All my reinforcements go to G34 and G39.
Mursilis (Allies) vs Simon33 (Axis) BM3 Game II
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I shouldn’t have taken ukraine. =(
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Vologda 6 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Samara 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 15 armour, 9 artilleries, 18 infantry and 6 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 6 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 6 infantry in Smolensk, round 2 : 2/7 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Bryansk to Russia 2 aaGuns moved from Russia to Tambov 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov Place Units - Russians 1 armour and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 2.33
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Well, back to the start of this battle but me in an even worse position than I started.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers and 8 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 bomber moved from Kiangsu to Kwangtung 1 infantry moved from Kiangsi to Kwangtung 1 artillery, 2 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter moved from Philippines to Kwangsi 1 fighter moved from Philippines to Shan State 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State Combat - Japanese Battle in Kwangtung Japanese attack with 1 bomber and 1 infantry British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win with 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 2/5 hits, 2.00 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi retreated to Kwangsi Chinese win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kwangtung to French Indo China 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 3 mech_infantrys moved from Jehol to Anhwe 5 artilleries and 2 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from French Indo China to 6 Sea Zone 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 fighter moved from Philippines to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Anhwe to Philippines 2 transports moved from 17 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Chahar Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,1,3 Japanese collect 42 PUs (6 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.00 Japanese : -1.17
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Not very happy with my buy that turn. Should have at least been another sub, or another plane.
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@Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3 Game II:
I shouldn’t have taken ukraine. =(
Not sure how you figured that. You killed so many German units.
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Well, I should have had a blocker for the caucasus and I didn’t calculate those bombers hitting norway. So I’m really pissed off with my waste of time and money.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 41 Sea Zone Non Combat Move - Americans 1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Bulgaria to Greece 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 4 transports moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 2 destroyers moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 3 fighters placed in Greece 4 infantry placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Americans creates battle in territory 41 Sea Zone Non Combat Move - Americans 1 carrier and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry moved from Bulgaria to Greece 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 4 transports moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 2 destroyers moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 111 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Western United States 3 fighters placed in Greece 4 infantry placed in Eastern United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Yunnan to Kwangsi Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour moved from India to Shan State 1 mech_infantry moved from India to Shan State 5 fighters moved from Russia to Archangel Combat - British Battle in Archangel British attack with 5 fighters Italians defend with 1 mech_infantry British roll dice for 5 fighters in Archangel, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Archangel British win with 4 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Italians: 1 mech_infantry Battle in Shan State British attack with 1 armour, 1 infantry and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China British attack with 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber Japanese defend with 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber British roll dice for 1 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/11 hits, 4.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 3.83 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the British and 1 bomber owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 3 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 0/6 hits, 2.67 expected hits 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 4 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in French Indo China, round 4 : 1/4 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in French Indo China British roll dice for 1 armour, 4 fighters and 1 tactical_bomber in French Indo China, round 5 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for British: 1 fighter and 5 mech_infantrys Casualties for Japanese: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 4 fighters moved from Archangel to Russia 1 mech_infantry moved from Iraq to Northwest Persia 2 fighters moved from Persia to Russia 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 aaGun moved from 97 Sea Zone to Greece 1 fighter moved from United Kingdom to 97 Sea Zone 1 infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from India to Yunnan Place Units - British 1 armour, 1 mech_infantry and 1 tactical_bomber placed in Persia 3 mech_infantrys placed in Iraq 1 bomber placed in Egypt Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
British : -1.17 Italians : 0.67 Japanese : -3.50
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I wasn’t planning on hitting japan anyway that turn so If you wanted to exchange some of your infantry for a plane or sub that’s cool. I’m assuming you mean japan. I did it that one time because if i didn’t I saw that you were going to take india and that would have been game. Small things I’m not paying attention to, get me in trouble. And because I’m a pretty aggressive player that can come back and really hurt me.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber and 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 1 bomber and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco retreated to Morocco Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Morocco to Southern Italy 1 armour, 2 artilleries and 1 mech_infantry moved from Algeria to Tunisia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4,6,2,3,6,1,4,1,5 Italians collect 6 PUs (7 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : 0.67
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That’s like the best mech infantry in the game right there.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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Oh damn I forgot to move my subs back, sorry!
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 marine and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 marine moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 cruisers moved from 42 Sea Zone to 44 Sea Zone 2 destroyers moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone ANZAC creates battle in territory 20 Sea Zone Battle in Celebes ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 marine Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 cruisers in Celebes, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 marine in Celebes, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese, taking Celebes from Japanese with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Celebes to 43 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from 41 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 2 submarines EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 43 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.00
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All set, sorry about that.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Southern Italy to 97 Sea Zone 1 mech_infantry moved from Albania to Bulgaria 8 mech_infantrys moved from Romania to Bulgaria 2 mech_infantrys moved from Slovakia Hungary to Bulgaria 1 artillery and 1 infantry moved from Ukraine to Bryansk 4 fighters and 4 tactical_bombers moved from Romania to 97 Sea Zone 3 bombers moved from Finland to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia Combat - Germans Battle in Bryansk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 11 mech_infantrys Americans defend with 1 infantry Germans roll dice for 11 mech_infantrys in Bulgaria, round 2 : 2/11 hits, 1.83 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria Germans win, taking Bulgaria from Americans with 10 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in Northwest Persia Germans attack with 5 armour and 5 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 5 armour and 5 mech_infantrys in Northwest Persia, round 2 : 3/10 hits, 3.33 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 97 Sea Zone Germans attack with 5 bombers, 6 fighters and 4 tactical_bombers British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Americans defend with 1 carrier, 2 destroyers, 1 submarine and 2 transports 1 submarine owned by the Americans and 1 submarine owned by the British Submerged Germans roll dice for 5 bombers, 6 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 12/15 hits, 9.00 expected hits British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter and 3 transports in 97 Sea Zone, round 2 : 4/9 hits, 3.83 expected hits 2 destroyers owned by the British, 2 destroyers owned by the Americans, 1 cruiser owned by the British, 3 fighters owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 battleship owned by the British, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 1 transport owned by the British and 2 transports owned by the Americans lost in 97 Sea Zone Germans win with 5 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Germans: 3 fighters and 1 tactical_bomber Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Casualties for Americans: 1 carrier, 2 destroyers and 2 transports Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from 97 Sea Zone to Southern Italy 2 bombers, 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Western Germany 3 bombers moved from 97 Sea Zone to Southern Italy 1 aaGun moved from Ukraine to Rostov 2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia 1 destroyer, 5 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Romania to Bulgaria 3 artilleries and 7 infantry moved from Northern Italy to Western Germany Place Units - Germans 3 infantry placed in Ukraine 4 mech_infantrys placed in Germany 6 artilleries and 2 fighters placed in Western Germany 3 infantry placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,2 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : -0.17 Americans : 0.67 Russians : -0.33
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Might have used the wrong file.