3 infantry moved from Belarus to Novgorod
            1 bomber moved from Archangel to Novgorod
            2 fighters moved from Finland to Novgorod
            1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
            1 bomber moved from Tambov to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 aaGun and 14 infantry moved from Rostov to Ukraine
            1 infantry moved from Southern France to France
            1 infantry moved from France to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from Germany to Poland
            1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Vyborg to Novgorod
    
        Place Units - Germans
            3 infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            10 infantry placed in Western Germany
            3 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    British : -0.17
    Americans : -0.33
    Russians : -0.67
    

    Savegame


  • @simon33

    I forgot a Russian attack against German mech in Iraq with planes… will post after-combat results of early battles (because one didn’t go well) and reload, do that one battle, insert results.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 artillery and 2 infantry moved from Russia to Tambov
            2 artilleries and 2 infantry moved from Smolensk to Belarus
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 armour and 10 mech_infantrys moved from Smolensk to Samara
            3 aaGuns, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
            6 artilleries moved from Russia to Bryansk
            1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            5 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.33
    Russians : -1.67
    

    Savegame


  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 31 PUs; 
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Iraq
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 47 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Smolensk to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 artillery and 2 infantry moved from Russia to Tambov
            2 artilleries and 2 infantry moved from Smolensk to Belarus
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
    
        Purchase Units - Russians
            Russians buy 5 armour; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win with no units remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/1 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 armour and 10 mech_infantrys moved from Smolensk to Samara
            3 aaGuns, 5 artilleries, 25 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
            6 artilleries moved from Russia to Bryansk
            1 tactical_bomber moved from Archangel to Russia
    
        Place Units - Russians
            5 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Iraq: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Italians : -0.33
    Russians : -1.67
    

    Savegame


  • @simon33

    Done… planes blew up your mech, your guy missed, planes landed back with their British friends…

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Japanese
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
            1 armour moved from Siberia to Buryatia
                  Japanese take Sakha from Russians
            6 artilleries and 9 infantry moved from Amur to Buryatia
            1 mech_infantry moved from Kiangsi to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Ulaanbaatar
            1 infantry moved from Amur to Ulaanbaatar
            1 infantry moved from Amur to Buryatia
            1 fighter moved from 6 Sea Zone to Manchuria
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from Japan to Jehol
            2 infantry moved from Chahar to Suiyuyan
            2 fighters moved from Kiangsu to Suiyuyan
            1 tactical_bomber moved from Kiangsu to Suiyuyan
            1 bomber moved from Kiangsu to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Anhwe to Suiyuyan
            1 armour moved from French Indo China to Kwangtung
                  Japanese take Kwangsi from Chinese
            6 artilleries and 7 infantry moved from Kiangsi to Hunan
            1 bomber moved from French Indo China to India
            1 mech_infantry moved from Anhwe to Suiyuyan
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in India causes 0 damage total. 
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 2 : 2/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 3 artilleries and 3 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 3/1 hits, 3.17 expected hits
                    Chinese roll dice for 3 artilleries and 3 infantry in Suiyuyan, round 2 : 2/0 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 3 : 3/1 hits, 2.83 expected hits
                    Chinese roll dice for 3 artilleries in Suiyuyan, round 3 : 1/0 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 3 artilleries and 3 infantry
            Battle in 80 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Ulaanbaatar
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ulaanbaatar, round 2 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 armour, 6 artilleries and 10 infantry
                Russians defend with 2 aaGuns and 11 infantry
                    Japanese roll dice for 1 armour, 6 artilleries and 10 infantry in Buryatia, round 2 : 5/1 hits, 5.17 expected hits
                    Russians roll dice for 2 aaGuns and 11 infantry in Buryatia, round 2 : 3/1 hits, 3.67 expected hits
                    3 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 armour, 6 artilleries and 7 infantry in Buryatia, round 3 : 5/1 hits, 4.67 expected hits
                    Russians roll dice for 8 infantry in Buryatia, round 3 : 3/1 hits, 2.67 expected hits
                    3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 armour, 6 artilleries and 4 infantry in Buryatia, round 4 : 4/1 hits, 3.83 expected hits
                    Russians roll dice for 3 infantry in Buryatia, round 4 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour, 6 artilleries and 3 infantry remaining. Battle score for attacker is 22
                Casualties for Japanese: 7 infantry
                Casualties for Russians: 2 aaGuns and 11 infantry
            Battle in Hunan
                Japanese attack with 6 artilleries and 8 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 6 artilleries and 8 infantry in Hunan, round 2 : 5/1 hits, 4.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from French Indo China to Kwangtung
            1 mech_infantry moved from French Indo China to Hunan
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from French Indo China to 19 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Chahar
            2 fighters and 1 tactical_bomber moved from Suiyuyan to Chahar
            1 bomber moved from Suiyuyan to Kiangsu
            1 infantry moved from Anhwe to Hopei
            1 armour moved from Kiangsi to Hopei
            1 aaGun and 6 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Jehol to 19 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Ulaanbaatar to Amur
            1 aaGun moved from Amur to Manchuria
            1 artillery moved from Siberia to Amur
            1 infantry moved from Soviet Far East to Siberia
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 3 infantry moved from 19 Sea Zone to Kiangsu
            2 fighters moved from Japan to 19 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 19 Sea Zone
            3 artilleries placed in French Indo China
            2 infantry placed in Kiangsu
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
            Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Chinese : -1.00
    UK_Pacific : -0.33
    AA fire in India : : 0.83
    Russians : 0.33
    Japanese : 3.67
    

    Savegame

  • '19 '17 '16

    It’s not Japan’s game.


  • TripleA Manual Gamesave Post: British round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 7
    
        Combat - British
            Air Battle in Western Germany
    

    Combat Hit Differential Summary :

    Savegame

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