@dawgoneit I didn’t look into it yet. If it was a complete disaster for Germany, I invite you to rerun the combats after my scramble decision. Please do so - very bad dice in G1 really suck and can decide the game early.
L19 dawgoneit Axis vs AetV Allies Game 2
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Romania to Ukraine Italians take Ukraine from Russians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 2 artilleries moved from Northern Italy to 97 Sea Zone 2 artilleries and 2 transports moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone Italians undo move 1. 1 destroyer and 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : 0.67 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from 33 Sea Zone to Caroline Islands 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry and 1 transport moved from 63 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 fighter moved from New South Wales to Queensland 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,33 Japanese : 0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 15 armour, 15 artilleries, 33 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 1 mech_infantry moved from France to Southern Italy 3 fighters moved from Southern Italy to Western Ukraine 1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 2 fighters and 5 tactical_bombers moved from Western Germany to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Finland to Karelia Combat - Germans Battle in 114 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 5 tactical_bombers in 114 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 destroyer Casualties for Russians: 1 cruiser Battle in Novgorod Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 4 tactical_bombers moved from 114 Sea Zone to Western Ukraine 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 infantry moved from Western Germany to Northern Italy 1 destroyer moved from 113 Sea Zone to 114 Sea Zone 3 transports moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -0.83 Russians : 0.83 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Smolensk to Novgorod 1 fighter moved from Smolensk to Novgorod 1 fighter moved from Russia to Novgorod 1 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 submarine moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 1 mech_infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 fighters and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Novgorod retreated to Novgorod Germans win with 1 armour remaining. Battle score for attacker is -4 Casualties for Russians: 1 mech_infantry Battle in 114 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer and 3 transports Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 3 transports in 114 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone Germans win with 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Italians defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 aaGun and 22 infantry moved from Bryansk to Tambov 6 artilleries moved from Bryansk to Tambov 1 armour and 2 mech_infantrys moved from Bryansk to Tambov 2 fighters moved from Novgorod to Vologda 1 aaGun moved from Smolensk to Vologda 1 aaGun, 1 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Smolensk to Russia 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 8 infantry moved from Russia to Tambov Place Units - Russians 1 fighter and 8 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Russians undo move 2. 1 armour placed in Russia Russians undo move 1. 1 fighter, 7 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : 0,50 Russians : -0,83 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 34 Sea Zone 6 fighters moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Hopei to Szechwan 1 mech_infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Yunnan to Suiyuyan 1 infantry moved from Siam to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan Combat - Japanese Battle in 34 Sea Zone Japanese attack with 6 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 3 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Yunnan 2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 destroyer moved from 16 Sea Zone to 22 Sea Zone 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 cruiser moved from 35 Sea Zone to 23 Sea Zone 1 artillery and 3 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Java to 35 Sea Zone 2 fighters moved from 34 Sea Zone to 6 Sea Zone 4 fighters moved from 34 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Yunnan to 35 Sea Zone 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Japan to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Yunnan to Kiangsu Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 artilleries and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 2.00 Japanese : -2.67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 5 bombers, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Queensland to 46 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 3 fighters moved from 33 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone 1 marine moved from Morocco to 91 Sea Zone 1 marine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 46 Sea Zone Americans attack with 8 bombers Japanese defend with 1 destroyer Americans roll dice for 8 bombers in 46 Sea Zone, round 2 : 6/8 hits, 5,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 8 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 cruiser Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 cruiser in 23 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the Japanese lost in 23 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 6 bombers moved from Western United States to Caroline Islands 1 fighter moved from Hawaiian Islands to Caroline Islands 8 bombers moved from 46 Sea Zone to India Place Units - Americans 5 bombers placed in Western United States 1 artillery placed in Central United States 1 transport placed in 101 Sea Zone 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 4 fighters and 1 tactical_bomber moved from India to Shan State Combat - British Battle in Shan State British attack with 4 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 5/6 hits, 2,83 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Shan State to India 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 2,17 Americans : -0,83 Chinese : 0,17 Japanese : -1,83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians 1 artillery and 3 infantry moved from Northern Italy to Southern France 2 artilleries and 1 infantry moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports moved from 96 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone Combat - Italians Non Combat Move - Italians 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Southern France 1 destroyer placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 34 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 3/6 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from New South Wales to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters moved from 34 Sea Zone to Caroline Islands 1 aaGun and 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 infantry moved from Johnston Island to 30 Sea Zone 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 destroyer moved from 114 Sea Zone to 112 Sea Zone 1 cruiser and 3 transports moved from 114 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from Western Germany to France 1 armour and 2 mech_infantrys moved from Germany to France 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Southern Italy to France Combat - Germans Non Combat Move - Germans 15 armour, 15 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 3 aaGuns moved from Eastern Poland to Western Ukraine 8 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in France 4 armour and 5 mech_infantrys placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Vologda to Smolensk Combat - Russians Battle in Rostov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 armour and 2 mech_infantrys moved from Tambov to Samara 2 aaGuns and 12 infantry moved from Novosibirsk to Samara 1 aaGun, 6 artilleries and 28 infantry moved from Tambov to Russia 1 aaGun and 3 infantry moved from Vologda to Russia Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0,67 Italians : 0,50 Russians : -1,33 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Siam 2 mech_infantrys moved from Siam to Shan State 1 mech_infantry moved from Hunan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 2 fighters moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State Combat - JapaneseCombat Hit Differential Summary :
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@aequitas-et-veritas scramble in sz33?
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@dawgoneit yes please scramble.
Please post first round of combat, so i can give you an Ool.
Thank you -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Siam 2 mech_infantrys moved from Siam to Shan State 1 mech_infantry moved from Hunan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 2 fighters moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hitsCombat Hit Differential Summary :
UK_Pacific : -0.33 Japanese : 1.17 -
@aequitas-et-veritas 10 hits
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Dent BB and all CV’s, kill two CV’s, 1 Sub and 2 DD’s, please.
Should be 10 hits.
If you should go for another round, please post round two and i will hand out a complete Ool.
Thank you.
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Siam 2 mech_infantrys moved from Siam to Shan State 1 mech_infantry moved from Hunan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 2 fighters moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.17 expected hitsCombat Hit Differential Summary :
Americans : -1.33 UK_Pacific : -0.33 Japanese : 2.00 -
@aequitas-et-veritas 10 more hits
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@dawgoneit, kill all ships plus TacB plus 1 Anzak Ftr, please.
Max Def. after that.
Thank you. -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Siam 2 mech_infantrys moved from Siam to Shan State 1 mech_infantry moved from Hunan to Burma Japanese take Burma from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 fighters moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kiangsu to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hopei 1 artillery moved from Kiangsu to Anhwe 2 fighters moved from Japan to 33 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 4 carriers, 1 cruiser and 2 submarines moved from 35 Sea Zone to 22 Sea Zone 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 22 Sea Zone to 33 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 6 Sea Zone to 33 Sea Zone 2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 3 transports; ANZAC defend with 1 cruiser, 6 fighters and 1 transport Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 10/18 hits, 9.50 expected hits Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 4 carriers, 4 cruisers, 3 destroyers, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 2 : 10/23 hits, 12.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 8 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/17 hits, 9.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 10 fighters, 1 tactical_bomber and 4 transports in 33 Sea Zone, round 3 : 9/19 hits, 10.83 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 3/8 hits, 4.67 expected hits Americans roll dice for 9 fighters and 4 transports in 33 Sea Zone, round 4 : 6/9 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 5 : 3/4 hits, 2.50 expected hits Americans roll dice for 6 fighters and 4 transports in 33 Sea Zone, round 5 : 3/6 hits, 4.00 expected hits 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships and 1 tactical_bomber in 33 Sea Zone, round 6 : 3/3 hits, 1.83 expected hits Americans roll dice for 3 fighters and 4 transports in 33 Sea Zone, round 6 : 3/3 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the ANZAC, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 4 transports remaining. Battle score for attacker is -19 Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 4 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Casualties for ANZAC: 1 cruiser and 6 fighters Non Combat Move - Japanese 2 bombers, 3 fighters and 4 tactical_bombers moved from Shan State to Kwangsi Place Units - Japanese 3 infantry placed in French Indo China 2 infantry placed in Kiangsu 1 carrier and 2 destroyers placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans : -3.17 UK_Pacific : -0.33 Japanese : 2.00





