dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Mursilis (Allies) vs Simon33 (Axis) BM3 Game II
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 6 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 6 infantry in Smolensk, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns moved from Russia to Tambov 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov Place Units - Russians 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 2.33 -
Well, back to the start of this battle but me in an even worse position than I started.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Philippines to Shan State 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Chinese win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to French Indo China 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Jehol to Anhwe 5 artilleries and 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter moved from Philippines to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Anhwe to Philippines 2 transports moved from 17 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Chahar Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,3 Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.00 Japanese : -1.17 -
Not very happy with my buy that turn. Should have at least been another sub, or another plane.
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@Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:
I shouldn’t have taken ukraine. =(
Not sure how you figured that. You killed so many German units.
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Well, I should have had a blocker for the caucasus and I didn’t calculate those bombers hitting norway. So I’m really pissed off with my waste of time and money.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 41 Sea Zone Non Combat Move - Americans 1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Bulgaria to Greece 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 4 transports moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 2 destroyers moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 3 fighters placed in Greece 4 infantry placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 41 Sea Zone Non Combat Move - Americans 1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Bulgaria to Greece 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 4 transports moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 2 destroyers moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 3 fighters placed in Greece 4 infantry placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 5 fighters moved from Russia to Archangel Combat - British Battle in Archangel British attack with 5 fighters Italians defend with 1 mech_infantry British roll dice for 5 fighters in Archangel, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Archangel British win with 4 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Italians: 1 mech_infantry Battle in Shan State British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber British roll dice for 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 3.83 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 1 fighter and 5 mech_infantrys Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 4 fighters moved from Archangel to Russia 1 mech_infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Russia 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 aaGun moved from 97 Sea Zone to Greece 1 fighter moved from United Kingdom to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from India to Yunnan Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Iraq 1 bomber placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
British : -1.17 Italians : 0.67 Japanese : -3.50 -
I wasn’t planning on hitting japan anyway that turn so If you wanted to exchange some of your infantry for a plane or sub that’s cool. I’m assuming you mean japan. I did it that one time because if i didn’t I saw that you were going to take india and that would have been game. Small things I’m not paying attention to, get me in trouble. And because I’m a pretty aggressive player that can come back and really hurt me.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco retreated to Morocco Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern Italy 1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,2,3,6,1,4,1,5 Italians collect 6 PUs (7 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians : -0.83 Americans : 0.67 -
That’s like the best mech infantry in the game right there.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00 -
Oh damn I forgot to move my subs back, sorry!
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 2 submarines EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00 -
All set, sorry about that.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Albania to Bulgaria 8 mech_infantrys moved from Romania to Bulgaria 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 artillery and 1 infantry moved from Ukraine to Bryansk 4 fighters and 4 tactical_bombers moved from Romania to 97 Sea Zone 3 bombers moved from Finland to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 11 mech_infantrys Americans defend with 1 infantry Germans roll dice for 11 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Americans with 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 5 armour and 5 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 97 Sea Zone Germans attack with 5 bombers, 6 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 carrier, 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Germans roll dice for 5 bombers, 6 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 12/15 hits, 9.00 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits 2 destroyers owned by the British, 2 destroyers owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 97 Sea Zone Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Casualties for Americans: 1 carrier, 2 destroyers and 2 transports Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from 97 Sea Zone to Southern Italy 2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany 3 bombers moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 destroyer, 5 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Romania to Bulgaria 3 artilleries and 7 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 6 artilleries and 2 fighters placed in Western Germany 3 infantry placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 3.17 British : -0.17 Americans : 0.67 Russians : -0.33 -
Might have used the wrong file.
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No problem I’ll fix it.





