TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Norway
2 artilleries and 2 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 bombers moved from Bryansk to Norway
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
22 artilleries and 1 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
8 armour and 8 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Romania to Albania
2 fighters moved from Southern Italy to Albania
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 4 bombers and 3 infantry
Americans defend with 2 armour, 2 artilleries and 4 infantry
Germans roll dice for 3 artilleries, 4 bombers and 3 infantry in Norway, round 2 : 4/10 hits, 4.67 expected hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Norway, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Germans roll dice for 3 artilleries and 4 bombers in Norway, round 3 : 4/7 hits, 3.67 expected hits
Americans roll dice for 2 armour and 2 artilleries in Norway, round 3 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 artilleries and 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 2 armour, 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 22 artilleries and 1 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 22 artilleries and 1 infantry in Ukraine, round 2 : 9/23 hits, 7.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 22 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery; Russians defend with 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 9 armour and 9 mech_infantrys
British defend with 2 armour, 1 fighter and 4 mech_infantrys
Germans roll dice for 9 armour and 9 mech_infantrys in Caucasus, round 2 : 7/18 hits, 6.00 expected hits
Russians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/7 hits, 3.00 expected hits
4 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys
Battle in Albania
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 4 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Albania to Southern Italy
1 bomber moved from Norway to Western Germany
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Ukraine
4 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
1 artillery moved from Belarus to Novgorod
6 mech_infantrys moved from Western Ukraine to Romania
3 bombers moved from Norway to Finland
3 artilleries and 8 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
5 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1,1,2,6,3,4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.67
Russians : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Norway
2 artilleries and 2 infantry moved from Finland to Norway
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 bombers moved from Bryansk to Norway
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
22 artilleries and 1 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
8 armour and 8 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Romania to Albania
2 fighters moved from Southern Italy to Albania
Combat - Germans
Battle in Norway
Germans attack with 3 artilleries, 4 bombers and 3 infantry
Americans defend with 2 armour, 2 artilleries and 4 infantry
Germans roll dice for 3 artilleries, 4 bombers and 3 infantry in Norway, round 2 : 4/10 hits, 4.67 expected hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Norway, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
Germans roll dice for 3 artilleries and 4 bombers in Norway, round 3 : 4/7 hits, 3.67 expected hits
Americans roll dice for 2 armour and 2 artilleries in Norway, round 3 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Germans, 2 armour owned by the Americans and 2 artilleries owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 2 artilleries and 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Americans: 2 armour, 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 22 artilleries and 1 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 22 artilleries and 1 infantry in Ukraine, round 2 : 9/23 hits, 7.67 expected hits
Russians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from Russians with 22 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 artillery; Russians defend with 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Caucasus
Germans attack with 9 armour and 9 mech_infantrys
British defend with 2 armour, 1 fighter and 4 mech_infantrys
Germans roll dice for 9 armour and 9 mech_infantrys in Caucasus, round 2 : 7/18 hits, 6.00 expected hits
Russians roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Caucasus, round 2 : 2/7 hits, 3.00 expected hits
4 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour, 1 fighter and 4 mech_infantrys
Battle in Albania
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 3 : 0/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 mech_infantrys in Albania, round 4 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Albania, round 4 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Albania
Germans win, taking Albania from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Albania to Southern Italy
1 bomber moved from Norway to Western Germany
1 infantry moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Tambov
2 mech_infantrys moved from Bryansk to Caucasus
1 aaGun moved from Bryansk to Ukraine
4 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
1 artillery moved from Belarus to Novgorod
6 mech_infantrys moved from Western Ukraine to Romania
3 bombers moved from Norway to Finland
3 artilleries and 8 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Slovakia Hungary
Place Units - Germans
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Novgorod
1 bomber placed in Western Germany
5 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1,1,2,6,3,4,2
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 4 fighters and 4 tactical_bombers
EDIT: Adding units owned by Germans to Romania: 4 fighters and 4 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.67
Russians : -0.83
I shouldn’t have taken ukraine. =(
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
6 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Smolensk, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to Tambov
Place Units - Russians
1 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 2.33
Well, back to the start of this battle but me in an even worse position than I started.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Kiangsu to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Philippines to Kwangsi
1 fighter moved from Philippines to Shan State
1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
Combat - Japanese
Battle in Kwangtung
Japanese attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
retreated to Kwangsi
Chinese win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Kwangtung to French Indo China
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Jehol to Anhwe
5 artilleries and 2 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 fighter moved from Philippines to Japan
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Anhwe to Philippines
2 transports moved from 17 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Chahar
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,3
Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 0.00
Japanese : -1.17
Not very happy with my buy that turn. Should have at least been another sub, or another plane.
@Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:
I shouldn’t have taken ukraine. =(
Not sure how you figured that. You killed so many German units.
Well, I should have had a blocker for the caucasus and I didn’t calculate those bombers hitting norway. So I’m really pissed off with my waste of time and money.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Non Combat Move - Americans
1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Bulgaria to Greece
1 cruiser moved from 112 Sea Zone to 119 Sea Zone
4 transports moved from 112 Sea Zone to 119 Sea Zone
1 battleship moved from 112 Sea Zone to 119 Sea Zone
2 destroyers moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
3 fighters placed in Greece
4 infantry placed in Eastern United States
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Non Combat Move - Americans
1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Bulgaria to Greece
1 cruiser moved from 112 Sea Zone to 119 Sea Zone
4 transports moved from 112 Sea Zone to 119 Sea Zone
1 battleship moved from 112 Sea Zone to 119 Sea Zone
2 destroyers moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
Place Units - Americans
1 armour and 1 infantry placed in Western United States
3 fighters placed in Greece
4 infantry placed in Eastern United States
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from India to Shan State
1 mech_infantry moved from India to Shan State
5 fighters moved from Russia to Archangel
Combat - British
Battle in Archangel
British attack with 5 fighters
Italians defend with 1 mech_infantry
British roll dice for 5 fighters in Archangel, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Archangel
British win with 4 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
British roll dice for 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 3.83 expected hits
3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 2.67 expected hits
2 artilleries owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 3/7 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2.00 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 fighter and 5 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
4 fighters moved from Archangel to Russia
1 mech_infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Russia
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
1 fighter moved from United Kingdom to 97 Sea Zone
1 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from India to Yunnan
Place Units - British
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia
3 mech_infantrys placed in Iraq
1 bomber placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : -1.17
Italians : 0.67
Japanese : -3.50
I wasn’t planning on hitting japan anyway that turn so If you wanted to exchange some of your infantry for a plane or sub that’s cool. I’m assuming you mean japan. I did it that one time because if i didn’t I saw that you were going to take india and that would have been game. Small things I’m not paying attention to, get me in trouble. And because I’m a pretty aggressive player that can come back and really hurt me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber and 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
retreated to Morocco
Americans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern Italy
1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Tunisia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,2,3,6,1,4,1,5
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : 0.67
That’s like the best mech infantry in the game right there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 cruisers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 cruisers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.00
Oh damn I forgot to move my subs back, sorry!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 marine moved from Sumatra to 41 Sea Zone
1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 cruisers moved from 42 Sea Zone to 44 Sea Zone
2 destroyers moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 43 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
ANZAC creates battle in territory 20 Sea Zone
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Celebes to 43 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer
EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Move - French
2 infantry moved from Scotland to United Kingdom
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 submarines
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 2 submarines
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.00
All set, sorry about that.